You are a level 20 mythic wizard, with two daughters. You need to enchant them a dress.


Advice

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I was gonna say something about rather use a witch, then checked and saw the spells I like are on Wizard list as well. So meh.

So for a semi serious answer, I don't enchant it. I just cast Refuge on her dresses with the keywords being "No place like home". She can also just summon me by ripping it and saying the keywords.

For a less serious, Summon Monster tied to the Purple Ninja.
He is THE GREATEST demon hunter after all and has never lost a fight.


Pathfinder Starfinder Society Subscriber

I can also think of a few items to help a 1st level type escape from or defeat low level foes:

1: A Greater Poisoner's Jacket, and instruction about the most effective poisons of each type that the javket can make. Everyone in the family is wearing a Periapt of Proof Against Poison.

2. Wings of Flying. Very few foes of 5th level or less can fly.

3. If there is room on the plane for bodies of water, a Merform Belt. Breathing underwater and swimming efficiently are also challenges at low level.

The two last items would be entertaining and educational in addition to their value in escaping foes.


I´m sort of curious, who is the mother, what species/classes/level is she and what things does she want put in the dresses?

Anyway, if they are mostly grown up, I would call for a mix of utility, protection, and discreteness.


Doomed Hero wrote:

Taking this slightly more seriously, if I were going to give a lower level character an expensive magic item, it would be some kind of horribly overpowered magical tattoo. Then id make it vanish with Secret Page and conceal the secret page effect with a permanent Magic Aura.

I'm thinking, it would cast Summon Monster 9 automatically, every round that my lovely daughter is in danger.

I'd enchant the dress with some kind of color changing glamour and tell her that it was the dress that was popping out giant angels and living mountains when she got in trouble, but it would actually be her the whole time.

Gotta have a moral of the story and s$@!.

Though crudely phrased, this is pretty much the crux of it.

Spend the majority of the powerful magic on making her well protected, and helping her make good decisions (spend ~20k-100k <interpretations vary> to get a continuous 100% augury via pricing rules and agate ellipsoid; or maybe easier just 88k to nab a low-level continuous divination with the dragonbane divination sticks effect (five times for +15 luck to a single save a day), and a nice continuous commune (it doesn't matter the CL, as it's continuous, so we'll go with the minimum CL of 9 for 90k). Splice that in with lichdom is for those who don't want better sentient dagger (though maybe without the undeath, eh?), and those living garments (maybe with sleeves of many garments or something and prestidigitation, mending, and an occasional make whole worked in there) and you're pretty set to go!

Scarab Sages

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Isn't this a job I delegate to the talking mice and singing birds?


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Oh, I like the challenge.

So, first of all, let's decide what sort of properties the dress should have.

1) Any protections on the dress would be pointless if the daughter couldn't defend herself in it. Since she isn't necessarily an adventurer, and probably needs to sleep/have fun, we need to build them into the dress, and insure they are automatic and don't require any imput from the daughter.

2) Since we estabilished the protections should be automatic, the dress should also be impossible to remove, either deliberately or accidentally. Since that would cause obvious problems with daugher's life, dress should be able to "minimise" into a ring form or something similarily small and innoculous. It should also be capable of changing form at will (so that the daughter would always have something to wear in a pinch), be self-cleaning and have abilities that would allow it to find the owner if it was nonetheless somehow removed.

3) No amount of firepower would help if someone were to drop your daughter into the ocean. Hence, The Dress(codename Tardigrade) should be able to allow her to survive pretty much anything.

4) Dress should also provide more information about her environment to the daughter than she would normaly have, in the form of different senses. That would help by insuring she won't get into situations where the rest of Targidrade's abilities would be necessary nearly as often.

5) Since we estabilished you have a demiplane, Tardigrade should allow your daughter to actually get there.

With this in mind...

We will use Skin of the Troll(61,200 gp) as the base and add other abilities to it, since it(as any psychoactive skin) can be minimised by just asking it to expose the whole body except for a small region, and allows your daughter to regrow limbs and recover HP.

