RGG Announces the "Starfarer's Companion"


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GM Rednal wrote:

I just want to know how we explain the supernova not wrecking the planets. XD I hear 50-100 light-years is about the point where it's 'safe', so... can we assume the setting is at least that big?

(...Hey, it's a science fantasy game. XD Presumably something at least vaguely resembling science still applies - although the fantasy bit leads for easy explanations when things don't make real-world sense. Also, I'm mostly just lobbing these thoughts for entertainment.)

Believe me, we know it's a science fantasy game. Whenever Banach or I would pitch an idea for the setting, we would always make sure that the idea was scientifically feasible before taking the "magic" card into consideration.

Now, in my opinion Blood Space does run closer to the fantasy side then the science-fiction side, but that was a conscious choice on our parts.

Grand Lodge

I'm seeing shades of Dead Space mixed with DOOM. This vision brings me great pleasure. It would warm my cold black heart if some Event Horizon were to join the sights we'll see.

SM


Well... colour me interested.

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StarMartyr365 wrote:

I'm seeing shades of Dead Space mixed with DOOM. This vision brings me great pleasure. It would warm my cold black heart if some Event Horizon were to join the sights we'll see.

SM

Nothing's really off the table yet, but we're designing each of the habitable worlds to have its own "feel," in addition the overall "feel" of Blood Space that we're going for. Without too many spoilers, some of my personal influences include:

— Planet of the Apes (the original)
— Mobile Suit Gundam: Iron Blooded Orphans
— Avatar
— Voltron: Defenders of the Universe (the new series)
— Akira
— Guilty Crown
— Batman Beyond

There's definitely more and not all of them are Sci-Fi, but those are just a few of the ones that are swirling in my brain at the moment.


I don't know all the influences you mentioned above so it may be included but ... do any of your planets have a post-apoc feel to them (other than Planet of the Apes, of, course)?


Alexander Augunas wrote:


Nothing's really off the table yet, but we're designing each of the habitable worlds to have its own "feel," in addition the overall "feel" of Blood Space that we're going for. Without too many spoilers, some of my personal influences include:

— Avatar

Which one? [Yes, I know "Space Fantasy" should tell me which one, but I'm asking anyway.]

RPG Superstar 2009 Top 16

Fabian Benavente wrote:
I don't know all the influences you mentioned above so it may be included but ... do any of your planets have a post-apoc feel to them (other than Planet of the Apes, of, course)?

Most definitely. While Alex and I have been working on the setting background, multiple different apocalypse-s have come up. Lots. We have reasons. There has been a lot of change in this system, resulting in a lot of conflict and tumult. I can tease, but won't spoil. If you like post-apocalyptic... you're going to be in for a treat!

That isn't everything - there's room for a lot of different and uniquely-flavored genres and styles when we've got a whole star system with which to play.

Matt Banach

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Distant Scholar wrote:
Alexander Augunas wrote:


Nothing's really off the table yet, but we're designing each of the habitable worlds to have its own "feel," in addition the overall "feel" of Blood Space that we're going for. Without too many spoilers, some of my personal influences include:

— Avatar

Which one? [Yes, I know "Space Fantasy" should tell me which one, but I'm asking anyway.]

We have a planet where the elements have been thrown into complete disarray, codenamed "the Scorched." We also have a world where, pre-Nova Age, the native "primitives" held the stellar Empire in a war of attrition for several years until the war became so unpopular and so costly that the Empire gave up and allowed the natives of that planet to join them instead.

So, basically, both. But on different worlds.


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Whenever you guys get around to covering skinwalkers -- you definitely need to have an option to give wereshark-kin laser beams on their heads. ;)

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David knott 242 wrote:

Whenever you guys get around to covering skinwalkers -- you definitely need to have an option to give wereshark-kin laser beams on their heads. ;)

Don't click:
I'd say that skinwalkers showing up sooner or later is pretty likely, if only because one of our moons can be best summarized as: "Planet of the Wereapes."

Maybe I haven't clicked around enough, but is there already a place to order/preorder this?


