Danse Macabre

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17 posts (19 including aliases). No reviews. No lists. No wishlists. 1 alias.


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Albatoonoe wrote:
You need to use a blood golem. It is the perfect surprise enemy for that requisite sacrificial altar.

I totally agree, great idea!


Sup guys, Im a little stuck in making interesting rooms for my ancient Mayan themed dungeon. Please throw me some awesome ideas for combat and noncombat encounter rooms before I am forced to play a blood tribute!


Thanks for the suggestions everyone! Really helped me out of my dungeon masters block.


Loengrin wrote:
It's infested with goblins... While your heaoes get down they suddenly hear lots of goblin wardrums and must go in pursuit getting down... At the bottom they find a stone bridge and a Balrog appeare, he grab the Wizard and break the stone bridge while shouting "Thou shall not pass" and fall whith the wizard, the heroes on one side, the goblins on the other... :p

Oh man, wish I had thought of this first! ;)


Ageless_Bum wrote:

Hmm... The vault has had rumors of magical artifacts?

What I suggest:

The story has become bigger and bigger as the years have passed. Some believe that it is a stash of the dwarves greatest treasures locked in to keep the vile Drow hands away from them, others believe that all of the secrets to dwarven engineering are stored in it, still others believe it is an ancient dwarven weapon waiting to be unleashed on their enemies. Regardless of which it is, everybody still wants it.

What is really in it. Some manner of clockwork construct that the Drawves had actually made. Big, strong, hard to stop. You know the usual set up. If they beat it without totally destroying it, the players (if they search it) will find that it used several magical items to give it the abilities it had. If however they destroy it in a way that makes it unsalvageable, then they would not be able to claim the items.

The players could search and find information suggesting that the machine was built to combat the encroaching forces, but had proven to be uncontrollable, so it was locked away so that the dwarves could concentrate on the battle at hand. Unfortunately, the combination of the damage caused by the machine in conjunction with the loss of the expected fighting force it represented was enough to allow the Drow and Duergar forces to overrun the area.

Background information : The Drow are the ones who spread the information that it is a great treasure in hopes that if any dwarves were to come back they would greedily open the vault hoping to claim the riches and be wiped out.

I like it, I like it alot.


JDLPF wrote:
If the dwarven empire fell 100 years ago, why doesn't everyone know what's in the vault? Any dwarf that's middle-aged or older was alive when the empire was still around.

My apologies, I left out the part that this empire of dwarfs was wiped out by a combined attack by Drow and Duergar forces thus killing anyone off that might know its location or contents.


Gallant Armor wrote:
Have you played Borderlands?

Trying to avoid using anything from borderlands as many of my players have played it.


So I am a stumped as what to do with a dwarf vault I created. My players are keen on getting into it, and several powerful factions also want whats inside. Pretty much all they know is its called "the black vault" in dwarven. Rumored to have magical artifacts within, which was lost when this ancient dwarven empire fell 100 years ago.

So I never got around to actually coming up with what it really is or whats inside. Any ideas or advice would be greatly appreciated to get me out of this little bind and to give something fun for my players to discover.


Thanks guys! great ideas!


Greetings Adventurers, I need some of your cool ideas for the deck of many things! Any and all ideas both serious or silly are always welcome. Thank you for sharing your ideas!


You guys are on fire!


Spook205 wrote:

"They say the complex was made by a stone smith gone mad, with endless corridors that lead nowhere, staircases to bare walls, and secret doors that lead only to small useless antechambers. Supposedly he built it to keep Death from finding him, and to this day, Death wanders the halls seeking for its architect and any other he might stumble across."

"My grandfather said there was a chamber filled with a platinum piece for every mortal sin committed by the people in the town above, but that taking them meant you took on their punishment too."

"People claim that the Dungeon goes into you when you go into it and never truly let's you go. My grandfather refuses to open any door himself anymore, for fear he'll find it opening into another dark sepulcherian corridor."

"Supposedly down three sublevels there's a huge door with a puzzle on it and a warning reading: Only the intelligent can open this door, but the wise know to leave it shut."

The Spook strikes again!


Scavion wrote:
"Yar laddie/lassy, be wary of the winking lights. They lead to safety in the darkness. When I lost me axe on a tumble down into those cavernous depths, they showed me the way."

Sounds like fun.


The Dungeon Fortune's Folly has kept adventurers at bay for three years, tales of the dangers in its depths has been told and retold to travelers and treasure hunters seeking gold and glory. You are a resident or adventurer that has heard or witnessed first hand the terrors within this accursed place. When asked by others, what tales or truths do you tell to those seeking this critical information?


Xīng Undergallow wrote:

Sky

level one?


Xīng Undergallow wrote:
I think thats 4 people for space pirates with varying Degrees of how the world is. lol. I would really like some original ideas for characters 3.5 and pathfinder you may homebrew i just wanna know what you would take into your champaign.

Space pirates or sky pirates?


Rudo like setting he can do his great dance of the witch doctor, while applying large amounts of pain to his face and arms to appease the spirits hur hur.