Creating a Furry Campaign Setting


Homebrew and House Rules

Liberty's Edge

Hey, some online friends and I have discussed starting a new Pathfinder Campaign, with me acting as GM. The catch is, instead of using standard races for the most part, we'd be running it as an "All-Anthropomorphic Animals" Setting. Somewhat like Ironclaw, but in an original setting, and with Pathfinder rules. Now, the first concern I have is obvious: building furries in Pathfinder.

I actually have a number of options already available, thankfully. There are already a few available furry races, both from Paizo and 3rd Parties. Plus, I have both the ARG's Race Builder, the 3rd party Fursona furry building system, and the many Animal Races sourcebooks from Eric Morton Presents. I have the Manimal Template from Advanced Bestiary so I can just take any animal and make them humanoid. And finally, I can reskin existing races. I've figured I can take the Merfolk race and reskin them as Seals, giving them the Strongtail alt trait so they can walk more easily on land. And for odd throw-away NPCs, like a Brigand, a Barmaid or a Temple Acolyte, I might just treat them as fuzzy humans.

Again, I don't plan on using the standard Fantasy races, but instead I'd use some stand-ins. Unicorns in the forest easily replace Elves, I can use Spider-Anthros in place of Drow, "Wild" Predators (as in Predator races who see nothing wrong in eating Anthros) in place of Orcs and Goblins, etc. I do have plans for Dragons that involve giving them all the ability to assume a humanoid "dragon-man" form. I've seen Feats and Spells for that in Eberron.

For the Non-Anthropomorphic Wildlife, I plan on using a combination of Dinosaurs, Giant Vermin, and Hybrid creatures as from the Avatar series (stuff like Iguana Chicken or Badgermoles). I can reskin a lot there, and occasionally use another Advanced Bestiary Template, the Amalgamate template, to splice together more elaborate hybrids. Then again, even the world of Avatar had the occasional non-hybrid animal, so we'll see there. After all, Apes do co-exist with Humans here.

Now, with all that in mind, I'm still open to suggestions and ideas for such a setting.


What sort of setting are you looking for, besides the whole furry angle? Kobold Press makes some great books on world building.


Id start off considering the following paizo races:

Catfolk, Ratfolk, and Lizardfolk are obvious.
Tengu: Birdfolk
Kitsune: Foxfolk
Gnoll: Hyenafolk
Vanara: Monkeyfolk

Liberty's Edge

Well, from what we've discussed, something with some clock/dungeonpunk elements. I've already got an old homebrew worldmap with some nations written on, that I can recycle. I've not yet considered a campaign story, beyond a vague idea for an Indiana-Jones style Artifact Hunt, and/or fighting a rising Tide of Darkness.

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I am running a campaign with an all anthropomorphic party: a kitsune, catfolk, ifrit resembling a foodog, wolf guy that uses a race I homebrewed, and an original aquatic race created by the player that I homebrewed a PF race for.

I'll be honest with you. There really isn't a whole lot to making an anthropomorphic race. Most furry characters from the fandom are basically humans that look funny. Most such characters don't even have claws. So unless you're making particularly monstrous or feral-looking creatures, an anthropomorphic race will likely have nothing complicated except a natural attack, some enhanced senses, and a skill bonus or two. As a result, you can easily reskin existing races (including elves and dwarves) or make a set of simple races. I can do the latter if you want.

If you want to do something special beyond that, it would depend heavily on what makes the anthros in your campaign setting so special.

Silver Crusade

I'm surprised nobody has mentioned the Wyvaran yet for a dragon-race.


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Lost city of the Troodons. Put the manimal template on the Troodons from Beastiary 5. Now put them in a lost valley. Have the party go with an archiologist(a Kitsune version of Molly Dod from Tailspin will work) to seek her missing father, also an explorer. They find the valley and find while some dinos are "scaleys" they took him captive while they discuss weather the more evolved creatures are a threat or possible allies. Lots of fighting raptors and or T-rexes.


I'd say the World Building Exercise thread could be a good place to look for ideas.. rife with non-standard anthro race settings.


I wouldn't be too attached to races. Fur is fluff.

Is a fox a kitsune, a reskinned catfolk, or a reskinned toothy half-orc with his or her floating stat bonus in intelligence? Who really cares?

Scarab Sages

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Atarlost wrote:

I wouldn't be too attached to races. Fur is fluff.

Is a fox a kitsune, a reskinned catfolk, or a reskinned toothy half-orc with his or her floating stat bonus in intelligence? Who really cares?

See, this is the kind of crap that gets people turned off to the word "fluff."

Dandelion blossoms are fluff.
Marshmallow topping is fluff.
Ragdoll cats are fluff (and gods bless them for it!).
There is no "fluff" in RPGS - that which you identify as such, you simply do not understand.

Admittedly, the word may indeed have more meaning than I am even aware of in an all-furries game. ^_^

Furries: The blessedly bizarre diamond in the rough of 21st-Century Western Civilization.


A little list of furry games, some also have world building guidelines.


