
Alexander Augunas Contributor |

Steven "Troll" O'Neal wrote:It's splicers.Psiphyre wrote:Or splicers, but Inque would be more interesting.Inque!!?
--C.
It IS splicers! But with people instead of animals. The sample art for one of the configurations in the book is GREAT (in my subjective opinion), by the way!
Also, don't get me started on how excited I am to start sharing all of the morally dubious details of the gene trade with our fans....

Owen KC Stephens |
1 person marked this as a favorite. |

I am sure that Owen of Paizo and Owen of RGG have communicated with each other fully about that issue of higher level spells. ;)
We really haven't.
I know that sounds stupid, but Paizo Owen doesn't have time to go over design concerns with 3pp. RGG Owen isn't an exception to that just because "we know each other."
The authors of this book took what they thought were the smartest design decisions for it. I am developing those choices, but it wouldn't be possible to totally rewrite them.
You should judge RGG's 3pp Starfinder work based on our 3pp pathfinder work, and nothing more.
This is one reason this isn't a Kickstarter, and we're not taking preorders. This is a massive book, and it'll give gamers a really good idea what we are capable of. Use that to judge if you want to back any future crowdsourced projects we do. :)

Alexander Augunas Contributor |
1 person marked this as a favorite. |

That seems pretty cool.
It would be awesome if the Paladin could get a hoverbike as a divine bond.
Maybe in the future, but for now we stuck to companion critters because (A) it was a new system we wrote for the book and (B) we'd have to do some work figuring out how motorbikes would scale and the like. (So its a GREAT candidate for the Advanced Starfarer's Guide, but not so great for the first one.)
That being said, one cool thing that the paladin CAN do with her divine bond is:

IonutRO |

Paladinosaur wrote:That seems pretty cool.
It would be awesome if the Paladin could get a hoverbike as a divine bond.Maybe in the future, but for now we stuck to companion critters because (A) it was a new system we wrote for the book and (B) we'd have to do some work figuring out how motorbikes would scale and the like. (So its a GREAT candidate for the Advanced Starfarer's Guide, but not so great for the first one.)
That being said, one cool thing that the paladin CAN do with her divine bond is:
** spoiler omitted **

Alexander Augunas Contributor |

Alexander Augunas wrote:** spoiler omitted **Paladinosaur wrote:That seems pretty cool.
It would be awesome if the Paladin could get a hoverbike as a divine bond.Maybe in the future, but for now we stuck to companion critters because (A) it was a new system we wrote for the book and (B) we'd have to do some work figuring out how motorbikes would scale and the like. (So its a GREAT candidate for the Advanced Starfarer's Guide, but not so great for the first one.)
That being said, one cool thing that the paladin CAN do with her divine bond is:
** spoiler omitted **

Spacefarer Redelia |
1 person marked this as a favorite. |

The default Starfinder setting is purposely watering down alignment. A big factor in whether I am interested in this book is how important alignment is here. I think the answer to two specific questions will tell me all I need to know, if you wouldn't mind answering them:
1. Are paladins required to be LG?
2. Do paladins still get detect evil?

IonutRO |

IonutRO wrote:** spoiler omitted **Alexander Augunas wrote:** spoiler omitted **Paladinosaur wrote:That seems pretty cool.
It would be awesome if the Paladin could get a hoverbike as a divine bond.Maybe in the future, but for now we stuck to companion critters because (A) it was a new system we wrote for the book and (B) we'd have to do some work figuring out how motorbikes would scale and the like. (So its a GREAT candidate for the Advanced Starfarer's Guide, but not so great for the first one.)
That being said, one cool thing that the paladin CAN do with her divine bond is:
** spoiler omitted **
That seems fair.
The default Starfinder setting is purposely watering down alignment. A big factor in whether I am interested in this book is how important alignment is here. I think the answer to two specific questions will tell me all I need to know, if you wouldn't mind answering them:
1. Are paladins required to be LG?
2. Do paladins still get detect evil?
I too wish for 4e-5e style Paladins.

