Innocent Blood: Is there any way this is not evil?


Advice

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GeneticDrift wrote:
Background is in the past. He could regret what he did. Lots of stories are like that.

This is legitimate if the player has one of the three "backgrounds" listed in the Feat. Otherwise, the only way to have qualified for the Feat is to have killed a bunch of non-combatants in game.


Fifty is a big number.
Five Zero
50.
Even if you are doing it for the greater good, even if you are killing only those who are wicked and evil, you certainly are NOT Good yourself when you kill FIFTY non-combatants.
That's not just killing the goblins that attacked you, that's also outright murdering their goblinlings...probably for multiple villages.
That said, you must be doing it for personal gain or for no cause at all, as per the feat.
Now, I am unfamiliar with the backgrounds that can circumvent the prereq but "Bloodthirsty", "First Kill", and "The Kill" do not sound like Good aligned backgrounds.

Though I must say, I like the idea Weirdo pitched about an executioner. LN Inquisitor of Damerrich, maybe even even LG? Probably never FINISHING the story feat, but you could qualify for it that way.
*edit* whoops, nope. That nasty "For personal gain or no cause at all" clause in there. Sorry, no moral high ground here.

Simple solution to your problem, OP.
Ask him if and how he meets the prerequisites.
Check his alignment to make sure it is in league with the story he pitches for how he meets the prerequisites.
Adjust whatever needs adjusted accordingly.


Indeed. The "for personal gain or no reason at all" means that even someone who believes the deaths are for a just cause doesn't qualify.

Let's hypothetically say a state executioner believes that the justice system is usually right, that people sentenced to death deserve to die, and that someone needs to do the job. So being state executioner is actually a Lawful moral choice, not purely for personal gain.

If they don't care about the courts being correct and are indifferent to whether the death penalty is appropriate or just, and are only in it for the money then they're a sociopath. At best.

For the noncombatant angle, let's go by the Geneva convention. It's either an enemy combatant who has been disabled/incapacitated/captured, a designated nonviolent military medic or chaplain, or civilians "not taking a direct part in hostilities". Noncombatant is used as a synonym for "persons taking no active part in hostilities". A bit of Googling reveals no consideration that a sleeping (and probably dangerous) enemy soldier is a noncombatant.


Has anyone reread the feat? Seriously this is not a questionable feat at all. From it's name to the requirements to what it gives you is all pretty clear. This is not a grey area feat. The feat requirement is crystal clear. After killing the 200 + people you defeat the high level NPC sent after you for all those killings to begin with. This is not like he was bad and is trying to become good, not in the slightest. It says non combatants for no other reason except profit. Lets go with that. You kill people for pay that is called murder for hire carries the death penalty in most states and countries. Further it states you go on to kill even more people for profit again murder for hire. In no way is this viewed by almost anyone as a good moral act.
Now let's focus on the no other reason. No other reason nothing in it suggests you are a good person doing a bad thing. This is you intentionally killing people because you can. Again most places carry a stiff penalty for that sort of thing. Murderers use the excuse oh he was evil I was doing them a service or some other excuse. Guess what those murderers end up in prison when caught. We don't coddle them , we don't thank them for killing a supposedly bad person, no we punish them.
Now lets look at the last part kill high level NPC sent to kill or upsurp your position. That pretty much says you are not a nice guy, again.

Sovereign Court

Why is everyone hating on the local Baker. I mean selling all of those fried breads at low prices will kill someone after all...

Kinda gives me a character concept. The Dexter of bakers... Here, have a piece of deep fried pie, its to die for.


PossibleCabbage wrote:
Corvino wrote:
The key words in the feat are "slay at least 50 intelligent noncombatants for either your own personal gain or for no reason at all". That's evil, and no amount of "what if you were paid by an infallible diviner to utilitarian ends?" can justify it.
I think "you were the court-appointed executioner" for several years, because someone had to swing the axe/pull the lever ought to qualify. The only reason the executioner is killing these folks is that you're paid to do it, since you likely neither know them nor want to know them and you certainly wouldn't do it if you weren't getting paid.

The executioner does this as obligation to society also tho

Shadow Lodge

Corvino wrote:
Let's hypothetically say a state executioner believes that the justice system is usually right, that people sentenced to death deserve to die, and that someone needs to do the job. So being state executioner is actually a Lawful moral choice, not purely for personal gain.

It doesn't say you have to kill people purely for personal gain. Otherwise it would rule out "I killed him because I was paid, but I enjoyed it because he bullied me as a kid." I think as long as personal gain is your primary motivation it does qualify, as in: "I kill people because it's my job. I think it's justified because they're convicted murderers."

Lord Twitchiopolis wrote:
Though I must say, I like the idea Weirdo pitched about an executioner. LN Inquisitor of Damerrich, maybe even even LG? Probably never FINISHING the story feat, but you could qualify for it that way.

Wasn't me. I just agreed it was a good idea.

Derek Dalton wrote:
Trying to justify it makes you the lawyer for a killer knowing not only the fact he's killed but where all the bodies are hid. Both of you are going to hell period.

Bit confrontational for a fantasy game, eh?

Pathfinder generally is more accepting of violence and in particular killing than the real world is. The death penalty is controversial if not flat rejected in much of the Pathfinder playing world, but a LG patron of executions is not controversial in PF.


Entryhazard wrote:
The executioner does this as obligation to society also tho

You could theoretically justify it as an executioner who does this job because he doesn't have many friends anyway, somebody's got to do it, and the ratio of "hours worked" to "how well you're paid" is pretty good.

You can be selfish, cynical, callous, pragmatic, and lazy without being precisely "evil".

