GM Grog's Reign of Winter


Recruitment

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Grand Lodge

Well said...

Grand Lodge

Fral snorts and tries to calculate your jokes.
He stares at you for a few minutes and then he finnaly just gives up on thinking. "Don't get It..."

Grand Lodge

Not for nothing but i see many rp opportunities with this...lmao!


Rolf the Dwarf Cleric, you have been picked as a player, congratulations, you may give your opinion on the rest of the picked players in the discussion section


Okay, so how about a human ranger?

spoilered this time ;):
Ulfen Ranger
Male human (Ulfen) ranger 1
CG Medium humanoid (human)
Init +2; Senses Perception +5
--------------------
Defense
--------------------
AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 12 (1d10+2)
Fort +4, Ref +4, Will +1
Resist cold 2
--------------------
Offense
--------------------
Speed 30 ft.
Melee bastard sword +3 (1d10+2/19-20) or
cestus +3 (1d4+2/19-20)
Special Attacks favored enemy (humans +2)
--------------------
Statistics
--------------------
Str 15, Dex 14, Con 13, Int 12, Wis 12, Cha 10
Base Atk +1; CMB +3; CMD 15
Feats Exotic Weapon Proficiency (bastard sword), Quick Draw
Traits armor expert, northern ancestry
Skills Climb +6, Knowledge (dungeoneering) +5, Knowledge (geography) +5, Knowledge (nature) +5, Perception +5, Ride +6, Stealth +6, Survival +5
Languages Common, Skald
SQ track +1, wild empathy +1
Combat Gear oil; Other Gear hide shirt, light wooden quickdraw shield[APG], bastard sword, cestus[APG], backpack, bedroll, belt pouch, brush, shaving (0.1 lb), candle (2), chalk, cup, shaving (0.2 lb), flint and steel, mess kit[UE], mirror, sack, shaving powder (one shave) (0.01 lb) (50), signal horn[APG], straight razor (0.2 lb), torch (5), trail rations (5), waterskin, whetstone, mule, backpack, bedroll, belt pouch, bit and bridle, feed (per day), flint and steel, hemp rope (50 ft.), mess kit, pot, riding saddle, saddlebags, soap, torch, trail rations, waterskin, 4 gp, 7 cp
--------------------
Special Abilities
--------------------
Energy Resistance, Cold (2) You have the specified Energy Resistance against Cold attacks.
Favored Enemy (Humans +2) (Ex) +2 to rolls vs. Favored Enemy (Humans) foes.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.

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I can swap feat for weapon finesse or perhaps a proficiency to improve direct combat ability. Or I can take Awareness, and shift a skill point to disable. Rogue at second level and every so often thereafter would not really be out of character, I already intend her combat style to be more rogue-like anyway.


Traps with a dc of 20 or less can be found by anyone (I still find the dc an odd limit here). I doubt there'll be much of a specific need for trapfinding special abilities until past second level, by which time I can have trapfinding. I don't think I'd have much luck passing dc 20 even as a rogue built specifically for traps at lvl 1 or 2.

Also, shouldn't think of me as one to hide in the back. I often play casters as rogues in terms of combat. Trickery, misdirection, stealth, etc are used to avoid too much direct swinging, but still up in front.

Grand Lodge

Started a bit of a personality/background.
I will try to hurry it along....

GM only:
Is this a viable option? If it is then I would go two levels of ranger[trapper]. It's a combat-style for rangers.
Underhanded

Source PRG:UI

The character can choose from the following list whenever he gains a combat style feat. If he chooses Combat Expertise, he counts as having 13 Intelligence for the purpose of selecting that feat and others that have Combat Expertise as a prerequisite:

Combat Expertise, Dodge, Improved Dirty Trick, and Improved Steal.

At 6th level, he adds Greater Dirty Trick and Greater Steal to the list.
At 10th level, he adds Quick Dirty Trick and Quick Steal to the list.


Here is a fighter.

