
zainale |
or a character that is gear-less? i ask because i play with a person that insists that everything the party gets is "party gear" and every bit of currency must be carried by him. i have tried to get him to "share" but he is the DM's favorite and he gets his way not matter what. so instead of rocking the boat i am looking for a way to create a character that does not need armor or weapons. as such i am looking really hard at a natural attack melee build. but i have no idea how to get rid of the armor reliance.

quibblemuch |
1 person marked this as a favorite. |

Multiclassing helps. A lot of gear functions as spells by other means. Sure, you'll have to burn your spells instead of using them to benefit the rest of the party, but at least you won't need gear. In addition to the above-mentioned water kineticist, the following classes have low-level features that help mitigate not having gear.
Inquisitor: Judgment can potentially add to a number of things. With the right feats, you can act a bit higher level, making a dip attractive.
Monk: Wisdom to AC, and you don't need a weapon.
Wizard: Shield gives you the equivalent of a tower shield. Take transmuter for an extra +1 to a physical ability score.
Cleric (Defense subdomain): Now you get shield and barkskin in addition to a deflection bonus from shield of faith.
Oracle (one of the mysteries with an armor revelation).
A bunch of first level casters who have any of the above spells on their list. Each one is cast at low caster level, but you'll get many of them per day.
Also consider taking a tiefling with the Armor of the Pit feat and that trait from Numeria that gives you +1 to natural armor bonus. With good Dex, you can be walking around buck nekkid with an AC of 16 (19 if monk, 20-24 if wizard).
If your GM doesn't use the fractional bonus progression, your saves benefit hugely from multiclassing--you're adding +2 to at least one save every level you take a first level in a new class.
And finally, I would be remiss if I did not advise finding a new group to play with. A GM who lets one player get away with that kind of hoarding shenaniganry doesn't sound like much fun to me.

Torbyne |
Oh, i forgot about everyone's favorite, Bladebound/Kensai Magus or the Eldritch Archer Magus, both get a free weapon. The bladebound doesnt need armor or weapon and their free one scales on its own. the Eldritch Archer gets a free masterwork weapon that they can enchant on their own, so half price if you can get your banklawyer to front up that small amount.

Protoman |

Play the healer, refuse to heal him. If you want to be passive aggressive. Seriously though, have you tried some sort of intervention? I presume that there is some reason that you do not just leave the group.
For the number of threads the OP starts to throw shade at the GM or rules lawyer player (I'm like 90% sure the rules lawyer player is the "DM's favorite" he's referring to, unless there's a new player in the group drama) as reason for the question posted, it would seem healthier to simply stop playing and/or find new group.
But back to question, I vote water kineticist. Auto increasing damage with blasts; besides the usual stat enhancing belt and resistance cloaks, not much actual item support for kineticist so nothing's really "necessary"; at level 2, can make their own armor bonus with water/ice that can be boosted with burn at higher levels, which one wants to do anyways to get the Elemental Overflow bonuses to attack and damage, and the eventual size bonuses to physical stats; AND can still player a helpful healer role to not bother healing the annoying party-loot-holder-and-most-likely-the-rules-lawyer-player.

quibblemuch |

Chess Pwn wrote:full arcane caster is pretty gear un-reliant.depends, many important spells need a focus or costly component that even 'eschew material' won't bypass.
Blood money.
Play a changeling with the hag magic alternative racial trait, and you can even select that as a spell-like ability once per day. It's a good way to be a necromancer without needing to buy those pesky black onyxes, which always seems to lead to investigations from paladins...
I'm really big on self-reliance :)

DrDeth |

or a character that is gear-less? i ask because i play with a person that insists that everything the party gets is "party gear" and every bit of currency must be carried by him. i have tried to get him to "share" but he is the DM's favorite and he gets his way not matter what. so instead of rocking the boat i am looking for a way to create a character that does not need armor or weapons. as such i am looking really hard at a natural attack melee build. but i have no idea how to get rid of the armor reliance.
How many sessions? Have you guys had a chance to divvie and shop? is he using all the best gear for himself?

