As an old gamer, I a huge fan of dice rolling, it was the thrill of the rolling dices when i created my first character that gave me knack of RPG... I've seen the trend of point buy and it dissafisfies me a lot because it make all characters the same and are a huge trend to hyper optimization and make all characters boring for me...as a DM, when the group can be trusted, I tend to tell them build your character as they want with the abilities to build a character, it is more satifying for them and treating them as responsible adults create a good Roleplay, I only modify their ability if there is abuse, but it is almost never the case... it does not modifiy a lot the gaming and mastering, only an additionnal challenge for me and for them..
Play a Human Desna Fighter, SAD in Charisma to use Desna Fighting Technique, boost intelligence and you have a fighting face, quite efficient with Advanced Weapon Training (focused WPN), startoss style and ricochet toss, UMD user with dangerously curious, useful in combat and out of combat with wands...
Plain Vanilla Figther can be made with Player's Handbook but il will be somewhat weaker, but if you want a BSF, take a Large Bastard Sword, WF/WS, Power Attack to dish a maximum damage, some will be against Vital Strike, however if you want PH only, it could be a good idea to add a damage possibility in standard action, Lunge to add reach, and Critical line to use the increase threat of the Bastard Sword.
The question is when you use X to replace Y for something did the same rules apply ?
John Murdock wrote:
sorry, i didn't really understand what you meant originally before i post, i thought you meant something else, now its clearer with what you said. yeah you are right without that combo no VS on an AoO
No issue, John, maybe I was not enough explicit, English is not my native language..:-)
John Murdock wrote:
Hi John,You're right in this case with this specific feat, with a specific weapon and with the right combination of feats, you can do it but it does not change the base rule.
The question was if it is possible with the feats he gave, and it was not.
The point is can you make a Vital Strike as part of a AoO ?
Women are interested in RPG, you only have to search around you, in your job, school or whatever environement you can have... Trying to convince them by showing how it is played at your table...Concerning women style of play, many of the women I've played with were murdering hobos, playing dumb barbarians or violent paladins... so be prepare to face the same different gameplay for women than the men's...
Avoid thinking to be the defender of the lady in distress, women can perfectly defend themselves, consider women around the table as players. No more no less..
Straight fighter work well also, with weapon training, WF, WS and full BAB, you can almost hit everything using deadly aim and Rapid shot, strength is less relevant in this case, especially with clustered shots, you only lose 1 damage for strength and 1 damage in average for size, but you gain a + 1 to hit due to size and + 1 due to dext bonus, so a Halfling is pretty good...
Tarik Blackhands wrote:
Same as you, as long as everybody having fun around the table, you can cheat, but remenber one thing, you have a the power to kill everyone around the table, big power imply big responsability, if you kill someone by cheating or because you want to kill him, you're doing the wrong thing
Bard will be really fun to play and roleplay, It is a good idea to play one, you have a load of skills, songs, spells and with the right archetype a nice combat capacity, it'll be a bit of jake of all trades but interresting to play, if you want to play a dark sexy character, you can play a deadly dancer like a dervish or an arcane duellist, it is hard to be bored playing a bard...
How about my idea?
The player of the dead PC decided to not allow raise dead to his PC (the others has made a speak with dead spell), so he has made a new PC, I was planning to give them options for raising the PC but with this choice, they use their money on improvements.Cevah,
I take in account the penalty for distance,trees,... it has around -10 for perception for most of the time, but with + 21 for a Cyclops, and the low dice rolled for the PC, it was easy to spot him.
At the time he has made the roll, the Ubarb was down bleeding on the ground.
The Ubarb was level 6, under rapidity, with a 20 Strength and PA full attacking at +17 /+17 / + 10, it has to roll a 4 and a 11 to hit the cyclops and do around 2D6 + 16 per hit, he charged in combat without tumbling to avoid AoO, if he has played correctly, he should have put down the cyclops in 2 rds...
Glorf Fei-Hung wrote:
Again, I want this encounter a challenge for the players, as the cyclops are part of a invasion force, who want to take control of a part of the Shackles, and the PC will find interesting clues and treasures in Cyclops lair, It was not a cosmetic change on the wife, I want her to be a spy and a scout, not only I've changed the skills but also removed, the main combat feats (Cleave and Great Cleave) to replace it with skill focus, to make her less combat focused.Concerning the sorceror, I gave the player the advice nearly one year ago so at this time I was not thinking of this session... and I informed the players several times to rise at max the Perception Skill...They have been warned and been defeated one time because of this lack of Perception (already a stealthy NPC)... again, the idea of alter self was a great idea, and I recognize the fact that the level of Stealth was important but for me It was manageable by the team as a whole if they had played together not individually...
