Character I WANT to play VS Character I NEED to play


Advice


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Hola folks! This is my first post on here and I'm needing some advice so bear with me if I seem scatterbrained.

First-I'm new to role playing. I've played a few times in different platforms getting a feel for it (D&D 3.5, Vampire the Masquerade, Heroes Unlimited) so I have a decent handle on the basics. I still have to ask which die to roll, what modifiers to add, etc.

Second-I have 5 kids and a full time job. I always have this idea that I'll have time to sit down and get to know the game better along with my character. Maybe even read up on multiclassing or new feats. (Feel free to laugh...I laugh at my crazy ideas all the time.) It ends up being 10 minutes of a quick skim before our game starts.

Third-Our game is ran by 2 GMs. One of which I'm engaged to. I'd love to have him sit with me and help me develop my character from start to finish. He's a devious bastard though so I can't give away everything all at once. (I say that with love lol. He hasn't forgiven me for completely shutting the game down with one spell one time. I felt bad...everyone said I did good. His reaction has since been memed. I don't think he liked that either lol)

My biggest issue is I always manage to build a character based off of what I want to play. Which would be fine except half the time I'm scrambling through books trying to remember "that thing I thought I could do that I saw once one time in a book 2 months ago". I know that for me to get better at actually playing, I need a character that doesn't require me to keep an arsenal of notes and/or books on hand.

So here's the basics:
Want- I love magic, mystical, dark, mysterious, sexy, and badass fighters. I want a character that is great at fighting but can also cast minor spells, enchantments, etc. I like my focus to be fighting.

My problem-I'm easily bored with basic fighters and easily overwhelmed by a basic magic user. I tried going with a ninja. I'm really good at jumping. (Cue chuckle) I've determined that I'm not a good ninja. I miss sneak attack opportunities like crazy. I forget to use them. I always ALWAYS pick the goofiest feats. Just don't even ask...it's bad. I played a cleric once...I liked it but the spells were overwhelming...and I couldn't fight.

Any suggestions, advice, pointers, pearls...throw them at me. I'm receptive to criticism. Well as critical as you can be without knowing my stats I suppose lol. Thanks in advance!

Sovereign Court

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Pathfinder Adventure Path, Companion Subscriber

Welcome to the forums! ^_^

You may want to look at the bloodrager class, from the Advanced Class Guide. It's mostly warrior, with a dash of Charisma-based spellcasting. The right bloodline can supply the darkness.


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I'd suggest you play a bloodrager. It's an easy class to play, gets spells and is a great fighter plus they have some awesome stuff to rp

Edit-ninja'd


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Kalindlara wrote:

Welcome to the forums! ^_^

You may want to look at the bloodrager class, from the Advanced Class Guide. It's mostly warrior, with a dash of Charisma-based spellcasting. The right bloodline can supply the darkness.

Thanks! We have most of the books so I'll definitely take a look in a bit.


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Dox of the ParaDox twins wrote:

I'd suggest you play a bloodrager. It's an easy class to play, gets spells and is a great fighter plus they have some awesome stuff to rp

Edit-ninja'd

2 for bloodrager....pretty sure the guys will fall out with laughter. (5 kids tends to put me on edge at times lol)


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Haha I was also gonna say Bloodrager. Really seems to do most of what you want.


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Isaiah Mitchel wrote:
Haha I was also gonna say Bloodrager. Really seems to do most of what you want.

Lol awesome...I saw the class but didn't read up on it since I had already developed my ninja.


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I suggest monk (martial artist archetype for straight out fighting or Qingongg archetype for a more mystical approach, though the two can't be both taken). Dipping 1 level into sorcerer gives some useful minor magic, Dipping into other martial classes like ranger, bloodrager, or fighter can add some useful abilities, but too much multi-classing can be weakening.


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Pink Dragon wrote:
I suggest monk (martial artist archetype for straight out fighting or Qingongg archetype for a more mystical approach, though the two can't be both taken). Dipping 1 level into sorcerer gives some useful minor magic, Dipping into other martial classes like ranger, bloodrager, or fighter can add some useful abilities, but too much multi-classing can be weakening.

Thanks! I'll check out the monk as well!

Grand Lodge

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Battle oracle. It is a good melee character has a dark feel with curses and mystery (even more with dual cursed).

It is a spontaneous caster so it is much less overwhelming.

It is cha based so you can be a charming good looking character.


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I'd go with Bloodrager. Fairly simple to learn and if you don't like a bloodline ability at a certain level, Primalist archetype can swap it out for some sweet Barbarian rage powers.


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Bloodrager is good. I'll second battle Oracle as well. You might want to consider Warpriest too. Also Magus. All great. It all depends on what sort of flavor you want.


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I'd third Bloodrager as a solid choice.

Another option is the Battle Host archetype for the Occultist. Fairly reliable front-liner with a very limited array of spells, so you don't have to worry too much about getting bogged down.

That said, I'd go Bloodrager given your list. Just wanted to offer an alternative :]


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Grandlounge wrote:

Battle oracle. It is a good melee character has a dark feel with curses and mystery (even more with dual cursed).

It is a spontaneous caster so it is much less overwhelming.