Adding Living Garments(7.5k) and Sleeves of Many Garments(350gp) will insure the dress looks as stylish as your daughter wants it to be, and insure it's self-repairable.

Throw in Cloak of Resistance +5(37.5k), Ring of Protection +5(75k) and Amulet of Natural Armor +5(75k) and your daughter will be quite safe from mundane threats.

Add in a Folding plate(12k) as an accessory, and she will be about as safe as you can make her.

Boots of Striding and Springing(8.2k), Boots of Speed(18k), Shirt, Quick Runner's(1.5k), permanent Monkey Fish(3.5k) and permanent fly spell(60k) provide mobility to run away from threats.

Necklace of Adaptation(13.5k), Ring of Freedom of Movement(60k), Permanent Resist Energy(3.5k as per the magic item crafting rules, based on Ranger's CL) five times(17.5k), permanent stoneskin(25+42k), ring of evasion(37.5k) will make your daughter safer from less direct threats.

+4 to wisdom, dexterity and constitution will make your daughter more durable against all sorts of things. (24k*3)

Clear spindle ioun stone in a wayfinder(6.7k), Bracelet, Seducer’s Bane(14.9k) protect her from mental threats.

Now let's make Targidrade intelligent and add some abilities to it. This would cost 500 base, +24k(to get 20 at each mental stat), +11k(telepathy, 120ft senses, telepathy, blindsense, darkvision, reading), +200k(true respawn on owner 1/month), +12k(protection from energy 3/day), +2k(magic aura on itself at will-we don't want your daughter to shine like a beacon with all this magic), +6k(Detect Magic, acid splash, spark, ray of frost, jolt and prestidigitation at will), +1.2k*4(Detect Evil, shield, Detect Charm, Detect Metal 3/day), +15k(teleport/day)

"But that intelligent item has so many ego points! It will just overshadow your daughter!"

Ah, but this is where it gets tricky. You craft the item to have a purpose "Defend the servants and interests of a specific deity". Since you are a mythic wizard, you probably took that mythic feat which makes you a deity for all intents and purposes. That means that you can craft the item to serve your interests, which, in this case, is exactly what you want.

Finally, plane shift 1/day(36.4k) insures the daughter will be able to get home when she wants to.

Add it all together and you get 1M gold exactly, or 500k if you craft it yourself.


Tacticslion wrote:
Doomed Hero wrote:

Taking this slightly more seriously, if I were going to give a lower level character an expensive magic item, it would be some kind of horribly overpowered magical tattoo. Then id make it vanish with Secret Page and conceal the secret page effect with a permanent Magic Aura.

I'm thinking, it would cast Summon Monster 9 automatically, every round that my lovely daughter is in danger.

I'd enchant the dress with some kind of color changing glamour and tell her that it was the dress that was popping out giant angels and living mountains when she got in trouble, but it would actually be her the whole time.

Gotta have a moral of the story and s$@!.

Though crudely phrased, this is pretty much the crux of it.

Spend the majority of the powerful magic on making her well protected, and helping her make good decisions (spend ~20k-100k <interpretations vary> to get a continuous 100% augury via pricing rules and agate ellipsoid; or maybe easier just 88k to nab a low-level continuous divination with the dragonbane divination sticks effect (five times for +15 luck to a single save a day), and a nice continuous commune (it doesn't matter the CL, as it's continuous, so we'll go with the minimum CL of 9 for 90k). Splice that in with lichdom is for those who don't want better sentient dagger (though maybe without the undeath, eh?), and those living garments (maybe with sleeves of many garments or something and...

Your math is wrong in that other thread.

>But what about bringing it back? Let's look at resurrection.

>10,000 gold component cost means 100,000 gold if continuous, or 50,000 gold if there's some kind of daily or other time limit. Let's go with that one.

Should be 1,000,000 gold, not 100,000.


