why is it that bolt aces hate repeating .....


Pathfinder First Edition General Discussion

1 to 50 of 60 << first < prev | 1 | 2 | next > last >>

crossbows? no one will explain why it is so bad only that the repeating crossbow is s#@*ty. sure a bolt ace can reload his weapon every round for free. but why should he he can reload the clip of bolts just as free and allow you a free action every other round.

please explain.


As far as I can see there's literally no benefit to using one over the other.


5 people marked this as a favorite.

You can reload a light cross bow with a free action with a single feat. A repeating crossbow is stuck with reloading a clip with a full round action [standard with a feat] every 5 shots. This means that the repeating crossbow ends up SLOWER at firing than a non-repeater. The fact is the repeater is overpriced and hurts your action economy.

I'm pretty sure I already explained this on some of the other threads you had on the bolt ace but there it is again. The ONLY reason to take a repeater is to sell it at your first opportunity and buy a regular masterwork crossbow and pocket the profits.


1 person marked this as a favorite.

Because loading a new clip is a full-round action?

It's advantageous early levels, but once you pick up Rapid Reload, you're much better off with a light crossbow for reloading as a free action.

Once you hit Crossbow Mastery, it's "viable" again, but no more so than a regular crossbow - it's not as though the Repeating Crossbow has better stats (it actually has slightly worse stats - it weighs more.)

It's a legitimate pick for the weapon you start out with, though.


i don't see any difference as well. but every time i mention that i will be using it a lot of people say its not a good weapon. and in the guides it's red. i wana know why it is red the worse possible weapon one can have. a bolt-ace can reload a weapon he is proficient with as a free action. that mean you can remove the clip and slap another clip into it. running through the pre-loaded clips. it would suck if you had to reload the clips but you buy repeating crossbow ammo by the clip. with enough clips of ammo you don't have to worry about reloading the clips.


5 people marked this as a favorite.
zainale wrote:
a bolt-ace can reload a weapon he is proficient with as a free action.

lol, no

Liberty's Edge

2 people marked this as a favorite.

Because it takes a full-round action to load a new case of 5 bolts repeating crossbow, which Inexplicable Reload only reduces to a standard action. Rapid Reload by RAW doesn't affect it, but if it does apply then it becomes a move action at level 11 with a Heavy, and a Free action just from reload with a light one. With Crossbow Mastery it does however become a free action by RAW. It also takes an exotic weapon proficiency feat to use it.

Whereas with a light crossbow, it only takes Rapid Reload to knock this down to a free action... no Crossbow Mastery required, no exotic proficiency. And with a heavy Crossbow it takes Rapid Reload, and Crossbow Mastery... but still no Exotic Proficiency. Plus repeating crossbows are bloody expensive

I'll break it down

Repeating Crossbow (Heavy and Light)

  • Pros: Fires 5 bolts with free actions between.

  • Cons: Requires exotic proficiency. Takes full round to reload new bolts. Requires Crossbow Mastery to reduce to free action clip reload.

  • Feat Tax to reduce to free action = 5 (including prerequisites): Exotic Proficiency, Rapid Reload, Point Blank Shot, Rapid Shot, Crossbow Mastery

(Though if Rapid Reload affects Light Repeating Crossbow its a feat tax of 2)

Heavy Crossbow

  • Pros: Higher damage than Light Crossbow. Lower feat tax than Repeating Crossbow (due to no exotic proficiency).

  • Cons: Full-round action reload without feats. Heavier. Takes more feats than Light Crossbow.

  • Feat Tax to reduce to free action = 4 (including prerequisites): Rapid Reload, Point Blank Shot, Rapid Shot, Crossbow Mastery

Light Crossbow

  • Pros: Simple weapon, no special proficiency needed.

  • Cons: Lower range and damage. Move action to reload without feat.

  • Feat Tax to reduce to free action = 1: Rapid Reload

Basically with a Light Crossbow you don't need Crossbow Mastery AT ALL and can go for a different feat. With a Heavy Crossbow you'll want the mastery though. But you don't even need to worry about Exotic proficiency compared to Repeating.