The real sticking point on the prerequisite is "for no cause at all", since you could argue that "someone needed to do it" or "I hate to see people suffer, so I do it quick and clean" as causes, per se. A character can enjoy killing and want to kill (even indiscriminately) and not be evil insofar as they have realized that they shouldn't be ruled by their urges in this case and have instead sought a socially acceptable (and indeed arguably constructive) outlet for these urges. That doesn't mean that their reasons for doing it are pure and good, though.


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"You must slay 50 intelligent noncombatants for your own personal gain or no cause at all, or have Bloodthirsty, First Kill or The Kill background" Now the further requirements. "Slay at least 200 more intelligent noncombatants, then slay a challenging foe that seeks to bring you to justice for your crimes or usurp your position."
That's the feat's requirements. Nothing confusing about it. Nothing in those words suggests he's doing anything remotely good or neutral. What I've been reading from some people on this thread suggests they are only reading the initial requirement not the second part at all. Let's ignore the initial requirement then. The second part slay at least 200 more people. This is not confusing either. You know you have killed people and now you are going to kill even more people. Not warriors asleep in their beds. Not prisoners of war or criminals. This are noncombatants who are of no threat to you for profit or no cause at all.
The profit part you could justify Lawful Evil you are an assassin murder for hire. You want to be paid for killing fair enough. But remember you are evil, not remotely good or really neutral even. The next part or for No cause at all. Ruins any chance he's doing the state or church's work. He's not some devoted servant he's doing this because he can.
The last part slay a challenging foe who seeks to bring you to justice or usurp your position. Two ways to read this. The first you are a murderer and someone is hunting you down to bring you to justice. Nothing confusing about that. The second you are still a murderer but someone wants your position maybe as top assassin or leader of an evil organization either way you have murdered to het there.


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A feat that motivates you to kill for personal gain or for no reason whatsoever can never be justified as anything but evil. Even neutral characters have problems with killing innocent people. You'd have to go out of your way to slaughter 50 noncombatants. Doesn't matter what alignment they are. Noncombatant means they aren't trying to kill you or otherwise pose no threat to you at all.

This feat encourages the murder hobo lifestyle. Yes it might be fun for a little bit like the first chapter of Baldur's Gate where I snuck around and backstabbed everyone except Gorion just to see if I could.

But, you are fooling yourself if you think this feat is going on anything other than an evil character. In fact I would outright ban this feat if someone tried to justify its use as non evil at my table.


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There is no way this thing could be considered anything but evil. Maybe mechanically you can claim there's some way you could qualify for it and not being evil but from there on the feat is still "the blood of innocents". Basically you enjoy spilling the living essence of innocent humanoids for no better reason than pleasure and personal gain. Pretty much the by the book definition of "EVIL".

P.S.

I took a look at "The Kill" background...

The Kill: You killed someone when you were relatively young. You might have done it in selfdefense, in anger, or as part of an initiation ritual.
And it was easier than you suspected. Afterward, some individuals or groups started paying you to kill for them, and you made a lucrative career of assassination.

You take this as a background, you are someone who gets paid to kill people. Now, remind me, in PF what's the mandatory allignment for Assassins?


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Thank you Rogar, thank you Backhand. Thank you for the description of the kill that adds to what I've been saying. Trying to justify this as neutral even more insanely as good is mind boggling.

Sovereign Court

Homer, while working from home, brushed the keyboard with his bum while reaching for a donut that had fallen on the ground.

Then he heard a big "boom".

Prereqs achieved!


Why has no one stopped to consider the very nature of the feudal system when looking at this feat?

What Knight didn't fight for his own glory as much as for the glory of his liege-lord or king?

King A is at war with King B. Army A is sieging the castle of King B. In the first hours of the siege, the Knight in charge is going to order that all of the farm fields in the surrounding hamlets and the crofter's cottages be razed to prevent further resupply of King B's garrison.

How many "intelligent non-combatants" do you think die in this process? This is nothing more than war as usual to the average feudal mindset.

How many more do you think die as the siege engines are directed at the city gates and walls, and some overly and land within the protected settlements?

How many more die when starvation and disease set in?

When you send a detachment of soldiers to block up the water supplies, how many "intelligent non-combatants" do you think die then?

I ask you, does fighting loyally for your liege-lord or king qualify as evil?

None of the situations above are anything more than acceptable methods of war to the age of war that this concerns. There is no need for special targeting of civilians to even qualify for the story feat, necessarily.

All that is needed is someone who cares for his own personal glory and lineage (or income) as much as he cares for the honor and glory of his liege or king.

(EDIT) Now, I do agree that to the modern reader, all these tactics are avoided insomuch as possible. Howevever, no successful war can be waged without understanding that civilian casualties are to some degree unavoidable.

You could be a group of Holy Knights out to cleanse Castle Vampire of its undead blight, and end up killing enough non-combatants simply because of the potential for the vampires keeping feed-stock within the castle walls. What stereotypical Paladin /isn't/ prideful? Could this not also qualify?

--- In the end, I agree with many of the others that stated that morally grey is the way to best interpret this.


It's also a trope of western fiction that the experienced gunslinger might shoot a man dead for trying to cheat him at cards, getting the fatal shot off before the cheat can even draw.

Interpreted liberally, "shooting a man for cheating you" is "for personal gain" or at least "not for a cause".

I mean, Han shot Greedo before Greedo even drew. Whether or not "killing people" is seen as forgivable or not in fiction is largely a matter of who we view the protagonists are. From a certain perspective almost every single PC (Paladins and all) is evil, and from a different perspective every action (even those committed by evil characters) are justifiable. The best way to handle alignment questions is whatever a player can convincingly justify as falling within the bounds of one alignment or another fits that alignment category.


