The Faceless GM's: On the Dying Sea (Inactive)

Game Master kamenhero25

Adventurers from deep beneath the earth journey across dark waters to face a dangerous hidden danger.


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Universal Buffs: Nothing right now

The discussion thread for you to... discuss. I'll go over stuff again and make sure that I haven't missed anything particularly egregious in the near future so we can play without any issues.


HP = 87/87 | AC=17 (T16) (FF 11) (vs. Trap 18) | Panache 7/7 | Mar Flex 4/4 | Mythic P 9/9 | Fort +8, Ref +18, Will +8 (+2 vs. Mind Effect & Poison/+1 vs. Trap/+2 vs. Fear) | Ini +11 | Per +12 (13 vs Surprise) Shadow Status

I dotted in :-)

Thanks for the selection GM.


Female Half-Orc UMonk 8 (Sage Counselor) | HP 60/60 | AC 20, T 18 FF 12 | Fort +9, Ref +10, Will +8 (+2 vs paralysis, sleep, fear) | CMD 32 | Init +2 | Perception +3

Hello!

Thanks for choosing me, too. I was wondering whether the disciplined half-orc monk that is only one of those three things isn't too much of an oddball to get accepted.

As we have an actual captain with an actual ship, that might prompt me to change my alias name. I still have some time to change it.

I'm looking forward to being part of a morally dubious campaign!


Universal Buffs: Nothing right now

Hopefully having two captains won't cause too many issues. And the ship can always use more than one officer to keep the crew in line.


HP = 87/87 | AC=17 (T16) (FF 11) (vs. Trap 18) | Panache 7/7 | Mar Flex 4/4 | Mythic P 9/9 | Fort +8, Ref +18, Will +8 (+2 vs. Mind Effect & Poison/+1 vs. Trap/+2 vs. Fear) | Ini +11 | Per +12 (13 vs Surprise) Shadow Status

No one keepssss A'ssstreth in line!!!


HP = 87/87 | AC=17 (T16) (FF 11) (vs. Trap 18) | Panache 7/7 | Mar Flex 4/4 | Mythic P 9/9 | Fort +8, Ref +18, Will +8 (+2 vs. Mind Effect & Poison/+1 vs. Trap/+2 vs. Fear) | Ini +11 | Per +12 (13 vs Surprise) Shadow Status

GM:
As Kassii the Bloodscaled was not chosen, I may change my Bloodline since the benefit of the Bloodline was to attempt to forma Coven. I will of course pick something flavorful for the character!
EDIT: I want to change it to Destined Bloodline which fits in with the character goal a bit better and considering the whole coven thing is a non-starter as well...


Universal Buffs: Nothing right now

No problem.


drow cavalier 6/hydrokineticist 2 THP 0 HP 12/56 | Init +7 Percpt +13 | AC 24/17/18 CMD 25 CMB +8 | Fort +8 Ref +12 Will +4 (+2 vs. ench) Panache 3/3 Plume 1/1 Tact 2/2 Chal 2/2
SLAs:
d.lights 1/1 dkness 1/1 f fire 1/1 fdisk 1/1 m miss. 1/1
Skills:
Acro +12 Appr +10 Bluff +14 Climb +5 Dipl +7 Dis Dev +3 Int +14 K(geog/nat/loc) +11/+6/+3 Pr(sail) +9 S Motive +4 Stlth +17 Surv +9 Swim +22

Hey everyone! Excited to get to some villainy on the high very low seas!

Aramondis is pretty laid back about the situation on his ship. He spent plenty of time being not captain, and he respects those who have been. His first mate Tormhul has the title due to his loyalty to Aramondis, but doesn't particularly care for the title. His primary concern is to care for the ship first and keep people in line second, so there's plenty of room for a second-in-command to free him to focus on what he enjoys.

Front some money for ship improvements along the way and Aramondis will probably be open to being full partners in the ship.


