
Lyda |

So we've got stone call, sleet storm, web, and glitterdust in effect. So the ground is loose and unstable pebbles with a layer of ice. High winds with sleet and glittering particles and webbing. Spider's Glittering Storm of Stony Chaos.

Velar Khion'Tal |

@Grease - the flaming clause was removed in the transition from 3.0 to 3.5 I think. Curiously Web still has that feature!
@Spider's Glittering Storm of Stony Chaos - I like it. Maybe we ought to research it as an custom spell later on :P?

Samantha Orlovsky |

Updated actions, no prot evil on the princess, sliding under tables is more samanthas style than vaulting them.
@GM I left a vague -relays what Selene sees clause and perception/knowledge checks preemptively since it's pbf and I don't want to slow down your next round, but if you need exact wording of what she says I can retcon it after your post. Send senses lets her see or hear, she chose sight this time.

Lyda |

To Selene: I can tell you what you will see outside. A Blizzard. I cast Sleet Storm centered outside so as to avoid getting our own caught in it. But you can't cast it there anyway cause the ability says they must have line of sight and effect. Sleet Storm blocks sight. However, should you go sooner in initiative, you can cast it but it will be useless after that first glimpse.

Bartek Yaroslav |

@GM TWO - Bartek is a sorcerer and gets Eschew Materials as a bonus feat at first level so I do not need any material components which cost less than 1 gp, so I do not need to open a spell component pouch for either mage armor or web.

GM TWO |

:: Velar/Tomas ::
Unless there's a ruling somewhere you can link me to, so far as I can figure for PF, a sheath effectively turns a weapon into an improvised Blunt weapon of its size - because a sheath does more than just 'cover up the sharp / pointy bits', it unbalances it. You lose the use of any weapon feats, etc. you might have.
And to back over the cat again - to cut through the leather peace-binding on your main weapon, you need a sharp knife. To cut through the string peace-binding on every other container or potential weapon item you have, you only need a table knife. Table knife for your sharp knife, then sharp knife for your main weapon.
Re: Fr. Laszlo, cool - go to, though he might eventually really want that mwk mace/flail/whatever in hand, if only to not leave it behind. ;)
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:: Theodric ::
Re: KS check - I've already placed an OOC rundown of the creatures in this character's profile. Everyone should, of course, play with knowing only about what they've been told; I have, however, only put up 'the best' of what everyone has rolled. But yes, I generally at least start out trusting my players to restrain themselves.
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:: Lyda ::
As a divine representative, you got to keep your holy symbol, with the oath to not cast unless given permission. (And on that note, don't worry - everyone gets permission from the king during his action tonight.) (And I'm going to give Selene that glimpse, because 'Rule of Cool'.)
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:: Velar ::
The crowd functionally fills the area inside the yellow dotted line - so yes, it's crowded. You cannot target your opponents with an AoE spell without including some of your own or Restov's people.
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:: Acaciano ::
That ... is an incredibly good point. I was not aware of the Mythic Grease adder.
Your position is adopted; no 'multiplying' (except in exceptional circumstances, which will basically require use of Mythic power anyhow).
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:: Selene ::
Ooo, neato with the Send Senses. Will include results in post tonight - including what you 'calmly' relay. (If you want to actually be calm, please give me a Will save, DC 20.)
As an aside, please do NOT include your spoiler tag as part of your prose; it's ugly, breaking the rhythm of reading (as you can see on your post). We - or at least I - want posts to read smoothly. By all means use it to comment as an OOC aside, make it interesting, just use 'OOC', whatever - but don't make it an actual part of your post.
Not sure what door you're meaning to indicate you're headed towards. The ones at the top of the page (j0 to t0) lead into the Council Hall; the ones to the left (b6 to b9) are at the top of the stairs that start there and end at h0-h1.
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:: Bartek ::
Wyrm's System Mastery = LOW!!! ;) Fair deal, blast / web away. (Same notation re: the crowd as given to Velar above.)

Father László |

Re: Fr. Laszlo, cool - go to, though he might eventually really want that mwk mace/flail/whatever in hand, if only to not leave it behind. ;)
If, from the several thousands of gold coins worth of equipment, Laszlo ends up picking his masterwork weapon, then he really has a problem :P

Amavin Zephyra |

Hey GM where are / what happened to Jade Legion. I understand if you want to write them out, and that's perfectly ok, but considering Amavin (and to a tiny extent, Ishana), kinda had some diplomatic interactions with them, they both might have them on their radar, help out, etc etc.
That said, don't feel pressured to include them if you intended to write them out (they could be one of the guests that suffered under 'first wave') but just thought I'd ask what their status might be.