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Derek Dalton wrote:
Thank you Rogar, thank you Backhand. Thank you for the description of the kill that adds to what I've been saying. Trying to justify this as neutral even more insanely as good is mind boggling.

I don't think you get where others are coming from.

Let me try to explain this simply.

Forget about the flavor.

Nobody here is trying to argue that the people who wrote this feat didn't probably intend it to be for evil characters.

What all these people are trying to argue is that despite it's intended flavor, nothing in the feat actually mandates that the character taking the feat being evil. Killing non-combatants isn't inherently evil. Killing them for personal gain isn't either. Whether or not it is evil depends on the circumstances. The commonly cited example of it not being evil is an experienced executioner whose day job (personal gain) is killing condemned prisoners (non-combatants) who are guilty of heinous crimes. It's even possible for said executioner to be Good. No, really. There is a Lawful Good Empyreal Lord of executions. A devout follower who was paid for their duties would rack up the requirements for this feat rather quickly. Yes, a Lawful Good character getting this feat would rub against the flavor of it rather hard. Despite that, there is no actual mechanical reason why they couldn't.


Snowblind wrote:
Derek Dalton wrote:
Thank you Rogar, thank you Backhand. Thank you for the description of the kill that adds to what I've been saying. Trying to justify this as neutral even more insanely as good is mind boggling.

I don't think you get where others are coming from.

Let me try to explain this simply.

Forget about the flavor.

Nobody here is trying to argue that the people who wrote this feat didn't probably intend it to be for evil characters.

What all these people are trying to argue is that despite it's intended flavor, nothing in the feat actually mandates that the character taking the feat being evil. Killing non-combatants isn't inherently evil. Killing them for personal gain isn't either. Whether or not it is evil depends on the circumstances. The commonly cited example of it not being evil is an experienced executioner whose day job (personal gain) is killing condemned prisoners (non-combatants) who are guilty of heinous crimes. It's even possible for said executioner to be Good. No, really. There is a Lawful Good Empyreal Lord of executions. A devout follower who was paid for their duties would rack up the requirements for this feat rather quickly. Yes, a Lawful Good character getting this feat would rub against the flavor of it rather hard. Despite that, there is no actual mechanical reason why they couldn't.

Followers of Damerrich do it for justice, so it's something more than personal gain


The "innocent" part is only mentioned in the name of the feat, nowhere in its mechanics. I wouldn't be surprised if there were other feats that can also be used in a way unfitting for their name.

Really, all it takes is a guy who kills for personal gain, but goes out of his way to *not* harm innocents - a darker version of Robin Hood that robs and murders rich tyrants and keeps the money.

He wouldn't be good, definitely not. But depending on his other actions, he might not be evil.


Entryhazard wrote:
Snowblind wrote:
Derek Dalton wrote:
Thank you Rogar, thank you Backhand. Thank you for the description of the kill that adds to what I've been saying. Trying to justify this as neutral even more insanely as good is mind boggling.

I don't think you get where others are coming from.

Let me try to explain this simply.

Forget about the flavor.

Nobody here is trying to argue that the people who wrote this feat didn't probably intend it to be for evil characters.

What all these people are trying to argue is that despite it's intended flavor, nothing in the feat actually mandates that the character taking the feat being evil. Killing non-combatants isn't inherently evil. Killing them for personal gain isn't either. Whether or not it is evil depends on the circumstances. The commonly cited example of it not being evil is an experienced executioner whose day job (personal gain) is killing condemned prisoners (non-combatants) who are guilty of heinous crimes. It's even possible for said executioner to be Good. No, really. There is a Lawful Good Empyreal Lord of executions. A devout follower who was paid for their duties would rack up the requirements for this feat rather quickly. Yes, a Lawful Good character getting this feat would rub against the flavor of it rather hard. Despite that, there is no actual mechanical reason why they couldn't.

Followers of Damerrich do it for justice, so it's something more than personal gain

OK, he does it for justice and he gets paid for it - he is still getting personal benefit in my example. Nowhere in the feat does it say that he has to do it for only personal benefit.


For personal gain or No cause at all. This is clear to me. Nothing in it suggests he is an executioner for some church or state. This suggests he did it because he wanted to. Look at the other preresiquites all of them are brutal bloody and in now way good and nice. Arguments saying he's just doing his job invalid. Now regarding an executioner they know what their doing they can always stop and become a farmer. The fact they don't should be a clue they may not be nice people.
The feat states you the character has to kill all those people. Pretty clear. Not care if they die of starvation is different then you giving them poisoned food. Someone mention an analogy of the old west okay. Billy the Kid, the James Gang, The Daltons. All are pretty famous all of them known for violence and killing. How is it you can justify them as good alignment? They were nowhere near this at all. They beat, raped and killed a lot of people and no matter the time period this is wrong and immoral. Most were killed at the end of a gun for being evil nasty people.
I understand the point you are trying to make I do. No there is nothing that says you have to be evil taking this feat. However think about this. You start good you start killing those 200 plus people for No cause other then profit which is what the feat says you should be punished having your alignment changed to evil.

Liberty's Edge

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Snowblind wrote:


OK, he does it for justice and he gets paid for it - he is still getting personal benefit in my example. Nowhere in the feat does it say that he has to do it for only personal benefit.

Uh...

Innocent Blood wrote:
You must slay at least 50 intelligent noncombatants for either your own personal gain or for no cause at all

That's an either/or statement. You must kill them for your personal benefit or for no reason. If you are killing them for reasons outside that set, they don't count. Period. There is not another way to interpret that sentence in conversational English.

Saying they count even if there are other reasons in play is complete bullshit on a profound level that sometimes results in RPG books being written incredibly awkwardly rather than conversationally just so people won't do this.

Please stop.


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What disturbs me is they are trying to justify taking this feat in the first place.