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We're not taking preorders. We're not running a Kickstarter. This is not part of a Patreon campaign.
When the book is ready, no earlier than August 17th, we'll have it available for sale.
Once we have proven we can deliver quality Starfinder content, THEN we'll start thinking about money-in-advance business plans.


Thank you, a very reasonable approach.


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I can see from the core rulebook (and the changes made to the "male" lashunta) that duergar would be a really challenging race to convert, since duergar have spell-like abilities as well as a racial -4 penalty to charisma (the ability score that governs all spell-like abilities in Starfinder).

Scarab Sages

David knott 242 wrote:

I can see from the core rulebook (and the changes made to the "male" lashunta) that duergar would be a really challenging race to convert, since duergar have spell-like abilities as well as a racial -4 penalty to charisma (the ability score that governs all spell-like abilities in Starfinder).

Most SLAs are based off of your Key Ability in Starfinder. For example, the phrenic adept.


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Imbicatus wrote:
David knott 242 wrote:

I can see from the core rulebook (and the changes made to the "male" lashunta) that duergar would be a really challenging race to convert, since duergar have spell-like abilities as well as a racial -4 penalty to charisma (the ability score that governs all spell-like abilities in Starfinder).

Most SLAs are based off of your Key Ability in Starfinder. For example, the phrenic adept.

The default is charisma on page 262 -- so the Phrenic Adept specifically had to make an exception. But providing such an exception would make Duergar SLAs work and could have been used to avoid changing the common Lashunta racial bonus from intelligence to charisma. I can see that at some point we should come up with some lore for the "missing" Lashunta subspecies that has +2 to Str and Int and -2 to Wis.

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David knott 242 wrote:

I can see from the core rulebook (and the changes made to the "male" lashunta) that duergar would be a really challenging race to convert, since duergar have spell-like abilities as well as a racial -4 penalty to charisma (the ability score that governs all spell-like abilities in Starfinder).

If we do end up converting deurgar (Matt Banach and I haven't talked about whether or not there are deurgar or even dwarves in Blood Space), you can bet that they'll be rebalanced to better suit Starfinder's rules. There are a couple of advantages to this philosophy:

(A) If we make sure that our updates aren't just simple ports, we justify our existence. There's no, "Oh, I could just do this by myself." This way, you're paying for professionals to not only convert the content for you, but polish and refine it.

(B) If Paizo ever does their own version of any of these races, we will literally say, "Oh, these are "alien versions" of these races from another star system. That's why our rules are different. Then all of a sudden, instead of having to pick between RGG's version and Paizo's version, you're picking between the Pact Worlds' version and the Blood Space version. The difference becomes a part of YOUR world, rather than a weird mechanical inconsistency.

RPG Superstar 2009 Top 16

Alexander Augunas wrote:

If we do end up converting deurgar (Matt Banach and I haven't talked about whether or not there are deurgar or even dwarves in Blood Space), you can bet that they'll be rebalanced to better suit Starfinder's rules. There are a couple of advantages to this philosophy:

(A) If we make sure that our updates aren't just simple ports, we justify our existence. There's no, "Oh, I could just do this by myself." This way, you're paying for professionals to not only convert the content for you, but polish and refine it.

A.A., this sounds like a mission to me. Providence (and the fans) hath spoken!!!

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Ezekiel Shanoax, the Stormchild wrote:
Alexander Augunas wrote:

If we do end up converting deurgar (Matt Banach and I haven't talked about whether or not there are deurgar or even dwarves in Blood Space), you can bet that they'll be rebalanced to better suit Starfinder's rules. There are a couple of advantages to this philosophy:

(A) If we make sure that our updates aren't just simple ports, we justify our existence. There's no, "Oh, I could just do this by myself." This way, you're paying for professionals to not only convert the content for you, but polish and refine it.

A.A., this sounds like a mission to me. Providence (and the fans) hath spoken!!!

Hey now, we need to talk about this like professional developers! We can't just add a race to our setting just because ONE fan on the internet mentioned that he'd like them.

