Mandragora Shriek Slowed Duration


Rules Discussion


Mandragora's Piercing Shriek crit fail effect: "The creature is sickened 2 and slowed 1. As long as the creature remains sickened, this slowed condition value can't be reduced below 1."

How long does the slowed last? Once the sickened is gone, it would be possible to reduce the slowed value, but slowed doesn't reduce itself like frightened does. Is the condition supposed to end once your not sickened anymore?

Liberty's Edge

SuperParkourio wrote:

Mandragora's Piercing Shriek crit fail effect: "The creature is sickened 2 and slowed 1. As long as the creature remains sickened, this slowed condition value can't be reduced below 1."

How long does the slowed last? Once the sickened is gone, it would be possible to reduce the slowed value, but slowed doesn't reduce itself like frightened does. Is the condition supposed to end once your not sickened anymore?

By RAW, the creature is Slowed until an effect removes the condition.

Dark Archive

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If you are no longer sickened, slowed is reduced as soon as you regain actions.


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Dr. Frank Funkelstein wrote:
If you are no longer sickened, slowed is reduced as soon as you regain actions.

That's stunned. Slowed does not auto-reduce


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I seem to recall the cockatrice's slowed conditions getting a duration in the remaster because they forgot for the legacy monster. Maybe this is a similar error? Can't imagine the devs want this monster to inflict a debuff at level 4 that players can't remove until level 7.

Sovereign Court

I think it's just a small error. Compare it to Divine Wrath:

Quote:
Critical Failure The creature takes full damage and is sickened 2; while it's sickened, it's also slowed 1.


Ascalaphus wrote:

I think it's just a small error. Compare it to Divine Wrath:

Quote:
Critical Failure The creature takes full damage and is sickened 2; while it's sickened, it's also slowed 1.

That is how I interpret it (and maybe it had been Stunned before and they changed it to Slowed, forgetting it needed a duration/end.)

Dark Archive

Baarogue wrote:
That's stunned. Slowed does not auto-reduce

True. You can now play it as "oh, it is written, you are slowed for all eternity" or see that as the absurdity it is to make out of an obvious error and just cancel the slow.


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Dr. Frank Funkelstein wrote:
Baarogue wrote:
That's stunned. Slowed does not auto-reduce
True. You can now play it as "oh, it is written, you are slowed for all eternity" or see that as the absurdity it is to make out of an obvious error and just cancel the slow.

Yes, there are a number of ways you can rule it but putting words in MY mouth is not one of them. I was solely correcting your assertion that slowed is reduced when you regain actions


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Typical scenario where the writers made a mistake considering how this was clarified in faq in regards to afflictions and how Conditions fall into different categories. I know this isn't an affliction that doesn't change that Slowed and Paralyze don't go away on their own as written unless they have a duration or similar.

"Pf2e FAQ" wrote:

If an affliction makes me enfeebled 1 without listing a duration and the affliction ends, am I enfeebled forever?"

...

There are three categories of effects from afflictions here.

-Immediate effects like damage happen as soon as you reach the stage.

-Conditions that have a way to end them by default last for their normal duration. This includes conditions like drained, frightened, persistent damage, and sickened.

-Conditions that always need to include a duration because they don’t have a normal way to recover from them—such as clumsy or paralyzed—last as long as the stage of the affliction on which they appear. This also applies to effects that are ongoing but specific to the affliction rather than being defined conditions, such as a penalty to certain rolls.

Seems rather obvious that the intention is for the target to be slowed until it recovers from sickened.

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