Bestiary 6 Wish List


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That is not even close to what I am looking for.


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Milo v3 wrote:
JiCi wrote:
SNIP
You have two dragon races already, you may not like them, but we do have them. Which means, it's much less likely for another to be created.

Technically...this sort of argument really can be used to argue needing a Bestiary 6 at all, since with the race builder, templates, class levels, and refluffing, you can build practically anything you need.

While I don't think a draconic race is that probable, different people want different things, and this is after all a wishlist. If someone posts something they want I don't see much use in saying "No you don't need that, just use X".


It also doesn't help that your home brewed stuff and 3rd party stuff isn't allowed in most campaigns. I have never had a DM that would let me create my own race or anything else.


@MMCJawa and @Dragon78

Eh eh, thanks for your support, guys ^_^

More stuff coming:
- Wood, Metal, Void, Plasma, Sand, Sound, Light, Darkness, Negative and Positive Elementals; Ok, I might get lynched for this, but there are still elemental energies that can be turned into an elemental... if the Kineticist's choice of energy didn't give you enough cues about them already.

- Animated Totems: you know these huge pillars with many faces and powers that rotate and activate? One of those.

- Castrovel's primary residants:

The Inner Sea World Guide, p. 209 wrote:
Castrovel the Green: This planet is covered with expansive jungles and trackless swamps and ruled by a violent race of matriarchal humanoids who have mastered strange forms of psychic magic.

That warrants further expanding.

- Shark-based Merfolks: I've seen normal fishes, octopi and eels, what about sharks?

- Fishes: anglerfishes, coelocanths, name it

- Giant Non-Predatory Birds: hummingbirds, nightingales, canaries, sparrows, name it, again

- Animated weapons: ok, this oen's a weird one, but what if a spirit possesses a weapon, of a weapon gets animated by the spirit of its dead wielder?

Sovereign Court

Pathfinder Adventure Path, Companion Subscriber

Castrovel's matriarchal people are the lashunta, found in Inner Sea Bestiary, People of the Stars, and Inner Sea Races.

They haven't yet been in a world-neutral Bestiary, though. ^_^


Kalindlara wrote:

Castrovel's matriarchal people are the lashunta, found in Inner Sea Bestiary, People of the Stars, and Inner Sea Races.

They haven't yet been in a world-neutral Bestiary, though. ^_^

Two problems:

1) They are never depicted as violent, the females at least. In fact, the females value knowledge, scholarship and wisdom.

2) They could seriously get an overhaul thanks to Occult Adventures' physic rules :P


B5 would have been a great one for the Lashunta since it had alien and psychic magic themes. Maybe next time they will get in, who knows.

I would like to see more creatures from Castrovel and hopefully found out who or what are the beastmen.

I would love a giant hummingbird.

It would be nice to see more real world(and versions) of non-shark type fish.

Animal totem themed creatures in general would be interesting.

I am all for more kineticist's elements but what does that have to do with a B6 wish list?


Dragon78 wrote:

I am all for more kineticist's elements but what does that have to do with a B6 wish list?

The Elementals tied to said Elements.


The Lashunta are good aligned so making them too violent would be counter productive. Though I wish they got free weapon prof. like scimitar and trident for females and battle axe and war hammer for males.

Oh, more elementals tied to kineticist elements, I am all for that.


Nutcase Entertainment wrote:
Dragon78 wrote:

I am all for more kineticist's elements but what does that have to do with a B6 wish list?

The Elementals tied to said Elements.

Yep :P


Dragon78 wrote:
It also doesn't help that your home brewed stuff and 3rd party stuff isn't allowed in most campaigns. I have never had a DM that would let me create my own race or anything else.

That, and quite a few DM/GM would sooner let you make your own class (if there was rules for it) than your own race.

Moce new 0HD race don't have any Race Point cost given, etc...

More dual types, like Inevitable and Android, could be nice as well, but not just "Humanoid and ..." or "... and Construct".


Nutcase Entertainment wrote:
More dual types, like Inevitable and Android, could be nice as well, but not just "Humanoid and ..." or "... and Construct".

The problem is that most of the time, the type that isn't "humanoid" is often more powerful, leading to balancing issues. The Construct type, for instance, is more powerful than the Humanoid type. Same goes with Fey, Plant and Dragon.

By slapping Humanoid "with traits from another type", you reduce its power.


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I would like more 0HD races that are not humanoid or native outsider. I would love at least one that is aberration, one undead, one ooze, and at least one magical beast. I don't feel the need to have any more construct type ones but would love more fey, dragon, monstrous humanoid, and plant type ones.