Sovereign Court

Deadmanwalking wrote:
That's an either/or statement. You must kill them for your personal benefit or for no reason. If you are killing them for reasons outside that set, they don't count. Period. There is not another way to interpret that sentence in conversational English.

So I take it Homer Simpson accidentally blowing up Springfield due to pastry-related control station console malfunction would not work to meet the prereq in your game? :P

(Yes, I can't believe some people are trying to weasel into this feat without taking the evil alignment either; I think the problems run beyond the gaming community though -

rant:
there's a growing trend for profound incapacity to take responsibility for one's actions in today's civilized, modern world. When I grew up each year there was one or two kids in my class, each year, who stayed behind to repeat their school year and did not move on with the rest of us. Those who made it at the end of high school without repeating one year were on the way to be well-read already and could carry a smart conversation with an adult and had some kind of glint of awareness in their eyes. Most knew exactly what they wanted to be in life as well. Now the teachers make excuses for each kid so the parents do not get mad at them. Kids can't even repeat anymore due to funding and other BS. Most parents can't even attempt to put their kids on a corrective course of action as they're largely unaware of their kids faults due to this lack of quality / honest feedback, and most are too busy finding out on their own.)


In a lot of respects, alignment doesn't quite capture the whole of a situation.

Just pointing out that there is a fair amount of wiggle-room with the feat.

A character could as easily qualify for the story feat from a background as a loyal retainer, an executioner, a mercenary auxiliary in a war, or as assassin.

Of course, an assassin character is required to be evil alignment (in most cases), though an argument could be made in favor of neutral alignment in some cases. (Those who are with a cultural norm in the "I am the weapon" philosophy)

It isn't about avoiding consequences of choices, here. I am not arguing that the killing of innocents is a *good* thing by any means, but I am not about to go so far out on the limb to state that it is *always* evil.

Take a modern analogue.

Someone joins the military because they can't afford post high-school education. This person becomes a jet-jock, and remains one, primarily because they love to fly (personal gain) and not necessarily out of patriotism. - Is the act of dropping a bomb on a military target that happens to have civilians nearby inherently evil?

A less modern analogue.

A mercenary fights in wars for profit. A mercenary is hired to be part of the auxiliaries in a legitimate war, for a legitimate king who doesn't have /quite/ enough solders to take part. - The mercenary is obviously doing this for the pay, but is taking part of a 'just war' inherently evil?

A mercenary could be (though of course, isn't necessarily going to always be) following the same rules of warfare as the king's own troops. Medieval warfare, and warfare in general, is not a pretty thing. Non-combatants will die.

Another one. Anyone remember the drummer boy? What about other non-combat camp followers to an army? They are not, by definition, combatants but are /definitely/ a part of the war effort. - Who usually took an arrow or a bullet first? The drummer boy. Why? It worsened morale, and helped cause confusion in the ranks because there were no longer drum beats to signal or keep cadence. - Is taking a legitimate military target an inherently evil act, even if one is in the military specifically for personal gain?

Are any of things "good" things? Obviously not. However, the inherent evil of the act (such as it is) leaves room for a grey interpretation. An evil act does not necessarily cause a character, or human being, to become an unrelenting black hole of evil as many of the posters so far are attempting to argue.

---

Lawful Evil and Neutral Evil characters can still find themselves (generally) on the side of good, despite the alignment. Lawful Neutral, and Neutral characters have plenty of room for a background of evil acts so long as their overall outlook hasn't skewed too far. Even the average Paladin who is too prideful for his own good could qualify for this feat. He may technically be lawful good, but his actions may speak volumes in the other direction. (Oath of vengeance anyone?)

I would be worried about DM'ing for a group of Chaotic Evil characters, because it is extremely difficult to deal with a group that wants to spread suffering and chaos for the fun of it.

However, I have absolutely no problem with a group of Lawful Evil characters or Neutral Evil characters. Is the morale compass always pointing north? No. - However, even these do not have to the charactured out into an "all evil, all of the time" outlook.

(EDIT) In fact, one of the more hilarious aspects of playing an all-evil party was the time when our characters decided to oust a count from his lands because he was too evil for our tastes. (He double crossed us on a contract), and we proceeded to run the lands on our own, and in proper fashion. - None of us did it for the right reasons, but we were all, somehow, managing to do right by our people- despite our evil inclinations. (Of course, this lead to us making use of local goblin tribes and inexpensive labor that no one cares about dying by the thousands, making peace with the nearby orc and orgre tribes because we simply didn't care if they were attacking /other/ people, as long as they weren't attacking ours, etc.) - We weren't forbidden from being good leaders simply because we were evil.

---

Now, this said, if the player can't come up with a background sufficient to justify the feat... fine, than I agree the feat shouldn't be allowed. - However, I disagree with lumping the feat into a requires evil alignment category right off the bat, because Alignment is not a trap, it's a general outlook that encompasses more than one possibility.


The argument that you can't take the feat because of the feat name are incorrect. The requirements to take the feat are clearly listed.

If for pay (personal gain) you took the executioners job, you qualify!
If for no particular reason (CN) you took the job!
If you just like killing and you took the job!