Selene Lebeda |

@GM. Selene will save is +4, +1 if the inspire courage happens to apply. I disliked the spoiler as prose outcome as well. I'm fine with Assuming she'd hit 14 or 15 on the save to avoid padding the gameplay thread.
Scrying in general is kinda neat and seems pretty thematic for wilderness games. It does have its own pile of rules weirdness though (because of course it does). For example, Scrying sensors block most non specialized attacks from affecting the castertby dint of being independent organs, here's the relevant bit of srd. So unless the effect calls out specifically that it travels through a sensor assume it doesn't. Casting mind affecting spells that don't call out sensors, so something like cause fear requires mythic detect scrying. Lydia's point about seeing the blizzard is spot on although clairvoyance/clairaudience doesn't need line of sight/effect.
Essentially It's the snow crash effect where looking at a picture largely can't hurt you. There are a bunch of scrying specific effects/spells, and interactions, including spells that target sensors or divination that don't use traditional sensors because every designer has their own take on it. This is also probably why a bunch of mid and high level demons have teleport. Detect scrying or similar can give you an idea who is looking in then you send your goon squad after them.

GM TWO |

Selene is not with the cohorts, which is where the bardic Inspire Courage is happening. While I understand that you're concerned about me thinking spells might affect her through her scrying, that isn't what I'm on about; you write her as being calm of voice as she relays what she sees behind the demons; I'm requiring you to make a roll in order to actually be calm in light of what I know she's going to have witnessed.
The Jade Legion was in that section, but even there only three tables' worth of guests (4-5 guests per table, call it 13 people) have been affected so far. I highlighted Hareth in particular because he's known to you old folk, and he's a paladin, so I could him him with the psychic shock before the physical one, and bring the threat home to y'all. ;)

Samantha Orlovsky |

Selene is not with the cohorts, which is where the bardic Inspire Courage is happening. While I understand that you're concerned about me thinking spells might affect her through her scrying, that isn't what I'm on about; you write her as being calm of voice as she relays what she sees behind the demons; I'm requiring you to make a roll in order to actually be calm in light of what I know she's going to have witnessed.
Yes, I got that. I'm fine with you rolling her will save and interpreting it and I'm not worried one way or the other about success/fail there. I was including the other stuff because it wasn't clear to me why you were asking for the will save and I didn't want to have to retcon it later because I left out details on my end about effects. I couldn't find the indicator for where the bardic courage song and dance was on the map from the ipad, so just mentioned it.

GM TWO |

Ah, okay - not a problem. If I ask for a Will save, you give me at least the base roll; lets you feel you have some control over what you're doing. ;)
Samantha's Will, DC 20: 1d20 + 4 ⇒ (10) + 4 = 14
Re: Jade Legion - hmmm. (Rolls a bunch of dice for the Jade Legion.)
Amavin: 1d20 + 10 ⇒ (9) + 10 = 19
From what you can remember, none of them were in that row.

Amavin Zephyra |

Does Ishana also get access / or know to that information =]
Sorry to be a bother, I'm trying to think IC what next moves are, Amavin's probably spellcasting, but Ishana might be wading in to help those in the crowd, and if she sees someone familiar, that might swing her actions in one way than another. I don't think Amavin and Ishana can really communicate with each other with noise / situation being what it is without Amavin wasting an action, and her spellcasting is probably going to be an important barrier into restricting movement of these bad guys. So I'm asking this more for Ishana =]
Ishana Perception(applicable?): 1d20 + 7 ⇒ (17) + 7 = 24

GM TWO |

Ishana will know that ...
Waralee, a silver-haired Varisian-related bard: I8
Möngke, a Tian-La swordsman from Hongal: z6
Gan, the lecherous old man mage Tian-Shu, from the Successor States of Lung Wa: 4F
Eun-Suk, a Tian-Hwan Priestess from Hwanggot: G6
Aimai, a Tian-Min Samurai from Minkai: z8
As an aside/note - I am understanding that Bartek has not yet cast his Web spell, correct? While its AoE is enough to give him a floor-to-ceiling column anywhere in the place, putting it at D/E 4/5 would not really plug the gates if that's what you're going for. If you dropped it inside the area between the inner and outer gate - from your position you can see to the top of the squares that 'D' and 'E' are actually in, 5' inside the thrown-open inner gate - it would catch almost all the bad guys and very few / none of the still-active good guys. Both potential web circles (green dashed circles) are currently on the map for review. Admittedly, there ARE torches inside that area, but that'll only burn away the 5' area right around the torch ...
And on a sadder note, and one I apologize for, I am not yet finished with the post, and have work in just a few hours, so to bed with me. Must / will finish up tomorrow!!