Ah! Thanks! :D

Knew I should have checked my math again. Decimal points. Heh. XD


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Tacticslion wrote:

Ah! Thanks! :D

Knew I should have checked my math again. Decimal points. Heh. XD

It does kinda break your point there... Pseudo-phylactery price goes up by 150 thousand(1 000 000/5=200 000 if 1/day).


Very much so! XD

EDIT: Though it could be easily covered by limited-use items instead, and it doesn't break any of the other points made. :)


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Tacticslion wrote:

Very much so! XD

EDIT: Though it could be easily covered by limited-use items instead, and it doesn't break any of the other points made. :)

Hence why I favourited your post. It is a very good analysis. Price increase can be offset by making it 1/2 days, which still makes it better than a phylactery 9 times out of 10.


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Remember to embed those ioun stones surgically.

DC 25 heal check? Something like that. I'll have more access later to see if there's any nifty tricks.

Community & Digital Content Director

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Removed some posts and the resulting discussion in response. These comments do not actually help the original poster in any way, and do not provide advice in reference to the question they're asking. Unless you have an interest in assisting the original poster, take the commentary elsewhere. If you feel that joking about the free will and safety of women/daughters or making lewd commentary about minors is appropriate, perhaps the paizo.com forums are not the community for you. We have a not-insigificant amount of women who participate on our forums, and frankly, this is grossing us out and does not contribute to the inviting space we want our community to be.


Thanks, Chris!


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Generic Villain wrote:
NenkotaMoon wrote:
I thought you can only make Living Garments if you are a Drow?
Nope. Only a few items from Advanced Race Guide (that book has a creepy name without any context) have a racial requirement for crafting them, and those are specifically noted for each particular item. For example, a few of the gnome goodies can only be made by either gnomes or wizards specialized in particular schools. Living garments have no such additional requirements. Anyone with the Craft Wondrous Item feat can churn one out.

Unless the book differs from the SRD, Living Garments do have be a drow as a requirement for creation.

However like most other "requirements" for crafting this just translates to a minor spellcraft check (that any wizard should auto pass way before level 20) if you can't make it.


Klara Meison wrote:
Tacticslion wrote:

Very much so! XD

EDIT: Though it could be easily covered by limited-use items instead, and it doesn't break any of the other points made. :)

Hence why I favourited your post. It is a very good analysis. Price increase can be offset by making it 1/2 days, which still makes it better than a phylactery 9 times out of 10.

Thanks!

Hey: have you checked those new versions of reincarnate out, price-wise? I haven't. They may be well worth the cost, but I've not done a comparative analysis to see if they're cheaper.


Tacticslion wrote:
Klara Meison wrote:
Tacticslion wrote:

Very much so! XD

EDIT: Though it could be easily covered by limited-use items instead, and it doesn't break any of the other points made. :)

Hence why I favourited your post. It is a very good analysis. Price increase can be offset by making it 1/2 days, which still makes it better than a phylactery 9 times out of 10.

Thanks!

Hey: have you checked those new versions of reincarnate out, price-wise? I haven't. They may be well worth the cost, but I've not done a comparative analysis to see if they're cheaper.

What new versions of reincarnate?


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The Shaman wrote:

I´m sort of curious, who is the mother, what species/classes/level is she and what things does she want put in the dresses?

Anyway, if they are mostly grown up, I would call for a mix of utility, protection, and discreteness.

Who says we aren't the mother? ;)


Klara Meison wrote:
Tacticslion wrote:
Klara Meison wrote:
Tacticslion wrote:

Very much so! XD

EDIT: Though it could be easily covered by limited-use items instead, and it doesn't break any of the other points made. :)

Hence why I favourited your post. It is a very good analysis. Price increase can be offset by making it 1/2 days, which still makes it better than a phylactery 9 times out of 10.

Thanks!

Hey: have you checked those new versions of reincarnate out, price-wise? I haven't. They may be well worth the cost, but I've not done a comparative analysis to see if they're cheaper.

