Collected Information on Starfinder


General Discussion

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The Morphling wrote:

I noticed a typo:

In the second sentence in the Iseph iconic entry, you used "he" instead of "they" to refer to Iseph. You got it right in the rest of the paragraph though.

Thanks for this consolidated collection of info! It's a very helpful resource.

I swear I proofread that (maybe proofreading at 2am is a bad idea...)!


I think that you put the info for Bretheda under Liavara. At least that's what it seems like from the content.


Raef13 wrote:
I think that you put the info for Bretheda under Liavara. At least that's what it seems like from the content.

Nope, that info is specifically from a Game Informer blog post under the title Liavara. You can see it here. I wouldn't be surprised if a lot is similar on Bretheda, as Brethedans live on both planets, but not much has been said about Bretheda. Speaking of Starfinder's planets, I remember a picture on a website (I believe a third party one) which has a picture of Aballon (and I believe it may have had a blurb about Aballon too) but I can't seem to locate it. If anyone can find it that'd be amazing (pretty technologically advanced, lots of robots, looks like the interior designer REALLY liked chrome).

I should mention the maybe 5% possibility that the webpage doesn't exist and is merely a college finals stress induced hallucination. It's honestly a possibility at this point.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Archmage Variel wrote:
Raef13 wrote:
I think that you put the info for Bretheda under Liavara. At least that's what it seems like from the content.

Nope, that info is specifically from a Game Informer blog post under the title Liavara. You can see it here. I wouldn't be surprised if a lot is similar on Bretheda, as Brethedans live on both planets, but not much has been said about Bretheda. Speaking of Starfinder's planets, I remember a picture on a website (I believe a third party one) which has a picture of Aballon (and I believe it may have had a blurb about Aballon too) but I can't seem to locate it. If anyone can find it that'd be amazing (pretty technologically advanced, lots of robots, looks like the interior designer REALLY liked chrome).

I should mention the maybe 5% possibility that the webpage doesn't exist and is merely a college finals stress induced hallucination. It's honestly a possibility at this point.

I think I remember seeing the site you are talking about, but I cannot locate it. However, I did find these two from Figures.com and Green_Lumux that have photos of the images I believe you are looking for.


Ashanderai wrote:
Archmage Variel wrote:
Raef13 wrote:
I think that you put the info for Bretheda under Liavara. At least that's what it seems like from the content.

Nope, that info is specifically from a Game Informer blog post under the title Liavara. You can see it here. I wouldn't be surprised if a lot is similar on Bretheda, as Brethedans live on both planets, but not much has been said about Bretheda. Speaking of Starfinder's planets, I remember a picture on a website (I believe a third party one) which has a picture of Aballon (and I believe it may have had a blurb about Aballon too) but I can't seem to locate it. If anyone can find it that'd be amazing (pretty technologically advanced, lots of robots, looks like the interior designer REALLY liked chrome).

I should mention the maybe 5% possibility that the webpage doesn't exist and is merely a college finals stress induced hallucination. It's honestly a possibility at this point.

I think I remember seeing the site you are talking about, but I cannot locate it. However, I did find these two from Figures.com and Green_Lumux that have photos of the images I believe you are looking for.

Well the bad news is I'm almost positive that's the picture so it's unlikely there's a info blurb to go along with it that has been released. The good news is it exists, so finals week hasn't driven me crazy (yet, there's still time). Also, I totally forgot to add a link to one of the galleries of that presentation so thanks for the reminder.


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Meet the Iconics: Keskodai is up.


CKent83 wrote:
Meet the Iconics: Keskodai is up.

Just read it. Looks pretty good, plus a lot of info (not just on Keskodai). With the way pattern that releases have gon in so far I'm going to guess the next one on paizo' blog will be the mystic's class preview.

Liberty's Edge

New name-dropped goddess: Hylax, the Forever Queen... portfolio apparently includes friendship and discovery (kinda sounds like Weydan, doesn't it?).


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Shisumo wrote:
New name-dropped goddess: Hylax, the Forever Queen... portfolio apparently includes friendship and discovery (kinda sounds like Weydan, doesn't it?).

I think you meant diplomacy and not discovery - at least, that is what I read.

Liberty's Edge

Ashanderai wrote:
Shisumo wrote:
New name-dropped goddess: Hylax, the Forever Queen... portfolio apparently includes friendship and discovery (kinda sounds like Weydan, doesn't it?).
I think you meant diplomacy and not discovery - at least, that is what I read.

Yeah, I did. Was reading too fast. It's good, though - makes my Weydan concerns go away.


