Archmage Variel |
There is this post about Multiclassing by Owen. I'm not sure where it would best fit into your current document.
I'll fit it in somewhere.
Damanta |
Luke Spencer wrote:Archmage Variel wrote:Usually free rpg day stuff includes an online PDF. I'd think this years would too, but I may be mistaken.I thought that was the case too, but I seem to remember reading somewhere that there wasn't one for First Contact, I hope I'm wrong though!Vic Wertz wrote:The Free RPG Day publisher's agreement stipulates that print and PDF versions cannot be disseminated anywhere else until July 1. (So I can guarantee you it won't be June.) However, for a reason that I cannot yet share, there's a high probability that we may wait until August 17, when the Starfinder Core Rulebook (and the rest of the August releases) go on sale.This is the best answer I could find.
That makes me quite sad :(. I had hoped to pick up the pdf on or slightly after Free RPG Day.
The nearest stores that participates require me to take either a ferry to the UK or to drive to either Belgium or Germany. Damn you cheapskate Dutch retailers for not participating.Torbyne |
i too wish i could partake of the free rpg goodness. i too will have to hide my tears as i partake in other commitments so that i might maintain employment and continue the use of things such as food and shelter. But this is fine, it seems that only several months later i might have a chance to buy this free product :P
Damanta |
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i too wish i could partake of the free rpg goodness. i too will have to hide my tears as i partake in other commitments so that i might maintain employment and continue the use of things such as food and shelter. But this is fine, it seems that only several months later i might have a chance to buy this free product :P
Don't worry, the PDF will most likely be free, even if we can't pick it up until the official release. :P
Ashanderai |
3 people marked this as a favorite. |
Well, I posted some information here that you might want to compile into the list, if you haven't seen it before. The information came from my PaizoCon Saturday morning game of Emerald Star Spire with Owen K.C. Stephens.
EDIT: Well, that didn't work, so I'll just copy it here.
Wow, so the dude in the newest episode of the Drift was the same dude hovering behind me when we played Emerald Star Spire with Owen...? I was in that very same game Saturday morning with Owen K.C. Stephens and I played the Technomancer. BTW, we weren't lost; we all showed up at the room number on the tickets we had, but none of us noticed the change on the marquee outside and were waiting for Owen to show up - He was the only one who noticed the marquee. Also, the "space" term he was trying to remember in the podcast for equipment encumbrance is "bulk".
Also, interesting story from that game: I sat directly across from Owen in that game. If you see Owen's new photo that materialized after PaizoCon on Facebook and elsewhere online - that was the photo I took and posted to Facebook right after the game. Someone else online then took that photo while we were all still at the con and photoshopped it with the cool scifi imagery around him. Now, Owen uses that for his profile image and it even got used for the flyer advertising the upcoming online Starfinder Premiere Reveal on Twitch this Tuesday with Owen and other guests.
Anyway, the game was a blast and Owen was a great GM. Props to our Soldier player who actually made Owen laugh out loud so much that he felt the need to record this on a business card and autograph it for the player (Unfortunately, I am bad with names and do not recall anyone's but Owen's.) A few things I would like to point out:
- we were all 5th level and we had a soldier with jet boots (which was very cool), an envoy, two mechanics (one had a drone and the other had the cybernetic cortex AI who also had the icon theme), a mystic, and my technomancer.
- There are some things that happened in that game that Owen said might show up in writing later because he was feeling so inspired by them. I wouldn't want to steal any thunder, so I'll let Owen address that, if he so wishes. But, I will say that these ideas were very cool and fun and involved the mechanic with the icon theme, what they did on Eox previous to our adventure session, and made grounds for much of the fun banter we had at the table by extrapolating on those concepts in different directions.
- Instead of a 5 foot step, we could take what was called a "Guarded Step" as a move action that would not provoke.
