Post the worst idea for a fantasy world that you can think of!


Homebrew and House Rules

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Happy Tree Friends...Need I say more? I should mention that it's not for the squeamish or faint of heart. The characters get messed up, big time.


Anything can be retooled to be playable, but if Narnia were retooled to be more obviously biblical, instead of less, the joke gets old fast.

South Park, where whoever swears the most wins, would be just puke inducing. Similarly a game where Peter Griffon just kills and destroys any player's favorite things right in front of them would be just as bad.


ryric wrote:
SilvercatMoonpaw wrote:

A dark fantasy setting where Evil has won (even cutting off all access to any kind of Good afterlife) and you're not allowed to defeat it, only fight futilely to "hold back the darkness another day".

I have just described an actual, existing, published, popular setting. And no, sorry, there is a way to win: it's called "Not Playing".

I think I've tried to run that setting - managed to TPK two different groups within the first two session each time. It is really harsh on players used to more standard heroic fantasy.

Okay, I'm curious. Which one is this?


3 people marked this as a favorite.
Purple Overkill wrote:
"Noir World". It´s always 4pm, it rains, life is s#*@ty. The catch: There´s only one DMPC, all you´ve got to do as a player is taking turns in being the Voice from the Off and comment on what´s going on.

I'll be honest, this really doesn't sound bad. It could make for a hilarious game!


6 people marked this as a favorite.
Rub-Eta wrote:
Purple Overkill wrote:
"Noir World". It´s always 4pm, it rains, life is s#*@ty. The catch: There´s only one DMPC, all you´ve got to do as a player is taking turns in being the Voice from the Off and comment on what´s going on.
I'll be honest, this really doesn't sound bad. It could make for a hilarious game!

102. 'It was 4:00 PM, but I had been awake since 1:02 in the morning. It was the 2nd of October and it was drooling rain like a toothless wino trying to smile and say "cheese" while guzzling a shot of 102 proof rotgut from a dribble-glass.'

'There were about 102 reasons I should be at home; sleeping in late, tucked into the covers, and dreaming of that waitress from the Century+2 Club down on 102nd street. Today though, I had to pay the rent and paying the rent meant tailing a one-hundred and two-timing husband as he made his way down some back alley, like a tom-cat on the prowl. Why would a guy like this step out on a dame like the one who had hired me? On a scale to 100 she was a 102 and she had legs that went on all day. Just thinking about her made my collar pop with steam like my undershirt was a 102-degree sauna. Anyway, the pay was good, $102 a day plus expenses.'

'As I slipped down the alley, I caught a faint scent of cheap aftershave and a gorilla shadow fell over me. I turned just in time to catch a fist like a 102-pound canned ham and a burst of fireworks in my skull like a chorus line of a hundred and two Radio City Rockettes tap-dancing on trash can lids. As my lights went out, I remember thinking, "Why didn't I put more ranks in Perception?"'


UnArcaneElection wrote:
ryric wrote:
SilvercatMoonpaw wrote:

A dark fantasy setting where Evil has won (even cutting off all access to any kind of Good afterlife) and you're not allowed to defeat it, only fight futilely to "hold back the darkness another day".

I have just described an actual, existing, published, popular setting. And no, sorry, there is a way to win: it's called "Not Playing".

I think I've tried to run that setting - managed to TPK two different groups within the first two session each time. It is really harsh on players used to more standard heroic fantasy.

Okay, I'm curious. Which one is this?

Fantasy Flight Game's Midnight.

Liberty's Edge

2 people marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Pizza Lord wrote:
WormysQueue wrote:
Gaurwaith wrote:
Can anyone think of a good name for our setting? I'm honestly at this point thinking that everything is so out of place that we should just pick a bunch of random nouns and that'll about do it.
Sorry, but I need to say it: Narnia is actually a pretty great setting.

'Narnia?' 'N'aar knee uh?' What a weird name... that doesn't make any sense. I think we should stick to giving it a bunch of random noun names...

Lessee... 'The Lamppost, the Kids, and the Altar...'
or... 'The Closet, the Queen, and the Talking Bears?' No... that's sounds like an entirely different game setting.

The Dungeon and The Dragon

The Troll and The Tunnel

The Castle and The Crusade

The Owlbear, the Banshee, and the Thief's Tools

RPG Superstar 2012 Top 32

2 people marked this as a favorite.
Rub-Eta wrote:
Purple Overkill wrote:
"Noir World". It´s always 4pm, it rains, life is s#*@ty. The catch: There´s only one DMPC, all you´ve got to do as a player is taking turns in being the Voice from the Off and comment on what´s going on.
I'll be honest, this really doesn't sound bad. It could make for a hilarious game!

