Velriana Hypaxes

Selene Lebeda's page

19 posts. Alias of Ash...


Full Name

Selene Menas y Amia de Lebeda

Gender

Cohort: Samantha

About Selene Lebeda

Selene Crunch:

Selene Menas y Amia de Lebeda
Female human magus (eldritch archer) 1/swashbuckler (musketeer) 1/diviner (scryer[APG]) 5 (Pathfinder Player Companion: Heroes of the Street 11, Pathfinder RPG Advanced Class Guide 56, 126, Pathfinder RPG Advanced Player's Guide 147, Pathfinder RPG Ultimate Magic 9)
LN Medium humanoid (human)
Init +5; Senses Perception +10
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Defense
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AC 21, touch 14, flat-footed 18 (+6 armor, +1 deflection, +3 Dex, +1 natural)
hp 60 (7 HD; 5d6+1d8+1d10+12)
Fort +6, Ref +8, Will +4
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee rapier +7 (1d6+2/18-20)
Ranged mwk living steel musket +8 (1d12/×4)
Special Attacks arcane pool (+1, 6 points), deeds (derring-do, opportune parry and riposte, quick clear), panache (2), spell combat
Diviner Spells Prepared (CL 7th; concentration +12)
. . 3rd—arcane sight, fireball (DC 18), haste
. . 2nd—greater detect magic[UI], detect thoughts (DC 17), reloading hands[UC] (2)
. . 1st—ant haul[APG] (DC 16), color spray (DC 16), floating disk, protection from evil, snowball (DC 16), true strike
. . 0 (at will)—detect magic, mending, message, read magic
. . Opposition Schools Enchantment, Necromancy
Magus (Eldritch Archer) Spells Prepared (CL 1st; concentration +6)
. . 1st—feather fall, secluded grimoire, serren's swift girding
. . 0 (at will)—arcane mark, light, prestidigitation
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Statistics
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Str 14, Dex 16, Con 12, Int 20, Wis 7, Cha 14
Base Atk +4.25; CMB +6; CMD 20
Feats Alertness, Craft Wondrous Item, Dynasty Founder, Favored Prestige Class, Gunsmithing[UC], Leadership, Master Of The Ledger, Point-Blank Shot, Precise Shot, Prestigious Spellcaster, Rapid Reload, Scribe Scroll
Traits armor expert, magical knack, noble born - lebeda
Skills Acrobatics +4 (+0 to jump), Appraise +21, Bluff +6, Climb +3, Craft (alchemy) +11, Craft (firearms) +11, Diplomacy +6, Disable Device -1, Disguise +3, Escape Artist +4, Fly +5, Heal -1, Intimidate +6, Knowledge (arcana) +15, Knowledge (dungeoneering) +9, Knowledge (engineering) +9, Knowledge (geography) +9, Knowledge (history) +9, Knowledge (local) +9, Knowledge (nature) +9, Knowledge (nobility) +9, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +9, Perception +10, Profession (merchant) +13, Profession (sailor) +4, Profession (siege engineer) +4, Ride +4, Sense Motive +10 (+10 when using the hunch task vs. anyone of your profession), Sleight of Hand +4, Spellcraft +15, Stealth +1, Survival +5, Swim +3, Use Magic Device +5
Languages Azlanti, Celestial, Common, Draconic, Dwarven, Elven, Halfling, Hallit
SQ arcane bond (Arcane Familiar - Munin, raven), forewarned, living steel, meticulous, ranged spell combat, ranged weapon bond, send senses
Combat Gear wand of cure light wounds; Other Gear mithral mountain pattern armor[UC], mwk living steel musket[UC], rapier, amulet of natural armor +1, beneficial bandolier[UE], cloak of resistance +1, endless bandolier[UE], headband of vast intelligence +2, ring of protection +1, secure paypack, spell component pouch, magus starting spellbook, wizard starting spellbook, Secure Paypack Contents (3995 gp), 562.1 gp
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Special Abilities
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Arcane Pool +1 (6/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Deeds
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Dynasty Founder (1/year) Change aspects of city. Followers gain +1 atk and saves when they can see you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Familiar Bonus: +3 to Appraise checks You gain the Alertness feat while your familiar is within arm's reach.
Forewarned 2 (Su) Can always act in surprise rounds.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Leadership (score 15) You attract loyal companions and devoted followers.
Living Steel Some trees suck up potent minerals through their roots the same way others draw water from the ground. Though these trees blunt saws and axes used to hew them and shrug off fire, they eventually succumb to time or the elements. When properly harveste
Master of the Ledger (Profession [merchant]) You get a +2 bonus on Appraise checks, a +2 bonus on any one Profession skill, and when dealing with anyone of your profession, you get a +4 bonus on Sense Motive checks when using the hunch task (see the Sense Motive skill). You gain a +1 bonus on a
Meticulous -2 on all untrained skill checks
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Ranged Spell Combat (Ex) Must use ranged weapon for spell combat.
Ranged Weapon Bond (- custom / magic weapon -) (Ex) Must have bonded object to cast spells, doesn't interfere with somatic components.
Rapid Reload (Musket) You can reload fast with one type of Crossbow or Firearm.
Scryer Associated School: Divination
Send Senses (150 feet, 2 rounds, 8/day) (Sp) Clairvoyance/Clairaudience sensor.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.

Crunch Munin, Selene Raven Familiar:

Arcane Familiar - Munin
Male raven (Pathfinder RPG Bestiary 133)
N Tiny magical beast (animal)
Init +2; Senses low-light vision; Perception +15
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Defense
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AC 17, touch 14, flat-footed 15 (+2 Dex, +3 natural, +2 size)
hp 30 (1d8-1)
Fort +3, Ref +6, Will +7
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Offense
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Speed 10 ft., fly 40 ft. (average)
Melee bite +8 (1d3-4)
Space 2 ft.; Reach 0 ft.
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Statistics
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Str 2, Dex 15, Con 8, Int 10, Wis 15, Cha 7
Base Atk +4.25; CMB +4; CMD 10
Feats Skill Focus (Perception), Weapon Finesse
[b]Skills
Acrobatics +6 (-2 to jump), Appraise +6, Bluff -1, Climb +6, Craft (alchemy) +1, Craft (firearms) -1, Diplomacy -1, Disable Device +1, Disguise -1, Escape Artist +3, Fly +11, Heal +3, Intimidate -1, Knowledge (arcana) +7, Knowledge (dungeoneering) +1, Knowledge (engineering) +1, Knowledge (geography) +1, Knowledge (history) +1, Knowledge (local) +1, Knowledge (nature) +1, Knowledge (nobility) +1, Knowledge (planes) +1, Knowledge (religion) +1, Linguistics +1, Perception +15, Profession (merchant) +8, Profession (sailor) +3, Ride +3, Sense Motive +9, Sleight of Hand +3, Spellcraft +7, Stealth +14, Survival +9, Swim +6, Use Magic Device +1
Languages Draconic
SQ improved evasion
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Special Abilities
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Fly (40 feet, Average) You can fly!
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.

Cohort: Samantha Orlovsky
Secure Paypack Contents: Google Sheet

beneficial bandolier:

80/80 Cold Iron Cartridge
60/60 Silver Cartridge
20/20 Elysium Bronze Cartridge
20/20 Flare Shot Cartridge
20/20 Adamantine Bullet
Gunsmith Kit
10/10 Powder Horn

endless bandolier:

60/60 Alchemical Cartridge
Small Pockets:
Silver Canteen (Water)
Copper Canteen (Holy Water)
1lb alchemical cartridges
10/10 Power Horn
Large Pockets:
Quarterstaff
Hunting Bow