EDIT: Derp, forgot that inexplicable reload + rapid reload only reduces heavy crossbow reload to swift action. Fixed.


The feat rapid reload, which has no prerequisites beyond proficiency with your weapon, lets you reload a light crossbow as a free action, to reload a repeating crossbow as a free action you need crossbow mastery, which requires you to already have rapid shot, rapid reload and point blank shot, assuming you already needed all those feats, this still means you need 1 more feat than normal and have to wait until level 5 at the earliest before you can reload as a free action. Until you get reloads down to a free action you are at a disadvantage if you need to fire more than 5 shots. Then add in the fact that it's heavier and more expensive with no actual benefits and it's simply an inferior weapon. I could get.


Johnnycat93 wrote:
zainale wrote:
a bolt-ace can reload a weapon he is proficient with as a free action.
lol, no

yes, he seems very mistaken on how the class works. There is nothing inherent to the class that makes all the weapons a free reload.


Rapid Reload (Combat)

Choose a type of crossbow (hand, light, heavy) or a single type of one-handed or two-handed firearm that you are proficient with. You can reload such a weapon quickly.

Prerequisites: Weapon Proficiency (crossbow type chosen) or Exotic Weapon Proficiency (firearm).

Benefit: The time required for =====>you to reload your chosen type of weapon is reduced to a free action (for a hand or light crossbow)<====, a move action (for heavy crossbow or one-handed firearm), or a standard action (two-handed firearm). Reloading a crossbow or firearm still provokes attacks of opportunity.

If you have selected this feat for a hand crossbow or light crossbow, you may fire that weapon as many times in a full-attack action as you could attack if you were using a bow.

Normal: A character without this feat needs a move action to reload a hand or light crossbow, a standard action to reload a one-handed firearm, or a full-round action to load a heavy crossbow or a two-handed firearm.
_______
a repeating crossbow is not a heavy ranged weapon and you can fire two at once that moves it down to a move action.

but then with crossbow mastery that makes it moot
________

Crossbow Mastery (Combat)

You can load crossbows with blinding speed and even fire them in melee with little fear of reprisal.

Prerequisites: Dex 15, Point-Blank Shot, Rapid Reload, Rapid Shot.

Benefit: The time required for you to reload
=====>any type of crossbow<=====
is reduced to a =====>free action<=====, regardless of the type of crossbow used. You can fire a crossbow as many times in a full attack action as you could attack if you were using a bow.
=====>Reloading a crossbow for the type of crossbow you chose when you took Rapid Reload no longer provokes attacks of opportunity.<======

Special: Starting at 6th level, a ranger with the archery combat style may select Crossbow Mastery as a combat style feat.

so a bolt ace can reload a weapon he is proficient as a free action.


1 person marked this as a favorite.

Yes, with crossbow mastery you can reload a repeating heavy crossbow as a free action.

But at that point you're paying more money for a weapon that weighs more and requires exotic weapon proficiency to use and has identical combat stats to a regular crossbow

It should be pretty obvious why most people consider spending a feat, gold and carrying capacity for absolutely nothing is a bad idea.


1 person marked this as a favorite.

zainale: That means that anyone that takes the feat can reload as a free action and NOT all bolt aces. You can't start a debate assuming things are taken that aren't required for the class. You have no need to take crossbow mastery as a bolt ace and even if you do, you're better off using an underwater heavy crossbow instead of a repeating crossbow.

You either have the repeater being slower to reload or have it be unable to used underwater. On top of that, it's less likely to have an exotic weapon show up as treasure from an AP/adventure than a simple weapon. Repeaters are only useful until you can reload other crossbows as a free action then they become overpriced and unneeded.


3 people marked this as a favorite.

As a suggestion, you may want to use the forum's own features to highlight items rather than use elaborate 'arrows'.

