shadram |
I want my PCs to meet and talk with my BBEG in our next session, but my PCs pretty much already want to kill him. I'd like him to survive a bit longer, and while numbers say that's likely (he's CR11, they're currently level 5), what's the best method of escape from such a situation?
The BBEG is a rogue, so no spell casting. The meeting will be pre-arranged, and he'll insist that they'll be disarmed. That's not really going to stop them though, they've already discussed multiple ways of concealing weapons and sneaking them in.
The best I can come up with is a potion of invisibility and/or a potion of gaseous form. Is there anything better that could help him secure his escape?
Jaçinto |
I think there was a spell to send an avatar of yourself, as like a plant in the shape of you, in your place. I forget how it was done by my GM did that with us once.
Look through illusions or have him pay someone else to meet with them, disguised as him, a la Mister Body in the clue movie.
Edit: Yeah no spell casting but there is always paying someone to cast the spell. if he is the BBEG he may have a wizard in his employ.
WagnerSika |
Rogues have UMD. Scrolls are your friend.
Scroll of Project image 6th level bard spell. Does not last too long unfortunately.
Have the meeting take place somewhere where the pc's can't physically attack him. Shadowy figure behind a thick glass in a dark room. His voice coming from an indefinite source. If the PC's attack him breaking the glass it is revealed there was only a mannquin and he was using scrolls of Ventriloquism. Have the mannequin be trapped with stinking cloud and have the BBEG laugh at them while they retch helplessly on the floor. Then send in the minions.
He can escape with Cape of the Mountebank or Dimension Door wand or scroll.
Escape in a burst of light with this stylish cape.
Winterschuh |
BBEGs are clever, have him use terrain. If it is outside of the city have them meet at a chasm or a river on different sides. A level 5 group will not be able to follow him quick enough and with every party member.
If it is in the City you can do just the same.
Or meat up in a crowded place and threaten them to involve civilians in the fight.
(credits to my GM who did exactly this. With a Wizard threatening the good party to use the meanest AOE-spells in the tavern)
Yours is not a wizard i understand, but have him set up some alchemical bombs first (bending the exact rules to fit your storytelling)
Or simply bring a pack of goons that he orders to kill the group. Nothing too bad, the BBEG has to know the group survives this, otherwise the meet-up wouldnt make any sense. Just enough hassle for him to escape.
WagnerSikas ideas are cool aswell.
You just have to know what kind of guys your guys is, and what he would do most likely.
Fernn |
I just ran a certain module were a certain traveling venue had a magical creature under their control.
It was actually their "Star Attraction"
They marketed it as "barely under the ring master's control!"
In actuality it was a bard using silent image along with ventriloquism. At all times the sphinx was behind a cage so the PC's couldn't interact with it.
The best way to pull this encounter off, I think is a cloak of elven kind, and then a scroll of Major Image.
Have the Rogue hidden away maybe in a rafter or something using his super high rogue stealth, while controling the figment.
Maybe add to the flavor
"I have come disarmed, and as such you should have as well. If you attack me, I can promise you I will be burning down the orphanage, so think wisely before you do anything foolish."
Then if they do hit the Major image, have the Major image taunt them like:
"You shouldn't have done that, you really shouldnt have done that, would you think I would be as dumb as to trust you fools not to bring weapons? I guess you really dont care about the orphans"
JAMRenaissance |
Bring in the authorities.
I like having the PCs encounter the BBEG in a public place in a scenario where violence is not allowed (i.e. a government building). Have plenty of people that would act as "bodyguards" if they attack; whether the PCs would kill innocents or not, they would still be fugitives from the law if they attack. Moreover, solidly planned defenses should be there, though the PCs should be rewarded if they get past them. I personally believe in all weapons being checked, with magical detection for weapons being brought into the scenario.
Basically, overwhelming force doesn't have to be the only deterrent from battle.
As an aside, rogue doesn't mean "no magic", in this light. Get him a ki pool (either via investment of talents or multiclassing Ninja) and Vanishing Trick and he should be able to decently get away under his own power.