Bartek Yaroslav |

I was going for a visual screen between the intruders and the cohorts given the amount of crowd control already going on, not realizing quite how densely populated the area was.
I've chosen the one with less friendly collateral damage and removed the other, thank you for the help.

GM TWO |

Actually, the only 'crowd control' really going on is a small-area Glitterdust and a large-area Sleet Storm. While the Sleet Storm makes movement difficult, it doesn't make it impossible, so without the Web the passage is essentially open. (The obscuring mist really isn't crowd control, just cover for friendlies.) May I presume you've cast it, then?

Bartek Yaroslav |

Yes. I will state it more clearly next time.

GM TWO |

The Appropriate Song from Handel. Happy Easter. Be with families and suchlike like I was.
Also, Trying to finalize the post and get a couple other things done that'll be useful now as well as later. Sorry for the delay.

Darivan Orlovsky |

Quick question- are you counting the stone call as coming from Sylvia, or did someone else cast it as well? If that was an error and it shouldn't have happened, I'll just have her cast it this round to make things simple.
Also, are the cohort's gear in the room?

Nimue of Deepwood |

Hm, I had considered casting it, instead of the magic missile, but then figured Taking 10 on the Knowledges would not give me enough information to blindly risk collateral fire.
If Sylvia did not cast it, Nimue can have done so simply to keep temporal integrity(since the magic missile had no effect anyway). But in that case, I don't want to be held responsibly for any deaths among our side caused from it.
Also, @GM: Is the person shouting using a magical amplification effect? Otherwise with the crowd in a panic, I may not even hear his demand for my return...plus Nimue would still believe the cohorts would need help against the assailants, and head there, thinking that would help Chalm most, rather than let them and his kids be overwhelmed quickly.
I see the intent was to create two separate groups, but I understood it was being able to cross over with a penalty - I will not act against a direct order of someone who's jurisdiction I have to respect, but I'm unsure if being called out was just flavor or a heavy hint towards turning around.

Darivan Orlovsky |

Nimue- I don't think it would have killed anyone friendly. From my understanding, most of the people in the room are level 4-5.
That being said, Sylvia has a chronic lack of judgment and little common sense. So she wouldn't have really thought about it.

Nimue of Deepwood |

Sure, Level 4 NPC's :) with D8 hit points and no level 1 full hp. Add someone old, say an expert, with constitution penalty, and there you go, you just stoned old some old scholar.
That said, I agree that it's LIKELY not inmediately deadly, but it also makes it difficult terrain AND wounds them, meaning they have a harder time fleeing and an easier time being finished off.
It has a huge radius, so plenty of allies would be hit. Which makes it a dangerous gamble.
Plus player knowledge would say that our adversaries probably have fast healing and resistance against bludgeoning damage...while our allies do not-
Note that this is not meant as criticism, Nimue is just reluctant to perform friendly fire in general. I think it's good and necessary to establish such tendencies in characters early so nobody whines afterwards for getting blasted by Sylvia ;) On the negative side, people may be less insistent in positioning themselves in her line of fire(aka between her and targets). Pro's and Con's.

Velar Khion'Tal |

Anyone dead/down from 2d6 damage could probably be counted out anyhow due to those ravenous hordes of daemons. And difficult terrain does sorta help, seeing as these tiny critters doesn't seem to be flying (like a normal cacodeamon would). Since they are tiny they can't make AoOs so not being able to 5-foot away isn't that bad.
Now, if you want to know what's bad; it's glitterdusting those blighters and having them counter with hot dice. At least any civvies caught in that doesn't have to see their doom ...