Shisumo wrote:
Ashanderai wrote:
Shisumo wrote:
New name-dropped goddess: Hylax, the Forever Queen... portfolio apparently includes friendship and discovery (kinda sounds like Weydan, doesn't it?).
I think you meant diplomacy and not discovery - at least, that is what I read.
Yeah, I did. Was reading too fast. It's good, though - makes my Weydan concerns go away.

The forever queen has been mentioned as an alien god in distant worlds before, which makes me wonder if Weydan has some sort of connection to Pathfinder as well.


Pathfinder Lost Omens, Rulebook Subscriber

Reading through the document I was disappointed by the inclusions of Archetypes in Starfinder. That said I am also hopeful for them since it sounds like the Starfinder team was able to clean up a lot of mechanics when making the game. So fingers crossed.


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enrik wrote:
Reading through the document I was disappointed by the inclusions of Archetypes in Starfinder. That said I am also hopeful for them since it sounds like the Starfinder team was able to clean up a lot of mechanics when making the game. So fingers crossed.

From the sounds of it though Archetypes in starfinder are not the expectation and there wont be that many of them. They sound almost like an optional system instead of the main path to customize a character.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Torbyne wrote:
enrik wrote:
Reading through the document I was disappointed by the inclusions of Archetypes in Starfinder. That said I am also hopeful for them since it sounds like the Starfinder team was able to clean up a lot of mechanics when making the game. So fingers crossed.
From the sounds of it though Archetypes in starfinder are not the expectation and there wont be that many of them. They sound almost like an optional system instead of the main path to customize a character.

Yeah, they said there will only be one in the core book and that they will be applicable to all classes, not just tailored to single classes. That should reduce the amount that get created (reducing potential bloat in the far off future), because once you have a Bounty Hunter Archetype for the soldier you have that same archetype for all the classes - you don't need a new version of the concept for the Mechanic or Solarion.


Torbyne wrote:
enrik wrote:
Reading through the document I was disappointed by the inclusions of Archetypes in Starfinder. That said I am also hopeful for them since it sounds like the Starfinder team was able to clean up a lot of mechanics when making the game. So fingers crossed.
From the sounds of it though Archetypes in starfinder are not the expectation and there wont be that many of them. They sound almost like an optional system instead of the main path to customize a character.

I would have described Archetypes as an optional system in Pathfinder.


Fardragon wrote:
Torbyne wrote:
enrik wrote:
Reading through the document I was disappointed by the inclusions of Archetypes in Starfinder. That said I am also hopeful for them since it sounds like the Starfinder team was able to clean up a lot of mechanics when making the game. So fingers crossed.
From the sounds of it though Archetypes in starfinder are not the expectation and there wont be that many of them. They sound almost like an optional system instead of the main path to customize a character.
I would have described Archetypes as an optional system in Pathfinder.

I dunno about that. You could play without them but i never met a player that wanted to unless they were playing a Wizard or Cleric, just about every other player wanted to play archetypes instead of classes since that was so much closer to the character concept they had. Granted that is just one person's experience with the system.


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Starfinder Charter Superscriber

Yeah, Archetypes are super popular, but definitely optional.

For me, I'd say Traits and Archetypes are what make Pathfinder worth playing over D&D 3.5. Those, and their cool new classes. But, just IMO, of course.


Torbyne wrote:
Fardragon wrote:
Torbyne wrote:
enrik wrote:
Reading through the document I was disappointed by the inclusions of Archetypes in Starfinder. That said I am also hopeful for them since it sounds like the Starfinder team was able to clean up a lot of mechanics when making the game. So fingers crossed.
From the sounds of it though Archetypes in starfinder are not the expectation and there wont be that many of them. They sound almost like an optional system instead of the main path to customize a character.
I would have described Archetypes as an optional system in Pathfinder.
I dunno about that. You could play without them but i never met a player that wanted to unless they were playing a Wizard or Cleric, just about every other player wanted to play archetypes instead of classes since that was so much closer to the character concept they had. Granted that is just one person's experience with the system.

As the only only person in my group who is actually familiar with the rules it's quite easy to gatekeeper what to include and what to not include.


Shadrayl of the Mountain wrote:

Yeah, Archetypes are super popular, but definitely optional.

For me, I'd say Traits and Archetypes are what make Pathfinder worth playing over D&D 3.5. Those, and their cool new classes. But, just IMO, of course.

They are, of course, kits, resurrected from 2nd edition.

But they do seem to be more popular than 3rd edition's prestige classes. I don't think Starfinder will have prestige classes.