Reread the feats and everything with it, including the presiquites. There is no wiggle room what so ever. Your analogy of a fighter pilot doesn't apply here. He probably has killed combat pilots and dropped bombs. Now with dropping bombs he believes he is attacking military targets with the knowledge civilians might be in the area. This is why some military personal suffer depression. Most times he's dropping bombs it's a combat situation under orders. This is not at all close to what the feat states.
The feat states for profit which applies to joining a military fair enough. Now lets look at the military angle. It's one thing to attack a village where rebels are and are shooting back. It's another you lay waste to a village knowing it's not a threat. We punish people for that. A soldier has the option not to follow those orders. In fact if he does knowing the orders are wrong he can and in some cases is charged as a War criminal. Most mercanaries do know this as well. If he continues to lay waste to the village knowing it's wrong but does it for pay he isn't good and if he continues to do this he won't be neutral for long.
Now look at the second part for no cause at all. This is not confusing. Think of the Joker from Batman. He killed just because. He did it because he wanted to. He was insane and violent and he himself didn't apologize or try to justify his actions. He was proud he was a killer. The second part to get the bonuses isn't confusing either kill 200 more people. Actually it says at least 200 more. Non combatants is also very clear. This is not the fighter laying waste to a village of Goblins or something. This is a character going to a small town of friendly hard working people and murdering them all.
Let's review the last part defeat a powerful person sent to bring you to justice or usurp your position. Someone is after you for killing all those people. Their alignment will probably be better then yours. Or in the case of usurp your position just as rabid as you.
I find this disturbing how many people are trying to justify taking this feat and say my character is still a good person. One case Lawful Good. No your character is not a good person and if he completes this feat he will be evil. Slay at least 200 more noncombatants. That is not even remotely a good act and most GMs would make you take the evil alignment. This is not game mechanics but common sense on this. If you want to take the feat fine I know a couple of people who would. However don't delude yourself into thinking I'm a good person and will remain that way completing this feat. Because no you are not a nice good person and no you will most likely be even worse by the time you do complete this feat.


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I think "the mechanics don't match the name of the ability" argument should have gone out of style in Pathfinder when the "Smite Evil" ability in the PRB is in no sense a "smite" (A smite refers to a singular strong blow, whereas"Smite Evil" lasts all day.)

I think a lot of the problem is whether the criteria use "cause" in the sense of "a principle, ideal, goal, or movement to which a person or group is dedicated" or in the sense of "the reason or motive for some human action." By the former it's a lot easier to qualify for the feat, since "I killed him because he was trying to steal my horse" is not an ideal, but it is a reason.

Personally I would say the intent was to use "cause" in the sense of "ideal" because the feat is clearly intended to be taken by a character who is someone who kills for fun, and "I do this because it's fun" is a reason but not an ideal.

Liberty's Edge

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Deadmanwalking wrote:
Snowblind wrote:


OK, he does it for justice and he gets paid for it - he is still getting personal benefit in my example. Nowhere in the feat does it say that he has to do it for only personal benefit.

Uh...

Innocent Blood wrote:
You must slay at least 50 intelligent noncombatants for either your own personal gain or for no cause at all

That's an either/or statement. You must kill them for your personal benefit or for no reason. If you are killing them for reasons outside that set, they don't count. Period. There is not another way to interpret that sentence in conversational English.

Saying they count even if there are other reasons in play is complete b$!&$#~! on a profound level that sometimes results in RPG books being written incredibly awkwardly rather than conversationally just so people won't do this.

Please stop.

Hmmm... You seem to need a refresher on basic logical skills.

https://en.wikipedia.org/wiki/Truth_table#Logical_disjunction_.28OR.29

If you have a paid executioner, then they are doing it "for profit" because they are getting paid. So it is TRUE that they are doing it for their own personal gain. It then follows because of how the word "or" works that they are doing it for their own personal gain or for no cause at all.

Shadow Lodge

nennafir wrote:
Deadmanwalking wrote:
Innocent Blood wrote:
You must slay at least 50 intelligent noncombatants for either your own personal gain or for no cause at all
That's an either/or statement. You must kill them for your personal benefit or for no reason. If you are killing them for reasons outside that set, they don't count. Period. There is not another way to interpret that sentence in conversational English.

...

If you have a paid executioner, then they are doing it "for profit" because they are getting paid. So it is TRUE that they are doing it for their own personal gain. It then follows because of how the word "or" works that they are doing it for their own personal gain or for no cause at all.

Indeed.

To rule out other factors, you'd have to word it:

"You must slay at least 50 intelligent noncombatants for either purely your own personal gain or for no cause at all."

or less formally

"You must slay at least 50 intelligent noncombatants for no reason other than personal gain."

Derek Dalton wrote:
Let's review the last part defeat a powerful person sent to bring you to justice or usurp your position. Someone is after you for killing all those people. Their alignment will probably be better then yours. Or in the case of usurp your position just as rabid as you.

This is the only bit that I think an executioner couldn't reasonably fulfill, since there won't be anyone trying to bring them to justice and killing someone because they wanted your job is in fact evil. But that only prevents a nonevil character from completing the feat, not from taking it in the first place.


Derek Dalton wrote:
What disturbs me is they are trying to justify taking this feat in the first place.

They are doing it... for "personal gain"!

:P


Snowblind wrote:
Derek Dalton wrote:
Thank you Rogar, thank you Backhand. Thank you for the description of the kill that adds to what I've been saying. Trying to justify this as neutral even more insanely as good is mind boggling.

I don't think you get where others are coming from.

Let me try to explain this simply.

Forget about the flavor.

Nobody here is trying to argue that the people who wrote this feat didn't probably intend it to be for evil characters.

What all these people are trying to argue is that despite it's intended flavor, nothing in the feat actually mandates that the character taking the feat being evil. Killing non-combatants isn't inherently evil. Killing them for personal gain isn't either. Whether or not it is evil depends on the circumstances. The commonly cited example of it not being evil is an experienced executioner whose day job (personal gain) is killing condemned prisoners (non-combatants) who are guilty of heinous crimes. It's even possible for said executioner to be Good. No, really. There is a Lawful Good Empyreal Lord of executions. A devout follower who was paid for their duties would rack up the requirements for this feat rather quickly. Yes, a Lawful Good character getting this feat would rub against the flavor of it rather hard. Despite that, there is no actual mechanical reason why they couldn't.