What new versions of reincarnate?

I think reincarnate spy and cyclcic reincarnation (if I recall)? As I said: I've not looks into them enough to know for sure. But AI think they can bring back undead - or at least one of them can, if I recall. That and a ~70 year cycle time (thanks to unguents of timelessness; really closer to 69 to be on the safe side) and I don't really think you'd have much reason to go with resurrection. But it really depends on if my memory - spotty and distracted as it is at present - is working right, and their relative price points.


Kobold Cleaver wrote:
The Shaman wrote:

I´m sort of curious, who is the mother, what species/classes/level is she and what things does she want put in the dresses?

Anyway, if they are mostly grown up, I would call for a mix of utility, protection, and discreteness.

Who says we aren't the mother? ;)

Wait: have I somehow gained 8th level Psionic powers needed for fusion while undergoing a psychic rite giving me amnesia after which I was time shifted back to the immediate moment I left such that no one noticed my absence after at least nine months of extremely extended polymorph shenanigans such that I was able to give birth to two girls whom I know longer remember?!

What a convoluted story, even for me. Neat idea, KC. Neat idea!


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Pathfinder Starfinder Society Subscriber

One thing you should definitely do is impose at least one arbitrary and obnoxious restriction on them that requires intelligent improvisation to circumvent. That will get them into the mindset of being prepared to deal with problems that you have not yet anticipated.


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Tacticslion wrote:
Klara Meison wrote:
Tacticslion wrote:
Klara Meison wrote:
Tacticslion wrote:

Very much so! XD

EDIT: Though it could be easily covered by limited-use items instead, and it doesn't break any of the other points made. :)

Hence why I favourited your post. It is a very good analysis. Price increase can be offset by making it 1/2 days, which still makes it better than a phylactery 9 times out of 10.

Thanks!

Hey: have you checked those new versions of reincarnate out, price-wise? I haven't. They may be well worth the cost, but I've not done a comparative analysis to see if they're cheaper.

What new versions of reincarnate?
I think reincarnate spy and cyclcic reincarnation (if I recall)? As I said: I've not looks into them enough to know for sure. But AI think they can bring back undead - or at least one of them can, if I recall. That and a ~70 year cycle time (thanks to unguents of timelessness; really closer to 69 to be on the safe side) and I don't really think you'd have much reason to go with resurrection. But it really depends on if my memory - spotty and distracted as it is at present - is working right, and their relative price points.

Reincarnate Spy seems like an effectively worse version of reincarnate, really. Cyclic reincarnation is better, in that it could raise someone killed by a death effect, but doesn't quite reach resurrection in that your new body wouldn't look quite like your old one, but that's probably easilly fixable with the resources a lv20 wizard has on hand. It is way cheaper than resurrection(66 vs 91 Spell level*CL), and so it it's material component(5k vs 10k for resurrection). It also doesn't have that stupid clause about being unable to raise people who died of old age, making it a bit safer as a long-term investment.

If you are looking into a Good phylactery, that seems like a better choice, since it would be effectively 250k cheaper. I am not sure if being "immune" to death effects and soul magic is worth 200 thousand gold though, in comparison to simple reincarnation.


(Added this conversation to that thread so it doesn't clog up this one!) :D


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Atarlost wrote:

Intelligent item (+500 gp)

+6 dex/con/wis (144000 gp) (x1.5 multiplier for two of the stats included)
resistance +5 to all saves (37500 gp) (x1.5 multiplier included)
+5 enhancement bonus to AC (37500 gp) (x1.5 multiplier included) (base item cost exceeds 200001 gp giving 12 ego)
CL is 20 because it's a custom item made by a level 20 wizard who wants its CL as high as possible because that's the CL of the spells it casts. If he has CL boosting gear or mythic abilities it may be higher.

