Whats in the vault?


Advice


So I am a stumped as what to do with a dwarf vault I created. My players are keen on getting into it, and several powerful factions also want whats inside. Pretty much all they know is its called "the black vault" in dwarven. Rumored to have magical artifacts within, which was lost when this ancient dwarven empire fell 100 years ago.

So I never got around to actually coming up with what it really is or whats inside. Any ideas or advice would be greatly appreciated to get me out of this little bind and to give something fun for my players to discover.


Shaper wrote:

So I am a stumped as what to do with a dwarf vault I created. My players are keen on getting into it, and several powerful factions also want whats inside. Pretty much all they know is its called "the black vault" in dwarven. Rumored to have magical artifacts within, which was lost when this ancient dwarven empire fell 100 years ago.

So I never got around to actually coming up with what it really is or whats inside. Any ideas or advice would be greatly appreciated to get me out of this little bind and to give something fun for my players to discover.

The Chamber of Antiquities in this Dungeon magazine is a pretty cool I ran it several years ago for my PCs and it was a big hit. Part of Maure Castle. The issue should be available via DF here on the site relatively cheap and besides a bit of 3.5 to Pathfinder conversion would be an easy drop in.


  • The vault holds schematics and engineering plans for building a black vault. Incredibly valuable for the dwarf clan, who can now start making money.

  • The vault contains the very first potion of cure light wounds ever made by a dwarven caster (CL 5th). It has near-priceless historical value and significance. It is otherwise indistinguishable from a typical potion of cure light wounds except it is also highly alcoholic.

  • The vault is filled with incredibly-valuable smokeless coal created by an ancient dwarven artisan long-ago. This is where the supply was stored for protection before being sent out. That's why it's called the Black Vault. Unfortunately, while still valuable, the secret of smokeless coal was widely discovered several years ago and so the demand is not very high, it's probably best for the dwarf clan to just keep and use themselves rather than export.


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Have you played Borderlands?


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Gallant Armor wrote:
Have you played Borderlands?

D*** it. I wanted to suggest that. Well onto plan b, be a dick.

Have it filled with a single Needful Doll, sitting on a chair with a sign in front that says, in Dwarven, "For the love of (insert dwarven god here), do not touch this doll." Expect your pc's to touch it anyways, as pc's never listen to warnings like that.


Gallant Armor wrote:
Have you played Borderlands?

Trying to avoid using anything from borderlands as many of my players have played it.


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If they haven't played Vampire the Masquerade: Bloodlines you can always use that particular twist (inside the vault/sarcophagus is just a pile of C4 rigged to explode in your face). Teach them to open forbidden vaults against the advice of majority of the NPCs...


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If the dwarven empire fell 100 years ago, why doesn't everyone know what's in the vault? Any dwarf that's middle-aged or older was alive when the empire was still around.

Typically an epic vault is built for an epic item. Pick a minor or major artifact and read the description for how to destroy it. When the vault opens, doing so proves the players are skilled enough and worthy enough to be given a quest from the ancient spirits of the dwarves to finally lay this foul creation to rest once and for all.

Then add a bunch of extra loot appropriate for the group's characters.


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The vault was sealed to close off a gate to one of the lower planes. Opening it either sucks the characters in or lets something nameless and unspeakable out. Either way starts a new quest line.


JDLPF wrote:
If the dwarven empire fell 100 years ago, why doesn't everyone know what's in the vault? Any dwarf that's middle-aged or older was alive when the empire was still around.

My apologies, I left out the part that this empire of dwarfs was wiped out by a combined attack by Drow and Duergar forces thus killing anyone off that might know its location or contents.


The vault is a prison. Whether it has prisoner in it or it imprisons the party, prison.

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SmiloDan wrote:
3. Gwyneth Paltrow's giant undead head.

You've convinced me on this one.


Hmm... The vault has had rumors of magical artifacts?

What I suggest:

The story has become bigger and bigger as the years have passed. Some believe that it is a stash of the dwarves greatest treasures locked in to keep the vile Drow hands away from them, others believe that all of the secrets to dwarven engineering are stored in it, still others believe it is an ancient dwarven weapon waiting to be unleashed on their enemies. Regardless of which it is, everybody still wants it.

What is really in it. Some manner of clockwork construct that the Drawves had actually made. Big, strong, hard to stop. You know the usual set up. If they beat it without totally destroying it, the players (if they search it) will find that it used several magical items to give it the abilities it had. If however they destroy it in a way that makes it unsalvageable, then they would not be able to claim the items.

The players could search and find information suggesting that the machine was built to combat the encroaching forces, but had proven to be uncontrollable, so it was locked away so that the dwarves could concentrate on the battle at hand. Unfortunately, the combination of the damage caused by the machine in conjunction with the loss of the expected fighting force it represented was enough to allow the Drow and Duergar forces to overrun the area.

Background information : The Drow are the ones who spread the information that it is a great treasure in hopes that if any dwarves were to come back they would greedily open the vault hoping to claim the riches and be wiped out.