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I'm Hiding In Your Closet wrote:
Atarlost wrote:

I wouldn't be too attached to races. Fur is fluff.

Is a fox a kitsune, a reskinned catfolk, or a reskinned toothy half-orc with his or her floating stat bonus in intelligence? Who really cares?

See, this is the kind of crap that gets people turned off to the word "fluff."

Dandelion blossoms are fluff.
Marshmallow topping is fluff.
Ragdoll cats are fluff (and gods bless them for it!).
There is no "fluff" in RPGS - that which you identify as such, you simply do not understand.

Fluff is that which doesn't matter. And it really doesn't. It doesn't harm the GM for the player who wants to be a fox to use half-orc stats instead of kitsune stats, nor does it hurt any of the other players. It doesn't even hurt anyone if two players want foxes and want to use different mechanical races to model them.

There are good reasons to not want the race builder in play, but the non-monstrous non-planetouched races other than duergar and smirfneblin are balanced and adequate for representing almost any furry. Toothy half-orcs with different stat bonuses will cover a lot. Catfolk will cover a number of more animalistic concepts, not just cats. Merfolk can cover pinnipeds. I think vanara might be needed to cover animals with prehensile tails, and strix to handle bats, and tengu or kobolds for flying squirrels. There are a few animals that don't anthropomorphize well because they have the wrong number or configuration of limbs (flighted birds have forelimbs for mobility and hindlimbs for grasping, flightless have only vestigial forelimbs, snakes have no limbs at all, and arthropods tend to have too many) but everything else just takes reskinning existing balanced race material.

Liberty's Edge

Okay, I do want to use the Kitsune, but the Human shape is pretty useless to me. So instead I'll trade it in for Fox Shape, which means I'll probably make non-anthro animals a thing.


so long as there no mechanical advantage... you can make everything furry under the reskinning rules.
My only question is have you eliminated baldness? lol...
Have fun 8^)


lonewolf23k wrote:
Okay, I do want to use the Kitsune, but the Human shape is pretty useless to me. So instead I'll trade it in for Fox Shape, which means I'll probably make non-anthro animals a thing.

If most of their ancestors are foxes, they will have fox language instead of a regional human dialect.


XLordxErebusX wrote:

Id start off considering the following paizo races:

Catfolk, Ratfolk, and Lizardfolk are obvious.
Tengu: Birdfolk
Kitsune: Foxfolk
Gnoll: Hyenafolk
Vanara: Monkeyfolk

Here's some ideas to expand the breadth of races in the game.

Ratfolk, Expanded:

Ratfolk:

Mouselings: If no non-anthro mice, give Halfing Luck or Cornered Fury)

Ratlikes: Make them medium, base of 30ft, (+2 Dex, +2 Con, -4 Cha), Darkvision 120 ft., Light Sensitivity. If no non-anthro rats, give Ratfolk alternate Skulk.

Hareborn: Medium, base 30 ft., no Darkvision, Swarming, or Tinker. Give Run as bonus feat, Lowlight-Vision as well as Keen Senses (+2 Con, +2 Cha, -2 Wis), No rodent empathy.

Tengu, Expanded:

Tengu:

Ravenborn: Loses Sneaky, Gains Keen Senses, Base Speed of 20 ft. (+2 Con, +2 Int)

Sparrowling: Small Size, no natural attack, Glide instead of Gifted Linguist(+2 Dex, +2 Cha, -2 Str)

Jayborn: Claw Attack instead of Swordtrained, no low-light vision, Sneaky is +2 Disguise and Stealth, no Perception bonus. Gains Glide, retains Gifted Linguist)

More forthcoming soon, probably. Items in spoilers are intended as modifications as changes to the existing race associated with it. The racial modifiers on stats are intended to replace the existing racial modifiers.


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Without the fluff you are just running the combats. That's just roll playing without role playing. If there were point awards for role playing the 'fluff' characters who lost levels could catch back up.


lonewolf23k wrote:
Okay, I do want to use the Kitsune, but the Human shape is pretty useless to me. So instead I'll trade it in for Fox Shape, which means I'll probably make non-anthro animals a thing.

Fox Shape is a pretty strong ability. What I usually do in a setting that has kitsune but no humans is just give them their choice of a single alternate form- some might have a tengu form, others might have a catfolk form, and so on. It lets them keep their ability to blend in with others.


Why are you insisting on using Pathfinder / d20? The system, great though it may be, is built around a combat chassis. If you want an RP-focused game, I suggest looking at other products, such as Savage Worlds, GURPS, etc.


I couldn't get a seat at the table at the local 5th edition game. I've created a character for Pathfinder PBP that I can change for whatever game is available. GURPS just isn't what I want. I might look at other games for ideas.

This post might get removed along with all the anti fluff agenda. It might be better brought up in a topic about expanding the non combat aspect of the game. I don't feel I'm threatening your style of gaming.


Google "SHARD rpg", it's designed for this sort of thing according to a friend of mine.