I still would like to see a creature that looks like a sword and can control metal weapons or metal in general. Maybe it is a aberration that only appears to be a sword or a spirit(outsider with construct traits).


Dragon78 wrote:
I would like more 0HD races that are not humanoid or native outsider. I would love at least one that is aberration, one undead, one ooze, and at least one magical beast. I don't feel the need to have any more construct type ones but would love more fey, dragon, monstrous humanoid, and plant type ones.

Hmmm... a magical beast 0HD race, huh?

Sounds like a small critter that walks on four legs, but can weild weapons by swinging them with its entire body.

Think Amaterasu from Okami ;)


JiCi wrote:
Dragon78 wrote:
I would like more 0HD races that are not humanoid or native outsider. I would love at least one that is aberration, one undead, one ooze, and at least one magical beast. I don't feel the need to have any more construct type ones but would love more fey, dragon, monstrous humanoid, and plant type ones.

Hmmm... a magical beast 0HD race, huh?

Sounds like a small critter that walks on four legs, but can weild weapons by swinging them with its entire body.

Think Amaterasu from Okami ;)

It is mentioned in a few places that Inteligent Magical Beasts can take level in Classes instead of advancing with Racial HD, but there are no Archetype to support this, might be why Magical Beast isn't a choice in the race builder.


JiCi wrote:
Nutcase Entertainment wrote:
More dual types, like Inevitable and Android, could be nice as well, but not just "Humanoid and ..." or "... and Construct".

The problem is that most of the time, the type that isn't "humanoid" is often more powerful, leading to balancing issues. The Construct type, for instance, is more powerful than the Humanoid type. Same goes with Fey, Plant and Dragon.

By slapping Humanoid "with traits from another type", you reduce its power.

The Race Builder give other types a +1 RP just because Charm/Hold/etc Person doesn't work on them. And there are Types combo that could weaken them /each other.

Still, Humanoid and Dragon could be a nice combo, wonder what the dump stat would be.

There is also the idea of Classes inducing the Dual Typing.


I think Paizo can make millions by only making a Bestiary full of Playable Races, as that is pretty much the only thing that makes people really happy. (not me, for the new people)

I would know what to do if I were them.

Silver Crusade

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Pathfinder Adventure Path Subscriber

I'm pretty sure you would get a PDF and a hard copy as a gift from me if Paizo does such a book. Heck, I'd even deliver it personally to make sure your evil postmen don't steal it.


I would like to see a coati as a familiar. They are real animals that have the capability of burrowing through concrete and wood.The coati uses this ability in the wild to burrow through termite mounds which are as hard as concrete. They are decent climbers as well. They do not burrow in the ground.

Path finder only uses 1/3 of the creatures from the Adventure Paths from the back of their adventure paths in the bestiary. Most adventures have several more creatures in them that don't make it to the back of a bestiary. Also all of the Modules, many of the campaign setting along with the player companions also have monsters in the back. I would like to see them round up and put into a Recap Bestiary. I would like to see the same thing done with Equipment and NPC types.

I would also like to see another Advance race guide.

I agree that there should be more neutral, lawful and Chaotic celestial classes. I also don't like that the only chaotically good things out there look like elves. Everything looking and acting the same is not very chaotic. I like the Inevitables there were several in the iron gods campaign, but I guess they didn't make the 1/3 cut.


Could you get me a copy of that book as well Gorbacz;)


What's that? Someone on my ignore list is giving away free books?
Hey, Gorbacz, if you send me a free PDF of whatever book you were offering, I'll take you off my ignore list! If you are interested in the offer, just post in this thread to let me know--
wait, no, that won't work. Maybe I'd have to take the talking bag off my ignore list first....

On a completely unrelated note, Gorbacz is definitely on my wish list for Ultimate Equipment 2. I don't really care to see him in Bestiary 6, though, unless he is a playable race!


After looking through Bestiary 5, I'd like to request more sahkil in Bestiary 6. Get around 10 types of them and I can start building the Phrasmin ruled theocracy world on the brink of the apocalyspe homebrew ive had on the backlog.

So to recap what I'd like to see in preference order
- Proteans
- Psychopomps
- Sahkil
- Celestials
- Daemons
- Lots of fey, particulary high level ones
- Behemoths
- Maelstrom and Upper Plane creatures in the vein of the Lower Plane denziens (hell hounds and the like)
- Outer Planes Dragons
- Eldritch esque celestial race
- More Clockworks and Robots

Honestly I'm not big on requesting 0-HD races but if I had to request a couple, some kind of turtlefolk, batfolk, feytouched, and a psychopomp descended race.

I actually have a batfolk race designed for my current hombrew but I haven't gotten to test it out yet.