Female Half Drow Cleric of Lamashtu 8

I’m checking in :)

Thank you very much for selecting me!


Female Drow Witch (sea witch) 8 | Init +1 | HP 50/50 | AC: 14, T13, FF13 | Fort: +5 Ref: +5 Will: +10| Perception +8
SLA:
Fly 8/8 mins, Charm Person 1/1 (DC 16), Dancing Lights 1/1, Faerie Fire 1/1, Levitate 1/1
Pearl of Power (1st) 1/1

Thanks for the invite, friend :)


Male Tiefling | Inspired Blade Swashbuckler 1 | Cartographer Investigator 7 | HP 52/52 | Initiative +8 Perception +11 [+13 vs Traps] | AC 23/16/18 CMD 23 CMB +6 | Fort +4 Ref +15 Will +7 [+2 vs Traps] | Panache [6/6]

Thanks for the selection looking forward to getting involved in some underground adventures.


Universal Buffs: Nothing right now

Apologies for taking so long to get to your sheets so we can get started. I had a busy end of the week last week. I'll do them one at a time, but hopefully they should all be done today.

Aramondis:
- You left Hero Points listed under your Special Qualities, though I think it's just a typo from what I assume is reusing an alias.
- I'm going to need a stat block for your cohort.


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Universal Buffs: Nothing right now

A'streth:
- You forgot to re-adjust you ABP after I changed things up. You're still calculated to have Level+2 rather than on level.
- I can't see where you got one of your feats. You should have 4 from levels (1st, 3rd, 5th, 7th), plus one Ranger bonus feat.


Universal Buffs: Nothing right now

Also, before I forget. Can everyone please list their skills ranks on their characters sheet. It makes it much less of a hassle to do this when I don't have to try to reverse engineer your entire skill set-up.

Korva:
- Why choose Infernal over Abyssal? Drow based tieflings are nearly universally demon-blooded.


Universal Buffs: Nothing right now

Miriel:
- No problems of note.


Universal Buffs: Nothing right now

Nimue:
- I believe I covered everything of note last time I gave your sheet a look over.


Universal Buffs: Nothing right now

Valiana:
- You're 500 gp over your wealth allotment. Dropping the excess from the cost of your jewelry should fix that.


Female Drow Witch (sea witch) 8 | Init +1 | HP 50/50 | AC: 14, T13, FF13 | Fort: +5 Ref: +5 Will: +10| Perception +8
SLA:
Fly 8/8 mins, Charm Person 1/1 (DC 16), Dancing Lights 1/1, Faerie Fire 1/1, Levitate 1/1
Pearl of Power (1st) 1/1

I added my skill ranks to my character sheet. No problem on the delay :)


Female Drow Witch (sea witch) 8 | Init +1 | HP 50/50 | AC: 14, T13, FF13 | Fort: +5 Ref: +5 Will: +10| Perception +8
SLA:
Fly 8/8 mins, Charm Person 1/1 (DC 16), Dancing Lights 1/1, Faerie Fire 1/1, Levitate 1/1
Pearl of Power (1st) 1/1

Oh! Since Miri has craft: poison and auto-succeeds on the check to make drow poison, can I have 2 for the price of 1? :O


drow cavalier 6/hydrokineticist 2 THP 0 HP 12/56 | Init +7 Percpt +13 | AC 24/17/18 CMD 25 CMB +8 | Fort +8 Ref +12 Will +4 (+2 vs. ench) Panache 3/3 Plume 1/1 Tact 2/2 Chal 2/2
SLAs:
d.lights 1/1 dkness 1/1 f fire 1/1 fdisk 1/1 m miss. 1/1
Skills:
Acro +12 Appr +10 Bluff +14 Climb +5 Dipl +7 Dis Dev +3 Int +14 K(geog/nat/loc) +11/+6/+3 Pr(sail) +9 S Motive +4 Stlth +17 Surv +9 Swim +22

Faceless GM: Sorry, keep forgetting when I make new characters to disable the hero points in herolab. I've added skill ranks and cleaned up some stuff.