Nimue of Deepwood |

As said, Lessah, it was not meant as a criticism.
If their Damage Reduction does not apply and they don't simply heal it up again within a matter of seconds thanks to Fast Healing, then it's a very sound tactic to stone all the little buggers to hell, cast it twice next round and be done with those and only deal with the big ones.
Tactically? Awesome. @difficult terrain: I figured the small critters would simply go and enter people's fields as per no reach. In which case stepping away and attacking them would give people another AoO when they re-enter their space - but I may misremember that part - it does not come up often enough to know by heart. As it stands, they either need to "move" away provoking from them, or withdraw, not attacking...or stand their ground.
Casting it twice or thrice to get rid of them? 4d6 or 6d6 area effect damage including LOTS of guys theoretically on our side. Weeding out the weak aside, that's not something every character would be comfortable with.
Just a moralic justification for not going with what seems the optimal course of action, really :)

Velar Khion'Tal |

Oh I just grabbed the opportunity to lament on the daemons successful saves :P

Theodric Valtrava |

@TWO: Procedural question here, regarding the timing of actions taken in a round. With initiative pretty much free-form as far as players go--not that I mind that--how does it work if a character takes one action early in the round, then hears a request, idea, or command that they're in a position to answer if they followed up with their unspent action?
Using Theodric as an example of what I mean, he used a move action. Now Lyda has posted a desire for visual obscurants that aren't magic. If he had a hand free, Theodric could answer that call quite readily. Would I be able to make another post expending the relevant action, so long as it still the round in which that action could be used?

GM TWO |

Bah.
I woke up realizing that the soulbiters would have shrugged off the majority (5/9) of the stone call damage, and was considering explanations/etc. Now reading this I realize that 'yo, I done f'd up' in that with revisions, Sylvia hadn't cast that spell yet.
*headsmack* All right, that's actually relatively easy to retcon (see, GMs have to do it too), especially since there's no PC actually down there yet.
So. No stone call, which means no bad placement (while all of Chalm's guests were 'significant', the nobles and their arm-candy weren't necessarily so - but still, 9 points probably wouldn't've actually KILLED anyone), which means no failing to account for their DR, which means happy undamaged soulbiters, doing what soulbiters do best: biting. Raar!! Ravenous hordes of little bitey demons certainly are going to be making short work of poor unarmored panicked souls. (And no, not flying. Wait 'til you see them jump, though ...
The Wyrm will have to remember from now on to read through the stuff One Last Time and make actual notes as to what's been cast and what hasn't before he does stuff.
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:: Cohort's Gear| ::
No, as has been previously explained, all their gear is back at camp except for their primary weapon and whatever exclusively-defensive items they were wearing which got the nod. (The dangers of this scene are still being clarified.)
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:: Nimue / Hearing ::
The person is Sir Pendrake, the army / cavalry commander, who is used to shouting over loud things, and in the event only needs to be heard on THIS side of the room, not on the other side. Of the four people (Lawsrick, Valtrava, Dusek, and Nimue) he's hollering at, Nimue is actually the closest individual. She'll absolutely hear him; it is absolutely up to her whether or not she follows his directions. OOCly, yes, it was a heavy hint to turn around, but if you accept the OOC penalty to this (not gaining Mythic yet), you do not need to do so.
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:: Timing ::
If you do not use all your actions, and someone asks for someone else to do something you can do with the actions you have left, I have no problem with you going ahead and fulfilling their request. This sort of flexibility is what takes the place of live table-talk; instead of everyone deciding together what they do, and who needs what done, and THEN all actions get declared, things can be a bit more casual IF you have the patience to keep an ear out (i.e. not post all your actions at once).
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:: Selene ::
The OTHER thing I woke up realizing I hadn't done. Posting now, and it'll include the after-sleet-ends addition.

Darivan Orlovsky |

Okay, I thought that had been mentioned somewhere, I just couldn't find it. Wrong keywords, I guess.
Also, Gwaihir spent the last two rounds trying to break free of his 'shackle.' Was he successful?

Theodric Valtrava |

Oh, that is exactly what I was hoping the answer would be, excellent! Though, Theodric can't do much with that right now on his own accord.

Ishana Tamanna |

Hey GM, can Ishana attempt to substitute Str checks with some Dexterity ones? I'd take ranks in Sleight of Hand, Acrobatics etc but a Warpriest really gets boned by ranks + class skills, so as a result, we have a situation such as bypassing the table obstacle, and Ishana really having limited options?
I don't mind how you rule it (I'm just asking), but either way its going to affect where she ends up on the map with her move (which I have not yet done).