This reminds me of Simon Green's series.


Indagare wrote:
A fantasy world based on novels where the Mary Sue/Gary Stu protagonist has sex with anything that moves and becomes a deity whose every whim somehow subtly influences the world. PCs are all secondary characters in the setting and may end up dying to save the protagonist, having sex with the protagonist and becoming part of the protagonist's orgy, or both.

You just decribed Sword Art Online


I have played in games that had such content that if I described it here, I'd probably get banned. Nothing I've read in this thread so far has met my standard of 'worst' yet. Not by a long shot.

A brief glimpse of the horror: GM creates world that pushes bizarre sexual-surgical fetishes on unwitting player characters.

Sovereign Court

Imps...

Your are all Imps in the City of Dis on the First plane of hell.
You work in a scribe shop copying text. but oh no..
you are one week late, translating the Necronomicon into infernal and you have to pull an all-nighter working on it.
There is no dice rolling instead you must actually work out a 40 page crptographic puzzle in real time. If you finish the puzzle in 10 hours then you will get a promotion to Lemures.
also Every 2 hours an ice devil comes in with a 5 page document and demands you re-copy it. again it's actual text that the dm created & you must copy the text word for word.

Grand Lodge

KaiserBruno wrote:
Indagare wrote:
A fantasy world based on novels where the Mary Sue/Gary Stu protagonist has sex with anything that moves and becomes a deity whose every whim somehow subtly influences the world. PCs are all secondary characters in the setting and may end up dying to save the protagonist, having sex with the protagonist and becoming part of the protagonist's orgy, or both.
You just described Sword Art Online

No they didn't, particularly since the idea that Kirito is a Gary Stu is subjective and because he only has sex with one girl. Sure, other girls may be attracted to him but Kirito is in a relationship and married to one. He also doesn't become a deity, and only at one point is given full control of the game.

Gaurwaith wrote:

Let's see...where to begin...

-snip-

Can anyone think of a good name for our setting? I'm honestly at this point thinking that everything is so out of place that we should just pick a bunch of random nouns and that'll about do it.

I actually would enjoy a campaign setting based on the Chronicles of Narnia, but I also have a deep love for the book series.

SilvercatMoonpaw wrote:

A dark fantasy setting where Evil has won (even cutting off all access to any kind of Good afterlife) and you're not allowed to defeat it, only fight futilely to "hold back the darkness another day".

I have just described an actual, existing, published, popular setting. And no, sorry, there is a way to win: it's called "Not Playing".

Actually, I always viewed the Midnight Campaign Setting as one where the players could win... it just wouldn't be easy. Where it requires quite of bit of out of game time as players work together to help their characters survive and go up in levels.

With first small scale conflicts or missions, then as they go up in level and meet greater challenges until high level/epic levels where they find a way of defeating the god of evil. Either directly or by some artifact or ritual, perhaps even by destroying the dark mirrors.


lucky7 wrote:
Middle Zealand, a lush, green paradise, where young Hogwarts symbologists fight orcs in the hills in the hopes of claiming the Iron Throne.

That sounds like a combination of Harry Potter, The hobbit, The Summoner, and something else I'm not sure on


Ancient Dragon Master wrote:
lucky7 wrote:
Middle Zealand, a lush, green paradise, where young Hogwarts symbologists fight orcs in the hills in the hopes of claiming the Iron Throne.
That sounds like a combination of Harry Potter, The hobbit, The Summoner, and something else I'm not sure on

You're missing a Song of Ice and Fire (the Iron Throne bit)

Liberty's Edge

Ancient Dragon Master wrote:
lucky7 wrote:
Middle Zealand, a lush, green paradise, where young Hogwarts symbologists fight orcs in the hills in the hopes of claiming the Iron Throne.
That sounds like a combination of Harry Potter, The hobbit, The Summoner, and something else I'm not sure on

It's got Game of Thrones (and I've never read The Summoner.)


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The Mad Comrade wrote:

Gridworld. Every surface has a 5-foot square grid superimposed on everything.

There is an ancient prophecy that the world will be washed clean of its grid. Some work to hasten the impending arrival of the Great Flood whilst others fight to stave off the impending doom of All That We Know.

Most folk just want to keep on taking their 5-foot steps.

Also, everyone is really confused about how far they can jump.


SilvercatMoonpaw wrote:
UnArcaneElection wrote:
ryric wrote:
SilvercatMoonpaw wrote:

A dark fantasy setting where Evil has won (even cutting off all access to any kind of Good afterlife) and you're not allowed to defeat it, only fight futilely to "hold back the darkness another day".

I have just described an actual, existing, published, popular setting. And no, sorry, there is a way to win: it's called "Not Playing".

