Kevoth-Kul

GM Grog's page

189 posts. Alias of Grogimus.


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Give him a potion of greater invisibility, blur, and mirror image


Can you use your general feats, to grab archtype feats?


Samnell can i get a quick rundown of what has happened?


Well the deployment went through, and my paperwork for retiring didn't, sooooo not that well. But I now have stable interent

can i get a quick breakdown of what happened


I will be able to post soon as I have stable interent access


Most likely the DM is being nice because when you go off to the main characters, I will basicly be left out in the cold for the next umpteen months?


Most of these do hit the mark, however you forgot a major thing.

If you contract the Hellknights to see you safetly to wherever then guard the town/keep/castle For X many years they will hold to that until the time is over. They however would not swear feality to the king/queen/whomever.
My last post had me at the crater, and since no one has sent work/message/sending or other magical communication hes going to start the investigation with the rest of the Wanderers, minus Trenats [sp?] Follower and group Losing 3 allies in the group this size is a big deal though, not sure how to reconcile it.


Also of note, I don't see Axhammer actually being able to do much with this venture you are planning, so simply turning a blind eye to any stealing/con-artist things going on. And waiting to see what you come up with before I bring him around


Axhammer is still at the crater?


ALSO, can we keep the meta gaming down a notch, maybe stop it all together?

Amavin isn't even there, so we should disregard whatever was said there.


http://www.d20pfsrd.com/magic/all-spells/m/marching-chant

Lowlevel cleric spell, there is a higher spell but I don't know its name that affects more targets, but at the moment its name escapes me.


The Wyrm Ouroboros wrote:
Alexander Burfoot wrote:
Moving a small armed force to horseback, and then onwards to his father is going to with hustleing, and forced march, little under 12 Minuets, moving at 250 ft per 6 seconds, you travel 3 miles in 380. In 6 Minuets time the full army is going to be there in 6 minuets and 6 seconds. This is RUNNING the entire way there.

Just as an FYI, you'd have to make CON tests for the Running past their CON in rounds; if you can make the cumulative +1 to DC every round, sure. As per the previous conversation about distances - when Aolis asked us to check his math:

OOC Discussion wrote:
(50' and Run x5) would cut the time down to 63.36 rounds, or 6 minutes 20 seconds, if the critter could handle Con checks of up to DC 54 - still unlikely. However, as Run does not modify Hustle speed (and 'Running then resting', by the rules, works out to a hustle) it's still gonna be ... at standard hustle speed for a 50' movement critter (10 miles/hr), 3 miles in 18 minutes.
So unless you can magic it otherwise, which I wouldn't count you out on ... pretty much still going to be 18 minutes after leaving the camp.

There is a spell that allows you to not make force march checks, I will find it for you if you would like to see it, its normally a very....not worthless but pretty niche spell, but it would come in handy for armies.


The one where I asked him to clarify since he made the oath so broad and long


Yes he's going as he was delivered an invitation and the "king" didn't personally tell him not to come

Also fm you never replied to my last post

Also I will be in Arlington for a bit. And my unit might get deactivated will keep you posted


The carridge shatters with a mighty crash, two hulking undead seem to sense your very life energy, and move towards you, the slow hinders them greater, just as it does you. Still they lumber, carrying the pitted and shattered remains of Greatswords. You can obviously tell that they were guards that have been raised from the dead.

Notes of interst, you cannot charge in this terrain, you move at half speed. Also of note FRAL your up in the intitave. You are within a 35 feet of the targets.


Poke me sooner if it appears i have forgotten this, once again the site simply didn't post my last update......
This is why I hate this site sometimes.


Bazzle Blast-hazard wrote:
The Dread Pirate Hurley wrote:
That's a good tactic. What have you got brewing in your brain? This didn't seem the right campaign for me to submit Jolly Roger the bird-brained tengu bard. One day though...

I am glad you asked.

I have been leaning Card Caster Magus and Unchained Rouge. I spent a long time trying to figure swashbuckler, slayer or some full BAB class then some more time tossing the idea of a Prankster Bard. A very short time thinking warpriest but that involved either low primary stats or multiple dump stats or less skills.

All that to say here is Bazzle Blasthazzard.
Skills
Card Shenanigans
Gnomish Good Looks
Spells

Background in the alias.

Explain card shenanigans


Baltharus is playing a Sorcer/Barbarian combo, hes the reason that I am running this show fyi. Told him I would run one for him.


The Cutlass is also known as a Saber I think?
AND I think that its fine if you use a cutlass/saber with weapon finess as a fencer i can't see a reason not to think it would work.


Green Smashomancer wrote:
Mr. Grog?

Yes?