Alexander Augunas Contributor |

Alexander Augunas Contributor |

The default Starfinder setting is purposely watering down alignment. A big factor in whether I am interested in this book is how important alignment is here. I think the answer to two specific questions will tell me all I need to know, if you wouldn't mind answering them:
1. Are paladins required to be LG?
2. Do paladins still get detect evil?
1. Yes. They have a similar Code of Conduct to the PF paladin, but with some exceptions. First, they have to willingly commit an evil act; you can't be dominated into losing your paladin powers. I also think we eased up a bit on the evil associates thing in some places and tightened down on others.
2. Depends on which oath they take, so no, not all paladins get detect evil.

Spacefarer Redelia |

Spacefarer Redelia wrote:The default Starfinder setting is purposely watering down alignment. A big factor in whether I am interested in this book is how important alignment is here. I think the answer to two specific questions will tell me all I need to know, if you wouldn't mind answering them:
1. Are paladins required to be LG?
2. Do paladins still get detect evil?1. Yes. They have a similar Code of Conduct to the PF paladin, but with some exceptions. First, they have to willingly commit an evil act; you can't be dominated into losing your paladin powers. I also think we eased up a bit on the evil associates thing in some places and tightened down on others.
2. Depends on which oath they take, so no, not all paladins get detect evil.
Yay!

theheadkase RPG Superstar Season 9 Top 32 |
1 person marked this as a favorite. |

Paladinosaur wrote:That seems pretty cool.
It would be awesome if the Paladin could get a hoverbike as a divine bond.Maybe in the future, but for now we stuck to companion critters because (A) it was a new system we wrote for the book and (B) we'd have to do some work figuring out how motorbikes would scale and the like. (So its a GREAT candidate for the Advanced Starfarer's Guide, but not so great for the first one.)
That being said, one cool thing that the paladin CAN do with her divine bond is:
** spoiler omitted **
That would go quite well with my upcoming:

IonutRO |

1. Yes. They have a similar Code of Conduct to the PF paladin, but with some exceptions. First, they have to willingly commit an evil act; you can't be dominated into losing your paladin powers. I also think we eased up a bit on the evil associates thing in some places and tightened down on others.
Cries in Cayden Cailean.

Alexander Augunas Contributor |
1 person marked this as a favorite. |

That would go quite well with my upcoming:
** spoiler omitted **
Obviously we haven't seen the FGG product to know how compatible that product is with our paladin. Matt Morris wrote this gorgeous set of rules for companion critters that's best described as a fusion between the PF eidolon and the SF drone rules. They let you build pretty much whatever animal or alien you want.
The last time I checked, they'd even let Han Solo have a Chewbacca companion, assuming you were cool with him being a Magical Beast. That might have changed in the final rules, though. (Owen and Lj have been hard at work placing nose-to-the-grind stone trying to make sure the book is ready for you guys ASAP.)

Alfray Stryke |

Paladinosaur wrote:That seems pretty cool.
It would be awesome if the Paladin could get a hoverbike as a divine bond.Maybe in the future, but for now we stuck to companion critters because (A) it was a new system we wrote for the book and (B) we'd have to do some work figuring out how motorbikes would scale and the like. (So its a GREAT candidate for the Advanced Starfarer's Guide, but not so great for the first one.)
That being said, one cool thing that the paladin CAN do with her divine bond is:
** spoiler omitted **
I’m currently to write a bard/cavalier/mechanic mash up home brew class that gains a motorbike or hoverbike as a mount.

Fabian Benavente |

Alexander Augunas wrote:I’m currently to write a bard/cavalier/mechanic mash up home brew class that gains a motorbike or hoverbike as a mount.Paladinosaur wrote:That seems pretty cool.
It would be awesome if the Paladin could get a hoverbike as a divine bond.Maybe in the future, but for now we stuck to companion critters because (A) it was a new system we wrote for the book and (B) we'd have to do some work figuring out how motorbikes would scale and the like. (So its a GREAT candidate for the Advanced Starfarer's Guide, but not so great for the first one.)
That being said, one cool thing that the paladin CAN do with her divine bond is:
** spoiler omitted **
Thunderscape has just such a class for Pathfinder rules.

Ambrosia Slaad |
2 people marked this as a favorite. |

That would go quite well with my upcoming:
Alfray Stryke wrote:I’m currently to write a bard/cavalier/mechanic mash up home brew class that gains a motorbike or hoverbike as a mount.Pretty soon we're going to have adventures with a man and his sentient car companion... and who would do that?
Zardu Hasslefrau? ;)
---
Seriously though, I'd be seriously jazzed (aka instabuy) to see such an archetype(s) in 3PP PFRPG and SFRPG products. I tried to build a cavalier pilot archetype that gained a heavily-modified eidelon mech mount ("agalmata"), but I could never get it right. It'd be pretty awesome to have Medium/Large size mechs like landmates, Tachikomas, and Veritech Cyclones as options for a mount that scales with the PC's class.

