Lyrakien

Nimue of Deepwood's page

24 posts. Alias of MordredofFairy.


About Nimue of Deepwood

Sorcerer(Tattoed) 1 / Unchained Monk(Scaled Fist) 1
LG Medium Aasimar

Init 7 = 3(dex)+4(Familiar)
Senses Perception 4 (Darkvision 60 ft)

Progression Plan:

Unchained Monk(Scaled Fist) 1 || Sorcerer(Tattoed) 1
Unchained Monk(Scaled Fist) 2 || Sorcerer(Tattoed) 2
Unchained Monk(Scaled Fist) 3 || Sorcerer(Tattoed) 3
Unchained Monk(Scaled Fist) 4 || Sorcerer(Tattoed) 4
Unchained Monk(Scaled Fist) 5 || Sorcerer(Tattoed) 5
Unchained Monk(Scaled Fist) 6 || Sorcerer(Tattoed) 5/Dragon Disciple 1
Unchained Monk(Scaled Fist) 7 || Sorcerer(Tattoed) 5/Dragon Disciple 2
Unchained Monk(Scaled Fist) 8 || Sorcerer(Tattoed) 5/Dragon Disciple 3
Unchained Monk(Scaled Fist) 9 || Sorcerer(Tattoed) 5/Dragon Disciple 4
Unchained Monk(Scaled Fist) 10 || Sorcerer(Tattoed) 5/Dragon Disciple 5
Unchained Monk(Scaled Fist) 11 || Sorcerer(Tattoed) 5/Dragon Disciple 6
Unchained Monk(Scaled Fist) 12 || Sorcerer(Tattoed) 5/Dragon Disciple 7
Unchained Monk(Scaled Fist) 13 || Sorcerer(Tattoed) 5/Dragon Disciple 8
Unchained Monk(Scaled Fist) 14 || Sorcerer(Tattoed) 5/Dragon Disciple 8/Oracle 1(Time)
Unchained Monk(Scaled Fist) 15 || Sorcerer(Tattoed) 6/Dragon Disciple 8/Oracle 1(Time)
Unchained Monk(Scaled Fist) 16 || Sorcerer(Tattoed) 7/Dragon Disciple 8/Oracle 1(Time)
Unchained Monk(Scaled Fist) 17 || Sorcerer(Tattoed) 8/Dragon Disciple 8/Oracle 1(Time)
Unchained Monk(Scaled Fist) 18 || Sorcerer(Tattoed) 9/Dragon Disciple 8/Oracle 1(Time)
Unchained Monk(Scaled Fist) 19 || Sorcerer(Tattoed) 10/Dragon Disciple 8/Oracle 1(Time)
Unchained Monk(Scaled Fist) 20 || Sorcerer(Tattoed) 11/Dragon Disciple 8/Oracle 1(Time)

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Party Role/Concept
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Background:

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Childhood
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Description&Personality:

Daily Abilities:

1/1 Stunning Fist DC 16
3/3 SLA Mage Hand

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Spells
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Level 0=inf
Level 1=3+2(Cha): 5/5

Spells Known:
Level 0: Prestidigitation, Detect Magic, Read Magic, Ghost Sound
Level 1: Mage Armor(3), Mage Armor, Enlarge Person
Level 2: Resist Energy(5)
Level 3: Fly(7)
Level 4: Fear(9)
Level 5: Spell Resistance(11)
Level 6: FotD1(13)
Level 7: FotD2(15)
Level 8: FotD3(17)
Level 9: Wish(19)

SLA:
3/day Mage Hand
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Defense
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AC 18 10+3(Dex)+0(Armor)+0(Shield)+5(Monk), ACP = 0
hp 13 = 10(Class)+2(Con)+1(FCB)
Fort 4 , Ref 5 , Will 2(Irrepressible: 7 versus Charm/Compulsion)

Celestial Resistance(Unscathed Trait):
acid/cold/electricity resistance 7
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Offense
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Speed 30 ft
MELEE Flurry of Blows +3/+3(1d6+2|20/x2)
RANGED

Stunning Fist: DC 16 or stunned

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Statistics
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Str 14, Dex 16, Con 14, Int 12, Wis 10, Cha 21
Base Atk +1; CMB +1; CMD 19
(-4 STR for CMB/STR Checks due to Child Curse)