Fardragon wrote:
Shadrayl of the Mountain wrote:

Yeah, Archetypes are super popular, but definitely optional.

For me, I'd say Traits and Archetypes are what make Pathfinder worth playing over D&D 3.5. Those, and their cool new classes. But, just IMO, of course.

They are, of course, kits, resurrected from 2nd edition.

But they do seem to be more popular than 3rd edition's prestige classes. I don't think Starfinder will have prestige classes.

I would be surprised to see Prestige Classes completely done away with, especially with... "Special Interest" groups still alive and well (Hellknights?) But as with Archetypes, i would expect them to be few and far between.

As for "gatekeeping" archetypes from players... dude... do you get many Monk or Rogue players? Core only Fighters? It is a tangent that could really derail the thread so let me just say, Yes, they are indeed optional but they are a beloved option by many in the player base, i truly hope themes will carry on the spirit of archetypes as a core aspect of Starfinder.


I don't say "you can't play this" only "run it by me first". So far no one has asked me if they can use an archetype. But no one is playing a monk or rogue.


If the boat floats and everyone is having a good time than you are playing right dude.


Owen K. C. Stephens wrote:
Lord Fyre wrote:
What I am trying to find is ... if I were to abandon the "default" setting, could they be reflavored as "psionics"?

You don't even have to abandon the setting to run a mystic as psychic.

And you don't have to play a mystic, or even a spellcasting class, if you want your character to have some noteworthy level of psychic power.

This is SUPER important to me if there's some method of casting outside of playing a spellcasting class. Especially if it's "some noteworthy level" of it. I'm definitely assuming now that it's a theme that adds some minor casting ability, but for all I know, it's just the racial stuff.


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Lanitril wrote:
Owen K. C. Stephens wrote:
Lord Fyre wrote:
What I am trying to find is ... if I were to abandon the "default" setting, could they be reflavored as "psionics"?

You don't even have to abandon the setting to run a mystic as psychic.

And you don't have to play a mystic, or even a spellcasting class, if you want your character to have some noteworthy level of psychic power.

This is SUPER important to me if there's some method of casting outside of playing a spellcasting class. Especially if it's "some noteworthy level" of it. I'm definitely assuming now that it's a theme that adds some minor casting ability, but for all I know, it's just the racial stuff.

I think what they might mean is that Starfinder will have suggestions for how to reskin non spellcasting class abilities as being arcane/divine/occult/technological. For instance, the operative's "Cloaking Field" exploit does not specify whether it is technological or magical. You could say that your player casts a spell, or uses his psychic abilities to affect the eyes of anyone who looks at him, or maybe it uses a physical cloak with microscopic screens that project what's happening behind him. That sort of thing.


Quote:
I think what they might mean is that Starfinder will have suggestions for how to reskin non spellcasting class abilities as being arcane/divine/occult/technological. For instance, the operative's "Cloaking Field" exploit does not specify whether it is technological or magical. You could say that your player casts a spell, or uses his psychic abilities to affect the eyes of anyone who looks at him, or maybe it uses a physical cloak with microscopic screens that project what's happening behind him. That sort of thing.

That's a distinct possibility as well, now that I think about it. Still though. Excited to see what it is.

Liberty's Edge RPG Superstar 2008 Top 8

Archmage Variel wrote:
For instance, the operative's "Cloaking Field" exploit does not specify whether it is technological or magical. You could say that your player casts a spell, or uses his psychic abilities to affect the eyes of anyone who looks at him, or maybe it uses a physical cloak with microscopic screens that project what's happening behind him. That sort of thing.

I have a PFS character, a Dwarf Barbarian/Rogue/Shadowdancer...part of his "schtick" is he's obscenely fat. I intend on "cloning" him over into the future of Starfinder, so in this example he will be "so fat that light bends around him" (ala similar to gravitational forces cause light to bend around a black hole).


This is handy...


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Updated with information on the mystic, feats, archetypes, and themes from Class Preview: The Mystic.


On the thread it was commented that there will be two archetypes including the phrenic adept.


MageHunter wrote:
On the thread it was commented that there will be two archetypes including the phrenic adept.

Can you link?


On my phone now, but it's at the bottom of the mystic thread you linked. It's from LJ Stephens


Awesome! I'll fix that when I get to my computer.


That scared me for a second-my name is LJ and I thought you meant me lol


All done editing the doc with stuff from the GeekDad Exclusive. Lots of cool stuff about the Drift, starships, and the gods in there. I think it's awesome that the starstone is still around, and seems to still play such a big role.


Soldier preview is up.


This is a fantastic document, thank you for compiling it.