For Rapid Reload, they cite the light and heavy crossbows, but not the light and heavy repeaters. Those are distinct weapons; note how they had to rewrite the feat to allow it to cover guns (the core rulebook version doesn't include them what with not having guns). I personally wish it covered slings and sling staves, but that's my problem, not the writers'.

If Crossbow Mastery works on all crossbows as you suggest, then ... repeating crossbows have no actual advantage over normal ones. The only benefit I can think of is to make it harder for others to borrow your weapon, I guess. Which I normally think of as a flaw and why I'd never take options like that in any game; sometimes you just have to lend or give that weapon.


maybe your gms are nice and give you as many free actions as you want but my dm is stingy and most likely will only allow one free action.


i always assume the worse possible situation and plan for it.


Yeah, being a bolt-ace has nothing to do with it. You might as well say they can cast spells too, if they sink ranks in UMD


2 people marked this as a favorite.
zainale wrote:
maybe your gms are nice and give you as many free actions as you want but my dm is stingy and most likely will only allow one free action.

Considering the free action is the same way one loads a bow to shoot more than once in a round once that BAB +6 rolls around, I don't think you should have anything to worry about here.


3 people marked this as a favorite.
zainale wrote:
maybe your gms are nice and give you as many free actions as you want but my dm is stingy and most likely will only allow one free action.

Allowing free actions to work as written is hardly "nice".

Stay away from classes that need free action economy if your GM is a prude


3 people marked this as a favorite.
zainale wrote:
maybe your gms are nice and give you as many free actions as you want but my dm is stingy and most likely will only allow one free action.

This makes NO sense then. A repeater takes MORE free actions. 1 free per bolt reload and then a free action to reload a clip if you have crossbow mastery.

Remember that archers use free actions to fire bows so it's unlikely that a DM will be "stingy" enough to not allow base feats to work and they can rapid shot-multishot-haste attack and use more free action than you can.

Bottom line, a limit on free actions is a minus for repeaters and not a plus.


Because you become the God of reloading at some point.

Now starting combat TWF repeating HAND crossbows sounds neato...


noble peasant wrote:

Because you become the God of reloading at some point.

Now starting combat TWF repeating HAND crossbows sounds neato...

What domains would the god of reloading grant?


2 people marked this as a favorite.
Squiggit wrote:

Yes, with crossbow mastery you can reload a repeating heavy crossbow as a free action.

But at that point you're paying more money for a weapon that weighs more and requires exotic weapon proficiency to use and has identical combat stats to a regular crossbow

It should be pretty obvious why most people consider spending a feat, gold and carrying capacity for absolutely nothing is a bad idea.

The bolt ace has proficiency in all crossbows, so being exotic or simple doesn't matter to him.

Liberty's Edge

1 person marked this as a favorite.
Qaianna wrote:
noble peasant wrote:

Because you become the God of reloading at some point.

Now starting combat TWF repeating HAND crossbows sounds neato...

What domains would the god of reloading grant?

Glory, only Glory.


zainale wrote:
maybe your gms are nice and give you as many free actions as you want but my dm is stingy and most likely will only allow one free action.

The only reason why free action use was ever even a subject when it came to base gunslinger was because there were people that found a trick (was it weapon cords) that let them juggle two pistols and shoot dozens of shots a round. On a class that doesn't care about penalties since ti hits touch AC.

As a boltslinger considering a repeating crossbow, you will never hav ethe number of free actions that particular builds would have. Since it was what? 3 free actions per every shot? On a TWF style that also get the extra attacks of archery feats? basically- you will not have over two dozen free actions per round, which is what was so ridiculous. But normal use of a gun for an iterative has more like... 7 free actions.

Even if you tried something similar with hand crossbows, you would ultimately not be as much of a problem as a TWF gunslinger. The entire point of bolt ace is that it removes the problematic nature of the gun rules, leaving something that is more 'normal' (where the -2 of TWF actually matters when combined with the penalties on archery feat). Guns were the main reason why we even discuss free action limits, since they murder everything with something so silly as juggling or extra hands.