Custom Special Purpose: defend the daughters of the crafter or avenge them (+2 ego, +4 against people acting against the purpose)
cha 10
int 20 (8000 gp) (+5 ego)
wis 20 (8000 gp) (+5 ego)
telepathic (1000 gp) (+1 ego)
blindsense (5000 gp) (+1 ego)
casts prestidigitation at will (1000 gp) (+1 ego)
casts mage hand at will (1000 gp) (+1 ego)
casts magic aura on itself at will (2000 gp) (+1 ego)
casts liberating command 3/day (1200 gp) (+1 ego)
casts feather fall 3/day (1200 gp) (+1 ego)
casts air bubble 3/day (1200 gp) (+1 ego)
casts resist energy 3/day (2400 gp (+1 ego)
item has 10 ranks of sense motive (10000 gp) (+2 ego)
item can change shape into one other form of the same size (leotard suitable for use as either swimwear or sleepwear) (10000 gp) (+2 ego)
item casts dimension door 1/day (11200 gp) (+2 ego)
item can cast nondetection 3/day (18000 gp) (+2 ego)
item can use true resurrection on wielder, once per month (200000 gp) (in service of its purpose only) (+2 ego)
ego 42 (46 against a wearer acting against its purpose)

Total 499700 gp not including the dress itself. 300gp is adequate for a dress befitting the daughter of an archmage, bringing the total up to a half million even.

That's assuming that's a million gp for two dresses, not a million each. If it's a million each dress we can add a few purpose bound high level spells at will. And a bunch more cheap ego raising abilities because the whole point of this item is to have such a high ego that nobody can survive using it after...

This, very much. Though could have it as jewelry that can also shapeshift into dresses or armours.


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The first thing I would do is to cast Arcane Mark on the dresses.

Anyone who researches or knows the mark would know that it's my mark, that I made the dresses, and that messing with the girls will earn my hostile attention.

As for enchanting... effectively a Monks Robe, but also enchanted as armor: +5 armor with energy resistance (fire, cold, acid, electrical, sonic), deathless (+1), adhesive, stanching (+1), undead controlling, poison resistant, brawling (+1), SR 13 (+2)

This would allow them to fight as a 5th level monk, plus Brawling effect. They can control undead, are harder to kill (Stanching), can climb, resist minor magic and energy attacks and poison and negative energy effects.

I'd probably also cover them with Symbols of (death, pain, etc) which activate when anyone attacks the dress' owner, and harms anyone not wearing my arcane mark.

Lantern Lodge

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Just permanent gentle repose on the actual flowers the dress would be trimmed with.

I'm a freaking wizard. I will know ahead of time if someone is targeting my daughters and any foe will be taken care of before they lay a finger on either of them.


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Kobold Cleaver wrote:

I have found the perfect dress for my little dress-wearing children!

Boom!! A dominated cloaker! ... And, uh, make sure the Domination doesn't wear off. That would be bad.

A helm of opposite alignment and a few 20th level diplomacy checks could probably turn that Cloaker into a zealously loyal bodyguard without the need of Domination.


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Um, I'm a wizard. I totally dumped Charisma, and my skill ranks went into Knowledge and Spellcraft. I'll Dominate a bard to convince the cloaker for me.

But...where does the helm go?


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Kobold Cleaver wrote:
But...where does the helm go?

On it's... over the... face?

Maybe just wad it up and stuff the whole thing inside the helm. Then shake vigorously until it registers as Good.


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What is this, a cooking channel?


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Pathfinder Lost Omens Subscriber

W2, Bandw2, I'll have my cloaker good, not evil.

I'm sorry. I have brain damage.


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Kobold Cleaver wrote:

Um, I'm a wizard. I totally dumped Charisma, and my skill ranks went into Knowledge and Spellcraft. I'll Dominate a bard to convince the cloaker for me.

But...where does the helm go?

You are a mythic wizard. Where did you put all those skill points you have? Because you have, like, 24 per level or something.

As for the helm, just sew it to the cloaker.


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Kobold Cleaver wrote:

Um, I'm a wizard. I totally dumped Charisma, and my skill ranks went into Knowledge and Spellcraft. I'll Dominate a bard to convince the cloaker for me.