Languages: Common, Celestial + Elven +

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Special Abilities
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=====Feats=====
Level 1: Celestial Heritage(Azata)
Level 1(Monk): Stunning Fist
Level 1(Monk): Unarmed Combatant(Improved Unarmed Strike)
Level 1(Monk Bonus Feat): Dragon Style
Level 1(Tattoeed Sorcerer): Mage Tattoo(Transmutation)
Level 2(Monk Bonus Feat): Deflect Arrows
Level 3: Skill Focus(Disguise)
Level 5: Favored Prestige Class
Level 6(Monk Bonus Feat): Dragon Ferocity
Level 7: Eldritch Heritage(Shapechanger)
Level 7(Bloodline Bonus Feat): Toughness
Level 9: Prestigious Spellcaster
Level 10(Monk Bonus Feat): Medusas Wrath
Level 10(Bloodline Bonus Feat): Improved Initiative
Level 11: Prestigious Spellcaster
Level 13: Shield Focus(Buckler)
Level 13(Bloodline Bonus Feat): Great Fortitude
Level 14(Monk Bonus Feat): Shatter Defenses
Level 15: Unhindering Shield
Level 16(Bloodline Bonus Feat - Tattoed Sorcerer): Create Spell Tattoo
Level 17: Quicken Spell
Level 18(Monk Bonus Feat): Improved Critical(Unarmed Strike)
Level 19: Paralyzing Strike

===== Style Strike =====
Level 5: Flying Kick
Level 9: Defensive Spin
Level 13: Rabbit Punch
Level 17: Hammerblow

===== Ki Powers =====
Level 4: Qinggong Power - Barkskin
Level 6: Wholeness of Body
Level 8: Abundant Step
Level 10: Insightful Wisdom
Level 12: Qinggong Power - Deadly Juggernaut
Level 14: Building-Up Koan
Level 16: Quivering Palm
Level 18: Diamond Resilience
Level 20: Qinggong Power - Perfect Self (-/Akashic Form)

===== Oracle Curse =====
Level 1: You take a -4 penalty to your Strength modifier for the purpose of Strength checks and your maneuver bonus.
Level 14(Effective Oracle Level 7): +2 bonus to Escape Artist and Stealth
Level 14(Effective Oracle Level 7): Strength penalty is reduced to -2
Level 19(Effective Oracle Level 10): Bonus Revelation

===== Revelations =====
Level 14: Knowledge of the Ages (Su)
Level 19: Temporal Celerity (Su)

===== - Mythic Path - =====
Tier 1(): Archmage Arcana - Wild Arcana (Su)
Tier 1(Dual Path): Champion’s Strike - Fleet Charge (Ex)
Tier 1: Mythic Spellcasting (Ex)
Tier 2: Ever Ready (Ex)
Tier 3: Fleet Warrior (Ex)
Tier 4: Eldritch Breach (Su)
Tier 5: Maximized Critical (Ex)
Tier 6: Ever Ready
Tier 7: Enduring Armor (Su)
Tier 8: Enhanced Ability(Charisma) (Ex)
Tier 9: Enhanced Ability(Strenght) (Ex)
Tier 10: Sanctum (Su)
Tier 10: True Archmage (Ex)

=====Mythic Feats=====
Tier 1: Dual Path (Mythic)
Tier 3: Eldritch Heritage (Mythic) - Shapechanger
Tier 5: Stunning Fist (Mythic)
Tier 7: Improved Initiative (Mythic)
Tier 9: Improved Critical(Mythic)

=====Mythic Ability Score Increases=====
Tier 2: CHA
Tier 4: CHA
Tier 6: CHA
Tier 8: CHA
Tier 10: CHA

=====Racial Qualities=====

Celestial Resistance: Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5.
Skilled: Musetouched Aasimar have a +2 racial bonus on Diplomacy and Perform checks.
Variant Abilities: 90: You gain an additional +2 racial bonus to your Charisma score. The abilities presented here replace an aasimar’s spell-like ability racial trait.
Darkvision: Aasimar have darkvision 60 ft. (they can see perfectly in the dark up to 60 feet.)