I have real fun creating a Face Desna Fighter, with Divine Fighting Technique / Startoss Line, max in Charisma, and boost intelligence for Diplomacy, Intimidation / Sense Motive, additionnal traits for class skill, it was really fun and still efficient in melee with AWT, she was a gipsy with her cart and warhorses, on the road for kicking Bandits ass (it was a Kingmaker campaign)...
Glorf Fei-Hung wrote:
Thanks for you comment, I understand your point of view, making a powerfull melee opponent stealthier can be devastating especially in a natural surrounding. My view is that the sorceror could have been more efficient if the player, despite my advices, refuse to put some points in Perception, because with 6 ranks + Scent + Alertness from his familiar, his perception were at + 16, not many different from +17 (I advice him to go Dragon lineage to have Perception as a class skill with that we have a +19 in perception), he also forgot to hide the team from scrutiny during the time they were in the open...
Thanks for your comments Bill and Red DogMT, it was clear that I want to give them a challenging encounter, I usually fudge the criticals on monster if I have the feeling that it will be unfair, but they were so bad during the session...+17 in Stealth when you have players with +13 in Perception is not so much, especially if they have used their Alter Self possibillity of scent to give them + 8 in perception, the sorceror never use his monkey familiar in reco, as I indicated to them, a monkey in a jungle will be unnoticed...
I use to make strong encounters once every 5 or 6 gaming sessions as they are quite powerfull (32 BP, Full HP from 1 to 5,..), to give them the money and the items they need to be heroes, I think I spoil them too much....
Bill Dunn wrote:
I choose tham to face two cyclops at the beginning, one was a guard (Tougher)and the other the ranger (Stealthier), and due to the difficulty they had with the first one, I choose to let them fully recover health before launching the other one on their track, concerning the wildshapping druid, he change in the open as the cyclops was spying them...The ranger / druid try on stealth was a good try but with a low level and a poor dice, it was pretty easy to spot him and as it was the closest and most aggresive opponent the cyclops close to him and slay him with a critical, and yes the character is more than sub optimal..
For the Atk Bonus it was the one from the book, CR 7 Cyclops Manhunter...To add some details, their characters were a 32 points build and max HP from level 1 to 5...
He use his bow in one round from a cover, shoot once and drop it to take his greataxe..
I currently GMing a highly customized Skulls and Shackles campain with 4 to 5 players.
The leader will be forgiving but the tribe will be angered by the lack of respect of the dwarf, maybe they could set an ambush, capture the dwarf and give him a serious beating for the insult, not killing him but leave him naked, tied to a tree with a panel around his neck, telling "kick me, I've no respect for nobody"...
And you do, keep going, you're doing a great job...
Garbage-Tier Waifu wrote:
He might be happy to hear about some of the new options for Fighters that give skill ranks based on BaB, and Item Masteries to get magic, including healing like lesser restoration, remove blindness/deafness and remove paralysis.
I love playing fighters and that's right with the new options brings a lot of possibilities, I enjoyed making a Desna Starknife fighter with 18 in Charisma and 14 in intelligence, a good social play, I'm still not the game-breaking character, but it open a lot of good way to RP and versatility to a class.But I will not be as efficient like a bard or rogue but it is still fun to play.
As long everybody around the table enjoy the game, I have no issue with highly specialized characters.
IMHO, if you want to bring the fighter to the light, a full attack sequence with iteratives as a standard action and a full attack at full BAB for all attacks as a complex action at level 6 will be a good point, 4 skills points, a better choice of skills, and at last, make spellcasting a full round action (no move, no swift) quicken spell make it a standard action.. "duck for cover...."
Nothing is wrong in the fighter class (except for skill points IMO), what is wrong is how the D20 system treat the combat system and class design.
Historically, the Jian was between a short sword and a arming sword, blade length varying from 20 to 30 inches, in the rules, for me, it is closer of the Aldori Duelling sword for the long version, more than the temple sword which is a khopesh like weapon in description.
Steve Geddes wrote:
I don't think that a chirugeon who supposed to be good at something will be happy to miss 55 of his operations, he is supposed to have a near perfect score in what he is trained for, so yes 45% is a low goal for something you should be an expert in...
A low strength in Ad&d 2 was less penalysing due to Strength Boosting Items gaves you a fixed strength (Gloves of Ogre Power 18/00, girdles from 19 to 24) so if you have the luck or the money and the opportunity to have one, it'll will increase survivability, I've played a lot of fighter and many of them had less than 18 in Strength and it was not an issue due to the system. In 3.x / PF, a low strength issue cannot be cancelled by strength boosting items, and does not allow you to take mandatory feats (Power Attack for example)
With Ricochet Toss, you can throw your weapon, recover it, take a 5 ft step to make melee attacks with the same weapon provided it is a ranged weapon and you have weapon training with, so you are in line with the TWF requirements and you can even use rapid shot to have additionnal attacks (with a hefty - 4 to your attack) but you can, according to the rules.
