GM Grog's Reign of Winter


Recruitment

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First things first, Hi, I am GM Grog, and this will be my first time GMing pathfinder over play by post. I just want to give everyone a thank you that posts here and Want each and everyone of you to know that I will be looking at your characters with and eye towards not only Role Play, but Roll play. Characters that can't pull weight need not apply Looking at you int 9 wizards

Second thing, you will need a pathfinder society number as I will be running this for credit and will be reporting it, as such there will be no third party content allowed.

Third is for Things not allowed, No Gunslingers, Only Unchained Summoners, No High Tech, No psycic classes, strongly discouraging ultimate intrigue class. Reason behind this, you may be asking why all these restrictions in a PFS game, well to be fair mostly as I don't know enough about the specified classes to be able to run for them.

I will be looking for 3 people, as I already have 3 spots taken.

I would like a backstory, some interesting fluff, and crunch provided here. May the odds ever be in your favor.

Starting Level: 1st like all APs.
Abilities: We'll be using a 15 point buy.
Alignment: No evil.
Traits: Two traits, one being a Campaign trait
Starting Gold: Average for your class
Classes: Paizo legal unless otherwise specified
HP: Max first, 1/2 hit die +1

If there are any other questions please feel free to post them below

Silver Crusade

Can we get an idea of what party roles are taken by the current three?


No characters have been created or discussed with me as of yet, your more than welcome to create multiple characters try to keep it to 3 though as long as you mark Name , Character Number , beside ones you have created, any person found not doing this will be booted and banned from any game I run online.

After this campaign starts up I will most likely be creating 2 other AP's


Does a 5 Cha sorcerer count? He can sling spells and find and remove traps. He was an application for another PbP and I'll make some small adjustments to fit RoW


That is wisdom to casting correct, if so then it would not count as a party hinderance.

However your application will need to show you have the Wildblooded as well as Seeker Archtype.

Grand Lodge

How does one acquire a pathfinder society number?

Edit: I got it sorted: Pathfinder # 222019

Rolph Ironbrow

I had this put together from a recruitment thread for another RoW game that just posted the roster today.

Dark Archive

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Dot, I am one of those three taken, Right? I'll have a barbarian up soon. just gotta get his stats done. :)

here is my number: # 174351

BTW: I've never played PFS. I know the basics but if you could help that would be great!


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william Nightmoon wrote:

Dot, I am one of those three taken, Right? I'll have a barbarian up soon. just gotta get his stats done. :)

here is my number: # 174351

BTW: I've never played PFS. I know the basics but if you could help that would be great!

Same as any other game except that I report the game to piazo that when we complete it and you get credit for a society character

Grand Lodge

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Okay, thanks. here is my gnoll, flesheater. if you would like a link to that archetype i can get it to you.

I'm working on stats, fluff, and all that now.


GM Grog wrote:

That is wisdom to casting correct, if so then it would not count as a party hinderance.

However your application will need to show you have the Wildblooded as well as Seeker Archtype.

Correct and updated. PFS#132871.


Yes please, make sure nothing is third party. Other than that Gnoll works fine with the adventure path

@Goat Toucher....Looks good will just have to do a number check.


Also as an aside please make sure to post all of your background and crunch here

Behind spoilers:
Like this

Grand Lodge

@GM Grog: it's not, I got the archetype from Here on the PRD

I think only one thing will be a problem with my character though: he only speaks Gnoll. But to be honest I was planning to just have him grunt and growl instead of talk anyways. He has an int of 7, so a -2 to knowledge and all that...


Fral Bloodfeeder wrote:

@GM Grog: it's not, I got the archetype from Here on the PRD

I think only one thing will be a problem with my character though: he only speaks Gnoll. But to be honest I was planning to just have him grunt and growl instead of talk anyways. He has an int of 7, so a -2 to knowledge and all that...

its from the psycic book so i would have to say no to it as i dont own it my roommate does so perhaps he will let me borrow it so as to learn more but as right now i have to say no


Does everyone start at Heldren as per player's guide? I'm leery of looking into it more for fear of accidentally spoiling something, but at the same time an option to join up in one of the Inner Sea port cities on the way north would broaden available backgrounds considerably.

Grand Lodge

it works just like the beast-morph archtype for alchemists... only with rage and i have to eat what I'm emulating. plus it's on the PRD...

I actually will post all of the information on it under class traits on my alias.