I think I've tried to run that setting - managed to TPK two different groups within the first two session each time. It is really harsh on players used to more standard heroic fantasy.

Okay, I'm curious. Which one is this?

Fantasy Flight Game's Midnight.

Thanks. More information. Actually sounds like it could be pretty cool, as well as an inspiration for what Golarion (or at least Avistan) becomes like if the PCs fail in Wrath of the Righteous.


3 people marked this as a favorite.
Chaotic_Blues wrote:
An entire world made up of clockwork gears. Each a different biome. Each only connected to each other at the teeth of the gears. Even the seas themselves are but vast cogs.

This actually sounds like it could make for an interesting setting. Depending on the size and speed of the various gears you get massive impacts on how trade and warfare takes place.

With slow gears that take centuries per revolution you have plenty of time to do things with your current neighbours but once they are gone they are gone for generations, (and you end up with a wall for decades). So you better hope that your economy isn't dependant on selling the output of your mines to those on the other side of the teeth. If you invade, can your forces keep conquering anti-spinward fast enough to maintain contact?

With fast gears that only take a year or two, trade becomes easier, (especially long-distance trade, just keep switching gears¹). Warfare, OTOH, becomes strange as your supply lines are constantly cut by the arrival of new forts.

We could even add to that the stacking of gears, with cities on lower gears having to deal with the dark times that come when they pass under other gears.

1: A pair of gears with convenient ratios might even see a lot of back and forth trading. If it takes two years to cross your gear but there is a neighbouring gear with half your one year revolution time, that lets someone get to the opposite side and back four times by the time someone does it the direct way.

The Mad Comrade wrote:
I'd sooner play magic talking ponies on an eternal quest to prove how awesome having friends is.

http://friendshipisdragons.com/


Gearworld: Keep in mind, the larger the gear, the slower they turn. Also, drow and elves might keep trading cities to keep in the dark or light.


Oh I got another one. regular modern setting. not like d20 modern like as close to real life as possible. your all stuck playing commoners, or if your lucky an adept.


RAW World.
Where the world as experienced by the characters is exactly the game as played by the players. Set your imagination aside; RAW are the physics of the world.
Chases happen in "slinky-motion" as the participants take turns moving.
Everybody fights in a 5' square. Except horses, which are 10' square. Nobody is ever stabbed in the back because there is no facing.
An untrained archer with a broken bow at 500' has a 5% chance of injuring a warrior in fullplate.
There is an abrupt transition in the flow of time from "not in initiative" to "in initiative" when it suddenly becomes possible to ready an action.


Chaotic_Blues wrote:

An entire world made up of clockwork gears. Each a different biome. Each only connected to each other at the teeth of the gears. Even the seas themselves are but vast cogs.

All the while the clockwork Overgod watches all...

The settings name: As the Gear Turns.

Actually, that sounds 99% like Mechanicus, the LN outer plane detailed in second editions Planescape.

All hail the Primus.


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Paladinfalltopia, a world where Gods invest heroes with great power in a competition with each other to see which heroes screw up first and have that power taken away.

The current world record so far is 5 minutes.


Umbral Reaver wrote:
I have played in games that had such content that if I described it here, I'd probably get banned.

Same here, rolling up 'stats' best left to imagination and 'proclivities' that got scary...FAST! The best I can say was that I went to the kitchen and slipped away. Walked across campus so I didn't have to go back.


I found this.


The PCs are required to play as a strange small orange people originating from a tropical forest that love and almost worship chocolate. Their people have sworn allegiance to an eccentric candy maker in exchange for an unlimited supply of chocolate.

The challenges would include making candy, entertaining guests to the factory and scouring the world for new flavors to incorporate into candy.


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Actually, ChaiGuy, back around 1980, we ran the "Escape from the Chocolate Factory" tournament at a couple of the West Coast conventions. It was a lot of fun in a twisted, dark sort of way. I heard someone did an adaptation of the tournament to the Paranoia ruleset that must have been hilarious.


necromental wrote:
I found this.

Aka "1/2 of all D&D horror stories".


oh how about a kitchen sink world where everything is a rip off of either some historical earth society or someone else's well known fiction? And we can cram them all together so that they practically overlap and come up with weak justifications why each group doesn't conquer their neighbors.

Dark Archive

The world described in this video:

Unfortunately, this guy thinks he is describing reality

Shadow Lodge Contributor, RPG Superstar 2010 Top 8

quibblemuch wrote:

Synesthesiopolis. All GM descriptions must be delivered synesthestetically.

"The room before you smells blue. A creature shaped like the sound of your mother's voice rises from a pile of heartbeats and brays paisley and oregano."

Invisible Sun?