I've added statblocks for Tormhul and his elementals. I still need to go back and add their skill points and break them out into at least a separate profile for Tormhul and his pets, but I'm out of time for the moment.


Female Half-Orc UMonk 8 (Sage Counselor) | HP 60/60 | AC 20, T 18 FF 12 | Fort +9, Ref +10, Will +8 (+2 vs paralysis, sleep, fear) | CMD 32 | Init +2 | Perception +3

Noooo, my jewelry!

Noted. I'll have to go for gold, then, I guess, instead of more exotic metals.

I'll add the ranks at some point tomorrow, when I get a chance.


Shadow's Status
The Faceless GM wrote:

A'streth:

- You forgot to re-adjust you ABP after I changed things up. You're still calculated to have Level+2 rather than on level.
- I can't see where you got one of your feats. You should have 4 from levels (1st, 3rd, 5th, 7th), plus one Ranger bonus feat.

Will recalculate the ABP at home.

Extra feat was the Rogue Talent, I took Combat Trick which gives Bonus Combat Feat.


Female Half Drow Cleric of Lamashtu 8

Noted, adding skill ranks when I finish work.


Female Half-Orc UMonk 8 (Sage Counselor) | HP 60/60 | AC 20, T 18 FF 12 | Fort +9, Ref +10, Will +8 (+2 vs paralysis, sleep, fear) | CMD 32 | Init +2 | Perception +3

Skill ranks done, and I've cleaned up some things. I did noticed that a couple of my skills were too high or too low, then I remember I was working off of the old Scaled Fist idea. That's been fixed, and skills should be good to go.

Removed the excess money, and I think the good morally gray captain is good to go.


Female Half Drow Cleric of Lamashtu 8

Skill ranks done.


HP = 87/87 | AC=17 (T16) (FF 11) (vs. Trap 18) | Panache 7/7 | Mar Flex 4/4 | Mythic P 9/9 | Fort +8, Ref +18, Will +8 (+2 vs. Mind Effect & Poison/+1 vs. Trap/+2 vs. Fear) | Ini +11 | Per +12 (13 vs Surprise) Shadow Status

OK, walked back the ABP from the earlier version of A'streth. He is now ready to go.


Male Tiefling | Inspired Blade Swashbuckler 1 | Cartographer Investigator 7 | HP 52/52 | Initiative +8 Perception +11 [+13 vs Traps] | AC 23/16/18 CMD 23 CMB +6 | Fort +4 Ref +15 Will +7 [+2 vs Traps] | Panache [6/6]

Honestly I just wasn't paying close enough attention when I selected Infernal. I was sorting by what he could learn and Abyssal and Infernal are the only two Planar, I just clicked and didn't think about it further. I did go ahead and change it. There would be no in-character reason he'd know Infernal instead of Abyssal. Also did a breakdown of my skills.


Universal Buffs: Nothing right now

Alright, I think that everyone should be ready to roll now. Thank you for bearing with me over the holiday weekend. I'll be getting a real opening post up later tonight or tomorrow so we can finally get this show on the road.


Female Drow Witch (sea witch) 8 | Init +1 | HP 50/50 | AC: 14, T13, FF13 | Fort: +5 Ref: +5 Will: +10| Perception +8
SLA:
Fly 8/8 mins, Charm Person 1/1 (DC 16), Dancing Lights 1/1, Faerie Fire 1/1, Levitate 1/1
Pearl of Power (1st) 1/1

Yay! I'm so excited :)


Universal Buffs: Nothing right now

And the first gameplay post is up!