Thorvald reworked as a fighter:

Male human (Ulfen) fighter 1
CG Medium humanoid (human)
Init +2; Senses Perception +0
--------------------
Defense
--------------------
AC 18, touch 12, flat-footed 16 (+3 armor, +2 Dex, +3 shield)
hp 12 (1d10+2)
Fort +4, Ref +2, Will +0
Resist cold 2
--------------------
Offense
--------------------
Speed 30 ft.
Melee bastard sword +4 (1d10+3/19-20) or
. . cestus +4 (1d4+3/19-20) or
. . heavy blade scabbard +4 (1d6+3)
--------------------
Statistics
--------------------
Str 17, Dex 14, Con 13, Int 10, Wis 10, Cha 10
Base Atk +1; CMB +4; CMD 16
Feats Exotic Weapon Proficiency (bastard sword), Power Attack, Shield Focus
Traits armor expert, northern ancestry
Skills Climb +5, Knowledge (engineering) +4, Survival +4 (+6 to get along in the wild, endure severe weather, avoid getting lost, spot natural hazards, and predict weather)
Languages Common, Skald
Other Gear studded leather, heavy wooden shield, bastard sword, cestus[APG], heavy blade scabbard, backpack, basic maps (major landmarks only), bedroll, belt pouch, flint and steel, hemp rope (50 ft.), knife, utility (0.5 lb), mess kit[UE], pot, soap, torch (10), trail rations (5), waterskin (2), 20 gp, 2 sp
--------------------
Special Abilities
--------------------
Energy Resistance, Cold (2) You have the specified Energy Resistance against Cold attacks.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.

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Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.


Giovanni Cicero BrokenCrown wrote:

Started a bit of a personality/background.

I will try to hurry it along....

** spoiler omitted **

You would have to run me through dirty trick as I havn't seen it in play ever


It's basically a way top impose conditions on an opponent instead of damage. (Really the true purpose is to make "Kick in the Balls" into a feat, lol)

You make a Combat Maneuver roll to impose one of these conditions for one round :blinded (sand in the eyes), dazzled (aim a reflective object at your eyes), deafened (slap the side of your sword against an opponent's helm), entangled (pants them) , shaken (giggle psychotically as you bite them), or sickened (kick in the balls).

But they can walk it off/clear their eyes/pull their pants up etc by spending their move action to recover.

For every 5 you beat their CMD by it lasts an additional round.
If it lasts more than one round then you have to spend a standard action to recover.


Cordelia Beltane wrote:

It's basically a way top impose conditions on an opponent instead of damage. (Really the true purpose is to make "Kick in the Balls" into a feat, lol)

You make a Combat Maneuver roll to impose one of these conditions for one round :blinded (sand in the eyes), dazzled (aim a reflective object at your eyes), deafened (slap the side of your sword against an opponent's helm), entangled (pants them) , shaken (giggle psychotically as you bite them), or sickened (kick in the balls).

But they can walk it off/clear their eyes/pull their pants up etc by spending their move action to recover.

For every 5 you beat their CMD by it lasts an additional round.
If it lasts more than one round then you have to spend a standard action to recover.

As described that wold make for some awesome PbP cinematic flare =)


I like it because it's one of the rare instances where a melee character gets to impose condition penalties that isn't high up in a feat chain or requiring a crit.

And yeah playing a fighter well, especially in PBP requires advanced RP to make it as sexy as the other classes features.

Grand Lodge

It takes my standard to perform but i thought it would fit Gios fighting style...lol.

Grand Lodge

Also that combat style will allow me to take pack flanking so we both get +4 attack...hehe.

If i have the feats for it i also would like moonlight stalker. I love the flavor of it...

Grand Lodge

GM Grog wrote:
Giovanni Cicero BrokenCrown wrote:

Started a bit of a personality/background.

I will try to hurry it along....

** spoiler omitted **

You would have to run me through dirty trick as I havn't seen it in play ever

Really? well i guess you don't really ever see too many CM users... it basically applies one negative effect on your opponent for one round... depending on the attacker's choice. everything from blinded to nauseated. basically you throw dirt in their eyes or kick them where it hurts...

oh didn't see it was already explained...

Grand Lodge

Good doggie...woof!
Lmao...

You be Scooby and i will be Shaggy...haha!

I could take gnoll as my campaign trait language although that would end some fun shenanigans...or would it...lol.
Ranks in bluff...haha.


@Giovanni
@Alec

Both of you have made it into the team, congradulations

Everyone who didn't make it please keep on the look out for my next AP Gaintslayer, it will be starting within the month, your more than welcomed to apply for that


Grats to ypu two! :)

Grand Lodge

Thank you and nice pcs everyone.

Dark Archive

I'd love to play Giantslayer. Liked the idea ever since the first was to come out.

Grand Lodge

Congrats to those selected! I'll definitely follow up with that Giantslayer recruitment. I've got a halfling spiritualist that I'd love to submit if you'll allow Occult classes in that recruitment.


I'll look at giantslayer. I know nothing of it yet, nor any idea if I'll be as inspired as I was for Selena.


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Thanks for your consideration, good luck guys.

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