Ectar wrote:

The world described in this video:

Unfortunately, this guy thinks he is describing reality

I don't know: from the minute I saw he's describing something much more interesting than many published settings I've come across.


SilvercatMoonpaw wrote:
Ectar wrote:

The world described in this video:

Unfortunately, this guy thinks he is describing reality

I don't know: from the minute I saw he's describing something much more interesting than many published settings I've come across.

Yeah this would make a pretty cool semielemental plane.


I know of the worst fantasy setting of all time.

But because I refuse to buy FATAL, I am blissfully ignorant of most of the details.


Falling forever into a black hole would keep you from reincarnating.

Stone trees grow slower than normal trees. They probably started before carbon based life evolved. They might be transplaner, sending roots and seeds into other worlds.


Forgotten Realms.

Grand Lodge

Jim Mount wrote:
Forgotten Realms.

I don't know whether you're being serious or joking, but I would very much disagree with that suggestion that Forgotten Realms is the worst setting to roleplay in.


Chaotic_Blues wrote:

An entire world made up of clockwork gears. Each a different biome. Each only connected to each other at the teeth of the gears. Even the seas themselves are but vast cogs.

All the while the clockwork Overgod watches all...

The settings name: As the Gear Turns.

Sounds a lot like Clockwork Planet.

Umbral Reaver wrote:

I have played in games that had such content that if I described it here, I'd probably get banned. Nothing I've read in this thread so far has met my standard of 'worst' yet. Not by a long shot.

A brief glimpse of the horror: GM creates world that pushes bizarre sexual-surgical fetishes on unwitting player characters.

I remember reading about that game, it makes F.A.T.A.L. feel decent in comparison.

Edit: I remember Cthulhu Tech and another game with Cthulhu in the name being described that way.


F.


A.


T.


L.


FATAL

RPG Superstar Season 9 Top 16

An RPG based on a novel series where you play bishounens that are vampire-like aliens with bizarre intimate anatomy that propagate by having relationships with adolescent boys and transforming them into pretty-boy aliens like yourself. Humanity is slowly going extinct because of this.

And you're supposed to be the good guys.


3 people marked this as a favorite.
Cyrad wrote:

An RPG based on a novel series where you play bishounens that are vampire-like aliens with bizarre intimate anatomy that propagate by having relationships with adolescent boys and transforming them into pretty-boy aliens like yourself. Humanity is slowly going extinct because of this.

And you're supposed to be the good guys.

I literally had to make a new alias just for that one.

Grand Lodge

Cyrad wrote:

An RPG based on a novel series where you play bishounens that are vampire-like aliens with bizarre intimate anatomy that propagate by having relationships with adolescent boys and transforming them into pretty-boy aliens like yourself. Humanity is slowly going extinct because of this.

And you're supposed to be the good guys.

Here's an amusing quote describing what they are from a reviewer of the actual roleplay.

A Wraeththu is "a seven-foot tall hermaphrodite with a hairstyle straight out of the malls of the Eighties".

Also, "the really funny thing about this is that it assumes that everybody’s going to automatically want to play a flat-chested, hermaphroditic David Bowie clone".


Jonathon Wilder wrote:


Also, "the really funny thing about this is that it assumes that everybody’s going to automatically want to play a flat-chested, hermaphroditic David Bowie clone".

Hold it hold it. You're saying there's people who wouldn't want to play a flat chested hermaphroditic David Bowie Clone?

Most people would have been sold at David Bowie clone...


Jonathon Wilder wrote:
Cyrad wrote:

An RPG based on a novel series where you play bishounens that are vampire-like aliens with bizarre intimate anatomy that propagate by having relationships with adolescent boys and transforming them into pretty-boy aliens like yourself. Humanity is slowly going extinct because of this.

And you're supposed to be the good guys.

Here's an amusing quote describing what they are from a reviewer of the actual roleplay.

A Wraeththu is "a seven-foot tall hermaphrodite with a hairstyle straight out of the malls of the Eighties".

Also, "the really funny thing about this is that it assumes that everybody’s going to automatically want to play a flat-chested, hermaphroditic David Bowie clone".

Are the Wraeththu from Transexual Transylvanian?


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ChaiGuy wrote:
Are the Wraeththu from Transexual Transylvanian?

No, then they'd be cool.

Scarab Sages

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Vidmaster7 wrote:


I remember one game where I (ranger) saw a kitten with a hurt paw in the wilderness. I picked it up to treat it. apparently its claws were had paralytic poison. Then its buddie cats all come in and naw one you while you can't move.

I have an idea for a setting, every time you try to help someone in need you are punished by death. If you fail to help people in need you are punished by your gods. And every PC must play a Paladin.

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