There are a lot of guard golems, regular statues to freak out adventures and stone based traps, and a really dumb puzzle to unlock the final door

And then you get in

And the vault contains untold riches
Until you realize it's all illusions
Because 300 years ago some other adventurers Ocean Eleven'd it
So now maybe you can go on a hunt for the hidden treasure


The Black Vault is a realia, an enormous teaching device. The Black Vault represents the epitome of dwarven craftsmanship in the realms of engineering and security.

Each door designed to show how to integrate it into natural tunnels that might have potential structural weakness.
Each trap designed to show how to meld it seamlessly into the surrounding stonework so as not to be noticed before activation.
Each triggering device designed to show off how to be indistinguishable from its surroundings while able to be easily accessed for deactivation and maintenance.
Each hallway designed to teach various defensive military architecture and security misdirection away from the true vault.

Intact, it would be a magnificent find for any engineering, architectural, or mechanical guild. It's too bad the party will likely break most of the traps trying to get to the center.


Ageless_Bum wrote:

Hmm... The vault has had rumors of magical artifacts?

What I suggest:

The story has become bigger and bigger as the years have passed. Some believe that it is a stash of the dwarves greatest treasures locked in to keep the vile Drow hands away from them, others believe that all of the secrets to dwarven engineering are stored in it, still others believe it is an ancient dwarven weapon waiting to be unleashed on their enemies. Regardless of which it is, everybody still wants it.

What is really in it. Some manner of clockwork construct that the Drawves had actually made. Big, strong, hard to stop. You know the usual set up. If they beat it without totally destroying it, the players (if they search it) will find that it used several magical items to give it the abilities it had. If however they destroy it in a way that makes it unsalvageable, then they would not be able to claim the items.

The players could search and find information suggesting that the machine was built to combat the encroaching forces, but had proven to be uncontrollable, so it was locked away so that the dwarves could concentrate on the battle at hand. Unfortunately, the combination of the damage caused by the machine in conjunction with the loss of the expected fighting force it represented was enough to allow the Drow and Duergar forces to overrun the area.

Background information : The Drow are the ones who spread the information that it is a great treasure in hopes that if any dwarves were to come back they would greedily open the vault hoping to claim the riches and be wiped out.

I like it, I like it alot.


It's infested with goblins... While your heaoes get down they suddenly hear lots of goblin wardrums and must go in pursuit getting down... At the bottom they find a stone bridge and a Balrog appeare, he grab the Wizard and break the stone bridge while shouting "Thou shall not pass" and fall whith the wizard, the heroes on one side, the goblins on the other... :p


Loengrin wrote:
It's infested with goblins... While your heaoes get down they suddenly hear lots of goblin wardrums and must go in pursuit getting down... At the bottom they find a stone bridge and a Balrog appeare, he grab the Wizard and break the stone bridge while shouting "Thou shall not pass" and fall whith the wizard, the heroes on one side, the goblins on the other... :p

Oh man, wish I had thought of this first! ;)


There's basically like... four options, I think.

1. Play it entirely straight. Guards, traps, some treasure at the end.

2. Al Capone's Vault. Big epic quest to open it, nothing inside.

3. Reverse treasure (prison). Some cursed item, sealed monster, unholy plague, etc.

4. Reverse vault (also prison). It's a lobster trap. Easy to get into, impossible to get out of. It's meant to trap whoever opens the vault.

And you can mix and match those a little. Maybe it was a normal vault but the treasure at the end became corrupted and cursed over time (1&3). Maybe there was a treasure but someone else already got it first (1&2). Maybe it contains something that can spread to humanoids and so nobody who enters can be allowed to leave (3&4). Things like that.

Personally I'd go with the Fallout route. It's a shelter, designed to store the best and brightest of dwarfkind in the event they get wiped out. Advanced magical weapons, magically modified monsters, and a bunch of angry dwarfs still fighting The Great War. They can be allies, enemies, or something in the middle. You can introduce new monsters (cross an owlbear with an invisible stalker!) and new gear without the danger of it becoming widespread (nobody remembers how to make it).

That's my preference though, only you know what your players would find fun.


Inside the vault there is a Taotieh with a Taotieh swallowed in each of its 4 stomachs. In each of these 4 taotieh there is a (very) minor artifact, a 10'cube full of copper pieces, a stat-boosting belt (probably Str, Wis, Con, and Int) and a cache of assorted dwarven weapons. And of course, every copper piece has an explosive rune stamped on it (to guard the treasure with treasure).

Edit: Oops, wrong creature. Taotieh only have one stomach. Can't find the creature with 4, so instead just have Taotieh Nesting dolls adorned with treasure and put the copper piece dump in the last one.

Edit 2 electric boogaloo: Turns out it was the right creature, I just read it too fast and missed the last line.


"Peace on Earth" is all it says.

Grand Lodge

I like the idea of it being a fallout style vault that was never used.


Thanks for the suggestions everyone! Really helped me out of my dungeon masters block.


An poisonous undead cat. Is it alive or dead?


Is it in the vault? No one will know till they open it...


The vault is empty. Regardless of what other people believe, dwarven society as a whole believes that the fall of their old empire was for the best and nothing at all was lost.

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