We'd need at LEAST 10 fans to make those kinds of moves.

Liberty's Edge

Alexander Augunas wrote:
Ashanderai wrote:
GM Rednal wrote:
I feel sorry for any planets in the way.
Yep, stellar ichor everywhere...

And that's basically what Blood Space is. It has more scientific terms that we use here and there, but Blood Space is basically a deminebula of stellar viscera created from one of a pair of binary stars going super nova, leaving the system with one star and a LOT of problems.

Problems that, perhaps, heroes like you could fix. ;-)

This made me think of two stars in a romantic union and looking forward to give birth to the wonderful incarnation of their love (whatever that might be). then something wrong happens, one of the stars dies (goes super nova) and the other is left alone with what happened to its mate and their ruined/twisted descendance

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The Raven Black wrote:
Alexander Augunas wrote:
Ashanderai wrote:
GM Rednal wrote:
I feel sorry for any planets in the way.
Yep, stellar ichor everywhere...

And that's basically what Blood Space is. It has more scientific terms that we use here and there, but Blood Space is basically a deminebula of stellar viscera created from one of a pair of binary stars going super nova, leaving the system with one star and a LOT of problems.

Problems that, perhaps, heroes like you could fix. ;-)

This made me think of two stars in a romantic union and looking forward to give birth to the wonderful incarnation of their love (whatever that might be). then something wrong happens, one of the stars dies (goes super nova) and the other is left alone with what happened to its mate and their ruined/twisted descendance

You're not TOO far off. A little off, but not VERY off....

RPG Superstar 2009 Top 16

Alexander Augunas wrote:
Ezekiel Shanoax, the Stormchild wrote:
Alexander Augunas wrote:

If we do end up converting deurgar (Matt Banach and I haven't talked about whether or not there are deurgar or even dwarves in Blood Space), you can bet that they'll be rebalanced to better suit Starfinder's rules. There are a couple of advantages to this philosophy:

(A) If we make sure that our updates aren't just simple ports, we justify our existence. There's no, "Oh, I could just do this by myself." This way, you're paying for professionals to not only convert the content for you, but polish and refine it.

A.A., this sounds like a mission to me. Providence (and the fans) hath spoken!!!

Hey now, we need to talk about this like professional developers! We can't just add a race to our setting just because ONE fan on the internet mentioned that he'd like them.

We'd need at LEAST 10 fans to make those kinds of moves.

Right, right. You'd have thought I'd learned my lesson after the [REDACTED] [REDACTED] of [REDACTED] debacle of 2011. "Heffalumps are perfect for Shadowrun" they said. "Hold my beer" I said. Oy. Never live it down.


Owen KC Stephens wrote:
Deoxyians

Is it wrong that this is what immediately sprang to mind when I read that name?


Alexander Augunas wrote:
Owen KC Stephens wrote:

It's okay Alex, we can have this conversation publicly. In code.

Tell them about the reason why Blood Space is called "Blood Space." But don;t mention the name of the thing we may rename, or the name of the thing that name is based on, or the names of the people fighting over the stuff from the thing.

...

And do it in 25 words or less. :D

Once upon a time there were two stars. One supernova'd, and its viscera, which is filled with fiends, coated the system. Welcome to Blood Space.

I've seen enough [REDACTED] to have no idea where this is going...and I'm okay with that ;D

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SilvercatMoonpaw wrote:
Owen KC Stephens wrote:
Deoxyians
Is it wrong that this is what immediately sprang to mind when I read that name?

Linguistically, no. Thematically, Batman Beyond has a closer parallel.


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Inque!!?

--C.


Psiphyre wrote:

Inque!!?

--C.

Inque would be awesome. As would Bubble.


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IonutRO wrote:
Wait, why was the inside of the star filled with fiends? Wat. O>O

Obviously they got trapped in there after eating all of the delicious candy that normally makes up a star's core.

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Psiphyre wrote:

Inque!!?

--C.

Maybe in the future, but as-written in the Starfarer's Companion, nope!