If your GM takes awya the basic functioning of your class, that is a personal problem with your GM. You just want to do something that basically amounts of a slightly better form of basic archery (better crits, dex to damage). Really nice, but not game breaking.


noble peasant wrote:

Because you become the God of reloading at some point.

Now starting combat TWF repeating HAND crossbows sounds neato...

Not so "neato" when you actually look at the mechanics. With repeaters you have to "reload it by pulling the reloading lever" and that requires a free hand, something you lack using two of them. So one attack each before you have to drop one...

Now you can actually TWF with two heavy wrist launchers and crossbow mastery. It's just another reason repeating crossbows aren't worthwhile.


Melkiador wrote:
Squiggit wrote:

Yes, with crossbow mastery you can reload a repeating heavy crossbow as a free action.

But at that point you're paying more money for a weapon that weighs more and requires exotic weapon proficiency to use and has identical combat stats to a regular crossbow

It should be pretty obvious why most people consider spending a feat, gold and carrying capacity for absolutely nothing is a bad idea.

The bolt ace has proficiency in all crossbows, so being exotic or simple doesn't matter to him.

exactly.

is it because of the line "reload it by pulling the reloading lever" which is a free action

a repeating crossbow can be used with one hand greystone you have a free hand.
You can fire a repeating crossbow with one hand or fire a repeating crossbow in each hand in the same manner as you would a normal crossbow of the same size. However, you must fire the weapon with two hands in order to use the reloading lever, and you must use two hands to load a new case of bolts.

like a shot gun or a rifle.

and you still have to drop one hand crossbow to load the other one
-so you drop one hand crossbow
-then you grab bolt *
-then you load that bolt *
-then you cock the hand crossbow *
-then you bend down
-pick up your other useless hand crossbow (or use the weapon cord)
-go back to the top and repeat all steps to reload the second hand crossbow.that's if your twf hand crossbows. then just firing both rounds before repeating the processes again

its faster just using one you just reload the hand crossbow after shooting. but you have to reload after each shot. but you have to repeat the reloading processes five times to equal that of a repeater crossbow.

where as a with the repeating crossbow.
-pull the lever back to drop the clip.
-let the empty clip fall.
-grab a loaded clip.
-slap it into your crossbow.
-commence firing till clip is empty.
that's what a round and a half of shooting? and you only reload after your clip is spent.

hand crossbow is equal to a hand gun that needs to be reloaded after every shot

fire, open weapon, grab a single round, load ammo , cock weapon, fire. for every attack you have in a round.

where as a repeating crossbow is like a rifle with a clip of five shots.

fire, fire, fire, fire, fire, disengage empty clip, grab full clip, slap it into the weapon,

now both (after taking the feats) shot and reload at the same rate. just one takes more actions to work.
you could possibly speed up the process of each (hand crossbow) by holding spare rounds in your free hand. (repeating crossbow) by binding two clips together and flipping the clip around or holding a spare clip in your free hand.

a hand crossbow is lighter 2 pounds, but does 1d4 damage, can be shot up to 30 feet, and has to be reloaded after each shot and can be shot with one hand.

a repeating crossbow weighs more 6 pounds, does 1d8 damage, can be shot up to 80 feet, can be shot five times before being reloaded, and can also be shot with one hand.

from how i see it the repeating crossbow is better then the hand crossbow. normal crossbows are the same as the repeater in stats but has the same as problem as the hand crossbow. needing to be reload after each shot.


2 people marked this as a favorite.

It's not really fair coming into the General Discussion forum if you're just going to put your hands over your ears and keep repeating (no pun intended) the same arguments which have been deconstructed already.

Can't have a discussion with a brick wall.


1 person marked this as a favorite.

A repeating crossbow is a more expensive, heavier, and harder to use version of a regular crossbow. In return for that, it allows you to full attack (or just attack more often) without Rapid Reload (which has no real prereqs).