Otherwhere |
How many PCs? What classes?
Smoke sticks; tanglefoot bags; potions (Gaseous Form might be a good choice, depending on what the PCs are comprised of) - all are easy to obtain, legit means of self-protection/escape for a Rogue.
If he's arranging the meeting, and he's the BBEG, you're telling me he wouldn't arrange to have minions &/or traps in place for insurance? He wouldn't pick a location that favored him, and allowed him the best options for defense/escape?
GM 1990 |
I had similar issue and used opening scene from Indiana Jones ToD as inspiration to a degree. "The poison you just drank Dr. Jones"
I had my group invited to dinner - they knew he was a bad guy. The particular restaurant was high-end, so weapons checked at door. He, his shoulder riding monkey, and his monk bouncer were there first had a table reserved etc. the group arrived, ordered a nice meal "the special was steamed Fire Beetle", everyone except the fighter ordered the special, which he also order (she was also the only one who brought in a "weapon", her quarterstaff "crutch").
After he offered the group to join him and they turned him down he pulled out a vial. The first the "antidote", he took a swig, handed it to Mr. Giggles the monkey who promptly jumped into the rafters as he told the group they were all going to die painfully from the poison they'd just eaten, "Fire Beetle unless properly cooked -very poisonous-" (homebrewed). He then proceeded to start eating his dessert while his bouncer fought the fighter (non-poisoned), and the Rogue (supported by the cleric and other fighter) leapt into the rafters to chase the monkey for the remaining antidote - he had to have enough to cure everyone if they agreed to join him. Everyone was taking 1d6 damage per round, with a fort save to take 1/2 (was a 3d level group).
Fun chase scene leaping between rafters, fun fight scene as monk was pile-driving the fighter around the table and the BBEG just calm and collected enjoyed his dessert. As soon as the Rogue caught the monkey, and rolled a nat-20 to "grab the vial from its tail". BBEG announced he had to be leaving as that stupid monkey had failed him yet again, then pulled another vial - Sanctuary. And calmly walked out the door, then drank invisible potion and disappeared into the night.
A really fun session, RPing the dialogue with "mr eccentric BBEG", the chase, people screaming and fleeing the restaurant, the group trying to figure out why this insane guy was just sitting there all relaxed eating his dessert, and the BBEG just walking off as people failed will saves to hit him except the cleric who couldn't stop him getting out the door (out of sight) before he drank the Invis potion.
mourge40k |
Send in a Wax Golem. Those things are wonderful fake-outs, and can easily be fluffed to have the personality of the person they imitate. Then you don't even have to worry about escaping. Let the fools think that they've killed you.
The Sword |
One of my favourites is to give the PCs something else to think about. Enter the minion holding a knife to the throat of a NPC the party likes - the bad guy escapes while they save the NPC or their friend gets scragged.
Or the rope with the candle burning through it which is suspending the innocents over the pit.
Or the alchemist's fire in the room full of alchemists fire barrels/gun powder/burning oil. Innocents tied up.
Are you detecting a theme here? Magic is handy but sometimes mundane means are even more satisfying.
Even the NPC having knowledge the PCs need can be enough. You'll find out where your wife/friend/child is once I am safely away.
Goblin_Priest |
I can't help thinking: if he's so badass, why does he have to "get away"? Proper buffs, traps, and bodyguards, and let him punish them if they try to backstab him. Just make it clear that he's badass before they go there, so they don't expect to just be able to gank him without consequence.
If you really want to be on the safe side, have him be one of the bodyguards, with the one speaking being a henchman. Ventroliquism can be used perhaps if he wants to speak with them directly, or otherwise he could just trust the henchman. Or be that obnoxious bodyguard type that tells his "boss" what to do.
While I can understand wanting to protect a villain for later re-use, it doesn't feel remotely as necessary to make him into a coward if he's much stronger than the PCs.
GM 1990 |
One of my favourites is to give the PCs something else to think about. Enter the minion holding a knife to the throat of a NPC the party likes - the bad guy escapes while they save the NPC or their friend gets scragged.