I'm put in the unusual position of agreeing with Snowblind.

Also, like people have said, if the murder stuff is backstory, it really seems like it could be okay. Maybe you're a repentant assassin. So let's just put the backstory out of the way entirely. Regardless of what you did then, it's what you do not that matters.

That said, killing two hundred noncombatants is hard to flavor as more than Neutral (since it's almost always avoidable bloodshed, meaning you're deliberately choosing to kill rather than capture an easy-to-capture enemy). You might struggle to complete this Goal. But taking the feat is fine.

Killing the person trying to "bring you to justice" would be easily justified, incidentally. Self-defense! Maybe you killed two hundred slaveowners, and the "justice" would be at the hands of evil or even corrupt Hellknights. The slaveowner part is debatable, but nobody would make a paladin fall for defending himself from a slavery-supporting Hellknight.

It's the "noncombatants" thing that, in my mind, simply would not fly as Good. My personal views on death aside, only someone like an executioner could get away with it.

Bear in mind, everyone, that the present-day killing can be for a good cause. It's only the backstory stuff that has to be for "personal gain".


Weirdo wrote:
This is the only bit that I think an executioner couldn't reasonably fulfill, since there won't be anyone trying to bring them to justice and killing someone because they wanted your job is in fact evil. But that only prevents a nonevil character from completing the feat, not from taking it in the first place.

What about rebels? Or perhaps you executed corrupt members of the nobility, and there's been a recent shift in politics that means those nobles' family members will soon be sending an assassin after you to seek their idea of "justice". Nobody says that this person bringing you to justice has to be justified. :P

Or it's a rival executioner who tries to kill you to take your prestigious position.

Lantern Lodge

Kill 200 drug dealers/pimps/slavemasters/thugs/cutpurses/pirates/corrupt politicans/citizens of Taldor.

Chaotic and Neutral.

Then just defend yourself against either the lawful authority who thinks you go too far or the mob boss that has seen his entire organization crumble beneath him.

Either way.


I think you could have an interesting story about a "good" character who ends up with this feat because of his indiscriminate slaughter of innocent members of "evil" or "monstrous" races and has to deal with the "challenging foe" who challenges them not only physically but also about the rightness of their actions.

Like some of the time you run a plot thread past the PC like "goblins have been raiding farms on the outskirts of the community, you are being paid to make that stop" and the PCs are going to deal with the problem by burning the goblin village to the ground killing every man, woman, and child (some of whom are assuredly noncombatants) and those players will invariably rationalize it with "it says they're evil in the bestiary."

Is a PC who really hates, say, Ogres and will kill them however possible when opportunity presents itself, because he or she thinks that ogres are a blight on the land and the world would be a better place if they were all dead (and kills the children because they're eventually going to grow big, and awful), necessarily evil? I'd say it's better to force that character to confront the morality of their actions in a narrative scene (when confronted by the NPC that takes them to task for their killing) than by simply telling them to change their alignment.

That sort of "wait a minute, am I the real monster?" dramatic scene is kind of why I'm in favor of letting PCs who do not aspire to be monsters take this feat.


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I think everything about this feat is evil. The title alone is pretty clear the intent of the feat or did people miss that. Innocent's Blood. Everything else just reinforces how bad this feat is. There isn't any gray area about it. I've read well he's an executioner doing this for love of state or church. Profit or no cause at all shoots that down. If he is an executioner he's getting paid and he doesn't care that people might be innocent that's not a good person. By the way that is just to qualify for the feat. The other ways to get into this feat are just as bad as this listed requirement.
Now we come to the second part Slay at least 200 more people. How is that remotely good. Again non combatants which means he isn't a threat to your character in the slightest. Game mechanics we are talking a low level Commoner or maybe even an Expert. Two classes that at low level a first level PC can kill rather easily.
Now to be clear I'm not against the feat. Think it's a weak feat all things considered. I'm not saying anyone shouldn't take it. What I'm saying trying to justify it as anything except evil is like trying to justify murder.


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How is an executioner going to "slay a challenging foe that seeks to bring [them] to justice for [their] crimes or usurp [their] position"?

The justice bit is irrelevant, since that whole scenario presumes lawful authority to execute in the first place (so no "crime" is being committed" and there's no need to bring the person "to justice"). So we're left with slaying a challenging foe attempting to "usurp the position of executioner". So, the executioner, what ... kills their opponent in the next executioner election cycle? Kills off the next person who applies for the job? How does that work? And how is it not evil to slay someone who is trying to take your lawful job for their own employment?

Quote:
First Kill: You've had blood on your hands since your youth, when you first took the life of another creature. Whether this act repulsed you or gave you pleasure, it was a formative experience. You gain access to the Killer combat trait and the Innocent Blood story feat.
Quote:
Bloodthirsty: The first time you spilled a deserving foe's blood and watched the thing's life ebb out onto the hard ground, you found yourself filled with a mad, euphoric ecstasy like none other. The memory of this visceral experience returns to you in every battle, like an insatiable addiction that can only be abated with further bloodshed. You gain access to the Bloodthirsty combat trait and the Innocent Blood story feat.
Quote:
The Kill: You killed someone when you were relatively young. You might have done it in self- defense, in anger, or as part of an initiation ritual. And it was easier than you suspected. Afterward, some individuals or groups started paying you to kill for them, and you made a lucrative career of assassination. You gain access to the Killer combat trait and the Innocent Blood story feat.