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MythicFox wrote:
IonutRO wrote:
Wait, why was the inside of the star filled with fiends? Wat. O>O
Obviously they got trapped in there after eating all of the delicious candy that normally makes up a star's core.

A star going supernova and subsequently collapsing into a Black Hole does some freaky stuff to space-time. Planar boundaries getting warped and twisted, things leaking in that should have been kept out....


Psiphyre wrote:

Inque!!?

--C.

Or splicers, but Inque would be more interesting.

Liberty's Edge

Alexander Augunas wrote:
MythicFox wrote:
IonutRO wrote:
Wait, why was the inside of the star filled with fiends? Wat. O>O
Obviously they got trapped in there after eating all of the delicious candy that normally makes up a star's core.
A star going supernova and subsequently collapsing into a Black Hole does some freaky stuff to space-time. Planar boundaries getting warped and twisted, things leaking in that should have been kept out....

The duo is now a star and a black hole ?

0-0

Solarians must be beyond ecstatic

The last sentence makes me think of the Worldwound


Alexander Augunas wrote:
SilvercatMoonpaw wrote:
Owen KC Stephens wrote:
Deoxyians
Is it wrong that this is what immediately sprang to mind when I read that name?
Linguistically, no. Thematically, Batman Beyond has a closer parallel.

It may be because I watched that long long ago, or it may be just my bad memory, but I don't understand what from Batman Beyond you're referring to.

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The Raven Black wrote:
Alexander Augunas wrote:
MythicFox wrote:
IonutRO wrote:
Wait, why was the inside of the star filled with fiends? Wat. O>O
Obviously they got trapped in there after eating all of the delicious candy that normally makes up a star's core.
A star going supernova and subsequently collapsing into a Black Hole does some freaky stuff to space-time. Planar boundaries getting warped and twisted, things leaking in that should have been kept out....

The duo is now a star and a black hole ?

0-0

Solarians must be beyond ecstatic

The last sentence makes me think of the Worldwound

The Raven is very perceptive. :-P

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If you're into Starfinder, you should probably watch this interview that Perram and I did with the exceptionally brilliant Amanda Hamon Kunz yesterday. After you listen to her extremely informative guide to Paizo's showing at Gen Con for about an hour, you might get treated to several small slips about the Starfarer's Companion. (Including a small but concrete snippet information about the deoxyians!)

I'm looking forward to (A) seeing who's hardcore enough to find the Blood Space info in the episode and (B) what people think about the deoxyians with just a SMIDGE more information about them.


So any projected release date or is it still a vague "17th or later?"

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IonutRO wrote:
So any projected release date or is it still a vague "17th or later?"

Still vague. We're moving as fast as we can on it, but there's still a lot to do in the meantime.


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Alexander Augunas wrote:
IonutRO wrote:
So any projected release date or is it still a vague "17th or later?"
Still vague. We're moving as fast as we can on it, but there's still a lot to do in the meantime.

Alright. :) Really hyped for paladins and Kitsune.

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IonutRO wrote:
Alexander Augunas wrote:
IonutRO wrote:
So any projected release date or is it still a vague "17th or later?"
Still vague. We're moving as fast as we can on it, but there's still a lot to do in the meantime.
Alright. :) Really hyped for paladins and Kitsune.

Me too! We just recently got the Iconic art for the Ranger and he's SO cool! Silly enough that I feel foolish for having told my fans last year that I couldn't see kitsune in a space opera setting. Jacob is REALLY selling in all of the race pieces for this book!


Alexander Augunas wrote:
IonutRO wrote:
Alexander Augunas wrote:
IonutRO wrote:
So any projected release date or is it still a vague "17th or later?"
Still vague. We're moving as fast as we can on it, but there's still a lot to do in the meantime.
Alright. :) Really hyped for paladins and Kitsune.
Me too! We just recently got the Iconic art for the Ranger and he's SO cool! Silly enough that I feel foolish for having told my fans last year that I couldn't see kitsune in a space opera setting. Jacob is REALLY selling in all of the race pieces for this book!