I noticed we have plenty of snake and lizard 0HD races but not crocodile/alligator ones or a turtle one.


I hope that they add nekomata


I would like to see reprints for...

Danse Macabre
Buraq
Hadhayush
Aspidochelone
Calikang
Drekavac
Vrykolakas
Blodeuwedd
Stygia
Catathgar
Dweomer cat
Skirk Nettle
Biloko
Chemosit
Mokele-Mbembe
Gare Linnorm
Oni(all)
Ksmi(all)
Chon Chon
Raiju
Tidepool Dragon
Coral Capuchin
Addu
Gargiya
Faceless Whale
Proteans(all)
Mexlan
living Rune
Mountain Troll
Fey Animal(template)
Dawn Piper
Mirror Man
Cynosphinx
Elder Sphinx
Ammut
Living Cave Painting
Winter Fey(template)
Robots(any and all)
Havero
Miengu


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In the interest of Proteans, I'd like to suggest the following based on serpentine beings of chaos from myth:
Protean, Apep - A golden protean who feasts upon light
Protean, Nahash - A protean who incites chaos by tempting people into actions of rebellion.
Protean, Jǫrmungandr - Colossal poisonous protean who once circled the material plane, but has been trapped in it's "relatively" tiny form.
Protean, Ouroboros - The protean who feasts upon itself, constantly dying and coming back to life.
Protean, Typhon - Proteans who birth monsters.
Protean, Ladon - Plant focused protean.
Protean, Mixcoatl - Proteans who start fires.
Protean, Coatlicue - Proteans who consume
Protean, Shesha - The Protean who exists with the void
Protean, Arkaroo - A protean of drought and dessication


Awesome ideas Milo! Especially the Ouroboros, it really fits this group!

I would cut Jormungandr from that list though, I always thought that would make more sense as Sea Serpent or Linnorm.

The rest is awesome!

Let me add Ajatar to that list, a Protean which poison and bite turns other creatures into new proteans, they are also called the Mothers of all Proteans.

And I would replace the Arkaroo with the Vritra, or keep the Arkaroo too, but give it more water-based abilities, water is very chaotic too.


While creating my new projects list I was getting inspiration from anywhere, creating some cool sub-species for known mythological monsters.

Like a Narhwal version of the Bakekujira, a skeleton ghostly evil Narwhal, that would be awesome!

Some variations of the Adaro would also be cool, based on shark types.

Also a much bigger Death Worm, based on the Sand Worms from Dune.


Typhon was a titan and personally I would like to keep him that way.

Jormungandr and Ladon are dragons.

Apep is already a deity.

Ouroboros has symbolism for cycles, rebirth, and the eternal return, sounds like the opposite of chaos and destruction.

Scarab Sages

Typhoon was a monster not a Titan.


A chaotic view of ouroboros could be one of eternal destruction. A less evil-ish view could be one of infinite possibilities to do things different.


Dragon78 wrote:
Ouroboros has symbolism for cycles, rebirth, and the eternal return, sounds like the opposite of chaos and destruction.

I could see Ouroboros as TN... Destruction is part of Creation, Death is part of Life, etc...

Almost feel like an Aeon more than Protean.

redpandamage wrote:
Typhoon was a monster not a Titan.

Giant/Titan, his wife on the other hand...


Typhon was described as a hundred headed giant or titan.

I could see Ouroboros as LN or TN and I agree he sounds like an Aeon.


Oh yes if I had to choose I would go TN all the way for Ouroboros. I'm just saying I can see the chaotic perspective. For that matter I can also see the lawful perspective! :P


Dragon78 wrote:
Typhon was a titan and personally I would like to keep him that way.

Typhon was a child of Gaia but I don't think he was an actual titan (he was born after the titans were defeated so I don't think he's one of them). Also titans are generally just big humans in PF, but typhon was a monster made of serpent parts.

Quote:
Jormungandr and Ladon are dragons.

Jormungandr is specifically a serpent, his title is the the World Serpent or the Midgard Serpent, and is described as a serpent so large that it circles the world. It's a snake. Not a dragon.

Ladon is described as looking exactly like a snake and in ancient art he was a snake, so I'm gonna say he's a snake. For example.

Quote:
Apep is already a deity.

1. That's pretty stupid because no one worshipped him in real-life, they worshipped other gods to hope they succeed in fighting against him...

2. Doesn't need to be the deity itself, just base it on Apep. I mean hell, Apep is THE serpent of primordial chaos. If you ignore it when you're make serpents of primordial chaos, you're an idiot.

Quote:
Ouroboros has symbolism for cycles, rebirth, and the eternal return, sounds like the opposite of chaos and destruction.