It is cha based so you can be a charming good looking character.

Liking the sound of this...

My ninja is half elf but my initial rolls weren't so hot. I have a great dex and strength score but I'm ugly as can be. Lololol. I wear a head wrap to avoid scaring the locals :/

Grand Lodge

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Magus?

Bloodragers are mostly barbarians that can use some magic. Cast spell, rage, beat face, next opponent.
Magus is more eloquent with their fighting style- adding spells to attacks. it may seem complicated, but all you really need to know is: Shocking Grasp during Spellstrike


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Wraithguard wrote:
I'd go with Bloodrager. Fairly simple to learn and if you don't like a bloodline ability at a certain level, Primalist archetype can swap it out for some sweet Barbarian rage powers.

Primal is a great word...thanks for the tip!


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How about other stats? What were your rolls? That might help in figuring out the best fit.


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Create Mr. Pitt wrote:
Bloodrager is good. I'll second battle Oracle as well. You might want to consider Warpriest too. Also Magus. All great. It all depends on what sort of flavor you want.

I had already jotted down warpriest solely for the name as one to check out. Will look into the magus as well...thanks!


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DrunkInRlyeh wrote:

I'd third Bloodrager as a solid choice.

Another option is the Battle Host archetype for the Occultist. Fairly reliable front-liner with a very limited array of spells, so you don't have to worry too much about getting bogged down.

That said, I'd go Bloodrager given your list. Just wanted to offer an alternative :]

Occultist sounds interesting and I like the sound of limited spells. Definitely one to look at...thank you!


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Dαedαlus wrote:

How about other stats? What were your rolls? That might help in figuring out the best fit.

I'm in bed at the moment but off the top of my head I can tell you that (at level 7) my dex mod is a 5, strength mod is a 3, wisdom is a 1 or 2, and cha is a 0. My skills are decent for my class skills with most between 5 or 7. My perception, stealth, and acrobatics are maxed and with my bonuses I'm at around a 20 for each one.


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Depending on your INT modifier it sounds like magus or investigator might be best.

Without CHA, bloodrager and oracle don't work.

Cleric would work too, but whatever you are two-hand a reach weapon, probably a longspear and get combat reflexes. That allows you to take up to your dex modifier in attacks of opportunity and you can take them flat-footed. You'll get off a ton of attacks when the enemies advance and you'll be able to cast on your action.

The problem is spontaneous would work best for what you're looking for, if you can switch your INT or WIS mod with CHA it'd be a lot more doable.

Actually depending on your INT modifier it looks like WIS is good enough that I might go with Warpriest. It's simple, it's all about buffing and fighting and has all sorts of goodies. You'll need to raise your WIS modifier as you go, but it'll be very effective.


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He's allowing me to create a new character with new rolls and everything. We had some players that had to leave the game for a while and some additions. This campaign is a tester or trial (I think) since none of us have played pathfinder before. My rolls will be different for whatever I choose.

Grand Lodge

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Magus is a strong option, they are about 50/50 magic and swordsmanship. There is an archetype which converts them to a charisma based spontaneous caster (probably easier to manage)

Bloodrager is more like 80 percent barbarian, 20 percent sorcerer.

Warpriest is a much more combat oriented cleric type, Id say 75% fighter, 25% cleric. They are prepared casters, so take a little more planning on what spells you want to have at the ready.

Ranger is basically a fighter/druid combo, I'd say 75% fighter, 25% druidthey get spells and a pet a few levels in. Divine spells, prepared ahead of time.

Investigator is a rogue/alchemist combo...probably not great for you if you struggled with the ninja.

Then of course, you can always multi-class and/or get into various archetypes which either make casters more fighty...or fighters more casty.

Pathfinder definitely is not short on options :)

Grand Lodge

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Might consider a bard as well, they are okay fighters, good casters, and great team support.


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If it's a new game you may want to broach the idea of point buys with the GM, if that's something you're interested in.

It takes away the randomness of rolls and the potential major stat disparities between party members. You can basically build to the class and character you want.


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I second the Bard. Actually the Arcane Duelist from the Advanced Players Guide.

In many ways it is very much like the Magus but casting spells is easier. You don't have to memorize spells each day.

With Toughness you can be assured of having extra hitpoints because you want to be up front in combat. You eventually get Medium armor and later heavy armor.

With Lingering Performance, you can use Inspire Courage more often and the party will be grateful for the extra bonus for attack and damage.

whether you play the Bloodrager or the Bard, you don't have to keep guessing which spells to memorize each day. That is one less thing to think about.

My favorite is the Arcane Duelist Only because I am currently in a game with one. I enjoy running into the fray with my Bard.


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Bard will be really fun to play and roleplay, It is a good idea to play one, you have a load of skills, songs, spells and with the right archetype a nice combat capacity, it'll be a bit of jake of all trades but interresting to play, if you want to play a dark sexy character, you can play a deadly dancer like a dervish or an arcane duellist, it is hard to be bored playing a bard...

Sovereign Court

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Pathfinder Adventure Path, Companion Subscriber

The sorrowsoul bard, from Ultimate Intrigue, might also be worth considering. ^_^


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My personal favorites are the magus and playing an oracle of battle with a two level dip into paladin.

