
David knott 242 |

Perhaps the ability to "pull forward in time" one of your PFS characters to play in SFS, EXP intact.
I thought of that idea, but as I worked it through in my mind, it occurred to me that this could require retraining the characters into Starfinder classes and then merging them into the ongoing SFS campaign, which probably wouldn't be ready in time. Actually starting up SFS would be less ambitious.
But I would love to see this done once SFS is up and running well enough that both PFS and SFS can handle the transfers.

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I removed a post from an alias that implied the post came from the PFS team.
While I enjoy reading the, what was it called, rampant speculation, it needs to be clear it comes from a player. Those not as familiar with the boards may see the post and think it actual PFS policy. So if you are posting under an alias, please make sure it is not one that appears to be Paizo or its staffers.
Cheers!

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I really hope it is the super secret thing I think it is, so I can talk about it openly. :D
TOZ wrote:It is my birthday as well. I look forward to hearing the podcast.BigNorseWolf wrote:The Pathfinder Society Organized Play Team join know direction to talk about the future of PFS and have implied there will be an important announcement.What a birthday present!
To clarify, my birthday is actually the 21st, but I probably won't listen to this until the 22nd. :)

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I really hope it is the super secret thing I think it is, so I can talk about it openly. :D
William Ronald wrote:To clarify, my birthday is actually the 21st, but I probably won't listen to this until the 22nd. :)TOZ wrote:It is my birthday as well. I look forward to hearing the podcast.BigNorseWolf wrote:The Pathfinder Society Organized Play Team join know direction to talk about the future of PFS and have implied there will be an important announcement.What a birthday present!
even tho it's your birthday... I am now in the mood to slap you cause I wanna know what you know!
pre-happy bday tho!

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Everybody's special. So it's nothing special to be special.
Also, if/when Starfinder organized play comes out, I really hope it's the "Stafinder Corps" rather than "Starfinder Society". The former has a more cool science ficitony feel to it. (Props to Simon Whose Last Name I Forgot for coming up with the name.)

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I removed a post from an alias that implied the post came from the PFS team.
While I enjoy reading the, what was it called, rampant speculation, it needs to be clear it comes from a player. Those not as familiar with the boards may see the post and think it actual PFS policy. So if you are posting under an alias, please make sure it is not one that appears to be Paizo or its staffers.
Cheers!
Well, I guess that my petition to have "Campaign Leadership" jump into a shot glass full of water from the tip of the Space Needle a LA a Warner Brothers cartoon is unnecessary. ;)

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Season 9: Year of the superhero.
Player cmpanion lets you build marvel heroes. The season consists of finding 5 infonity ioun stones. Only to have them stolen by the aspis kree. Then take on runelord Thanos in last scenario. LOL.
I mean, MAYBE that isn't too far off. After all, it seems like Season 8 is all about extracting the power from one specific, ancient gemlike stone. Who's to say the PFS won't ally with the Concordance of the Elements to try and make a full set?

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The Bardic Masterpiece FAQ will finally be answered.
A Tier 5-9 Evergreen
I second season nine being deep space 9 split equally between Starfinder and normal PFS. All normal PFS scenarios will be scripted to run on the holodeck of Absalom station.
a sixth GM star will become available, but it will involve single combat with the winner being named Campaign assistant for life.

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The Bardic Masterpiece FAQ will finally be answered.
A Tier 5-9 Evergreen
I second season nine being deep space 9 split equally between Starfinder and normal PFS. All normal PFS scenarios will be scripted to run on the holodeck of Absalom station.
a sixth GM star will become available, but it will involve single combat with the winner being named Campaign assistant for life.
the combat should be public -stage a marathon gaming session at an elevated table in the middle of the Sagamore and stream the whole thing on twitch. Longest survivor gets the medal on Sunday of GenCon

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Davor Firetusk wrote:the combat should be public -stage a marathon gaming session at an elevated table in the middle of the Sagamore and stream the whole thing on twitch. Longest survivor gets the medal on Sunday of GenConThe Bardic Masterpiece FAQ will finally be answered.
A Tier 5-9 Evergreen
I second season nine being deep space 9 split equally between Starfinder and normal PFS. All normal PFS scenarios will be scripted to run on the holodeck of Absalom station.
a sixth GM star will become available, but it will involve single combat with the winner being named Campaign assistant for life.
Wait. You thought he meant gaming combat? I thought we were going to hand them swords and see who kept their head attached longest. In the end, there can be only one.