Basically, there's a very narrow set of conditions in which it's worth using:


  • You get proficiency for free (or are not proficient with any crossbows at all and will never be).
  • You are unwilling or unable to take Rapid Reload (hand/light crossbow) and just use that. This is especially problematic because you need Rapid Reload for Crossbow Mastery so you need to take the feat anyway. Ideally you would take Rapid Reload (light crossbow) and retrain it for (heavy crossbow) later, once you get Crossbow Mastery.
  • Your number of attacks a round is 1 or 5 until you get Crossbow Mastery or combat always lasts at most 1 or 2 rounds (depending on attacks/round). This is because otherwise you will be forced at some point to stop in the middle of your full-attack sequence (or drop a half-empty case and load a full one). Basically negating the whole point of the repeating part of the crossbow. This means no Rapid Shot (again, a prereq for Crossbow Mastery), no extra attacks from high BAB, no Haste, basically nothing.

Once you have Crossbow Mastery, negating the punitive reload, it also negates the reload time for every other crossbow. Meaning repeating no longer has an advantage over any other crossbow and is now just more expensive, heavier, and harder to use.

As for the complaints about free actions, two problems. Crossbow Mastery literally says "You can fire a crossbow as many times in a full attack action as you could attack if you were using a bow." Unless your GM puts a limit on how often people can fire a bow, there's no limit on any crossbow. Second, loading a bolt on a repeating crossbow is also a free action. So if you can't put a bolt in a light crossbow with Rapid Reload, you also can't reload a bolt on a repeating crossbow.


1 person marked this as a favorite.

@zainale: If you are short on free actions, don't use Repeating Crossbow: You still need a free action each round to reload it and every 5th round you need to use another free action to reload the entire clip.

Crossbow, Repeating wrote:
Load: As long as it holds bolts, you can reload it by pulling the reloading lever (a free action). Loading a new case of 5 bolts is a full-round action that provokes attacks of opportunity.

Even if you make the full-round action into a free, you still need to use 6 free actions within 5 rounds. Unlike the regular Crossbow, that has a 1:1 ratio.

EDIT: If you're not short on free actions, Repeating Crossbow is just much more expensive.


1 person marked this as a favorite.

Crossbows are pretty terrible, since you need 4Feats to finally be able to do what bows do for free.

The Bolt Ace is better than you guys give it credit for however:
-You need to spend grit to hit Touch AC(later you can get Signature Deed)
-no working Double Barreled stuff(aside of Minotaur Crossbow)
+have much more range than a normal Gunslinger
+you have no missfire
+increase your crit multiplier by 1
+can dual wield without munchkinning
+some cool Crossbows that launch Grappling hooks/Alchemical weapons

In the end it likely makes for a more balanced Gunslinger, that can still deal good damage(without breaking encounters), still lacks utility like all Gunslingers, but the catch for me is, he can stand out of melee range, when you fight large and larger monsters.


I3igAl wrote:
+can dual wield without munchkinning

How can you dual wield when you need two hands to reload every crossbow? Or am I missing something? 11th level is far too late (and you still take -4 to all attacks, unless you use Hand Crossbows).


2 lvl dip into alchemist and grow yourself a third arm 4 lvl dip lets you grow a second extra arm. >.> just one way of doing it .

be a tiefling and have the tail trait with the tail feat. a kobold with the tail trait. then there is monkey people that can do fancy things with its tail. but i am not sure sure about those ... you may not be able to use their tails that good.


1 person marked this as a favorite.

Until there is an underwater repeater, you basically have to start with an underwater light or heavy crossbow. You don't want all of your feats to go useless when you have to adventure underwater.


1 person marked this as a favorite.
zainale wrote:
2 lvl dip into alchemist and grow yourself a third arm 4 lvl dip lets you grow a second extra arm. >.> just one way of doing it .

That's an Alchemist thing, not a Bolt Ace Gunslinger thing.


Snowblind wrote:
zainale wrote:
2 lvl dip into alchemist and grow yourself a third arm 4 lvl dip lets you grow a second extra arm. >.> just one way of doing it .
That's an Alchemist thing, not a Bolt Ace Gunslinger thing.

