Interest Check: No Magic Game


Recruitment

Sczarni

Just checking interest for a no magic game.

Any class or race is allowed, but all spells, spell-like abilities, supernatural abilities, etc. are banned from this game. Therefore, fighters, rogues, and the like are good choices while sorcerers and wizards would be poor choices.

The game would be fairly gritty with high emphasis on risk versus reward, using skills, etc.

I am happy to answer any questions, but please do not post character concepts at this time.

Just let me know if you're interested and if you have any questions.


I would be interested in this. What tech level are you thinking? Are there gunslingers for example?


I'm interested.


Huh, interesting idea. How do you plan to handle things that normally cannot be solved without magic, such as status removal? Will enemies be held to the same mundane standard?


I am interested if done in 5e. I assume this will Pathfinder?


Does this also mean no magic items? (I would guess so).

This could be interesting, but you will have a hell of a time figuring out balance since you are throwing CR out the window.

As mentioned, healing and recovery will be tricky. You'd probably need to do skill unlocks from unchained to make heal skill good enough for us to have any chance.


Sure, I'll dot in and see where this goes. I would almost certainly play a rogue or slayer, but I'll leave that discussion for when we are given the go ahead.


Interested. Without a reservation.

Liberty's Edge

Very interested.


I'd say I'm interested. I have a few ideas for a non-magical PC, I think Ninja, Cavalier, or Barbarian would be fun, though I'm open.

Although I second Arachnofiends question.

Edit: I would vote to add skill unlocks for the game too.


Very interested as I've never been one for magic.I would play a spy who is gonna be a jack of most trades.

Sczarni

What tech level are you thinking? Are there gunslingers for example?

I will not be allowing gunslingers. I realize wounds taken in combat will be enough of a challenge without targeting touch AC.

How do you plan to handle things that normally cannot be solved without magic, such as status removal? Will enemies be held to the same mundane standard?

By status removal I assume you mean things like: ability damage and drain, fatigued, sickened, etc.? Most of those things heal off with time and those that don't (like ability drain) will be rare or non existent. This game will be incredibly gritty mostly based around interactions with other people with other dangers including natural terrain, weather, and wild animals. Enemies are held to the same standards.

I assume this will Pathfinder?

Pathfinder, indeed.

Does this also mean no magic items?

No magic of any kind. Masterwork items will be the best one could hope for.


I *absolutely* love the idea of this game. I think it will make it a much more gritty, realistic game. I generally shy away from magic, but love me some magic items so it would be very interesting to play a more reality based fantasy game. Would Rangers be allowed? Obviously taking away spell like abilities.


Sounds good, yeah I'm up for that.


I'm interested as well.


Interested as well.


OK, consider me interested.


Dotting.

Aren't Ninja loaded with supernatural class features?


They can be. There are a lot of EX talents to use instead. The Ki pool would be an issue without allowing some heavy reflavoring, which may defeat the spirit of the game. Would you allow the Unchained version of the Rogue instead, Sean Darksmokepuncher?


A few inquiries:

classes that make sense?:

Classes:

* Barbarian
* Fighter
* Monk (Martial Artist archetype)
* Ranger
* Rogue

* Alchemist (big maybe)
* Cavalier
* Inquisitor (maybe)

* Samurai

* Brawler ?
* Investigator ?
* Slayer
* Swashbuckler

which creature types make sense?:

Creature Type:

* Aberation: some might fit.
* Animal: most would fit.
* Construct: unknown, depend on technology level.
* Dragon: Most don't fit, but...
* Fey: Don't really fit.
* Humanoid: Most fit, with a few exceptions.
* Magical Beast: Some might fit, especially those that the main magical thing about them is how they got created.
* Monstrous Humanoid: Some might fit, some don't.
* Ooze: Don't really fit.
* Outsider: Don't fit. Some could be remade as another type.
* Plant: Won't fit without reasons.
* Undead: Don't really fit. Disease that make creature look like them...
* Vermin: most would fit.

* Side note: The Swarm subtype could end up being a pain in the ass.

Technology?:

* What about Alchemy; real life, historical ancestor of many science, not the magical alchemy of most game and fiction?
* Knowledge: What is known? What is unknown? (Bacteria, cleaning wounds, don't do ... or bad things happen)
* Tech Level and Technology: Stone Age? Medieval? Renaissance? Victorian/Modern? Clockwork? Steampunk? etc?

Silver Crusade

Definitely interested. Would things like the Herb witch be accessible (healing through herbs)? What about alchemy in its various guises?


dotting for interest i have a few character idea's for assassin's and a few other things.

side note
I agree though swarms would be impossible to deal with, unless your allowing alchemist which would defeat the no magic purpose.

Sczarni

I am happy to allow unchained classes so long as we keep to the mundane and extraordinary abilities only.

I am thinking of a way to incorporate herbal healing into the game to decrease recuperation time, but the Heal skill already deals with that. Also, part of the point of this kind of game is to avoid taking damage and/or being hunted as healing will be very difficult.

Swarms, if they appear, would be a "run or be killed" sort of encounter.

Again, I will allow ANY class, but ALL classes lose any magical, spell, spell-like, or supernatural abilities, so some are better choices than others :)

Plots to think on to gain an idea of how this game will feel: Game of Thrones (minus dragons and warlocks and stuff), Iron Clad, The Count of Monte Cristo, etc.

A high AC is one route to take: High Initiative is another. You could take social skills, attack from range or stealth, etc.

The point is, there is no magic. Otherwise, this would be a normal Pathfinder game.

Other questions?


Darksmokepuncher wrote:
Other questions?

These.

Sczarni

Nutcase Entertainment wrote:
Darksmokepuncher wrote:
Other questions?
These.
Darksmokepuncher wrote:
Again, I will allow ANY class, but ALL classes lose any magical, spell, spell-like, or supernatural abilities, so some are better choices than others :)


Darksmokepuncher wrote:
Nutcase Entertainment wrote:
Darksmokepuncher wrote:
Other questions?
These.
Darksmokepuncher wrote:
Again, I will allow ANY class, but ALL classes lose any magical, spell, spell-like, or supernatural abilities, so some are better choices than others :)

Creature Types? Technology?

Sczarni

Not engaging character concepts at this time. Creature types irrelevant.

Tech is pregunpowder.


Darksmokepuncher wrote:
Not engaging character concepts at this time. Creature types irrelevant.

As enemies, NPC, etc?


Nutcase Entertainment wrote:
Darksmokepuncher wrote:
Nutcase Entertainment wrote:
Darksmokepuncher wrote:
Other questions?
These.
Darksmokepuncher wrote:
Again, I will allow ANY class, but ALL classes lose any magical, spell, spell-like, or supernatural abilities, so some are better choices than others :)
Creature Types? Technology?

Alchemist Extracts are certainly not going to be allowed, and judging by the swarms comment from earlier neither will mundane alchemical items like Alchemist's Fire.

Sczarni

I haven't thought that far ahead.

For now, anything non-magical is fair play, thought it will probably end up being core races only: I'm even thinking human only to make the dark more of a challenge.

Arachnofiend is right: no extracts, no alchemical.

Sczarni

These are the classes I'd permit were I to run such a game:

Barbarian (Unchained)
Bard, no bardic performance or spells
Fighter
Monk (Unchained), no Ki Pool or supernatural (ie. Wholeness of body, diamond body, abundant step etc.)
Ranger, no spells, Skirmisher is a good choice
Rogue (Unchained)
Cavalier
Brawler
Slayer
Swashbuckler

Sczarni

HERE is the recruitment page for this campaign.

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