lemeres |
1 person marked this as a favorite. |

...monks...of all kinds, are INSANELY gear dependent. Only it is magical numbers gear, rather than simple armors and weapons. That is their major problem: surviving long enough to get the gear without being a turtle (ie: dex/wis based) at the levels where you can't afford magic gear.
A monk REALLY needs the AC enhancement bracers and two good stat boosters. Things get better as they level with a scaling bonus... but even then, it is HARD to do without going turtle. A moderate (14) investment in wisdom means they are basically stuck with leather... and can't even move up at level 2 to chain shirt levels when you aren't level 1 broke. And unmonks are basically just an upgrade to studded leather at most because you didn't spends as much on con and maybe invested more in AC turtling stats.
Sure, there is mage armor. Which means you have to buy wands of mage armor (since your actual mages would be too busy using their own spells on themselves). Since you have to buy that, it is basically equipment.
And don't even get me started on the problems you may face when going unarmed at this terrible table of yours. Unarmed can be great, but you often have to try to maneuver around things...and that is usually done with money (which brings you back to the 'GM's pet' problem).

lemeres |

A turtle is a character who has great, nigh-impenetrable defenses... which use up all their resources so they have negligible offense. At which point they are irrelevant to combat scenarios, as they can neither damage nor be damaged. C.f. a turtle with its head&limbs pulled in.
Monks tend to be infamous for being this kind of turtle, due to the nature of how their AC works, and the number of stats they need. Many decide to go dex/wis on a class without damage boosts, and just grab an agile weapon/slashing grace later to do dex to damage. While that may eventually work... "eventually". Being slow to come online doesn't help the 'turtle' image.
Actually, someone suggested sohei earlier as part of a build. Sohei, which is a monk archetype, is great since it can effectively break from the turtle pattern early on. This is because they can use light armor in a flurry. Sure, 'later' on, they will get better AC unarmored.... but early on, the basic +4 from a chain shirt with no muss or fuss can help a lot. It lets you just grab strength and not worry too much.

Gilfalas |
1 person marked this as a favorite. |

i ask because i play with a person that insists that everything the party gets is "party gear" and every bit of currency must be carried by him. i have tried to get him to "share" but he is the DM's favorite and he gets his way not matter what.
I am very curious how the other players in your group feel about this arrangement? How many people are in your play group and have you spoken to the rest about this issue?
Or are you the only when this loot hog is denying access to gear and treasure?

Ridiculon |
2 people marked this as a favorite. |

I played a Stone Oracle / Occultist that was not gear dependent in the same way that other classes are.
Occultists have to have gear to cast their spells, but luckily most of it can be mundane non-combat items. Just about everything he needed he could make from stone, and if anyone else took it
A)it would be useless to them, or at best it was a bowl or a belt buckle or something
and B) he could completely replace his gear in a day or two if he wasn't doing anything else (which he wasn't since he needed that gear to use his occultist abilities).
In fact, almost everything he owned was rocks. He shaped a traveling gourd out of a big rock, and then filled it with smaller rocks. Ranged weapon? rock. Melee weapon? rock. Explosives? rock (+ node of blasting). Shelter? rock wall. Escape route? earthglide... i guess that last one isn't a rock but you get the picture. He's a fun one.

SodiumTelluride |

I've always liked the idea of playing a Vow of Poverty monk, simply because it's designed to be played with no (ok, one piece of) gear. I never have, and arguably the Pathfinder version isn't executed well, but that's what it's designed for.
That said, I really think the best thing for you to do is leave the group. One person hoarding the loot is not ok, I can't stress that enough. This game is meant to be fun, and this player is making it not fun.

zainale |
to all those suggesting that i should leave the group. would you leave the group and give up playing any role-playing game ever again? playing is limited in small towns. and i can put up with their bull until i can't anymore then i will quit playing with this group. so until then i will try to find some way to enjoy what little fun i am getting.
otherwise interesting suggestions guys. i will check them all out in time.