Or the rope with the candle burning through it which is suspending the innocents over the pit.
Or the alchemist's fire in the room full of alchemists fire barrels/gun powder/burning oil. Innocents tied up.
Are you detecting a theme here? Magic is handy but sometimes mundane means are even more satisfying.
Even the NPC having knowledge the PCs need can be enough. You'll find out where your wife/friend/child is once I am safely away.
Concur. you want them to have to focus on more than just the BBEG (and ideally more than just his minions). Setting fire to the place, recklessness, and multi-tasking the group to try to stop the BBEG -and- what ever insanity he started. BBEG can leave early, or stick around a little - but as someone else mentioned, don't wait too long unless they have a -solid- backup like teleportation device.
Sure, the PC's will be a little PO'd (I couldn't catch a recent BBEG in a chase and wasn't happy with my performance) but its all the sweeter when you finally bring them down. Hence the build up, the players might not appreciate it at the moment, but its the "long con" in a good way.
Obviously the higher level the group (and composition) the more careful the BBEG's options will need to be planned out. But higher levels mean they've also got experience on their side just like the PCs.
My Self |
A Decoy Ring would be fairly useful. It gives you 3 rounds to run without them really noticing you, and you can use it any number of times a day. It triggers on a withdraw action, so if you spend you turns as such:
1. Withdraw (30 ft.)
2. Run (120 ft.)
2. Run (120 ft.) or Double Move around a corner (60 ft.)
They won't be able to spot you, or you will be able to withdraw and vanish again.
shadram |
1 person marked this as a favorite. |
Thanks for the suggestions, everyone, they're all great!
He has indeed engineered the situation in his favour: the meeting is in his mansion (which he's about to abandon anyway), which he has rigged with traps and filled with guards/monsters. And yeah, he already has one of the PCs' friends hostage, so will be using that. And the plan is to place him on an upper balcony in the ballroom, talking down to the players on the main floor, so they can't reach him.
Really I was just trying to figure out what kind of backup plan he should have in case the PCs don't play ball.
For whoever asked, my party is 6 characters: fighter, paladin, gunslinger, alchemist, inquisitor and ranger, all level 5, although I think the inquisitor and ranger will be absent for this session. So they actually won't have many resources anyway (Alchemist is the only "caster") if they give up their weapons before the meeting.
I'm probably just worrying too much. I just don't want him to be killed off or captured yet, and want to avoid GM nonsense physics to help him get away.
OS_Dirk |
I think there was a spell to send an avatar of yourself, as like a plant in the shape of you, in your place. I forget how it was done by my GM did that with us once.
Skin Send
You cause your own skin to peel off your body and animate as a magical creature you control. You may project your consciousness to your animated skin or return it to your actual body as a standard action.
It's a level 2 spell, so fairly cheap, if grotesque and painful. - If your BBEG has trusted advisors (or is willing to lock himself in a vault that only he can open from the inside), he can let himself get into whatever horrible situation the PC's want to put him in, die easily, and completely screw with them when they realize the lengths he will go simply to screw with them...
Add an Aegis of recovery for extra safety, in case there's say an earthquake that causes some damage to your helpless body before you can get your skin back to you. (Basicaly I'd consider this spell knowing I'm probably not going to get my skin back, but also knowing it would completely mindscrew the PC's to deal with defeating (deflating?) nothing more than an empty bag of skin.)
(EDIT) I've played my share of rather psychotic evil characters, and could easily see doing this to a group of adventuring heroes to mess with them.
Inviting the PC's to a dinner party is another good one, as was previously mentioned. My take on this, below, excerpted from an earlier post of mine.
That evening, the party receives an embossed, formal, invitation from the lord of the keep (wizard) to a formal dinner/masquerade party.
Unknown to the party, the wizard already had enough time to question the locals about (generally) what the party had to offer, and took steps.