I apologize now for any trouble i may cause in fighting to keep my concept. otherwise... i may just go with an entirely different concept... It's not psychic and uses no psychic powers.

i just thought this concept makes since because it even says in the description of gnolls that it is a common superstition that eating the flesh of an enemy absorbs a bit of their strength. this is just taking that to a literal level.


I would like to submit this character. He was just in a RoW recruitment so this is good timing. Any changes needed just let me know.
Thanks for GMing...(hi Ik)

Grand Lodge

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if it happens to be that you'll not allow a Flesheater NO MATTER WHAT i'll make a summoner (not unchained), that should suffice to sate my love of concepts.

RPG Superstar 2009 Top 16

Pathfinder # 2164.


Give me a few days to look over the book, as it comes out of the Occult adventure book. I will need to see if it will be any use to you, as in can you eat anything in the book, or is it limited in some way

The only summoner I allow is unchained as even the developers said it was too powerful.

Grand Lodge

GM Grog wrote:

Give me a few days to look over the book, as it comes out of the Occult adventure book. I will need to see if it will be any use to you, as in can you eat anything in the book, or is it limited in some way

The only summoner I allow is unchained as even the developers said it was too powerful.

oh, i thought you said you aren't... sorry i misread the post :P

unchained summoner then :)

as for eating things, i imagine it will have to be edible. best cooked and fresh! i won't just eat everything i come across. i also immagine eating certain things will have strange effects. like eating a frost giant will deal cold damage, and eating a troll is a bad idea no matter what.

and there is always the reduction to Int when i use the ability... as well as when i rage in general. i basically go down to animal Int so that i become an animal myself.

The Exchange

#59626

Im thinking of running a kitsune trickster. For credit for the same PFS character

Just posting with my PFS profile so you have an idea of the build for the character

Social rogue =^^=

Grand Lodge

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well, untill the go is given, here is the crunch and background:

racial traits:
xenophobic: begins play only knowing Gnoll
Natral armor: +1 Natural Armor bonus to AC
darkvision: 60ft

class traits:
Weapon and Armor Proficiency: A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields).

Fast Movement (Ex): A barbarian's land speed is faster than the norm for her race by +10 feet. This benefit applies only when she is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the barbarian's speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the barbarian's land speed.

Rage (Ex): A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like bear's endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.

While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.

A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death.

Rage: In additional to the standard bonuses and penalties of rage, a flesheater takes a –2 penalty to Intelligence while raging. The additional benefits and penalties from a flesheater's abilities last only as long as her rage does, and she cannot use these abilities if they would bring the total penalty to Intelligence to an amount equal to or greater than her Intelligence score. This ability alters the rage ability.

traits:

Killer: You made your first kill at a very young age and found the task of war or murder to your liking. You either take particular pride in a well-placed blow, or find vile pleasure in twisting the blade to maximize your target's pain. You deal an amount of additional damage equal to your weapon's critical hit modifier when you score a successful critical hit with a weapon; this additional damage is added to the final total, and is not multiplied by the critical hit multiple itself. This extra damage is a trait bonus.

Northern Ancestry: One of your parents came from
the North, and the tales of the frozen lands at the top
of the world that you grew up listening to excited your
imagination. Alternatively, maybe one of your ancestors
passed on the blood of some frost-rimed creature. You
feel most alive during the chill of winter, and as a child,
you spent hours playing in the snow. You rarely feel the
cold, and you’ve always had a restless longing to travel
north. You gain a +1 trait bonus on Fortitude saves, as
well as cold resistance 2; this resistance does not stack
with cold resistance gained from any other source.

skills and feats:
Skills(rank/ability/other)
Acrobatics (Dex),
Climb (Str),
Craft (Int),
Handle Animal (Cha),2
Intimidate (Cha),4
Knowledge (nature) (Int),
Perception (Wis),
Ride (Dex),
Survival (Wis),2
Swim (Str),

Feats
Snapping Jaws(bite attack/racial feat)