OK I've heard all what you said on 15 points buy, the balance, the challenge, how it is OP to have a 25 PB character.
A Hero with 15 point-buy is for me uninterresting, really 15 points is 14 in three stats, a TWF cannot be made without dumping one or two stats, due to the high requirements of feats...
Chess Pwn wrote:
1: OK Thanks.2: As Dexterity can be applied on some manoeuvers and Strength to others, and the Feat specifically replace both for To Hit and Damage, does this mean that Charisma replace both for manoeuvers ?
3 : Yepee Startoss Style here I come...
By playing RPGs, we are all roleplayers and rollplayers, at few exceptions, you cannot have one without the others (if you only roleplay, it is theatre, if you only rollplay, it is only tabletop game)
I've played D&D since nearly 30 years, and I've try a lot of differents ways to create a character, the less interresting was for me point buy because it helps SAD and penalyse MAD, striking badly martials due to high requirements to feats.
I do not have a definite way to create characters on adventures I GM, it depends of the level of challenge I plan to put in front of my players ( I GM a Skulls and Shackles Campain with a 36 point buy for the 6 characters and adjust the CR of the opponents to match the high profile, most of the challenges they face makes them sweaty)
Hi I'm planning to make a fighter using Desna Shooting Star (Please don't ask why...), and I have few questions :
Heavy Armor and some medium armors comes with gauntlets, so if the armor is made of special materials, the gauntlets as part of the armor are made of special materials, as nothing else is written against this...
I've trouble calculating a CR of an encounter and see if it is balanced :
My explaination was on the assumption of BigNortWOlf about the similarity of wording of Salshing Grace and Dervish Dance, and the fact one is allowing a buckler and the other no, I was explaining what is my point o f view on the difference and how if the effect is the same, the way to have Dext to damage are different, but if you go RAW, Dervish Dance allow no shield, a buckler is a shield so no buckler with dervish dance.
If you think that having two ranks in Perform Dance is just flavor to you, no issue with me, but it is not for me just flavor.
Slashing grace apply to a slashing weapon that normally cannot be used with Finesse, a katana for example, and need that the wielder has a good level of training in the weapon (weapon focus), to instead on giving powerful blows (stength for damage), he deliver quick and precise cuts to the opponent (dexterity to damage), so having a 5 lbs of steel strapped on the arm does not bother you so much.
Dervish Dance imply that the wielder is dancing like a dervish to used a scimitar with Finesse, meaning that he has to spin like a tornado keeping his balance and using his momentum to deliver quicks cuts to the opponents and having 5 lbs of steel on your arm can throw out of balance.
We have the same effect but not in the same conditions.
My only issue concerning both is spellcasting, I cannot explain why one allow it and the other no.
Dervish Dance does not allow a buckler has been previously explained in one of my post, as it is necessary to have a training in Dancing which need fluidity, balance, and movement, and it is clearly indicated that a buckler impede the movement (penalty to attack), so if you are out of balance you cannot use the feat. I recommend you to check what is a Dervish in reality.
You do not provide proof of the fact that a buckler is not a shield and does not prevent to apply dexterity to damage, even if it straped on forearm.. I read the feat in English and French, my language, it states clearly that you cannot have a shield in hand and apply Dext to damage with dervish dance and advancing that as the buckler in not "in hand" is bending the feat.Concerning your statement on my English level, your comment is inappropriate and offensive.
It is not carry "in" a hand but "on" a hand that I wrote. You seem to take in account the correct wording so do I.You quote the Core Rulebook Buckler: This small metal shield is worn strapped to your forearm but you forgot to add "You can also use your shield arm to wield a weapon (whether you are using an offhand weapon or using your off hand to help wield a twohanded
weapon), this imply that a buckler is worn on a shield arm but leave a hand free so if you have nothing in your off-hand and have a buckler stapped on you off-hand forearm, you carry a buckler, and the description indicate clearly that it impede correct movements as you take a penalty for attacks, as Dervish Dance is based on quick movements,balance(Dancing is generally the case), Finesse, the Feat is for me clearly against using Bucklers
You are trying to bend the feat by his wording, because a buckler has to be carry on a hand, if you wear a buckler on the back, you do not add his AC bonus, the same for a weapon at your belt you cannot attack with it as an iterative attack even if you "Carry" it...
It is written in a objective, black and white text in Dervish Dance, you cannot use a shield, a buckler is clearly a shield, so I cannot understand why is your point... Your interpretation is a shield occupy a off-hand and a buckler not, why you cannot use a buckler like in Slashing Grace because they are similar in wording...In this case, I cannot accept you saying that I'm not ready to contribute to the conversation, I was only showing the fact that similar objects, spells, feats... has his own area of effect and are not the same and try to discuss telling why they are not the same is pointless.