drow cavalier 6/hydrokineticist 2 THP 0 HP 12/56 | Init +7 Percpt +13 | AC 24/17/18 CMD 25 CMB +8 | Fort +8 Ref +12 Will +4 (+2 vs. ench) Panache 3/3 Plume 1/1 Tact 2/2 Chal 2/2
SLAs:
d.lights 1/1 dkness 1/1 f fire 1/1 fdisk 1/1 m miss. 1/1
Skills:
Acro +12 Appr +10 Bluff +14 Climb +5 Dipl +7 Dis Dev +3 Int +14 K(geog/nat/loc) +11/+6/+3 Pr(sail) +9 S Motive +4 Stlth +17 Surv +9 Swim +22

Super busy today until this evening. I'll post then since I want to have time to make a decent opening post. :o


Female Drow Witch (sea witch) 8 | Init +1 | HP 50/50 | AC: 14, T13, FF13 | Fort: +5 Ref: +5 Will: +10| Perception +8
SLA:
Fly 8/8 mins, Charm Person 1/1 (DC 16), Dancing Lights 1/1, Faerie Fire 1/1, Levitate 1/1
Pearl of Power (1st) 1/1

Hey everyone! I just wanted to let you guys know that Aramondis and I are going on vacation starting tomorrow. We aren't bringing computers, so we won't be able to really post until next Tuesday evening.

So Faceless GM please bot Miriel until then. Here is some guidance for running her until I return.

Miriel tactics:

When Miriel is about to head into somewhere obviously dangerous (either an urban environment that she knows houses ruffians or people with ill intentions, or whenever she leaves the safety of Telderist for the tunnels or sea) she casts Mage Armor on herself.

If she has the opportunity to cast buffs prior to combat, she will cast False Life on herself. (in the future she'll use it one of the melee people, but she doesn't know anyone well enough yet to care for your well-being :p)

I know that botting spellcasters is difficult for GMs because we're so resource intensive, so if you get into combat please focus her on using sleep hex (on people who don't look like drow or other elves please :P) on any muscle-head types who are probably gonna have poor will saves, followed by spamming evil eye a bunch (targeting saves, then attack rolls, then AC in that order) first on martial-types or enemies ID'd to have bad will saves. Miriel uses the flight hex to try and keep distance between herself and her foes.

However please don't hesitate to have her use her utility spells (fly, dispel magic) if the party has need of them. She also has a wand of CLW. Miriel can be a selfish b$@#%, but she needs her martials alive to absorb hits for her, so she will readily heal people as needed.

Have a good week, everyone :)


Female Drow Witch (sea witch) 8 | Init +1 | HP 50/50 | AC: 14, T13, FF13 | Fort: +5 Ref: +5 Will: +10| Perception +8
SLA:
Fly 8/8 mins, Charm Person 1/1 (DC 16), Dancing Lights 1/1, Faerie Fire 1/1, Levitate 1/1
Pearl of Power (1st) 1/1

A'streth, I believe you made that Perception/Survival check earlier. You are listed as someone allowed to see the spoilers.

Anyways, I probably won't be able to post again until tomorrow :) Don't wait on me!


Shadow's Status

I believe this is a new set of checks :-)


Universal Buffs: Nothing right now

The Survival/Perception check is not new since you were rolling to keep an eye out for hazards, but the Knowledge check to identify the threat is.


Shadow's Status

Ok!


Universal Buffs: Nothing right now

Hey guys.

I'm making a quick post in all of my games to tell people that I'm going on vacation early tomorrow morning and will be away for a week. I should still have internet access and will try to post in the evenings or if I have free time, but if I post more slowly than usual or seem to miss a day or something, it's just because I'm away and probably busy.


Female Half-Orc UMonk 8 (Sage Counselor) | HP 60/60 | AC 20, T 18 FF 12 | Fort +9, Ref +10, Will +8 (+2 vs paralysis, sleep, fear) | CMD 32 | Init +2 | Perception +3

Hey, guys! I'm just letting you know I'm going on a holiday for the next couple of weeks. I probably won't be able to post a lot over the first one, but I'll try and keep up, although I might be a bit briefer than usual.