A suggestion though? It looks like you are hitting "enter" multiple times to put space between the end of one section and the next. Might I suggest inserting a page break just before the first letter of the title of your sections? That would keep everything neat and clean starting a fresh page without you having to constantly adjust for it.


Stone Dog wrote:

This is a fantastic document, thank you for compiling it.

A suggestion though? It looks like you are hitting "enter" multiple times to put space between the end of one section and the next. Might I suggest inserting a page break just before the first letter of the title of your sections? That would keep everything neat and clean starting a fresh page without you having to constantly adjust for it.

That's a good idea. I'll have to try doing that.


Looks much better! When you get a chance, it might even be easy to insert bookmarks into it.


Looks very good! Also, I think you meant slashes instead of slashed in Damoritosh's entry


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

This is a great resource.

Two questions:

1. Are character attributes (strength, dexterity, etc.) the same six attributes as in Pathfinder? (I vaguely remember this being suggested, but since I didn't see anything about what the attributes were I the document, I'm starting to doubt my memory...)

2. Do we know whether intelligence (or any other attribute) will influence how many skill points you get per level? (I *very* vaguely remember it being suggested that this will no longer be the case, but since nothing like this was said in the document, I think I'm probably misremembering...)


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

... and it looks like both questions are answered by the twitter photo linked to by Antony Walls here.

The six stats are the same as in Pathfinder, and intelligence does modify skill points.


that photo has a lot to break down...

We know that Hit Dice are no longer relevant to class, hence why in the speculation thread i assume HP is levelxCON score.

We have a lot of new weapon qualities too:

- Achaic (which Vesk unarmed attack do NOT have)
- Penetrating
- Unwieldly (really interesting to see, limits weapons with this trait to one attack per round. Haste how? High level fighting how?)
- I cant quite make out the first trait on the Doshko, Energy? Ansleg?

There is an unaccounted for +4 in the initiative to figure out too... my fist thought is from the Mercenary background but there arent supposed to be many combat powers from Themes like that.

The Mercenary theme does seem to reduce the DC of Culture and Profession checks by 5 for things related to mercenary or military checks.

Culture is a skill now?


The first trait on the tactical doshko is "analog".

Grand Lodge

Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

Thanks to my PFS VL, from PaizoCon:

Woran wrote:

OMG the starfinder core rulebook was just brought in. The delve will have the actual starfinder rules.

We get a quick rundown of the iconics.
Oh, overvieuw page out of the book for race and class. And a sample build page character theme pages (age pilot as example).
A page spread about magic. Yes. Magic missle made it into starfinder.
Space goblins exist.
Pharasma and the boneyard confirmed.
Feats still exist. There will be seven pages about guns.
Holy plasma canons confirmed. Unholy plasma canon confirmed.
There will be a legacy section in the core rulebook how to convert pathfinder stuff to pathfinder.
Space battles. Space ship combat has fives roles, that are not dependend on your class. There will be pregenerated ships in the books.
Pact world system preview. All planets will get a two page spread.
Factions. Hellknights have made it into space.
Nyarlothep is a core god. Oras is a new god about mutation and adaptation
Aspis consortium made it into space.
Azlant is alive and well. In space!

So two new core god names:

Nyarlathotep and Oras.


I'm going to try and read a bunch of Paizo Con panel images. My apologies for any repeated information.

Looks like the themes are Ace Pilot, Bounty Hunter, Icon (?), Mercenary, Outlaw, Priest, Scholar, Spacefarer, Xenoseeker, & Themeless.

Ace Pilot gets +1 Dex, Theme Knowledge at 1st, Lone Wolf at 6th, Need for Speed at 12th, and Master Pilot at 18th. Those levels are a bit too blurry for me to read, so I might be off on them.


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Shirrens get 6 HP. I can't read the stat bonuses, but they are +2/+2/-2. They get Blindsense, Communalism, Cultural Fascination and Limited Telepathy.


Operatives get 6 HP (HP are by Species / Class combo?). I can't read anything else new except that there is Quick Movement & Evasion in there.


There is an image that shows the art for Hacker, Investigor (Vesk investigator. GATOR. HA), Thief (art from the Operative Blog), and Trailblazer.


Factions mentioned are Free Captains and Hellknights.

Threats: Aspis Consortium, Azlanti Star Empire. I can't read the Lesser Threats sections.

Gods: Nyarlathotep, The Crawling Chaos. Oras, Agent of Change.


Nyarlathotep as a core god? Fantastic! Space horror here we come!

Ahead of time, thank you a ton everyone at PaizoCon who is posting information!

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