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I'd love to see another Mythic scenario.
Considering aasimars and tieflings became more rare after our adventures in the World Wound were completed, perhaps the geniekin will become more rare after this season (though I doubt it since we just got them.)
My favorite run was the high tier adventures of season 4. I would love to see another run like that with the high tier characters having their own story line. (Without being a strict three-parter.)

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I wish:
We are stopping all production and publishing until 75% of existing FAQ & known problems are resolved. Where nerfing is required, it is applied much more judiciously, meaning the nuclear option is not used (e.g. jingasa)
There will be no Starfinder Society or equivalent. There will be no Starfinder tie-in to PFS.
Additional Resources will be updated PRIOR to product release so that buyers know what value the product has, and vendors can actually sell product in a timely manner.
Second Darkness et al sanctioning.
More evergreens beyond first level.
Scenarios may be replayed and re-GMd after X (two?) calendar years.
No more haunts, chases, sub-systems, APL+3 or greater encounters and other contrivances.
All PFS scenarios will have combat. ESPECIALLY part III of a series and beyond.
Mission-givers will thoroughly vet their missions prior to recruiting PCs. This includes casting of routine scrying & other divinations. This includes recruiting appropriate PCs for said missions.
Simpler maps to draw on battlemat. North shall always be the top of the map. Five foot squares is standard.
Tighter diety restrictions. Perhaps Iomedae, for example, has decided the PFS does not align with her goals and prohibits her followers from participating. Perhaps an entire pantheon or alignment spectrum has withdrawn from PFS. And the inverse may become true. Cayden, for example, may grant a boon for those who assist PFS.
DM PCs get Day Job rolls.
Specials are reformatted so as to require no more than 2 hrs prep.
More quality control in the GM star system. As is, it is mostly a representation of longevity, not skill.
Editors who play the game, find the errors, and fix the errors, prior to release.
Hard product support return to conventions, albeit a reduced amount.
Less exclamation point usage with new release announcements, blogs, etc. Seriously. Not every publication is exciting. Some is decidedly ho hum.
I expect:
Starfinder Society. With copious PFS crossover. With no/minimal addition of staff.
Which necessitates 3D mapping. Get off the floor, Z, your histrionics are not welcome here. Besides, we have these tools to sell you.
Bone keep I-III special release in this spiffy new binding.
I know we haven't exhausted our use of Bestiary I-III, but here is Bestiary VIII!
TS;DR (Too snarky; didn't read) Not a better product, just a more profitable one.

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As Wei Ji said, selfishly.
I've been raising baby character for the past six months. Mind you that isn't the primary reason but still the amount of sympathy I have when you know this is a distinct possibility is close to 0. And the reason it isn't 0 is Im not familiar enough with other areas and is used to the ability to GM the same evergreen infinite times in the course of a day if you wanted to.

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Regarding map drawing...
I draw some fantastic maps when prepping a scenario. I don't mind when there are strange and awesome figures to draw, or weird shapes unless I'm really pressed for time. I usually just put in a movie and draw happily away. Drawing maps is one of the ways my brain processes the layout, and is a great way for me to figure out the terrains for combats and traps.
(I also use and appreciate flip mats and other time savers, but I have to spend time studying those maps and moving minis around on them to get to know them.)
However, one thing that would help me greatly would be if scenarios would start printing how big in squares their maps are so that I don't have to count squares to figure out initial proportions.
Tell me up front that a map is 25x40 squares or 22x31 or whatever weird number the custom art turned out to be. Seriously, if I know the size in advance, I can allocate the overall space in a far more efficient manner.
Regarding combat
I love it when my team can talk their way past a combat. Having options for diplomacy and kinder solutions is wonderful.
However, I think that having most scenarios designed with a combat that you can talk your way past and a combat that is required seems to be a good balance for most groups. I just want the combats tied into the story. If my characters are fighting, I want them fighting for something that matters. Being part of something greater than yourself is one of the reasons I like society play. I want my missions to matter!
Hmm

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TOZ wrote:As Wei Ji said, selfishly.I've been raising baby character for the past six months. Mind you that isn't the primary reason but still the amount of sympathy I have when you know this is a distinct possibility is close to 0. And the reason it isn't 0 is Im not familiar enough with other areas and is used to the ability to GM the same evergreen infinite times in the course of a day if you wanted to.
I have no idea what you are trying to say here.