Absolutely do bot me if need be, I'd hate to slow the game down.

Cheers!


Female Drow Witch (sea witch) 8 | Init +1 | HP 50/50 | AC: 14, T13, FF13 | Fort: +5 Ref: +5 Will: +10| Perception +8
SLA:
Fly 8/8 mins, Charm Person 1/1 (DC 16), Dancing Lights 1/1, Faerie Fire 1/1, Levitate 1/1
Pearl of Power (1st) 1/1

Hey Nimue,

Just so you know, casting SLAs does provoke an AoO, but because per the FAQ Vision of Madness only has a DC of 16, and you have a concentration check of +15, you auto-succeed at it.

FAQ wrote:

Cleric domains, sorcerer bloodlines, wizard schools, and certain other class features give spell-like abilities that aren't based on spells. What's the effective spell level for these abilities?

The effective spell level for these spell-like abilities is equal to the highest-level spell that a character of that class could normally cast at the level the ability is gained.

For example, a 1st-level elemental bloodline sorcerer has elemental ray as a spell-like ability. Because a sorcerer 1's highest-level spell available is 1st, that spell-like ability counts as a 1st-level spell. A 9th-level elemental bloodline sorcerer has elemental blast as a spell-like ability. Because a sorcerer 9's highest-level spell available is 4th, that spell-like ability counts as a 4th-level spell.


Female Half Drow Cleric of Lamashtu 8

Wait where does Vision of Madness give a saving throw DC of 16?


Universal Buffs: Nothing right now

I think she means you'd need to roll a DC 16 Concentration check to avoid an AoO, but you autopass so it doesn't matter.


Female Half Drow Cleric of Lamashtu 8

Ah, that’s what I get for posting first thing in the morning.


Universal Buffs: Nothing right now

Poke poke. Everyone still here?


drow cavalier 6/hydrokineticist 2 THP 0 HP 12/56 | Init +7 Percpt +13 | AC 24/17/18 CMD 25 CMB +8 | Fort +8 Ref +12 Will +4 (+2 vs. ench) Panache 3/3 Plume 1/1 Tact 2/2 Chal 2/2
SLAs:
d.lights 1/1 dkness 1/1 f fire 1/1 fdisk 1/1 m miss. 1/1
Skills:
Acro +12 Appr +10 Bluff +14 Climb +5 Dipl +7 Dis Dev +3 Int +14 K(geog/nat/loc) +11/+6/+3 Pr(sail) +9 S Motive +4 Stlth +17 Surv +9 Swim +22

Yup!


Female Half Drow Cleric of Lamashtu 8

I'm debating if its still up after the more recent damage its taken or how badly hurt it is. I could hit it with a Bestow Curse, but if its about to drop, I'd prefer saving a high level spell slot.


Universal Buffs: Nothing right now

It looks pretty battered, but you can't tell exactly how long it will last.


Female Half Drow Cleric of Lamashtu 8

Could I delay until right before the Gug goes, see if its still up, and then Bestow Curse before its turn goes?


Universal Buffs: Nothing right now

Absolutely.


Female Half-Orc UMonk 8 (Sage Counselor) | HP 60/60 | AC 20, T 18 FF 12 | Fort +9, Ref +10, Will +8 (+2 vs paralysis, sleep, fear) | CMD 32 | Init +2 | Perception +3

Still here - should be back to regular posting by tomorrow night.


Female Half-Orc UMonk 8 (Sage Counselor) | HP 60/60 | AC 20, T 18 FF 12 | Fort +9, Ref +10, Will +8 (+2 vs paralysis, sleep, fear) | CMD 32 | Init +2 | Perception +3

Hey guys.

My work's been pretty heavy on the load for the last, well, half a year. Time won't permit me to put the time into Valiana's posts that I believe the game (and the character) deserves. So, thank you for the opportunity to explore the Dying Sea, even if it was for a short while, and I wish you all the best!

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