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Class Abilities
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=====Skills=====
4(class)+1(int)+2(Background)

Adventuring Skills

Acrobatics(ACP) = (ranks)+(Dex)+3(class)
9 Bluff = 1(ranks)+5(Cha)+3(class)
6 Climb(ACP) = 1(ranks)+2(Str)+3(class)
Diplomacy = (ranks)+(Cha)
-- Disable Device(ACP) = (ranks)+(Dex)
Disguise = (ranks)+(Cha)
Escape Artist(ACP) = (ranks)+(Dex)+3(class)
Fly(ACP) = (ranks)+(Dex)+3(class)
Heal = (ranks)+(Wis)
Intimidate = (ranks)+(Cha)+3(class)
5 Knowledge (arcana) = 1(ranks)+1(Int)+3(class)
- Knowledge (dungeoneering) = (ranks)+(Int)
- Knowledge (local) = (ranks)+(Int)
- Knowledge (nature) = (ranks)+(Int)
- Knowledge (planes) = (ranks)+(Int)
- Knowledge (religion) = (ranks)+(Int)+3(class)
4 Perception = 1(ranks)+0(Wis)+3(class)
Ride(ACP) = (ranks)+(Dex)+3(class)
Sense Motive = (ranks)+(Wis)+3(class)
-- Spellcraft = (ranks)+(Int)+3(class)
Stealth(ACP) = (ranks)+(Dex)+3(class)
Survival = (ranks)+(Wis)
6 Swim(ACP) = 1(ranks)+2(Str)+3(class)
-- Use Magic Device = (ranks)+(Cha)+3(class)

Background Skills

Appraise = (ranks)+(Int)+3(class)
Artistry = (ranks)+(Int)+3(class)
Craft = (ranks)+(Int)+3(class)
-- Handle Animal = (ranks)+(Cha)
- Knowledge (engineering) = (ranks)+(Int)
- Knowledge (geography) = (ranks)+(Int)
5 Knowledge (history) = 1(ranks)+1(Int)+3(class)
- Knowledge (nobility) = (ranks)+(Int)
-- Linguistics = (ranks)+(Int)
Lore = (ranks)+(Int)+3(class)
9 Perform = 1(ranks)+5(Cha)+3(class)
-- Profession()= [/b]= (ranks)+(Wis)+3(class)
-- Sleight of Hand(ACP) = (ranks)+(Dex)

=====Gear=====

Belt - nothing
Head - nothing
Body - nothing
Headband - nothing
Chest - nothing
Neck - nothing
Eyes - nothing
Shoulder - nothing
Feet - nothing
Wrists - nothing
Hand - nothing
Ring - nothing
Ring - nothing
Slotless - nothing

=====Traits=====

Campaign:
Riftwarden Orphan (Campaign)
You bear a strange birthmark on your body—something you’ve learned is the Sign of the Seeker’s Spiral, a rune associated with the secret society known as the Riftwardens. You have researched this rune, and have learned that the mark sometimes appears on the children of Riftwardens who have been exposed to particularly strange planar energies. Unfortunately, you never knew your parents, for you were raised by a foster family in Kenabres. Your foster family has confirmed that both of your parents were Riftwardens, and has further conf irmed that your parents went missing on a secret mission into the Worldwound less than a month after you were born. You’re not sure what happened to them, but you’re certain they’re dead—and your gut tells you that the one who murdered them yet lives! In any event, you’ve long felt magic in your blood, and casting spells comes easily to you.
Benefit: You gain a +2 trait bonus on all concentration checks.
Associated Mythic Path: Archmage.
Multiple Characters: You should be siblings with any other character that takes this trait, so that you share the same missing parents. Your parents could even be foster parents.

Irrepressible (Faith)
Your hope for a brighter future blessed by the gods, combined with your powerful personality, allows you to force your way free of spells that cloud the mind.
Benefit(s): You can use your Charisma modifier in place of your Wisdom modifier when attempting Will saving throws against charm and compulsion effects.

Unscathed (Magic)
You are amazingly resistant to energy attacks because of either your upbringing or magical experimentation.
Benefit(s): Each type of energy resistance you have (if any) increases by 2 points.

Hedonistic (Drawback)
You are a creature of pleasure and comfort.
Effect(s) Whenever you spend a day without gaining reward or treasure (at least 10 or more gold pieces) or spending an hour on entertainment or pleasure, attempt a DC 20 Fortitude save at the end of that day. If you fail, you begin the next day fatigued. This fatigue lasts 4 hours, or until you receive a reward or sufficient entertainment or pleasure.