While the party was sitting down to the meal, and the lady-vampire (disguised, of course) was using a wand of wall of force blocking the party from pushing out their chairs too far, in the guise of directing servants from cane-point. ( No one saw through the sleight of hand check to conceal the use of the wand.)
The lord had a spell prepared that made shrapnel out of any convenient objects, and would reflect off of walls, and also had both the metamagic feat that allowed spells to do push-back effects and the feat that allowed a spell to be shaped. -
It basically turned all of the cutlery and silverware into a giant meat-grinder of death, all for the application of a 1st level spell made a 4th level spell from two metamagic feats, and six uses of wall of force.
This creative application of two basic spells freed up the majority of the wizard's repertoire to target specific PC's with specific kinds of spells. He even had a scroll of harm with which to save his lady-love in case she got too close to becoming a vapor.
If you wanted to adapt this, it wouldn't be hard to replicate this with a wand of "wall of force" and good slight of hand for your rogue, using it as a stick to direct servants and a good scroll of telekinesis or maybe animate objects. Turn all the cutlery into animated missiles that the PC's can't escape because the walls of force have them hemmed in.
You'd keep them from pulling out their chairs to fight you, before they even start to think about fighting you.
(EDIT) Heck, combine both ideas and /really/ mess the PC's minds. Your BBEG wouldn't have to be a very high level to pull it off, and you could allow your BBEG's skin to be shredded by his own attack, allowing him to work in the shadows until the PC's discover that he is actually still alive. - Just make sure to use smaller walls, or make sure the servers know in advance which side to approach from to avoid having the PC's discover the walls too early into the meal.
Kobold Commando |
Against level 5 pcs a complicated trapdoor that leads to a fast moving means of escape for 1 should probably be enough. I'd say have him design a trap to drop a large stone block just on his heels as he enters into the secret tunnel behind the meeting place, where he has a fast horse/racing broom/wizard friend with teleport ready to make sure his escape. Go with the minimum level of speed necessary to beat your pcs if he gets a round or two head start.
The downside of meeting the villain is that sendings solely for the purpose of trash-talk officially are a go.
The Sword |
Don't leave it too long though. I think villains escaping can be a very frustrating experience, although in this case it's more like you want to set the villain up so you can make the later fight more climatic. That's fine. I just had a skull and shackles character escape on a ship combat but the PCs will see her again and probably defeat her in the next session. That satisfaction of resolution needs to be there. I think three confrontational encounters is the absolute maximum otherwise players can lose interest, and see defeating the PC as a white unicorn.
The best way of preventing the players attacking your NPC is to give them a reason not to. They need something from him.
On an aside, I really hate it when PCs cut off the roleplay to try and get a combat advantage. You can help prevent this by always starting combat with initiative - I.e. You can't get surprise just by declaring you are acting first. One assumes that everyone is prepared and it is the fastest that goes first not the first to start to draw his weapon.
Also players who interrupted roleplay in this way because they were bored of what other PCs/NPCs were saying bring down the wrath of the gods and get a disproportionate number of attacks directed at them for the combat. They soon learn.
shadram |
OK, session just ended, and as usual, it did not go at all as planned!
The PCs got their "invite" to Kreed's mansion. Rather than all go, they decided that 4 of the 5 of them would go along, and the gunslinger, armed with Invisibility and Spider Climb infusions from the alchemist, would sneak his way into the mansion armed. While most of the party surrendered their weapons and waited for Kreed to attend them, the gunslinger climbed (invisibly) through an upstairs window, and the first door he opened was into Kreed's bedroom, where Kreed was preparing to go meet the PCs. In preparation for the party, Kreed had already set traps throughout the mansion, including on the door that the gunslinger opened... Immediately it turned into a fight: Kreed fled to the room containing the hostages and ordered his henchman to execute them. The gunslinger fired a shot at the henchman, ending his invisibility and starting a huge battle.
So Kreed never got to make his speech, I need to find another way of delivering a whole bunch of exposition (or not, they don't need to know what's going on) and the whole session was one long running battle as the party aggro'd every encounter in the manor simultaneously, whilst the alchemist gleefully set fire to every room he entered... It was amazing.