Lieutenant Ambrose Jeggare wrote:

This is The Dread Pirate Hurley's submission. I present Ambrose Jeggare, of the Korvosan Jeggares, (former) lieutenant navigator in the Jeggare merchant fleet, first-rate conjurer and Acadamae-trained devil summoner. A natural enemy of Cheliax, he also bears a personal grudge against the Hurricane King himself (though he doesn't yet know it).

Ambushed by a certain cannon-laden pirate ship just past the Eye of Abendego, Ambrose was thrown into the sea and barely escaped with his life. Clinging to a piece of the hull, he drifted at sea for many days, calling out for help in prayer. At first he prayed to Asmodeus, and for many days received no answer. Entreating Gozreh to carry him to shore, he again received no answer. In desperation he called out to any power that would answer. Nearing the brink of death from exhaustion, he spotted land on the horizon, and he knew that something out there had heard him.

I don't have HeroLab, and I'm working on converting the sheet to a statblock by hand. Both are a work in progress. For the moment, I'll default to the wizard/fighter build for simplicity. I've taken a small liberty with the fluff of the Besmara's Blessing trait, and the Fiendish Presence trait was originally printed as a Cheliax faction trait for PFS. The profile contains a bit more background as well.

Ambrose Jeggare, tiefling wizard/fighter

** spoiler omitted **...

E gads sir the character breaths. Welcome aboard dot in the discussion


Ausvar Kizzak wrote:

RePete Submission

Unbreakable (fighter arch)/Sin Eater (Inquisitor Arch)

I've gotten most of the crunch done. Will get the backstory finalized and posted.

I like it try to get the character to live


Burnscar wrote:

Would you allow the Warlord class from dreamscarred press? I'd combine it with Unchained Rogue.

Alternatively, I'd go for a Witch//Magus, or something like that.

No third party please


Laknir Kii wrote:

Nearly done. I just need to pick my two spells out, ask a couple questions and this kobold will be ready to beat face. Still not tired of that sentence. I'd like him to pick up Profession: Sailor for two reasons. One, useful, even as a back-up to another PC. Two, I can imagine he'd have to learn for himself to get around. Most people don't want to give rides to a kobold regardless of how well-groomed he may be.

"But sir I have coin! "

"Yer coins no good here, boot!"

"I am at least two boots."

If ya want, I can give another profession a look.

Second, I'd like to pick the rival story feat, but do I have to make the quest roll, or does the GM?

I prefer no rivalry story feat please otherwise I think you look good please post in the discussion part and dot it


Yeah I hear you on school starting, first week or so of classes is a bother


Note, Axhammer would understand how to be diplomatic about getting the 3 of them together to talk, the PLayer Grog however has no earthly idea how to do that


I am currently trying to get crunch to work with style


Madcaster wrote:

Dotting.

Are undines allowed?

Make me feel the character, then ask again :P


Cam James wrote:

So here is the basis on which I would like to build him.

A human Gunslinger/Rogue with the Driver archtype. Would it be alright to have the Driver archtype affect naval ships? (IE drive checks=sailing checks)
He is starting to shape up to be a helmsman with a gun, steering (although not nessesarily a captian) a ship through the waves.
He probably wont even get close to a wheel for quite a long time, but he can dream :)

Profession Salior, Perception, Exotic Weapon Proficiency Seige will make you a Gunner/Pilor if that is what you are looking for


If you want a race other than core you need to make me feel the character or have a strange concept


No ratfolk


Virgil Geryon wrote:

Ok. I picked a social trait (surprise).

Thank you.

Can we move away from real world countries and cities as well, hard for me to figure out where you are from and if people would know you if your from real world places


Ouachitonian wrote:

Oh my this is interesting. I'm thinking something like Eldritch Archer Magus/Unchained Rogue. Ranged, Arcane, all the skill points, what's Strength for? But I might change some or all of that.

What's starting gold, by the way? Max? Average?

Max, though remeber your getting shang haied?


Virgil Geryon wrote:

This will be Gio's submission, GM.

Still need to pick second trait (campaign) and fit in that story feat.

edit: done and done.

Please ask any questions or comments.

Thank you.

Missing a trait..


Othniel Laurentius wrote:
This is Ouachitonian. I still have to fill out the fluff, it's in my head, just hasn't made it to text yet, but I'm going to go ahead and submit the crunch. He's an Unchained Phantom Thief Rogue/Sage Sorcerer, so "skillmonkey" is high up there on his roles, but he is also a full arcane caster of course. I definitely plan on going Arcane Trickster at some point. Do you allow a prestige class on each side of the gestalt? I know 3.5 rules don't, but a lot of PF GMs will since PrCing is so much less powerful in Pathfinder. If so, I might take a PrC on each side. Maybe. Gold may need adjusting, I just went with HeroLab's standard 150 GP.