=====Ability Scores=====:

STR 14=14(Buy)
DEX 16=14(Buy)+2(Race)
CON 14=14(Buy)
INT 12=12(Buy)
WIS 10=10(Buy)
CHA 21=17(Buy)+2(Race)+2(variant)

Questionnaire:

1. What is your character’s name?
Not locked in yet.

2. How old is your character?
11

3. What would somebody see at first glance (i.e. height, weight, skin color, eye color, hair color, physique, race, and visible equipment)?
Physically, she is still a child. Androgynous. On first glance, probably not clear if boy or girl. Hair shimmers golden like the sun, but shifts to silver in moonlight.
Her shadow is colorful, as if she was not actually blocking the light, but diffracting it like a prism. She has wings, but they are vestigial(simply not powerful enough to carry her).

4. What additional attributes would be noticed upon meeting the character (i.e. Speech, mannerisms)?
Despite being an Aasimar, speaks with an Elvish accent. Melodic voice.
Her wings shiver when she is excited or scared.

5. Where was your character born? Where were you raised? By who?
During the 4th Crusade, in an army camp. Soon after, taken to Kenabres and cared for by a foster family - Elves who accompanied Aravashnial, working in the Librarium of the Broken Black Wing.
(They had a baby as well, thus making breastfeeding a possibility - due to different rates of aging, the baby sister is still a baby sister, while her "older brother" is now her "relative age".)

6. Who are your parents? Are they alive? What do they do for a living?
Proper parents are presumed dead as per Campaign Trait. They were Riftwardens, or so I've been told.

7. Do you have any other family or friends?
None known, which is why she was placed with a Foster Family. She does have those, including a "little sister"(older than her, but elvish), and a brother(also older, but her own relative age now).

8. What is your character’s marital status? Kids?
Single, not sexually active.

9. What is your character’s alignment?
Lawful Good

10. What is your character’s moral code?
Wiccan Rede: "And it harm none, do as ye will." She is old enough to think critical for herself, but not old enough that she had to deal with the hardships life can bring. She wants to enjoy life, to see the good things. Especially if forced into fighting for her life. The good things keep her going. She wants to play, to hear music, to eat good food. If everything is bleak and dreary, she won't have restful sleep.

11. Does your character have goals?
To find out what happened to her parents. To make Mendev save for all. Become a Riftwarden, too. Find the best cake in the world. See Kyonin in person.

12. Is your character religious? what deity?
She is religious - hard not to when there are so clear signs of the gods - but has not "locked" in on a single deity yet - Iomedae as guardian of Mendev, Desna for Dreams and Travel, Irori for personal Improvement... those are probably the ones she mostly prays to.

13. What are your character’s personal beliefs?
Everybody contributes what they can, everybody receives what they need. That is how things should work. She also does not believe that the gods care about individual fates, and believes people talking about being "tested" by them are simply searching for an escape, for someone to blame their hardships on, rather than changing things.
(She is young, and sees many open doors - where older people often see only closed doors...)

14. Does your character have any personality quirks (i.e. anti-social, arrogant, optimistic, paranoid)?
Not stupid, but too willing to believe in the good intentions of people. Oblivious to an extent. Clueless about romance.

15. Why does your character adventure?
What do you mean? She is not adventuring. She is a child in Kenabres. She is training, playing, and running errands.

16. How does your character view his/her role as an adventurer?
She was granted a gift, in the form of magic. A body that is capable. It is clear that the weight she will carry for the sake of all will be a great one.

17. Does your character have any distinguishing marks (birth-marks, scars, deformities)?
Birthmark - Sign of the Seekers Spiral, on her left buttocks.
Also, she bears magical markings resembling tattoos, but made of pure magic rather than ink. They manifest on areas usually hidden by clothing, but may seem out of place on someone her age.
(Tattooed Sorcerer)

18. How does your character get along with others?
Well, if they are open. She wants to play, she wants to sing, she wants to learn about the world. If they are broody and reserved, she may seem obnoxious to them. Otherwise just a bright and intelligent child open to others and curious about anything unknown.

19. Is there anything that your character hates?
Demons, obviously. The Worldwound. Not just because of her parents, but because of how it dominates the daily life in Mendev, and makes so many things distinctly un-fun.

20. Is there anything that your character fears?
Being alone. Well and truly alone.