Samantha Orlovsky |

Hey GM, can Ishana attempt to substitute Str checks with some Dexterity ones? I'd take ranks in Sleight of Hand, Acrobatics etc but a Warpriest really gets boned by ranks + class skills, so as a result, we have a situation such as bypassing the table obstacle, and Ishana really having limited options?
I don't mind how you rule it (I'm just asking), but either way its going to affect where she ends up on the map with her move (which I have not yet done).
Just roll acrobatics untrained, and be amazing on natural talent.

Ishana Tamanna |

Creates difficult terrain though. Ideally she wants to tip it over so it can be used as a barricade or something, to hem enemies into like a "killing pen". Now, I'm a natural pessimist and don't think its going to work out that way, but hey, Ishana isn't me :)
Also I think Amavin doesn't have the movement speed to get into range to cast Gust of Wind and hit the enemies, so she might have to burn a double movement unless she was Hasted while I wasn't looking

Nimue of Deepwood |

Hasting some of the cohorts was the mechanical reason why Nimue attempted to get over towards the princess, figured they would benefit greatly from it.
But losing out on Mythic is a significant penalty, so I suppose I will heed Pendragonsdrakes order...plus I would only have had a reason to ignore him if I could reasonably have pretended not to have heared anything.
@Dex: I rolled a natural 20 on my untrained Acrobatics - if you get to substitute Dex for something, I want to at least not have created difficult terrain on sliding below the table, too :P

Porablum Flapzit |

DM, asked this question in my post, but posting it here as well in case you see it sooner.
TWO, can I have Porablum make an Acrobatics check to move at full speed through the crowd, since she's Small sized? For now I've moved her as though it were difficult terrain, but it will take me two rounds to get to where the Prince and Princess are, since she has a speed of 20 feet per move action, halved because the crowd is difficult terrain.

Velar Khion'Tal |

@Long Arm - I fluffed the spell as extending Velar's reach by allowing him to wield his spear by short ranged telekinesis (5') instead of actually making his arms (5') longer. They would both be transmutation effects and Long Arm lacks the polymorph descriptor. And it feels cooler then long wobbly arms :P

GM TWO |

Okay, the most important thing to be asked:
Lessah, how did you nest your spoiler tags?!?
:: Ishana ::
The checks to get up and over (or to slide under) cause difficult terrain from knocking food, plates, cups, etc. off the table; the Acrobatics DC 13 checks are to vault it as part of a move action. If you want to not knock anything over, increase the DC to 15 - make 13 but fail 15, you knock stuff over anyhow. One can otherwise get to the top of the table as a move action (knocking stuff off), 'cause there's plenty of chairs and stuff around. (Maybe I should run that differently next time there's a fight in a dining hall - 15' of movement to go through a 'table square' unless you make your Acrobatics roll to vault/roll over/slide under? Thoughts for next time, in any case.) Sliding under does NOT cause difficult terrain, but then you're prone at the end and need to stand up as usual.
Turning a table over is possible with an ordinary STR check - yes, it does take a bit of effort (DC 15) because these things are more liable to slide instead of tip, but there are what, 16 cohorts? In a section that has not only all of you, but 75(ish) other people, so there's plenty of people to help if you want to tip the things over.
I will not, however, let you use Dex to do it, unless you have an assist of some sort - a spear as a lever, anchoring two of the table's legs against sliding, that sort of thing. Calling for assistance to form a barricade, just as a note, is going to be successful.
Tipping a table over causes difficult terrain in the direction the table has been tipped, unless the stuff's been cleared off first. (You can, as a move action, sweep off a 5' section of a table to create difficult terrain on whichever side you want, or as a full-round action the entire table; doing the latter includes the movement necessary to go from one end to the other.)
If you DO tip over a table, just narrow its graphic on the map, and place 'difficult ground explosions' as appropriate.
:: Porablum ::
Porablum's movement can be improved from 10' (through 'difficult ground' crowd) to 15' by way of an Acrobatics check; this will represent her moving underneath the tables; the 5' loss indicates having to duck around table legs and perhaps a cowering person or two. If she moves between rows, she can make a standard 'tumble through enemy's square' DC Acrobatics roll to make it in standard movement. (Treat the crowd as having a CMB of +4.)
Tumbling through the crowd, however, is probably going to be a bad idea, because a) she'll have to roll for every square, and b) just one bad roll is going to result in her getting knocked down and trampled; for doing so, she'll get a penalty equal to her size bonus to AC, which IIRC is +2, so a -2 - because unlike an enemy out to chop her up, a panicking crowd is wildly unpredictable. Sticking to under the tables and tumbling between rows is a FAR better idea.
:: Velar ::
Please don't put the 'Round 2' in there, even in OOC coloration.
Minor re-fluffing is generally okay, but it should remain within the bounds of the school. And considering that you've been turning your hands into claws ... I can't see why he'd have a problem with elongated arms; 'wobbly' is merely an artifact of the imagery for Mr. Fantastic, the Elongated Man, etc. Think Dhalsim instead - all muscle and bone.