Kitsune can be in any setting. They might just be hiding in human form. :D


Steven "Troll" O'Neal wrote:
Psiphyre wrote:

Inque!!?

--C.

Or splicers, but Inque would be more interesting.

It's splicers.


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Owen KC Stephens wrote:

Starfarer Companion!

A Starfinder-Compatible Supplement from Rogue Genius Games, Coming in August of 2017, written by people who Know the Game!
What is in the Starfarer Companion?!
Races! – Aasimar, Catfolk, Deoxyians, Dhampirs, Grippli, Ifrit, Kitsune, Kobolds, Mechanoi, Nagaji, Oreads, Samsarans, Suli, Sylphs, Tengu, Tieflings, Undine, Vanaras, Vishkanya, and Wayangs!
Classes! — Starfinder-compatible versions of the Bard, Cleric, Magus, Paladin, Ranger, and Wizard!
Feats! — Support feats for the new class options, plus fun possibilities for characters of any race or class!
Spells! –7th, 8th, and 9th level spells, plus lots of old favorites brought into the Starfaring Age!
Companions! — Paladins and rangers have lots of cool companion options.
Computers! — New modules and upgrades, plus tons of pregenerated computers to save GMs and players both considerable effort!
Starships! — More options, and lots of pregenerated Starships to drool over!
And More! All ready for any campaign, but including the flavor needed to integrate smoothly with the Blood Space setting, RGG’s upcoming Starfinder-compatible campaign setting that can be a stand-alone adventure ground, or just Another Place in the Galaxy of Your Games.
The Starfarer Companion is written by Alex Augunas and Matt Morris, with the assistance of Matt Banach and Owen K.C. Stephens

Quick question: Starfinder's a new game with a new game engine and setting (somewhat), right? Giving classes access to 7th-9th level spells seems to bring to the game what the game's original designers tried to avoid: bringing spells to the forefront of the game, not technology. I would kind of like to see RRG go a bit more creative than the fantasy-world norm and expand the options of weird and myriad galaxy for GMs and PCs alike. Maybe some more alien creatures would be nice, or new classes would be cool, like a jedi class or something like that.

Just my two cents. This message shouldn't be taken as condescending, I'm just puzzled at the choice to expand the spell levels and to add classes we've already seen before to a game that doesn't seem to need them.


If this wouldn't be too much info, and I'm curious for a character concept.

Is the Blood Space Magus have a ranged combat build?


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Patrick Newcarry wrote:
Owen KC Stephens wrote:

Starfarer Companion!

A Starfinder-Compatible Supplement from Rogue Genius Games, Coming in August of 2017, written by people who Know the Game!
What is in the Starfarer Companion?!
Races! – Aasimar, Catfolk, Deoxyians, Dhampirs, Grippli, Ifrit, Kitsune, Kobolds, Mechanoi, Nagaji, Oreads, Samsarans, Suli, Sylphs, Tengu, Tieflings, Undine, Vanaras, Vishkanya, and Wayangs!
Classes! — Starfinder-compatible versions of the Bard, Cleric, Magus, Paladin, Ranger, and Wizard!
Feats! — Support feats for the new class options, plus fun possibilities for characters of any race or class!
Spells! –7th, 8th, and 9th level spells, plus lots of old favorites brought into the Starfaring Age!
Companions! — Paladins and rangers have lots of cool companion options.
Computers! — New modules and upgrades, plus tons of pregenerated computers to save GMs and players both considerable effort!
Starships! — More options, and lots of pregenerated Starships to drool over!
And More! All ready for any campaign, but including the flavor needed to integrate smoothly with the Blood Space setting, RGG’s upcoming Starfinder-compatible campaign setting that can be a stand-alone adventure ground, or just Another Place in the Galaxy of Your Games.
The Starfarer Companion is written by Alex Augunas and Matt Morris, with the assistance of Matt Banach and Owen K.C. Stephens

Quick question: Starfinder's a new game with a new game engine and setting (somewhat), right? Giving classes access to 7th-9th level spells seems to bring to the game what the game's original designers tried to avoid: bringing spells to the forefront of the game, not technology. I would kind of like to see RRG go a bit more creative than the fantasy-world norm and expand the options of weird and myriad galaxy for GMs and PCs alike. Maybe some more alien creatures would be nice, or new classes would be cool, like a jedi class or something like that.