Yes both sides get prestige classes


Green Smashomancer wrote:

Such a shame, the role of primary tank is open for once, and I just can't think of a character for that. I'm gonna see about that Witch/Occultist.

Edit:
Giovanni Cicero BrokenCrown wrote:

Ok. What's do you think of 1/2 orc mesmerist/slayer.

I have never played Gestalt. I believe that I take the best of each class (saves, HD, BaB); but receive both class abilities?

Yes. However, if you have two classes with the same ability (Sneak attack is a common one) You only get one progression, the better one.

...and I really want to try kobold tank anyway. Ah well, that's how it is.

.....I will allow Kobold Tank, as its probably the least minmax tank I have ever heard of!


Works for me bal.
Post in the Discussion section and set up an alias for the character


Core races if you would please


Guns are emerging, don't expect to find any in loot that is placed in the path.
I have seen that skill system, but its too broad for what I am wanting to do, I only want it for a profession skill.
Recruitment ends by no later than august 30th, though this is up to if enough people to do so.
Yes 2 traits of your choice, 1 that must be from the adventure path
No to the upbringing feat, it must be a Story Feat.


The Carriage shakes as Alec moves closer, it started to rock back and forth. They can't actually break out which is dumb, I am not sure how to actually run the fight since they can't get out of the Carriage....
You can smell rancid flesh, and hear low moans.

Achilles moves away from it, lowing and shaking as if something is not right.


Does Avhilles have attack unnatural?


That is too close to actually being a child for my comfort


I should not that Red Mantis Assasins are allowed in this campaign as they have thier island fortress in the same area. [I however will make an exception to the alignment and make it NN]


The remains of the Taldan captain tasked with escorting Lady Argentea from Zimar back to Oppara stand here as a gruesome statue, his slain body mostly encased in ice. Unfortunately, the captain's body is no longer intact, as the something that did this carved away pieces of him that now lie in blocks of slowly melting ice at his feet.

DC 10 gets you Taldan


If you have not been asked to play, please refrain from posting here


Near the forest, the temperature grows noticably colder. The road ahead is littered with debris and the corpses of the slain humans and horses. A carriage stands in the roadway, its team of horses missing or cut free, while another overturened carriage lies sprawled and broken next to the treeline. To the South more bodies have fallen around what appears to be a statue of Ice. A snowy trail leads deeper into the forest.
Everything inside each of the Hero's screams STRANGE, OTHERWORLDLY! There can be no doubt that you are in fact where you were looking.

Please proceed with any questions or actions in character, as well as Giving me Initative for when it matters.


5 people marked this as a favorite.

So this will be my 2nd Game that I have Dm'ed on these boards. As such I may not include all the information that is needed but I will try to keep everything running smoothly, that said I have a few rules that need be followed.

1: This game will be run for 6 players
2: Summoners are not allowed, I simply don't like the flavor of them
3: Yes you can be a gunslinger, and Yes I have read up on them
4: At the end of every book you will be given time to Craft
5: Rebuilding rules will be in affect, though I hope they won't be needed
6: 1 of the slots is already spoken for
7: Heres where it gets intersting...Please build Gestalt
8: Burdenless and Bouyant will be MUCH cheaper to help any that wish to wear heavy armor.[as long as they are put on heavy armor]
9: Everyone gets +1 Skillpoint per level to apply to ONE profession.[Please run by me all professions]

Build rules:

15 point buy
Gestalt, [this applies to any prestige classes you take as well]
No summoner
Max HP
2 Traits [1 free from the Book]
1 Free Story Feat
I will be looking at backstories and I want all of you to think hard on them.
I am looking for: Caster [arcane], Healer, Tankish, Skilled [disarm trpas], Ranged
The person with a seat saved is going Barb/Sorc
Burdenless and Bouyant will cost 1k, flat rate. For heavy armor ONLY.

If you have any other questions please feel free to ask me.

May the Goddess protect you and shelter you from the waves and storms.


Really sorry, about not saying anything, had alot going on with gencon and meeting up with players I hadn't seen since last year, I am however back home now, [couldn't take any more time off work to stay and hangout with freinds or what not]


Sorry Con stuff got in the way, which had me without all of my books....sadface...
Can't really carry a library withyou to cons, just isn't feasiable when you have stuff out of 15+books

However you will have a fight upcoming, as well as me TRYING to get the maps to work [hint they suck] but first round of combat will be up today.


Tier 8-9
Tavarius (cleric 9)
Fatima (magus 8)
Ruprecht (alchemist 8)
GM Grog (fighter 9)
Jason (cleric or bard 9)

Hell has no fury like a Hellknight Scorned!!!
Ready and waiting for stuff and things

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