Andre Roy |
1 person marked this as a favorite. |
to all those suggesting that i should leave the group. would you leave the group and give up playing any role-playing game ever again? playing is limited in small towns.
Yes, as I would not want to end up hating RPGs and Pathfinder in particular due to being fed up with a bad GM and worse player.
And even in small towns, there's the possibility of online gaming (rpol, Roll20 or even here comes to mind). And Pathfinder Society event finder can also be a place to look at.
So there are a few options

Gulthor |

zainale wrote:to all those suggesting that i should leave the group. would you leave the group and give up playing any role-playing game ever again? playing is limited in small towns.Yes, as I would not want to end up hating RPGs and Pathfinder in particular due to being fed up with a bad GM and worse player.
And even in small towns, there's the possibility of online gaming (rpol, Roll20 or even here comes to mind). And Pathfinder Society event finder can also be a place to look at.
So there are a few options
Seconded. I've been in this exact position before, and I was out of gaming for a couple years as a result.
Now, that said, the ultimate question - THE question that you have to answer before you drop the group is: "Am I having fun?"
If the answer is yes, that you're having a blast, despite some problems, then it's worth sticking out.
If you're NOT having fun, then drop that like a bad habit.

Drahliana Moonrunner |
1 person marked this as a favorite. |

to all those suggesting that i should leave the group. would you leave the group and give up playing any role-playing game ever again?
I gave up D+D for ten years because I couldn't stand it any more.
You're on the Internet...you're no longer limited to what you can physically travel to any longer.
Having a miserable time with your gaming group... enduring a hostile relationship with your DM is NOT better than not gaming at all.

DrDeth |

to all those suggesting that i should leave the group. would you leave the group and give up playing any role-playing game ever again? playing is limited in small towns. and i can put up with their bull until i can't anymore then i will quit playing with this group. so until then i will try to find some way to enjoy what little fun i am getting.
otherwise interesting suggestions guys. i will check them all out in time.
Pay no attention to them. But do answer our questions, and please sit down with the table and discuss this OOC, like adults.

hitchslap88 |
1 person marked this as a favorite. |
I've been working on a Natural Attacks character for a while. Here's where I'm at:
Half-Orc Rageshaper Bloodrager, Draconic Bloodline, Toothy trait, 2 Level Dip into Master of Many Styles Monk:
Level 1. Bloodline Power-(claws), Bloodrage, Fast Movement, Feat: Weapon Focus (Claws)
Level 2. [MoMS dip] Stunning Fist, Unarmed Strike, Improved Unarmed Strike, Fuse Style, Bonus MoMS Feat: Dragon Style
Level 3. [MoMS dip] Evasion, Feat: Feral Combat Training, Bonus MoMS Feat: Boar Style
Level 4. Uncanny Dodge
Level 5. Feat: Improved Natural Attack
Level 6. [Rageshaper] Bestial Aspect, Draconic Resistance, AC +1, Blood Casting, Eschew Materials, Spell: Enlarge Person
Level 7. [Rageshaper] Furious Transformation, Feat: Dragon Ferocity
Level 8. Bloodline Feat: Power Attack
from there, I think I would go into Dragon Disciple, picking up more Dragon Style and Boar Style feats along the way.
The idea, of course, is that Dragon Style and Boar Style, in combination with the damage increase from Improved Natural Attack and Bestial Aspect will really support those claws. I'll do the math in a bit... but does anyone see any problems?

Nekrotanos |
or a character that is gear-less? i ask because i play with a person that insists that everything the party gets is "party gear" and every bit of currency must be carried by him. i have tried to get him to "share" but he is the DM's favorite and he gets his way not matter what. so instead of rocking the boat i am looking for a way to create a character that does not need armor or weapons. as such i am looking really hard at a natural attack melee build. but i have no idea how to get rid of the armor reliance.
I didn't fully read the thread here, so I am not sure if this was mentioned before, but there is always the vow of poverty monk. I don't know how ideal it is, but it is interesting and it can't use any magic items, or anything of value for that matter, so it definitely fits.
Edit: Just looked through and it was mentioned, definitely something to try out though if you don't want to worry about gear.