The Dalesman |

Seriously though, I'd be seriously jazzed (aka instabuy) to see such an archetype(s) in 3PP PFRPG and SFRPG products. I tried to build a cavalier pilot archetype that gained a heavily-modified eidelon mech mount ("agalmata"), but I could never get it right. It'd be pretty awesome to have Medium/Large size mechs like landmates, Tachikomas, and Veritech Cyclones as options for a mount that scales with the PC's class.
I only regret that I have but one 'Favorite' to give for Ambrosia's post... ;D
Your Friendly Neighborhood Dalesman
"Bringing Big D**n Justice to the Bad Guys Since 1469 DR"

Alexander Augunas Contributor |
2 people marked this as a favorite. |

They are not allowed to sell it before Thursday. I have seen no positive confirmation that they will have it ready at the first moment that they can legally sell it.
You can bet that (A) as soon as we are allowed to sell it and (B) as soon as it's ready to sell, we will sell it. Product to the people!!!

IonutRO |

I originally had reservations, but I am now actually excited for the wizard.
A few questions though:
1. Will the wizard use Medium BAB? Enemy EAC is much much higher than touch AC was in Pathfinder, this makes me think that a 1/2 bab class would be virtually unable to reliably hit enemies in combat.
2. Will there be grafts for the new races and classes in order to use them with the upcoming creature creation rules from Alien Archive?

Owen KC Stephens |

2. Will there be grafts for the new races and classes in order to use them with the upcoming creature creation rules from Alien Archive?
RGG doesn't have access to the rules from Alien Archive, so there's no way to get grafts put together for it that'll be of the quality we want to maintain. When that book comes out, rest assured we'll get that info into people's hands one way or another.

Owen KC Stephens |

Will you make it available on Drivethrurpg as well?
Looking forward to it, especially the legacy classes...might be fun to play a character from a "standard" fantasy world thrust into the wider universe...
We'll absolutely make it available on Drivethru and the Open Gaming Store. Just as soon as we have it ready!

Owen KC Stephens |
4 people marked this as a favorite. |

I'm sorry if this has been asked already. But can one find the Starfarer's Companion on Paizo.com or elsewhere? My group is pretty jazzed about Starfinder and the Starfarer companion.
We hope to have it out this weekend... just not yet, and it may not be on Paizo.com until Monday, since the Paizo staff (very reasonably) don't work over the weekend.

Almonihah |

Purchased. :) I love the new version of the Magical Tail feat, and the illustration that looks oddly similar to a scene in a certain planetoid-sized space station's cell block... :D
Also the Deoxyians look really neat. I almost want to play one that splices Kitsune twice to qualify for Magical Tail, and Kasatha once, and then gets all the Magical Tail feats. So many appendages! XD

Alexander Augunas Contributor |

Purchased. :) I love the new version of the Magical Tail feat, and the illustration that looks oddly similar to a scene in a certain planetoid-sized space station's cell block... :D
Also the Deoxyians look really neat. I almost want to play one that splices Kitsune twice to qualify for Magical Tail, and Kasatha once, and then gets all the Magical Tail feats. So many appendages! XD
Glad you like it! I wanted something that I felt was a little cooler and exciting for Magical Tail, and I wanted Deoxyians who coveted those tails to be able to try and snatch them up with some effort.
As for the ship, fun factoid: that is a Grand Palanquin, which itself is directly related to part of the kitsune fluff for the Belt of Azan. Super cool!

Alexander Augunas Contributor |

http://www.drivethrurpg.com/product/219461/Starfarers-Companion?manufacture rs_id=6101
There you go!
Paizo should have it up on Monday or Tuesday. I don't know exactly how it works, but I think DTRPG has an automated upload process while Paizo's has more manual components, and those hard working Paizonians have the weekend off.
It is a touch unfortunate, but whatever! Two days isn't huge.