Magus can get very complicated.

The Oradin build tends to be very straight forward in combat, using spells for pre-combat buffing or our-of-combat healing. It does, however, have the flexibility to change the battlefield if necessary.


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Magus can get complicated if you let it, but I'd still recommend it. Your comment about getting easily bored makes me shy away from the bloodrager. The biggest pro in the magus column for you is you can change your spells (doesn't mean you have to). Load up on spells your familiar with and memorize different ones only if you have to or are bored with the play style.


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While it looks intimidating at first, I think that the Inquisitor class is both, extremely solid as well as very newbie friendly. It packs a punch, it has solid options that you bring to bear when you´re concentrating, but it still works fine when not. Extra points for the Hexenhammer archetype covering "dark and moodie".


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Pathfinder Card Game Subscriber
--Syn-- wrote:

So here's the basics:

Want- I love magic, mystical, dark, mysterious, sexy, and badass fighters. I want a character that is great at fighting but can also cast minor spells, enchantments, etc. I like my focus to be fighting.

Another vote for bloodrager. Excellent at fighting, can cast spells starting at 4th level, and bloodlines thematically lend themselves to dark/mysterious backstories (where does the character's power come from?).


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Here is a concept character I was playing around with a while back.
Feel free to use it for ideas, changing things as necessary to suit your personal play style.

Airavata


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If you found full caster overwhelming I would steer clear of Magus - Spell Combat and Spell Strike confuse even experienced players regularly.
WarPriest takes you back to the issues of a prepared caster - I would strongly suggest spontaneous caster such as Oracle or Bloodrager.


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Synthesist summoner is also a great fighter/mage (usually called "gish") type -- my favorite, in fact.


Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

I'd suggest Magus as well. I don't think you will find the mechanics difficult and while they are mostly fighty, and can do decent damage, they have enough other spells that they can use for utility purposes.

I'd suggest going with the Hexcrafter archetype.

Silver Crusade

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Pathfinder Companion, Starfinder Roleplaying Game Subscriber; Pathfinder Roleplaying Game Superscriber

If you want fighter-but-more-interesting, you might think about a paladin. Everything you need is in the core rulebook, though there are cool options in other books. It starts out as a fighter that can heal a little (lay on hands) and once a day can really put out the damage against an evil enemy (smite evil). At later levels, it can cast spells, but the complexity builds up over time rather than all being at the start.

The Exchange

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Maybe a Child of Acavna and Amaznen?!

It's a cool fighter archetype with a little magic...

And i second the Hexcrafter Magus...it's great!


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Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I would recommend taking a look at the Medium class. The Champion spirit makes you a decent Fighter-equivalent, while the Archmage and Hierophant spirits give you 6 levels of spells. You should look over the various archetypes to decide whether you want to be able to change your spirit every few minutes (which would suggest the Spirit Dancer or Rivethun Channeler archetype) or just once per day (which would suggest the standard Medium or any other archetype).

You may also want to focus on the archetypes that avoid dependence on favored locations since that feature gives your GM the chance to limit your choices of daily spirit selection a bit too easily.

Grand Lodge

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This is a rough outline from simplest to most complicated IMO. There is likely a lot of ties or shifting up and down based on archetype, but maybe it will help. Also almost any character now persuasive (generally a surrogate for sexy) as CHA, INT, or WIS can be add to diplomacy.

Bloodrager – Simple casting, good martial ability, easy to build well. Not as deep as other classes offered. Can be build with decent charisma. Having a tainted bloodline can be creepy.

Ranger – Similar to the bloodrager but with more options for combat styles. Generally, better at killing somethings worse at other when compared to other classes. Does not have anything that defaults to dark or sexy but you can make it work that way.

Bard – Help everyone, are charming good at skill, maybe a bit weaker in melee than some of the above classes but generally good all around. They have a number of great melee archetypes.

Monk/Monk + dipping – Good martial ability some nice spell like abilities, generally not a good face though there are some archetypes that can help this. This may play like you ninja as a melee character with a ki pool. Not a dark class.

Battle Oracle – A more difficult to build as you must pick your spells up front but reasonable to play. Decent in melee and decent caster (best in the list). Has good charisma. Curse makes for a dark mysterious backstory.

Warpriest – Great in melee. Prepared caster but you will want mostly self buff so you list will be the same most days. Similar but simpler than the magus. Buff each turn with spells (swift action with ferver) and class abilities and keep hitting things. Like the cleric pick a god that fits your theme.

Investigator – Another class that requires a lot of planning which extracts, who to study, how much inspiration to use. This is actually my favorite class but requires a bit of practice to play. Like and inquisitor being a “detective-y” character is mysterious by default.

Cleric – Worship a good that fits your theme have good buffing and support, but picking spells will likely be a pain if you don’t like to do that.

Magus – A very complicated class, highly optimizable, some archetypes that may support a darker more mysterious character. With the right traits can be a face using there int. (

Occultist – A little more mysterious just by the nature of the class. The class has a lot of book keeping but that is a by product of being highly flexible. Your charters “numbers” change regularly with this class.

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