Darksmokepuncher |
Just checking interest for a no magic game.
Any class or race is allowed, but all spells, spell-like abilities, supernatural abilities, etc. are banned from this game. Therefore, fighters, rogues, and the like are good choices while sorcerers and wizards would be poor choices.
The game would be fairly gritty with high emphasis on risk versus reward, using skills, etc.
I am happy to answer any questions, but please do not post character concepts at this time.
Just let me know if you're interested and if you have any questions.
drbuzzard |
Does this also mean no magic items? (I would guess so).
This could be interesting, but you will have a hell of a time figuring out balance since you are throwing CR out the window.
As mentioned, healing and recovery will be tricky. You'd probably need to do skill unlocks from unchained to make heal skill good enough for us to have any chance.
Darksmokepuncher |
What tech level are you thinking? Are there gunslingers for example?
I will not be allowing gunslingers. I realize wounds taken in combat will be enough of a challenge without targeting touch AC.
How do you plan to handle things that normally cannot be solved without magic, such as status removal? Will enemies be held to the same mundane standard?
By status removal I assume you mean things like: ability damage and drain, fatigued, sickened, etc.? Most of those things heal off with time and those that don't (like ability drain) will be rare or non existent. This game will be incredibly gritty mostly based around interactions with other people with other dangers including natural terrain, weather, and wild animals. Enemies are held to the same standards.
I assume this will Pathfinder?
Pathfinder, indeed.
Does this also mean no magic items?
No magic of any kind. Masterwork items will be the best one could hope for.
Kater85 |
I *absolutely* love the idea of this game. I think it will make it a much more gritty, realistic game. I generally shy away from magic, but love me some magic items so it would be very interesting to play a more reality based fantasy game. Would Rangers be allowed? Obviously taking away spell like abilities.
Nutcase Entertainment |
A few inquiries:
Classes:
* Barbarian
* Fighter
* Monk (Martial Artist archetype)
* Ranger
* Rogue
* Alchemist (big maybe)
* Cavalier
* Inquisitor (maybe)
* Samurai
* Brawler ?
* Investigator ?
* Slayer
* Swashbuckler
Creature Type:
* Aberation: some might fit.
* Animal: most would fit.
* Construct: unknown, depend on technology level.
* Dragon: Most don't fit, but...
* Fey: Don't really fit.
* Humanoid: Most fit, with a few exceptions.
* Magical Beast: Some might fit, especially those that the main magical thing about them is how they got created.
* Monstrous Humanoid: Some might fit, some don't.
* Ooze: Don't really fit.
* Outsider: Don't fit. Some could be remade as another type.
* Plant: Won't fit without reasons.
* Undead: Don't really fit. Disease that make creature look like them...
* Vermin: most would fit.
* Side note: The Swarm subtype could end up being a pain in the ass.
* What about Alchemy; real life, historical ancestor of many science, not the magical alchemy of most game and fiction?
* Knowledge: What is known? What is unknown? (Bacteria, cleaning wounds, don't do ... or bad things happen)
* Tech Level and Technology: Stone Age? Medieval? Renaissance? Victorian/Modern? Clockwork? Steampunk? etc?
Darksmokepuncher |
I am happy to allow unchained classes so long as we keep to the mundane and extraordinary abilities only.
I am thinking of a way to incorporate herbal healing into the game to decrease recuperation time, but the Heal skill already deals with that. Also, part of the point of this kind of game is to avoid taking damage and/or being hunted as healing will be very difficult.
Swarms, if they appear, would be a "run or be killed" sort of encounter.
Again, I will allow ANY class, but ALL classes lose any magical, spell, spell-like, or supernatural abilities, so some are better choices than others :)
Plots to think on to gain an idea of how this game will feel: Game of Thrones (minus dragons and warlocks and stuff), Iron Clad, The Count of Monte Cristo, etc.
A high AC is one route to take: High Initiative is another. You could take social skills, attack from range or stealth, etc.
The point is, there is no magic. Otherwise, this would be a normal Pathfinder game.
Other questions?
Darksmokepuncher |
Darksmokepuncher wrote:Other questions?These.
Again, I will allow ANY class, but ALL classes lose any magical, spell, spell-like, or supernatural abilities, so some are better choices than others :)
Nutcase Entertainment |
Nutcase Entertainment wrote:Darksmokepuncher wrote:Other questions?These.Darksmokepuncher wrote:Again, I will allow ANY class, but ALL classes lose any magical, spell, spell-like, or supernatural abilities, so some are better choices than others :)
Creature Types? Technology?
Arachnofiend |
Darksmokepuncher wrote:Creature Types? Technology?Nutcase Entertainment wrote:Darksmokepuncher wrote:Other questions?These.Darksmokepuncher wrote:Again, I will allow ANY class, but ALL classes lose any magical, spell, spell-like, or supernatural abilities, so some are better choices than others :)
Alchemist Extracts are certainly not going to be allowed, and judging by the swarms comment from earlier neither will mundane alchemical items like Alchemist's Fire.
Darksmokepuncher |
These are the classes I'd permit were I to run such a game:
Barbarian (Unchained)
Bard, no bardic performance or spells
Fighter
Monk (Unchained), no Ki Pool or supernatural (ie. Wholeness of body, diamond body, abundant step etc.)
Ranger, no spells, Skirmisher is a good choice
Rogue (Unchained)
Cavalier
Brawler
Slayer
Swashbuckler