These are the other avenues into this story feat. The first is not outright evil on its face. The second might seem that way, too, but it's a bit harder to justify the euphoria you feel when kill people. The third one makes you an assassin outright. Regardless, the resolution to this story feat makes it clear: Slay 200 people who aren't involved in fighting you. Just random people. Go kill them. But note that the word used is "slay". That connotes something much more specific than "kill". Slay means, typically, to murder (as in the criminal act) or viciously kill. Then there's that whole bit about the challenging foe being someone attempting to bring you to justice or, alternatively, take over your role as a wholly unrepentant murderer.

The mental gymnastics used to avoid calling a spade a spade is curious here. Whether it is as explicit as one might like it to be, there is no disputing that the intent of this feat is to demonstrate a person's willingness to slaughter numerous relatively innocent, uninvolved individuals for what really amounts to "because they can and/or simply want to".

There isn't really any justifying it. It's evil. Pretty much by definition.


Yes but that is not the point of these threads, trolling and flame wars....

I remember some really good ones about all kinds of topics and wordings of things....

Blood transcription for example...
Link

Having to do with the one pint of blood being consumed to learn the spell.........


OS_Dirk wrote:

Why has no one stopped to consider the very nature of the feudal system when looking at this feat?

What Knight didn't fight for his own glory as much as for the glory of his liege-lord or king?

King A is at war with King B. Army A is sieging the castle of King B. In the first hours of the siege, the Knight in charge is going to order that all of the farm fields in the surrounding hamlets and the crofter's cottages be razed to prevent further resupply of King B's garrison.

How many "intelligent non-combatants" do you think die in this process? This is nothing more than war as usual to the average feudal mindset.

But such kills go against the rule that it must be for personal or no reasons.


fretgod99 wrote:

How is an executioner going to "slay a challenging foe that seeks to bring [them] to justice for [their] crimes or usurp [their] position"?

The justice bit is irrelevant, since that whole scenario presumes lawful authority to execute in the first place (so no "crime" is being committed" and there's no need to bring the person "to justice"). So we're left with slaying a challenging foe attempting to "usurp the position of executioner". So, the executioner, what ... kills their opponent in the next executioner election cycle? Kills off the next person who applies for the job? How does that work? And how is it not evil to slay someone who is trying to take your lawful job for their own employment?

Quote:
First Kill: You've had blood on your hands since your youth, when you first took the life of another creature. Whether this act repulsed you or gave you pleasure, it was a formative experience. You gain access to the Killer combat trait and the Innocent Blood story feat.
Quote:
Bloodthirsty: The first time you spilled a deserving foe's blood and watched the thing's life ebb out onto the hard ground, you found yourself filled with a mad, euphoric ecstasy like none other. The memory of this visceral experience returns to you in every battle, like an insatiable addiction that can only be abated with further bloodshed. You gain access to the Bloodthirsty combat trait and the Innocent Blood story feat.
Quote:
The Kill: You killed someone when you were relatively young. You might have done it in self- defense, in anger, or as part of an initiation ritual. And it was easier than you suspected. Afterward, some individuals or groups started paying you to kill for them, and you made a lucrative career of assassination. You gain access to the Killer combat trait and the Innocent Blood story feat.
These are the other avenues into this story feat. The first is not outright evil on its face. The second might seem that way, too, but it's a bit harder to justify the euphoria you feel when kill...

I wholeheartedly agree but I also feel KenderKin has a point too. Some people here will do anything in order to argue against something, sometimes just for the sake of arguing I feel...


fretgod99 wrote:

How is an executioner going to "slay a challenging foe that seeks to bring [them] to justice for [their] crimes or usurp [their] position"?

The justice bit is irrelevant, since that whole scenario presumes lawful authority to execute in the first place (so no "crime" is being committed" and there's no need to bring the person "to justice"). So we're left with slaying a challenging foe attempting to "usurp the position of executioner". So, the executioner, what ... kills their opponent in the next executioner election cycle? Kills off the next person who applies for the job? How does that work? And how is it not evil to slay someone who is trying to take your lawful job for their own employment?

Suppose you are in a society that permits advancement by dueling, the position going to the victor?


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If it has to be for nothing but personal gain (or no reason), then a lot of the counter examples are ruled out. Most of them might include gain, but they include other reasons as well.

for example, the executioner might be getting paid, but unless he would kill anyone for the same money whether guilty or innocent of crime, and convicted or not, he is doing it for other reasons. Such as punishing the guilty, upholding the laws of society etc. etc. And of course if he would kill a non-convicted innocent just for money, he is evil.

Similarly to all of the greater good or prevent a evil from happening scenarios. Those are other reasons, beyond any personal gain that might accrue.

Liberty's Edge

Dave Justus wrote:

If it has to be for nothing but personal gain (or no reason), then a lot of the counter examples are ruled out. Most of them might include gain, but they include other reasons as well.

for example, the executioner might be getting paid, but unless he would kill anyone for the same money whether guilty or innocent of crime, and convicted or not, he is doing it for other reasons. Such as punishing the guilty, upholding the laws of society etc. etc. And of course if he would kill a non-convicted innocent just for money, he is evil.

Similarly to all of the greater good or prevent a evil from happening scenarios. Those are other reasons, beyond any personal gain that might accrue.

Again, I think you need a refresher (or perhaps a course) in logic. (As an aside, as a mid 40's Ph.D. mathematician, I regret that geometry is no longer taught in high school with all of the logical rules that it used to be. The result is that few people these days have any actual training in logic. For all that mathematics is often portrayed as not having much to do with day-to-day living, many could benefit from the exposure to a more logical frame of mind.)

"but they include other reasons as well" is irrelevant. A paid executioner is killing for their personal gain. So they are killing for their personal gain or for no reason at all. So they qualify for the feat. And they need not be evil, since if they are just supporting the state and killing people who have been convicted, they might well be lawful neutral or even lawful good.