Inventory:

barbarian's kit( a backpack, a belt pouch, a blanket, a flint and steel, an iron pot, rope, soap, torches (10), trail rations (5 days), and a waterskin)[26 lbs], signal horn[2 lbs], scythe[10 lbs],(5)daggers[1 lbs], scale mail[30 lbs], hammer, folding shovel, (5) vials of oil[1 lbs], bandoleer[1 lbs], sling[-],(10) sling bullets[10 lbs]

total weight:102

Gp: 3

background:
Ever since Fral was little, he's loved the taste of freshly killed prey. whether it was the deer he killed, or the slaves that his tribe kept. The taste of blood has always perplexed him. He liked it rare, and preferred it be his kill.
his father always told him stories of the north, from which he had come. Of the ice, giants, and bitter cold. even though the stories where always warnings and tales to keep away, Fral always viewed them as great epics of battles and huge prey.
when Fral was old enough to go warring and raiding, he chose the scythe as his primary weapon. the way he could rend flesh with its blade always pleased Fral. his first kill was another gnoll, of a rival tribe. Following tradition, he ate his first kill. for the first time in his life, Frall didn't like the taste of his kill. It was vile to him, wrong. every year that passed afterwords, he would refuse to eat the meat of any other gnoll. the flinds of his tribe viewed this as weakness, and drove him away, sending his weakness with him.
Frall didn't know what to do. He was tribe-less, and all he had was his scythe. remembering tales of the north, how he always pondered the idea of going there, Frall started heading north. through mountains and forests he traveled. occasionally he stopped at a human town or village. Some thought he was a raider, some figured that if he was a raider he was a dumb one, which wasn't far off.
he never learned to speak common, he was too dumb to understand most gnoll as it was.
finally he reached Heldren, a small town where the snow was deep and the need for hunters great.

EDIT: oops forgot the basic stats(hp and stuff) I'll get that in a moment

Stats:
HP=15/15 AC:17=10+(1Dex,1Natral,5Armor)
BAB:+1
Fort:5 Refl:1 Will:0
Rage
HP=17/17 AC:15=17-2
Fort:7 Refl:1 Will:2


Dotting in. Will provide relevant info, thinking Fighter, name: Derrick


Dotting.

Is having already played reign of winter (starting somewhere in the second book ) a problem?


How long will recruitment remain open?


Will stay open for 10 days after the claimed seats finish their characters. Dragz has finished his so 1 down 2 to go.

Sovereign Court

DM Grog, when you say "no high tech," do you mean "no guns at all"? I have a gnome rogue that I made for a RoW game but didn't use, but he's set up to be a gun-user.


No guns, and no High Tech from the adventure path Sorrynotsorry on the chainsaw ban

Sovereign Court

Ok, back to the drawing board!


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Hi GM! I finished today my own recruitment for Reign of Winters with similar prereqs than yours... if you care to take a LOOK, there are plenty of amazing PCs that I could not fit in my 5 player game. I think you'll be really pleased with any of them!

EDIT: Ops, just notice it is you LongShanks! Well, at least you know that there really good PCs there! Good luck with your game!


GM Frosty wrote:

Hi GM! I finished today my own recruitment for Reign of Winters with similar prereqs than yours... if you care to take a LOOK, there are plenty of amazing PCs that I could not fit in my 5 player game. I think you'll be really pleased with any of them!

EDIT: Ops, just notice it is you LongShanks! Well, at least you know that there really good PCs there! Good luck with your game!

Thanks alot, as much as I want to play this, I figured I would run it and gather some karma in hopes of playing later


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Oh! Here be my submission. I made her for GM Frosty's game, but there were just too many excellent entries to that one. :)

I admit to ignoring roll-play viability, however, as I have literally outlasted and saved the [insert whatever term you like, maybe strawberries] of optimizers who complained about my weak character, I don't think I need to worry about optimization. Actually reminds me of The Gamers when the girl had the dex fighter that received complaints for being weak and not what a fighter was supposed to be only to actually be a very successful fighter.


It's like a reunion!

I appreciate another shot at this AP. Everyone says how good it is!

Let me know if any changes are needed, GM.

Thanks!


You can't go north with just one barbarian. Too many things would go unsmashed.

Crunch:
Steiner Strongarm
Human (Ulfen) barbarian (drunken brute, invulnerable rager) 1
CN Medium humanoid (human)
Init +4; Senses Perception +5
--------------------
Defense
--------------------
AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 15 (1d12+3)
Fort +4, Ref +2, Will +1
--------------------
Offense
--------------------
Speed 30 ft.
Melee earth breaker +5 (2d6+6/×3) or
. . warhammer +5 (1d8+4/×3)
Special Attacks rage (6 rounds/day)
--------------------
Statistics
--------------------
Str 18, Dex 14, Con 14, Int 7, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17
Feats Potion Glutton, Power Attack
Traits Blood of Giants, reactionary
Skills Acrobatics -2 (-6 to jump), Intimidate +2, Perception +5, Survival +5
Languages Common, Skald
SQ raging drunk
Other Gear studded leather, earth breaker[UE], warhammer, 3 gp
--------------------
Special Abilities
--------------------
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (6 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Raging Drunk (Ex) Move action: consume alchohol - this round does not count against rounds of rage/day.
Potion Glutton You can drink a potion, elixir, or other potable as a swift action without provoking an attack of opportunity.