- Stabilization is still in the game, but as you can imagine, it does work differently since there is no more negative hit points after reaching 0. Instead, you need to get stabilized after you reach 0 HP and 0 SP and each round you lose resolve points until you are either stabilized or dead. There is more to it, but I don't recall more than that since I think we got healed by the mystic before that became an issue.
- Like Pathfinder, Starfinder has Swift actions, too.
- The ysoki mechanic (the one with the drone, I think) could go prone and later get up from prone as a Swift action. Also, cheek pouches are cool, if messy.
- Apparently, there is a feat called "Pull the Pin" that, when combined with another feat (Mobility maybe?) will allow someone to run up to an enemy, pull the pins from their grenades, then allow them to finish moving past them, before said grenades go off. I cannot remember if it was said if any of that provokes AoO for leaving the threatened space or if that other feat would allow them to do so unprovoked. We didn't get to see that in action, but Owen told us about it after someone mentioned putting grenades in the Ysoki's cheek pouches.
- The envoy had a class ability called, "Get'im", I think it is called, that allowed him to point at an enemy he could see, tell the rest of us to "get him" and then shoot that enemy with a bonus his ability granted - all on his turn - and then if the rest of us attacked that enemy on that turn, we got the bonus, too. I think it even stacked with any existing bonuses we had.
- I have a photo of my character sheet (Raia as a 5th level Technomancer with the Xenoseeker theme), but I don't think it would be ethical of me to post it without Paizo's permission first. I will say, though, that I had a lot of traditional Pathfinder spells in addition to newer spells, such as Invisibility, Spider Climb, Magic Missile, Detect Magic, etc. AS for the new spells, I will just say that the soldier and I made a great team with the spell, Supercharge Weapon, a new favorite of mine. Also, Jolting Hand seemed to work a lot like Shocking Grasp.
- In addition to spells, my technomancer was using a dueling sword, a pistol, and a grenade.
- My highest stats were INT, CHA, and DEX; in that order.
- I was also able to flip through the rulebook at the table and those of us who played spellcasters got to use a separate printout of the spell section that I would read up on while playing at the table. Resolve points matter for both some spellcaster class features as well as just another way to boost a spell's power in the spell's description, independent of any feat or class feature beyond being able to cast the spell. But, I would say that most spells do not do this, just certain ones where we can read it in the spell description.
Oh, I forgot to mention, that Owen stated that Pulling the Pin will not work on a grenade in a Ysoki's cheek pouch... just to clarify for those who might have wondered.
David knott 242 |
Ysoki can keep things in their cheeks? xD
That makes sense. Monster Codex has "Cheek Pouches" as an alternate racial trait that replaces Swarming. The Swarming trait is rather useless in the very likely case that there is only one Ratfolk in the party, so most likely they made Cheek Pouches a standard racial trait in its place. As I recall, Amanda's Ysoki in the Humble Bundle play demo also had that ability.
I bet they also replaced Rodent Empathy with Cleanliness.
Jason Mosher |
Just so you know, Archmage, you've saved my free RPG day! Sample character sheets! I had no idea!
IonutRO |
Just so you know, Archmage, you've saved my free RPG day! Sample character sheets! I had no idea!
Can someone confirm or deny this?
Archmage Variel |
Jason Mosher wrote:Just so you know, Archmage, you've saved my free RPG day! Sample character sheets! I had no idea!Can someone confirm or deny this?
I just put up examples of the character sheets that'd been posted on twitter. I don't want to get any hopes up about there being more during free RPG day.
Vic Wertz Chief Technical Officer |
2 people marked this as a favorite. |
We didn't create character sheets for Free RPG Day. To be clear, First Contact is a book of monsters, not an adventure, and it was never, ever intended as something to run that day. Logistics simply didn't allow it; in order to get our Free RPG Day offering printed in time, we had to send it to the printer three months before the Core Rulebook was locked down. And obviously, it had to be written, edited, and laid out even before that.
Damanta |
2 people marked this as a favorite. |
Good news everyone.
