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And have you tried actually playing one of these builds in a Moderate or Severe threat encounter?
Not enough to feel comfortable discussing efficacy, hence my statements about optimization. I've run through some personal test battles, but that isn't the same as running through a chapter of an Adventure Path, as an example. I'll need to wait until I join another campaign (and make myself not play a Monk) to give a realistic field test.
While this is doable, I think it fails to do what I like most about the Bloodrager. A bloodrager imo should be able to have their rage or rage analogue work with the spell-casting. Moment of clarity kind of goes against that vibe, you are pausing the rage to do the magic stuff.
So take stuff that doesn't require Moment of Clarity. That's half of what took up time to write the guide - finding all of the stuff that could be cast on its own. Heal, Harm, Elemental Toss and Shadow Projectile are all great examples of spells that can be cast without Moment of Clarity.
To rephrase, Rage /DOES/ work with spellcasting. It doesn't work as well with /ALL/ spellcasting... and it shouldn't given balance issues.