JetSetRadio |

Ranger Ability possible typo:
STUDIED TARGET (EX)
At 1st level, you can study one opponent within 30 feet that you can see and have line of effect to as a move action.
SWIFT STUDY (EX)
At 7th level, you can use studied target to study an opponent as a move action.
Was swift study supposed to be a swift action?

David knott 242 |

Ilorin Lorati |

Nabbed it off DTRPG.
The spells per day fields (all of them, as far as I can see) don't have class level listed with them; the header column (as judged by the background color) is simply the level 1 spells per day.
The top right of the Wizard section says Ranger.
Paladin's Reflex save background doesn't match the rest of the table.
The most surprising thing I saw in the preview was that the Bard is a full BAB class.
So does Cleric, and I'm not sure why. I'd really like to hear the designer's thoughts on this class specifically.

Alexander Augunas Contributor |

Hey everyone!
The cleric and bard are supposed to have 3/4 BAB, not full BAB. The ranger's 7th level swift study ability should let you study as a move action or a swift action. Also, many of the races incorrectly list the Blood Space star system name as Azan-Ra, when it's really Xa-Osoro.
Thanks for the notes, Ilorin. We won't be able to do an official update until after Gen Con, obviously, but I am going to give the PDF another look-over while I'm at the convention. If you guys see anything else that looks odd, leave a post here and I'll chime in about it ASAP.
Errors in need of an errata are sort of inevitable when you are working with a brand new game system with the level of speed we needed to get the book together for you, and we are fully committed to making sure that this book is as error free as humanly possible. Thanks for your patience, patronage, and support!

Malwing |
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At first glance there are a number of things I found that look weird and are probably typos.
Cleric is a full BAB class?
The Ranger headline in the top right corners goes on for a few classes.
The cleric's spells per day chart is kind of messed up. Also does the cleric seriously not get first level spells until 4th level? and why does the cleric have two spells per day charts? I was going to assume that it was a spontaneous caster now but I guess that's not the case. Overall I'm a bit annoyed with the cleric because so much time is spent on domains. That couldn't have been condensed? It eats up so much of the page count.
Spellstrike doesn't strike with spells. Seems like it could use a different name. And okay, so the Magus attacks with full BAB AND can do attack and damage rolls with INT instead of STR. Isn't that overboard? There isn't that much X instead of Y to Z in Starfinder so Spellstrike seems kind of weird. There aren't that many straight bonuses too so I feel a bit uncomfortable with those being thrown around with stuff like Studied target. It leans towards damage instead of attack bonus so its not that bad but it does feel weird.
I'm not in love with the Paladin having so many X/per day abilities. I felt like Starfinder had way fewer things that instigate short adventuring days.
Magus spell per day chart is a bit messed up. Actually I think everyone's spells per day chart is wrong.
I feel like this was an opportunity condense and advance a lot that wasn't taken. Like, does a Paladin still need to be the smite evil holy warrior? I feel like more alignments could have been folded in and called it some catch all divine warrior like 'Paragon' or something. Translated classes are nice and all but Bard and Magus and Ranger seem out of place in the new world since they effectively have counterparts that can represent similar things (Envoy, Soldier and Operative) so it would make more sense to me to bolster their options rather than port over so that there's more spellcasters.
The product (looking past the typos and weird stuff) isn't exactly bad but the choice of classes to port feels more like nostalgic gridfilling than pieces that fill in holes in Starfinder's concepts.

Almonihah |

Almonihah wrote:Purchased. :) I love the new version of the Magical Tail feat, and the illustration that looks oddly similar to a scene in a certain planetoid-sized space station's cell block... :D
Also the Deoxyians look really neat. I almost want to play one that splices Kitsune twice to qualify for Magical Tail, and Kasatha once, and then gets all the Magical Tail feats. So many appendages! XD
Glad you like it! I wanted something that I felt was a little cooler and exciting for Magical Tail, and I wanted Deoxyians who coveted those tails to be able to try and snatch them up with some effort.
As for the ship, fun factoid: that is a Grand Palanquin, which itself is directly related to part of the kitsune fluff for the Belt of Azan. Super cool!
I was referring to the illustration on page 156, which looks rather like this scene. :D
I *do* really like the new Magical Tail. I always felt like not every kitsune should get the same spells from their tails, so I like that there are choices, and the Arcane Energy system for balancing it seems like it should be interesting.