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My translation:
He is saying that he has started up his own nursery of GM babies in anticipation of changes at GenCon, and that he thinks others should do so as well.
However he acknowledges that not all regions can have enough game tables to absorb a GM prepping multiple tables of the same evergreens, over and over.
EDIT for Hmm's Own Opinion:
If anyone really wants to set up a stockpile of GM babies, run an evergreen series through one of the online lodges. They're always popular. I am hoping that this will not become necessary, though.
Race retirements are more trouble then they're worth. I dislike that they encourage GMs and players to stockpile unused characters. Doing evergreens for the sole purpose of churning out future GM babies seems like more work than fun. The game is supposed to be about the joy of playing and discovery!
As a GM, I also dislike the idea of having to check character start-dates on retired races. I'd rather see options expand than contract. Maybe I'm in a weird area, but my tables are mostly majority human. However, the weird new races that have come in are often roleplayed to the hilt. It is fun to see what their players do with them.
Vive la difference!
Hmm

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Regarding combat
I love it when my team can talk their way past a combat. Having options for diplomacy and kinder solutions is wonderful.
However, I think that having most scenarios designed with a combat that you can talk your way past and a combat that is required seems to be a good balance for most groups. I just want the combats tied into the story. If my characters are fighting, I want them fighting for something that matters. Being part of something greater than yourself is one of the reasons I like society play. I want my missions to matter!
Hmm
If I can piggyback on this, I prefer if the story for the combat is able to be discovered by the players. There are plenty of things out there that have GM-focused text about the monster's purpose in that room, but it's completely opaque to the characters. Part of me really dislikes this because I'm forced to weigh the mystery of the world vs the occasional hilarity of the explanations.
I'm lookin' at you, God-Box.

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Race retirements are more trouble then they're worth. I dislike that they encourage GMs and players to stockpile characters -- doing evergreens to churn out future GM babies sounds like more work than fun. The game is supposed to be about the joy of playing!I also dislike the idea of having to check character start-dates. I'd rather see options expand than contract.
I'm with this. The inaccessibility of aasimar and tiefling characters significantly undermines my enjoyment of PFS, especially since I can't really afford a couple hundred dollars for a boon (when they're even available).
As for this season, in anticipation of retirement, I'm trying to get two of each geniekin. I don't have any Tian Xia races locked in yet, so I'd like to get one or two of those on the off chance we lose any of them. It's very stressful. :/

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HMM, Excellent idea re: How big is the map?, in squares. I hope they adopt it.
I enjoy a visually- and tactically-stimulating map as much as anyone.
There's a fine line to walk between trying to represent some of these maps in economy-class, hand-drawn, recycleable, black & white and forking over more dough for the more expensive, professional, non-recyclable art cuz you don't use it in scenarios much and scenarios aren't nearly as replayable as they should be IMO. Quick fix? Marry more flip maps to evergreen scenarios.
Re: Having options for diplomacy and kinder solutions....
I'm feeling this acutely due paying for the privilege to suffer through Faithless & Forgotten III at a convention this weekend.
Some of you will cheer this and defend it immediately, if only out of knee-jerk fanaticism. That's fine. That's your thing. It's not my thing.
Paizo will continue to publish this "adventure" style. I ask that it be marked as potentially all-RP, or low-combat-potential or skill-check-heavy so I can avoid it. OR, perhaps, so I can seek it out when choosing a scenario for those requiring a primer on the PFS skill system, the squeamish, or children?

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I have NEVER had more combat than in that scenario. We had an under prepped GM that forgot to tell us about a key item. We never knew that we had a sleeping potion that could be diluted! I took my infiltration-oriented kitsune bard into that scenario, and wound up instead inspiring courage and glitterdust as my party fought off four or five waves of prison guards. We triumphed by the skin of our teeth, but I felt supremely disappointed when I later learned that I could have had the option of doing the sort of spy mission Jasmine was built for instead. I wish that the two of us could have exchanged play sessions!
____
It would be nice to have warnings about combat heavy vs social skills, but I'm worried that such warnings would lead to parties that aren't diverse.
Pathfinders should be ready for everything and anything.

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I like the idea that there are sometimes combats that you can talk your way out of, but I also think there should always be at least two mandatory combats per scenario, except under extreme circumstances. Combat's a major part of the game, what most PCs are at least partially built for, and should definitely be included. I recently played a game where we had exactly one round of combat the entire adventure, because we ganked the BBEG so fast that it didn't survive to the second round, and the whole adventure ended up seeming too short and easy.