Although, even a 1 level dip into alchemist enables some lovely launching crossbow shenanigans...

Nom nom Int+Dex to damage.

Sovereign Court

While I agree that using the repeater is probably a mistake, it does have ONE advantage that I can see. It can fire up to 5 times when using the crossbow one-handed when your other hand is unavailable for whatever reason. (A tiny tiny advantage, but it might pop up.)


2 people marked this as a favorite.
Charon's Little Helper wrote:
While I agree that using the repeater is probably a mistake, it does have ONE advantage that I can see. It can fire up to 5 times when using the crossbow one-handed when your other hand is unavailable for whatever reason. (A tiny tiny advantage, but it might pop up.)

Repeating Crossbows aren't even that good, you need to pull the reloading level in-between shots so you still need the two hands.

"Load: As long as it holds bolts, you can reload it by pulling the reloading lever (a free action). Loading a new case of 5 bolts is a full-round action that provokes attacks of opportunity.

Note: The repeating crossbow (whether heavy or light) holds 5 crossbow bolts. You can fire a repeating crossbow with one hand or fire a repeating crossbow in each hand in the same manner as you would a normal crossbow of the same size. However, you must fire the weapon with two hands in order to use the reloading lever, and you must use two hands to load a new case of bolts."

Sovereign Court

Fair enough. There is then no advantage to the repeating crossbow.

Scarab Sages

The only way I think it would be worthwhile is if you cast abundant ammunition on the ammo box so you wouldn't need to swap the ammo box. Even then, you are better off with an actual crossbow.


1 person marked this as a favorite.

Repeating crossbows are pretty much only good if you don't have rapid reload, but do have a way to fire multiple shots in a round, even then it's only good for the first 5 shots you take. I guess it's slightly cheaper to buy and enchant say 3 repeating crossbows than 15 normal ones if you want to do some weird shoot then drop your weapon and quickdraw a new one build, still probably costs too much to work though.


I3igAl wrote:

Crossbows are pretty terrible, since you need 4Feats to finally be able to do what bows do for free.

The Bolt Ace is better than you guys give it credit for however:
-You need to spend grit to hit Touch AC(later you can get Signature Deed)
-no working Double Barreled stuff(aside of Minotaur Crossbow)
+have much more range than a normal Gunslinger
+you have no missfire
+increase your crit multiplier by 1
+can dual wield without munchkinning
+some cool Crossbows that launch Grappling hooks/Alchemical weapons

In the end it likely makes for a more balanced Gunslinger, that can still deal good damage(without breaking encounters), still lacks utility like all Gunslingers, but the catch for me is, he can stand out of melee range, when you fight large and larger monsters.

+you can crit fish.

Since no one really uses crossbows outside of this, it is easy to forget- they have 19-20/x2. So that is VERY easy to turn int 17-20/x3 with the threat range increasing feat and their modifier increasing ability. They basically hit like ranged falcatas for the bolt ace. Even if you don't go for TWF, you can still dish out tons of damage since you can expect to get those x3 crits in just about every turn with an archery style.

I'll admit- you can't do the dual wielding double barreled shenanigans of a gunslinger. THAT IS AN ADVANTAGE. Simply because one o the mot common things I see in play by post recruitment threads is "no gunslingers". Gunslingers can present problems when they are allowed to munchkin out more attacks, particularly since they can just heap up attack penalties since they hit touch AC. But bolt ace? It is relatively 'normal' in comparison. Even if you try the same stuff, you appropriately suffer for it.


zainale wrote:

2 lvl dip into alchemist and grow yourself a third arm 4 lvl dip lets you grow a second extra arm. >.> just one way of doing it .

be a tiefling and have the tail trait with the tail feat. a kobold with the tail trait. then there is monkey people that can do fancy things with its tail. but i am not sure sure about those ... you may not be able to use their tails that good.

