Chivane

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He's allowing me to create a new character with new rolls and everything. We had some players that had to leave the game for a while and some additions. This campaign is a tester or trial (I think) since none of us have played pathfinder before. My rolls will be different for whatever I choose.


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Dαedαlus wrote:

How about other stats? What were your rolls? That might help in figuring out the best fit.

I'm in bed at the moment but off the top of my head I can tell you that (at level 7) my dex mod is a 5, strength mod is a 3, wisdom is a 1 or 2, and cha is a 0. My skills are decent for my class skills with most between 5 or 7. My perception, stealth, and acrobatics are maxed and with my bonuses I'm at around a 20 for each one.


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DrunkInRlyeh wrote:

I'd third Bloodrager as a solid choice.

Another option is the Battle Host archetype for the Occultist. Fairly reliable front-liner with a very limited array of spells, so you don't have to worry too much about getting bogged down.

That said, I'd go Bloodrager given your list. Just wanted to offer an alternative :]

Occultist sounds interesting and I like the sound of limited spells. Definitely one to look at...thank you!


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Create Mr. Pitt wrote:
Bloodrager is good. I'll second battle Oracle as well. You might want to consider Warpriest too. Also Magus. All great. It all depends on what sort of flavor you want.

I had already jotted down warpriest solely for the name as one to check out. Will look into the magus as well...thanks!


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Wraithguard wrote:
I'd go with Bloodrager. Fairly simple to learn and if you don't like a bloodline ability at a certain level, Primalist archetype can swap it out for some sweet Barbarian rage powers.

Primal is a great word...thanks for the tip!


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Grandlounge wrote:

Battle oracle. It is a good melee character has a dark feel with curses and mystery (even more with dual cursed).

It is a spontaneous caster so it is much less overwhelming.

It is cha based so you can be a charming good looking character.

Liking the sound of this...

My ninja is half elf but my initial rolls weren't so hot. I have a great dex and strength score but I'm ugly as can be. Lololol. I wear a head wrap to avoid scaring the locals :/


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Pink Dragon wrote:
I suggest monk (martial artist archetype for straight out fighting or Qingongg archetype for a more mystical approach, though the two can't be both taken). Dipping 1 level into sorcerer gives some useful minor magic, Dipping into other martial classes like ranger, bloodrager, or fighter can add some useful abilities, but too much multi-classing can be weakening.

Thanks! I'll check out the monk as well!


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Isaiah Mitchel wrote:
Haha I was also gonna say Bloodrager. Really seems to do most of what you want.

Lol awesome...I saw the class but didn't read up on it since I had already developed my ninja.


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Dox of the ParaDox twins wrote:

I'd suggest you play a bloodrager. It's an easy class to play, gets spells and is a great fighter plus they have some awesome stuff to rp

Edit-ninja'd

2 for bloodrager....pretty sure the guys will fall out with laughter. (5 kids tends to put me on edge at times lol)


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Kalindlara wrote:

Welcome to the forums! ^_^

You may want to look at the bloodrager class, from the Advanced Class Guide. It's mostly warrior, with a dash of Charisma-based spellcasting. The right bloodline can supply the darkness.

Thanks! We have most of the books so I'll definitely take a look in a bit.


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Hola folks! This is my first post on here and I'm needing some advice so bear with me if I seem scatterbrained.

First-I'm new to role playing. I've played a few times in different platforms getting a feel for it (D&D 3.5, Vampire the Masquerade, Heroes Unlimited) so I have a decent handle on the basics. I still have to ask which die to roll, what modifiers to add, etc.

Second-I have 5 kids and a full time job. I always have this idea that I'll have time to sit down and get to know the game better along with my character. Maybe even read up on multiclassing or new feats. (Feel free to laugh...I laugh at my crazy ideas all the time.) It ends up being 10 minutes of a quick skim before our game starts.

Third-Our game is ran by 2 GMs. One of which I'm engaged to. I'd love to have him sit with me and help me develop my character from start to finish. He's a devious bastard though so I can't give away everything all at once. (I say that with love lol. He hasn't forgiven me for completely shutting the game down with one spell one time. I felt bad...everyone said I did good. His reaction has since been memed. I don't think he liked that either lol)

My biggest issue is I always manage to build a character based off of what I want to play. Which would be fine except half the time I'm scrambling through books trying to remember "that thing I thought I could do that I saw once one time in a book 2 months ago". I know that for me to get better at actually playing, I need a character that doesn't require me to keep an arsenal of notes and/or books on hand.

So here's the basics:
Want- I love magic, mystical, dark, mysterious, sexy, and badass fighters. I want a character that is great at fighting but can also cast minor spells, enchantments, etc. I like my focus to be fighting.

My problem-I'm easily bored with basic fighters and easily overwhelmed by a basic magic user. I tried going with a ninja. I'm really good at jumping. (Cue chuckle) I've determined that I'm not a good ninja. I miss sneak attack opportunities like crazy. I forget to use them. I always ALWAYS pick the goofiest feats. Just don't even ask...it's bad. I played a cleric once...I liked it but the spells were overwhelming...and I couldn't fight.

Any suggestions, advice, pointers, pearls...throw them at me. I'm receptive to criticism. Well as critical as you can be without knowing my stats I suppose lol. Thanks in advance!