Just my two cents....

I am sure that Owen of Paizo and Owen of RGG have communicated with each other fully about that issue of higher level spells. ;)


If my understanding is right, Paizo has not ruled out 9th-level spells being a thing in Starfinder. They're just not part of the core rules. (Possibly, I dunno, to cut down on page space so they could fit a lot of setting information in? Three whole levels of spells isn't exactly a tiny bit of a book. Just my off-hand guess on that. XD)


David knott 242 wrote:
I am sure that Owen of Paizo and Owen of RGG have communicated with each other fully about that issue of higher level spells. ;)

Owen is only the publisher for this, he's not got a hand in balancing it.

As for balance, seems the only problem will be balancing spell gems, as the minimum levels required to cast them, as well as their prices, are balanced with the assumption that 6th level is max spell level.

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Lord Mhoram wrote:

If this wouldn't be too much info, and I'm curious for a character concept.

Is the Blood Space Magus have a ranged combat build?

Yes. We absolutely want space-gish with a gun.

But you'll have to wait until the book comes out for specifics. ;-)

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IonutRO wrote:
Owen is only the publisher for this, he's not got a hand in balancing it.

Owen isn't an author, but he's absolutely developing it. He's a crucial part of making sure that the Starfarer's Companion is the absolute best it can be for your Starfinder game.


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Alexander Augunas wrote:
Lord Mhoram wrote:

If this wouldn't be too much info, and I'm curious for a character concept.

Is the Blood Space Magus have a ranged combat build?

Yes. We absolutely want space-gish with a gun.

But you'll have to wait until the book comes out for specifics. ;-)

Thanks. I just had an concept, and that would really work for it, I can wait for details; rather than quashing the concept outright. :)

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Patrick Newcarry wrote:

Quick question: Starfinder's a new game with a new game engine and setting (somewhat), right? Giving classes access to 7th-9th level spells seems to bring to the game what the game's original designers tried to avoid: bringing spells to the forefront of the game, not technology. I would kind of like to see RRG go a bit more creative than the fantasy-world norm and expand the options of weird and myriad galaxy for GMs and PCs alike. Maybe some more alien creatures would be nice, or new classes would be cool, like a jedi class or something like that.

Just my two cents....

Couple clarifications.

First, the only classes in the book with access to 7th+ level spells are the cleric and wizard. No other class does, so if you don't want 7th level+ spells in your game, don't include those classes.

Second, 7+ spellcasters are balanced around when the tehcnomancer and mystic gain access to game-changing spells. For example, if teleport is a 5th level spell for the technomancer (meaning it becomes available at 13th level), then it is probably a 6th level spell for the wizard (which wizards get at 14th level). This is a flat contrast to Pathfinder, where clerics and wizards often get spells faster.

Third, we'll be doing a setting and this book has a lot of hints and jabs towards the setting that we're working on, but this isn't a setting book. This book is designed to give you, the player, a significant number of additional options to play with. You'll notice that plenty of other 3PP are giving you neat settings and aliens and stuff; we're pretty much the only ones ambitious enough to tackle player options at launch because of our Genius Factor. So don't worry, let us do this and we'll impress you with our setting later after the razzle-dazzle of other star systems has faded a bit. :)

Fourth, a major goal of the Starfarer's Companion is to help players who are apprehensive and looking for more of a fantasy-in-space feel ease into Starfinder. Sometimes having something familiar can be helpful to getting your friends to try something new! We'll likely be tackling some new ideas for classes and stuff too after our setting has been established, so don't worry about that!

Thanks for your suggestions and interest in the RGG SF line. We'll definitely take your considerations as we're continuing to map out products for the next few months.

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