Liberty's Edge

Okay, now that I have the Furry building more or less settled, second phase is worldbuilding. After careful deliberation (and hearing some of my players show interest in a "Pirates of Dark Water" inspired sailing campaign), I've decided on two steps. One, I'm going to be using the City of Freeport as a home base. Two, I'm putting it, and the Island it's located, on a Fantasy version of Earth. I'm kinda lazy, so it'll be easier to just take a semi-familiar world and "Fantasize" it. And it means I don't have to wonder what to put in place of an Elven Kingdom or anything. I had considered putting it near the New World, but I'm thinking the Old World will be more interesting for the Party, with more dungeons and intrigue. I got myself a copy of the "Dangerous Journeys: The Epic of Aerth" for a good Alternate Earth map with interesting visuals:

http://1.bp.blogspot.com/-CyO1DbJgC5U/UaCJzoy70GI/AAAAAAAABdE/O705eQa02BU/s 1600/Aerth1.png

That, or the world of Kingdom of Legend, which has the advantage of already being fleshed out for Pathfinder rules:

http://static4.paizo.com/image/product/catalog/IPG/IPG0100E_500.jpeg

I've recently found out about a setting book called "Chronica: Age of Exploration" that's set in another alternate Fantasy Earth, but the Kickstarter for THAT won't even begin until April 5th.

As I don't want to deal with real-world religious issues, the other main difference between this world and ours (beside the Furries) is that Monotheism never became a thing. The Jewish tribes were assimilated into Egypt, Jesus Christ never happened, and Muhammed never gave up his life as a merchant. The Central Roman Pantheon (aka the Church of Dii Consentes) pretty much replaces Christianity as the Major Unifying Force of Europe, while Zoroastrianism is the major faith in the Middle-East.


So JC just vanished like Arowen(sp).


Pathfinder Rulebook Subscriber
Azothath wrote:


My only question is have you eliminated baldness? lol...

Poor Panthro.


A buddy of mine has made a whole host of races that he is happy to share with the public. Every single one is 15 RP
https://www.rpgcrossing.com/showthread.php?p=6123057#post6123057

Anthropomorphic Animals include:
Boarmen (pigs)
Canis (dogs)
Catfolk (cat)

  • Leonin (lion)
  • Tigra (tiger)
  • Cheetara (cheeta)
  • Panthor (panther)
  • Pardus (leopard)
  • Unica (snow leopard)
Centaur (horse)
Charau-ka (ape)
Drider (spider)
Gnoll (hyena)
Grippli (frog)
Half Dragon (dragon)
Kitsune (fox)
Kobold (lesser dragon)
Lamia (lamb)
Lizardfolk (lizard)
Lycanthropes (no alternate forms)
  • Werealligator (alligator)
  • Werebear (bear)
  • Wereboar (boar)
  • Wererat (rat)
  • Weretiger (tiger)
  • Wereshark (shark)
  • Werewolf (wolf)
Minotaur (bulls)
Naga (snake)
Ratfolk (rat)
Satyr (goat)
Tanuki (raccoon)
Tengu (bird)
Thri-kreen (insect)
Usagi (rabbit)


I did something similar for a Japanese themed setting. The people of the island worshipped Momotaro who brought them there to live as people. They were made up of the animal friends he made on his adventures. These were made up of;

Henge (From Rite Publishing's In the Company of Henge although the Tengu, Kitsune, Ningyo and Nagaji are also considered Henge in setting, although the Tengu are thought to have been there before in a different form)
Tengu
Kitsune
Ningyo (Merfolk)
Nagaji

They are also accompanied by other races from a different source.

Mazoku (The Wyrd, From Rite Publishing's In the Company of Monsters,)
Wayang

Personally I would say, find a legend or myth that has a lot of talking animals and build a mythology from it. I would also not make the list that's too long of races to use. It gets taxing when it comes to worldbuilding.


Elfinlocks wrote:
Google "SHARD rpg", it's designed for this sort of thing according to a friend of mine.

Having read the game (or, at least, a very comprehensive preview document) Shard isn't a good fit for the OP: the system is very different from d20 especially the "shamanistic" magic (i.e. it's a lot more like what real world people called "shamans" say their magic is like).


It would be hilarious if regular humans plane shifted there and everyone ran screaming cause they looked like the alternate form of lycanthropes. :)

Either that or under the full moon lycanthropes turn into dire versions of themselves. Bigger, stronger, and more damage from their natural weapons.


Goth Guru wrote:

It would be hilarious if regular humans plane shifted there and everyone ran screaming cause they looked like the alternate form of lycanthropes. :)

Either that or under the full moon lycanthropes turn into dire versions of themselves. Bigger, stronger, and more damage from their natural weapons.

You remind me of an idea I had in the past, a "western" WereWolf meeting an "Eastern" Wolf Yokai.

Grand Lodge

Shard. has about 30 races. If you can find a PDF, they are all easily converted. They are pretty in depth. Like vultures, canaries, eagles. Each animal has 4 or 5 different versions.

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Removed some posts and their responses. Dial back the hostility—not everybody plays the game the same way.

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