For those not able to go to a Free RPG participating store, the First Contact pdf will be available on July 1st :D
Updated to clarify the release date on paizo.com. :)
Release: This special 16-page rulebook was created for Free RPG Day on June 17, 2017. The print edition will be available for sale and a free download will be available on paizo.com starting July 1, 2017.
Reef |
Good news everyone.
For those not able to go to a Free RPG participating store, the First Contact pdf will be available on July 1st :DChris Lambertz wrote:Updated to clarify the release date on paizo.com. :)Productpage First Contact wrote:Release: This special 16-page rulebook was created for Free RPG Day on June 17, 2017. The print edition will be available for sale and a free download will be available on paizo.com starting July 1, 2017.
Awesome! This will make my son very happy. Well, me too, of course :)
SnowHeart |
Vic Wertz wrote:The Free RPG Day publisher's agreement stipulates that print and PDF versions cannot be disseminated anywhere else until July 1. (So I can guarantee you it won't be June.) However, for a reason that I cannot yet share, there's a high probability that we may wait until August 17, when the Starfinder Core Rulebook (and the rest of the August releases) go on sale.*snip*
That makes me quite sad :(. I had hoped to pick up the pdf on or slightly after Free RPG Day. *snip*
Damn. That kind of ruined my day.
Torbyne |
1 person marked this as a favorite. |
BretI wrote:Boo was a miniature giant space hamster, which I also would love to find out are in StarFinder.DubiousYak wrote:"Go for the eyes, Boo!"Vic Wertz wrote:Sorry—confirm or deny what, exactly?Confirm or Deny the presence of Giant Space Hamsters in StarFinder. Duh.
Well that is just template stacking, isnt it?
Archmage Variel |
1 person marked this as a favorite. |
Updating the doc with new gods from Major Spoilers. You can also see them here. These are different than the gods shown by Beasts of War.
Archmage Variel |
New blog post, Bringing Out the Big Guns.
Working through all of it as I speak. Taking a little bit longer than normal as I planned to put up some of the information tomorrow for Free RPG Day, so I have to sift through what is and isn't a duplicate.
Archmage Variel |
Don't forget to check the comments; we're getting more confirmation from dev's about stuff like weapon damage on a dimensional slice curve blade being 12D10 (6D6 Bleed on a Crit.).
I'e been on it. What I'm probably going to do is put this information in a much larger update along with the First Contact and Drift Podcast information I've collected (I sorta got the two files mixed up and was to lazy to separate the First Contact info from the Drift Podcast info).
Archmage Variel |
3 people marked this as a favorite. |
June 17, 2017: Happy Free RPG Day everyone! Added information from Starfinder First Contact, The Drift Episode 4, Bringing Out the Big Guns in Starfinder, and the paizo Starfinder forums. Sections changed or added:
• Core Classes (Operative): Trick Attacks
• Core Classes (Soldier): Gear Boosts
• Skills and Stats (Ability Scores)
• Skills and Stats (Miscellaneous Stats and Actions): Bulk, Critical Hits, Damage Types, Diseases and Poisons, Languages, Stabilization, Weapon Size
• Technology, Equipment, Crafting, and Currency
• Technology, Equipment, Crafting, and Currency (Weapons)
• Technology, Equipment, Crafting, and Currency (Armor)
• Technology, Equipment, Crafting, and Currency (Items)
• Technology, Equipment, Crafting, and Currency (Crafting)
• Magic (Weapon Fusions)
• Magic (Currently Named Spells): Augury, Call Cosmos, Corrosive Haze, Detect Thoughts, Dimension Door, Dispel Magic, Enervation, Explosive Blast, Flight, Heat Leech, Hold Monster, Psychokinetic Hand, Ray of Exhaustion, See Invisibility, Suggestion
• Archetypes, Themes, and Multiclassing (Themes): The Outlaw
• Factions and Enemies (Monster Creation)
• Brief Overview of First Contact
Vic Wertz Chief Technical Officer |
2 people marked this as a favorite. |
SnowHeart wrote:Erm. So which is it? Vic says "high probability" not until August, or was he just referring to the print version?They updated the product page to say July 1st. I think that was after Vic's comment.