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nennafir wrote:
Again, I think you need a refresher (or perhaps a course) in logic. (As an aside, as a mid 40's Ph.D. mathematician, I regret that geometry is no longer taught in high school with all of the logical rules that it used to be.

As a mid 40's Ph.D. mathematician, you should be aware that suggesting people disagree with you because they lack education is poor form.


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The issue with this feat is the intent and the fact most people are still trying to justify a good person having it. The Executioner angle doesn't fly when you consider most in terms of alignment would be a at best neutral most in fact evil. You are killing someone for profit how is this good? Most people choosing to be an executioner have serious issues. Consider this most do not care if the person is guilty or innocent and even if they did care they are still killing someone. How is this good. This is at best neutral.


Derek Dalton wrote:
You are killing someone for profit how is this good?

Easy, the answer is twofold.

It's a job and the law of the land has deemed them guilty. If you have a perfectly just system then why wouldn't someone good aligned feel morally justified in being a part of that system and making sure it works?
I mean, after all, Paladins are Judge, Jury and Executioner, out in the field.

I think the Executioner angle works well, either that or you could count enemies that've been taken down and tied up as non-combatants, in which case its easy to imagine a Knight who defeats his enemies and takes them before a judge, then does the work himself after they've been judged as gaining this feat.

Liberty's Edge

nennafir wrote:

Hmmm... You seem to need a refresher on basic logical skills.

https://en.wikipedia.org/wiki/Truth_table#Logical_disjunction_.28OR.29

If you have a paid executioner, then they are doing it "for profit" because they are getting paid. So it is TRUE that they are doing it for their own personal gain. It then follows because of how the word "or" works that they are doing it for their own personal gain or for no cause at all.

Note how I said 'in conversational English' in regards to my assertion. I'm well aware of the rules of formal logic, thanks. I just don't agree that those are the standards that should necessarily apply here.

And, for the record, I'm fine with getting it via the backgrounds as a non-Evil character (that's pretty explicitly rules-allowed), I just abhor intentional misreadings of the clear intent of a bit of text in order to utilize loopholes.

Weirdo wrote:

To rule out other factors, you'd have to word it:

"You must slay at least 50 intelligent noncombatants for either purely your own personal gain or for no cause at all."

I agree this would make it slightly clearer, but don't feel it should be necessary every time a statement like this is made.

Weirdo wrote:

or less formally

"You must slay at least 50 intelligent noncombatants for no reason other than personal gain."

This actually doesn't work, as it changes the meaning of the statement. Killing them for 'no reason at all' would, at least debatably, no longer count with this wording, while it clearly does in the original. This wording would make things less clear, not more.


The difference between a Paladin and executioner is this. Paladins attempt if possible to redeem someone. Out in the field combat happens and then a Paladin reacts. Most still trying to redeem someone if they believe they can be saved. Out in the field is also different then waiting to be called in to kill someone.
Lawful Good alignment pretty much states they believe in reforming a criminal not executing them. Lawful Neutral start to consider and use harsher forms of punishment. Lawful evil uses it over any other form of punishment. While a Lawful Good executioner might exist I doubt that, they would more then likely be executing someone who is a very clear danger to society as a whole. That's not a noncombatant.
The knight angle doesn't work either. Defeats his enemies. That's not what the feat talks about. The title Innocent Blood. This is not some evil bandit robbing and killing people. This is the lovely famer's daughter who everyone in the village loves. This is Bob the bartender who never touched anything more harmful then a pitcher of ale. This is the farmer. None of these people are a threat to the knight at all. They are all innocent noncombatants. You go out and kill them that's an evil act.
I'm reading how this possibly be considered a good feat. It's not at best neutral and I read it as evil. If you want to take it, take it. I'm reading people saying this isn't a bad thing at all. Consider this there are hundreds of people in prison who have killed dozens of people. They all claim the same kinda crap. They all claim I'm innocent yet if released would kill again without remorse or regret.


Derek Dalton wrote:
The difference between a Paladin and executioner is this. Paladins attempt if possible to redeem someone.

The difference between an executioner and a Paladin is that its not an executioners job to redeem someone. It's not their job to, in fact its their job to do the opposite. It's their job to accept that all the evidence has already been heard, all the questions already asked and to help that person slip quietly into the night.

If tomorrow you heard a story about a death row guard who let a prisoner escape because he felt the prisoner wasn't guilty, what would your opinion of that guard be? Not good I imagine.


No but the executioner can always choose another profession.
But let's leave the executioner angle aside for a moment. I'm about to give you examples of how this feat is applied in the real world. A 19 year old man beats a 63 old woman with a baseball bat, the motive robbery. A pair of teens go on a shooting spree at a high school. A man shoots a police officer rather then go back to jail, causing a shootout in a suburb. The man who beat that woman happened here in my town last week he had a record and now will be charged with murder instead of attempted murder.
My point is all three of these examples show how this feat is applied and meant to be used. The man who killed the cop would have fulfilled the feat requirements. And you still want to call this feat good? So you have no problem about these people doing all these things. You can seemingly justify their actions?
This is a fantasy game where reality doesn't always apply. You could be evil incarnate and not suffer any consequences for being so. I have ran an evil campaign had a player that would disturb the hell out of you. In reality he is a nice guy good husband, good father and my best friend. Talking to him you wouldn't guess he was capable of all the things his character did in that campaign. The thing is if the feat offered more then it does he'd have taken it. But he would attempt to say it and his character were remotely good. He'd freely admit this is an evil feat. He wouldn't attempt to justify it as anything else but evil.


Yeah being a paid Executioner seems like a decent way of qualifying for this without necessarily being evil.

Having The Kill as a traumatic backstory thing...

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