2 Levels in Alchemist to make dual wielding even possible makes me question the entire idea. And my question was how a Bolt Ace could dual wield crossbows, not an Alchemist. The tails are probably not considered to be hands in reagards to reloading. Unlike Vestigial Arms, they are not mentioned to function as regular arms and they are called out to not be able to operate weapons. And even if they can, it's still not something a Bolt Ace can do in-class. I'd also question the choice of Koblold...

Scarab Sages

I can think of five ways to TWF crossbows: Amputation Agonizing Obedience, a Prehensile Tail from Varana or Tiefling, Extra Arm Alchemist, Juggler Bard, and the Endless Ammunition enchantment.


He can just be a juggler Bard 2. He is always considered to have a free hand (as long as not dual wielding 3 things).


Imbicatus wrote:
I can think of five ways to TWF crossbows: Amputation Agonizing Obedience, a Prehensile Tail from Varana or Tiefling, Extra Arm Alchemist, Juggler Bard, and the Endless Ammunition enchantment.

Or you can just use heavy wrist launchers with crossbow mastery.

Sovereign Court

Imbicatus wrote:
I can think of five ways to TWF crossbows: Amputation Agonizing Obedience, a Prehensile Tail from Varana or Tiefling, Extra Arm Alchemist, Juggler Bard, and the Endless Ammunition enchantment.

Or use a bunch of hand crossbows & Quickdraw. Not a good primary combat style, but it's useful for a mostly melee TWF rogue to use the first round of combat when he wins initiative. Gives him a full attack with SA & doesn't get him mobbed like running into melee ahead of tankier characters might.

Much better range increment than daggers, so more accurate.

Sovereign Court

1 person marked this as a favorite.

Is it just me, or does rapid reload not apply to a repeating crossbow, at all.

The feat says "crossbow(hand, light, heavy)" and makes no mention of "repeating crossbow(light, heavy)". Not only that, it requires "weapon proficiency(crossbow type)" or "exotic weapon proficiency (firearm)". A repeating crossbow would have needed to say exotic, since they are clearly making the distinction for firearms.


Firebug wrote:

Is it just me, or does rapid reload not apply to a repeating crossbow, at all.

The feat says "crossbow(hand, light, heavy)" and makes no mention of "repeating crossbow(light, heavy)". Not only that, it requires "weapon proficiency(crossbow type)" or "exotic weapon proficiency (firearm)". A repeating crossbow would have needed to say exotic, since they are clearly making the distinction for firearms.

The list from the feat is NOT an exhaustive list. For example, a Spear-Sling works with the feat even though it's not listed in the feat.

As to exotic, it also works with the double crossbow, an exotic weapon. Now the repeaters aren't given an exception but it wouldn't hurt anything to allow them and it make a logical sense as firearms with clips can be used with rapid reload. It really doesn't matter in the long run though as a normal crossbow fires as fast as a repeater after feats so it's just more expensive and weighs more for no real benefit.


I3igAl wrote:

Crossbows are pretty terrible, since you need 4Feats to finally be able to do what bows do for free.

The Bolt Ace is better than you guys give it credit for however:
-You need to spend grit to hit Touch AC(later you can get Signature Deed)

Actually, this particular point isn't true. The first errata made it so that signature deed cannot be applied to that deed.

There's another issue with Bolt Aces that isn't obvious. The rules which exempt guns from the 'deadly aim cannot apply to touch attacks' are specific to guns, and hence you cannot use deadly aim if you do expend grit to do touch attacks.

Without the touch attack schtick the gunslinger class really isn't all that great. Truth be told, a Bolt Ace is something you dip for five levels to get dex to damage and then move to another class which can carry more weight like fighter. All in all, no matter what you do, a bowman is still better.


To be fair, unless you need signature deed you do that with a regular gunslinger too.

Though in the right group you can get some mileage out of distracting shot, especially if you're TWF so you throw away one of your crappy offhand attacks first.

51 to 60 of 60 << first < prev | 1 | 2 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / General Discussion / why is it that bolt aces hate repeating ..... All Messageboards

Want to post a reply? Sign in.