But...where does the helm go?

I got it! First you dominate it. Then you Baleful polymorph it into something with a head! Then plug the helm on it over and over again until it fails it's save.

Then put on a Headband that gives ranks in Diplomacy and have a few drinks with your new buddy. Once it's disposition is somewhere around Zealous, dismiss both the polymorph and the dominate.

Make one last diplomacy check to smoothe over it's rumpled feelings over being dominated and polymophed. Offer to give it some wicked Magical Tattoos. I bet a Cloaker could get some good use out of a few Serpentine Tattoos.

Then, introduce it to your daughter.

Done!


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Cloakers are CN. While a Helm of opposite alignment would likely increase the chances of it taking orders, it would make it LN, not any Good alignment.


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Damn! There's always a snag.

Well, Lawful Neutral is a pretty good alignment for a bodyguard. Reliable, not actually bad, but willing to get their hands dirty if need be.

Do Cloakers have hands?


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Doomed Hero wrote:
Kobold Cleaver wrote:
But...where does the helm go?

On it's... over the... face?

Maybe just wad it up and stuff the whole thing inside the helm. Then shake vigorously until it registers as Good.

I had a literal full belly laugh at this imagery.

My husband, who doesn't play D&D, asked what was so funny and I have no way to properly explain.


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Just make it use a Protection from Evil wand a few times before you take off the polymorph?


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Somewhere out there, there is a burly half orc thief. He broke into an inn they were staying at and stole the dresses. Once he found out the enchantments in this thread he now wears it everywhere.

If anyone asks why he is cross dressing he has to decide whether to make himself a target by explaining or a laughing stock by staying quiet.


Wraithguard wrote:
Just make it use a Protection from Evil wand a few times before you take off the polymorph?

I don't think alignment shifts can happen while Dominated. That's why Paladins don't fall when they're mind controlled into doing something against their code. It's the choice that's important.

Also, that new thing about alignment spells from Horror Adventures?

Dumbest. Rule. Ever.


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Doomed Hero wrote:

...

I don't think alignment shifts can happen while Dominated. That's why Paladins don't fall when they're mind controlled into doing something against their code. It's the choice that's important.
...

Nitpick: UI strongly implies that the paladin falls (because of course he does), and a PDT member has confirmed this was intended.


UI? Ultimate Intrigue?


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Doomed Hero wrote:
UI? Ultimate Intrigue?

Yep. Here is a summary of why the paladin falls.


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The Sideromancer wrote:
Cloakers are CN. While a Helm of opposite alignment would likely increase the chances of it taking orders, it would make it LN, not any Good alignment.

I have it! Corrupt the cloaker to the side of evil, then...y'know, maybe we're putting too much thought into this.


Snowblind wrote:
Doomed Hero wrote:
UI? Ultimate Intrigue?
Yep. Here is a summary of why the paladin falls.

Wow... That's... that's just awful.

I'm going to amend my previous statement.

Second. Dummest. Rule. Ever.

Grand Lodge

Snowblind wrote:
Doomed Hero wrote:
UI? Ultimate Intrigue?
Yep. Here is a summary of why the paladin falls.

As a fan and long time player of paladins, that rule is bull. Like what the hell, I would have hope your deity would be able to understand that you aren't in controll of your actions.


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How about a dress stitched out of Bags of Devouring?

These are not daughters. They are poor half-orphaned stepdaughters. They will soon be poor half-orphaned half-stepdaughters.


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Pathfinder Lost Omens Subscriber
Kobold Cleaver wrote:
The Sideromancer wrote:
Cloakers are CN. While a Helm of opposite alignment would likely increase the chances of it taking orders, it would make it LN, not any Good alignment.
I have it! Corrupt the cloaker to the side of evil, then...y'know, maybe we're putting too much thought into this.

WE'RE TALKING ABOUT YOUR DAUGHTER'S SAKE!

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