Fortunately, Kreed managed to slip into a side room, drink a Potion of Invisibility and get away in the chaos, donning his Hat of Disguise as he left the building and became visible again, to blend in with the panicking guards.
We ended the session with half of his manor in flames, many dead guards, and one of the other primary campaign villains dead (Kabran Bloodeye, for those who know the Falcon's Hollow adventures), so at least they got some satisfaction.
And no, it won't be too long before the final showdown with Kreed. He's now en route to the ruins of Northsap, where his plans to gain control of northern Andoran will come into effect...
The Sword |
Ahh, you mean you haven't taught the party not to split up yet? I would have had the gunslinger trigger an alarm, and a trap on the door dousing him with flour before being set upon by kneed and six thugs who grapple, pin and tie him up. Then the party had another reason not to kill Kreed! Lol.
That sounds like the party still had fun and you handled it well. You must have been tearing your hair out though! Ha ha.
There is still an opportunity for the exposition. Maybe by letter this time hey?
GM 1990 |
OK, session just ended, and as usual, it did not go at all as planned!
And no, it won't be too long before the final showdown with Kreed. He's now en route to the ruins of Northsap, where his plans to gain control of northern Andoran will come into effect...
Ah....PCs, always a mind of their own and never following the script :-). 1st piece of advice I gave my son when he started his campaign - we're never going to do what you thought we would or at least never in the -way- you thought we'd do it. Just rarely works the way you thought it would, its several minds vs yours, and they're trying to outthink the villain.
sounds like a fun session though.
Short or long haul to get the BBEG is situation dependent. My campaign is centered around mine and his organized crime ring, so I need him alive for a few more levels. In the mean time they're going to be able to learn about and take down portions of his organization, destroy his smuggling vessels, etc - sand-box, so basically what ever direction they go based on the intel they learn. That being said, if they take some routes that end up somehow allowing them to logically take him down sooner than I wanted the campaign to end, he'll just be the LT to a bigger BBEG.
The idea is they don't have to get him - as long as they feel like they're sticking it to him and continuing to build that animosity between the PCs and the BBEG/his organization.
Hugo Rune |
OK, session just ended, and as usual, it did not go at all as planned!
So Kreed never got to make his speech, I need to find another way of delivering a whole bunch of exposition
And no, it won't be too long before the final showdown with Kreed. He's now en route to the ruins of Northsap, where his plans to gain control of northern Andoran will come into effect...
You could set up another meetup. Except this time it is on supposedly neutral territory. Except it is not neutral at all and has been preset with traps and trap monsters before the invite went out.
The BBEG is expecting the party to pull another betrayal but [for whatever reason] wnats to explain the plot to the PCs. The trap has actually got multiple layers.
Layer One is the dummy venue. The aim here is to try and knock out and trap at least one party member - locking pits and poison gas might be useful. The BBEG is expecting the PCs to scope out the place ahead of the meeting and the traps are designed to capture the PCs and alert a recovery team. Remember the BBEG has already seen the PCs in action so knows their capabilities. The main thing is that it should take a couple of hours to release a PC, allowing layer two to take effect before the PCs escape.
Layer Two is the recovery team. The party members who escape the trap may well be waiting to ambush the BBEG's minions. The BBEG is expecting this and has his recovery team flanked by a pair of strike teams to ambush the ambushing PCs.
Layer Three is the real venue. The place is setup to maximise the BBEGs group's capabilities and be disadvantageous to the PCs. E.g. Bead curtains to counter invisibility and nothing flammable to counter the Alchemist's bombs. If any of the PCs have escaped then they should find the real venue to be a challenge.
shadram |
Some more excellent advice, thanks everyone!
I think I'm just going to roll with it. There's bound to be some evidence amongst the ashes of Kreed Manor that hint at what's going on. And I'm pretty sure there's a zombie invasion just around the corner to keep them occupied anyway. (Hungry are the Dead) Maybe Drazmorg will get to be Basil Exposition... but I won't hold my breath. :P