Bartek Yaroslav |
2 people marked this as a favorite. |

You can do nested spoiler tags by naming the outer spoiler but not the inner one.
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or vice versa
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But not with two unnamed spoilers
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[spoiler]
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[/spoiler]
Or with two named spoilers
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[spoiler=NAMES!]
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[/spoiler]
You can also nest multiple spoilers so long as the internal spoilers are unnamed.
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There might be a few other spoiler tricks but thats what I know

Lessah |

@Rounds - Mkay I'll refrain to do that in the future. I find that it helps keeping track on what's going on, but if you don't want it, I'll save the 20 seconds it take :P
@Schools - Telekinesis is actually transmutation too. I think it is because both that and polymorph is matter manipulation, even if one is moving existing matter and the other is reshaping it.
Would that change your opinion on the refluffing?
@Spoilers - I was going to go with black magiks but yeah Bartek spoiled it huehuehue

Darivan Orlovsky |

Oh! I want to try!
Okay… back to being serious.
GM, what do the cohorts see with their perception checks?
Also, did Gwaihir manage to free himself, or will Sylvia need to do that?

GM TWO |

That TK is transmutation seems wacky to me, but then I'm a HERO person at heart. :P My stance on the refluffing remains - if you refluff and it's within the school's bounds, that's fine. (I just still feel that 'extending bones and muscles' seems entirely within Velar's displayed style, that's all.)
Gwaihir will free himself, yes, not a problem.
I'm not seeing PER checks from anyone except for Sylvia; in turn, Sylvia is not going to see the same things that Selene can/does through her scrying point, which is seeing 'around the corner' from what anyone else in the room currently can; it's a simple matter of angles. (The sensor is now on this larger map, and the 'Hellmouth' is placed on this map so there's a greater sense of location and size in relation to the rest of the Citadel and Restov itself.)
What Sylvia is able to see is essentially only into the depths of the Web; since 20' gives total cover, 40' of the stuff totally blocks visuals. So while she'll be able to see the second pair of devourers move forward through the stuff, as well as a bunch of other tiny hell-chihuahuas caught in the Web, as well as guards and servants dead, dying, trapped in the web, and/or being chewed on by bunches of hell-chihuahuas, that's everything she'll see - nothing beyond the foyer, basically, so she cannot see the Hellmouth. Even if there wasn't web in the way, she couldn't see it; the angle is wrong.
Plus, and especially (though this'll be less of an issue going forward), since we have so many name-similarities, leaders, and cohorts, double check to see who is whom and who's doing what. It isn't Ash's cohort Samantha throwing the scrying sensor; it's Selene, the leader, who is (guess!) over with the rest of the leaders.
Re: the question about what would happen if a cohort went along with the leaders: They'd die. Badly. Just to use her as an example, Sylvia has less than half the HP as the rest, and I realized that a single devourer, once lined up one-on-many against the leaders, is going to be causing a whole buttload of problems, because their AC is so high. Fortunately, there are IC ways for me to lower that for them, but at the expense of inflicting more severe damage, which the PCs should be able to soak, but which a cohort simply could not. (And yes, I WOULD single out the cohort - or rather, I wouldn't exclude them unduly, and 'unarmored person' equals 'yummy lunch' to a devourer.)

Ishana Tamanna |

Just clarifying GM, shes probably not at the table tipping stage yet. Ishana is probably rushing up to meet up with the other mebers of the Legion, getting as close as she can to help out the nobles, and THEN when most of them are out tip the tables, from front backwards. I guess the fear is that if she tips from the back, fowards it prevents nobles etc escaping.