Background:
Though he grew up far from the frozen north, Steinar is clearly of Ulfen descent. His almost unnaturally pale skin and enormous size suggest that there may have been something a bit more exotic way back in his family tree, but Steinar doesn't fret much about such things.

Steinar's primary interests in life are: (1) drinking, (2) fighting, and (3) wenching, usually in that order.

He's made his living as a mercenary like his father before him. His prowess on the battlefield is only matched by his profligacy in local taverns. He doesn't consider anybody to be a true friend until they've either drunk each other under the table or beaten each other unconscious, preferably both. By the same token he does not hold grudges and respects anybody who puts up a good fight.

Recently he's been feeling a restlessness in his blood. Although he enjoys the thrill of the battlefield, he was raised on tales of the wild north as the last place that a man can truly run free.

So far it seems much like the south, only colder.

Potion Glutton wants you to be a follower of Urgathoa. I think that requirement is silly and would prefer to worship Cayden Cailean, but I'll roll with whatever the GM prefers. The main point is the drinking and the smashing.

ETA: Paizo #182954

Sovereign Court

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@Harlis: I'm one of the invitees, currently mulling around a sorcerer but not sure yet.

RPG Superstar 2009 Top 16

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I'm the other one. Considering a Divine caster of some sort


Steiner Strongarm wrote:

You can't go north with just one barbarian. Too many things would go unsmashed.

** spoiler omitted **

** spoiler omitted **...

I agree with Cayden, looks good to me, we will see how it goes for you


When you say Paizo legal, do you mean as per society rules or do you mean any Paizo material, no third party. For instance, Aasimars are currently illegal and from what I hear Sylphs will be legal soon. Would either be allowed? How about banned archetypes and feats like monster tactician and evolved summon monster.


Paizo material only


miteke wrote:
When you say Paizo legal, do you mean as per society rules or do you mean any Paizo material, no third party. For instance, Aasimars are currently illegal and from what I hear Sylphs will be legal soon. Would either be allowed? How about banned archetypes and feats like monster tactician and evolved summon monster.

That includes race as long as I ok it


Fral Bloodfeeder wrote:

well, untill the go is given, here is the crunch and background:

** spoiler omitted **

** spoiler omitted **...

Your natural armor bonus is +2 from race


Hey GM. Gonna toss my hat in the ring with an Inquisitor, haven't totally decided on race yet, but I'm definitely going to be taking the Spellkiller inquisition. Should be handy against those pesky fey and witches I this AP is infamous for! Plus Inquisitor's are just plain cool so... Yup. I'll get up more info in the next couple days.


@mjolbeard: love the name btw. you should look into the Preacher archetype. you give up solo tactics and (optionally) bonus teamwork feats, but the reroll opportunities are great!


Submitting Floe. See alias for fluff and crunch.


I am dropping Merlin out of this recruitment.
I shall start a character from scratch this week.
Thank you....


cuatroespada wrote:
@mjolbeard: love the name btw. you should look into the Preacher archetype. you give up solo tactics and (optionally) bonus teamwork feats, but the reroll opportunities are great!

Glad you like the name! :D

Preacher seems like an interesting archetype. Rerolls can definitely be useful, and still having the option to get the bonus teamwork feats is nice as well. I'll have to ponder that one to see if I can make sense of it fluff-wise, but it's definitely on my radar now. Thanks for the suggestion!

Grand Lodge

Steiner Strongarm wrote:

You can't go north with just one barbarian. Too many things would go unsmashed.

** spoiler omitted **

** spoiler omitted **...

like minds smash alike!

@GM Grog: thanks for that. I used the ultimate race guide to figure that out...

Dark Archive

Will submit something appropriate for the theme.

When's the deadline?

Grand Lodge

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GM Grog wrote:
Will stay open for 10 days after the claimed seats finish their characters. Dragz has finished his so 1 down 2 to go.

I believe the other two are making their characters... at least they said they'd like to play...

Edit: I've changed my concept if Flesheater doesn't make it... a vanara flowing monk(ultimate combat archetype)

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