Yep. For First Contact, July 1 is indeed the correct date for ordering the printed edition or downloading the free PDF. (Or both. I recommend both!)
Lanitril |
Do we have any idea how the legacy races look stat wise?
I think either Elf or Dwarf were previously shown in low resolution photos. I'm not going to look around super hard for them though.
What I can tell you though is that Space Goblins seem like an all-around improvement on Pathfinder's Goblins. Less negatives, faster. Racial bonuses to skills are smaller, but more varied. They also have a special ability that I'm pretty sure will be really useful.
Somebody in another thread mentioned they only have 2 HP as a race. Which is true. I'm not sure how bad that is exactly, but I know Pathfinder Goblins didn't have a negative CON modifier.
It maybe looks like size-bonuses and penalties aren't a thing in Starfinder though? Maybe it's just not listed in the stat-block to keep it smaller, like all the other things not listed in stat-blocks now.
Vagrant-Inventor |
1 person marked this as a favorite. |
Seisho wrote:Do we have any idea how the legacy races look stat wise?I think either Elf or Dwarf were previously shown in low resolution photos. I'm not going to look around super hard for them though.
What I can tell you though is that Space Goblins seem like an all-around improvement on Pathfinder's Goblins. Less negatives, faster. Racial bonuses to skills are smaller, but more varied. They also have a special ability that I'm pretty sure will be really useful.
Somebody in another thread mentioned they only have 2 HP as a race. Which is true. I'm not sure how bad that is exactly, but I know Pathfinder Goblins didn't have a negative CON modifier.
It maybe looks like size-bonuses and penalties aren't a thing in Starfinder though? Maybe it's just not listed in the stat-block to keep it smaller, like all the other things not listed in stat-blocks now.
I've been squinting at the Legacy Race page shown at the Starfinder banquet and managed to roughly get what racial abilities dwarves and elves get
Dwarves I know have +2 Con, +2 Wis, -2 Cha for stats, then Darkvision, Slow and Steady, Stonecunning, Traditional Enemies, and Weapon Familiarity for racial traits. It's hard to read the exact details of each, but I'm fairly certain that it states Weapon Familiarity applies to Basic and Advanced Melee Weapons, then you also get Specialization with them upon reaching 3rd level.
Elves I can't quite make out their stats other than a -2 to Con, but I can make out that they get Elven Immunities, Elven Magic, Keen Senses, and Low-Light Vision. They seem to all do roughly what they did in Pathfinder (except for Elven Magic applying to Mysticism over spellcraft and Low-Light working differently)
Also Dwarves get 6 HP, Elves get 4 HP, and I can confirm that according to First Contact Goblins get 2 HP
Aratrok |
I've been squinting at the Legacy Race page shown at the Starfinder banquet and managed to roughly get what racial abilities dwarves and elves get
Dwarves I know have +2 Con, +2 Wis, -2 Cha for stats, then Darkvision, Slow and Steady, Stonecunning, Traditional Enemies, and Weapon Familiarity for racial traits. It's hard to read the exact details of each, but I'm fairly certain that it states Weapon Familiarity applies to Basic and Advanced Melee Weapons, then you also get Specialization with them upon reaching 3rd level.
Elves I can't quite make out their stats other than a -2 to Con, but I can make out that they get Elven Immunities, Elven Magic, Keen Senses, and Low-Light Vision. They seem to all do roughly what they did in Pathfinder (except for Elven Magic applying to Mysticism over spellcraft and Low-Light working differently)
Also Dwarves get 6 HP, Elves get 4 HP, and I can confirm that according to First Contact Goblins get 2 HP
Oh, dang. If that's true that helps Weapon Familiarity races play against type.