Destruction and creation sound more chaos than law. Law would keep everything the same once it is done... but chaos must shift and change, the old must give way to the new.


Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Milo v3 wrote:
Quote:
Apep is already a deity.

1. That's pretty stupid because no one worshipped him in real-life, they worshipped other gods to hope they succeed in fighting against him...

2. Doesn't need to be the deity itself, just base it on Apep. I mean hell, Apep is THE serpent of primordial chaos. If you ignore it when you're make serpents of primordial chaos, you're an idiot.

Apep is still merrily trucking away as the Rovagug of the Ancient Osiriani pantheon... I mean,you could get SG-1 lazy and call it an "Apophis" or something...

Quote:
Quote:
Ouroboros has symbolism for cycles, rebirth, and the eternal return, sounds like the opposite of chaos and destruction.
Destruction and creation sound more chaos than law. Law would keep everything the same once it is done... but chaos must shift and change, the old must give way to the new.

Yeah, which is why it might not be the wildest idea about a new Protean.

Mind you, proteans in general seem both woefully underdeveloped and a little too codified to be true beings of chaos.


Milo v3 wrote:
Dragon78 wrote:
Typhon was a titan and personally I would like to keep him that way.

Typhon was a child of Gaia but I don't think he was an actual titan (he was born after the titans were defeated so I don't think he's one of them). Also titans are generally just big humans in PF, but typhon was a monster made of serpent parts.

Typhon exists/existed in Pathfinder already. The Books of the Damned listed him as an Archdevil and former Lord of the First, before being disposed and replaced by Barbatos.


Cole Deschain wrote:
Yeah, which is why it might not be the wildest idea about a new Protean.

Not sure I follow... How is a being that is constantly changing Not chaotic?


Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Milo v3 wrote:
Cole Deschain wrote:
Yeah, which is why it might not be the wildest idea about a new Protean.
Not sure I follow... How is a being that is constantly changing Not chaotic?

When the "constant changes" are about as meaningful as the cycle of sunrise and sunset(it always returns to its core essence if we're gonna use Ouroboros) it's less about chaos than about a repeated pattern.

Honestly, apart from being evil,the Qlippoth (speaking of essentially underdeveloped subsets of outsiders) seem to do a better job of embodying primordial disorder than the Proteans do.


Cole Deschain wrote:
When the "constant changes" are about as meaningful as the cycle of sunrise and sunset(it always returns to its core essence if we're gonna use Ouroboros) it's less about chaos than about a repeated pattern.

There is no reason for it to be birthed as the same being each time, that'd be borning no point. That'd just be the old giving way to the old. It would change each time, maybe minor, maybe major, but there should be change between each.

Quote:
Honestly, apart from being evil,the Qlippoth (speaking of essentially underdeveloped subsets of outsiders) seem to do a better job of embodying primordial disorder than the Proteans do.

To be honest, that's because Pure chaos has a lovecraftian unknownable vibe which fits more with evil than CN + the fact that this is a tabletop game with rules so making rules for a being of pure chaos is... impossible without it being freeform. So they choose to have them be similar to the Slaad that they were replacing, but given a serpentine theme rather than frog (which I personally think is soo much better considering how serpents are associated with chaos (in the primordial sense) and chaos (in the sense of inciting rebellion) and given a much more chaotic form of speech and given the ability to constantly shapechange and given the ability to forcefully inflict chaos into their foes through warpwaves.... I'd say proteans do abit better at being chaos personified than some people give them credit for.

Sovereign Court

I'm a simple man with simple needs. And I needs me some

Tiny.

Monstrous.

Humanoids.

(And, you know, maybe diminutive ones too).

Scarab Sages

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Illeist wrote:

I'm a simple man with simple needs. And I needs me some

Tiny.

Monstrous.

Humanoids.

(And, you know, maybe diminutive ones too).

ACH CRIVENS!

Liberty's Edge

Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Cole Deschain wrote:
Apep is still merrily trucking away as the Rovagug of the Ancient Osiriani pantheon... I mean,you could get SG-1 lazy and call it an "Apophis" or something...

Use alternate historical names for the same mythological tradition to represent different creatures?

Why... that'd be like having Strix, Strigoi, and Stirges in the game, but making them completely unrelated to each other!

:]


CBDunkerson wrote:

Use alternate historical names for the same mythological tradition to represent different creatures?

Why... that'd be like having Strix, Strigoi, and Stirges in the game, but making them completely unrelated to each other!

:]

Personally I like to use the example of Dwarves, Duergar (old norse for Dwarf is dvergr), Drow (Dark Elves) and Svartalfar (Dark Elves). And maybe Kobolds, Gnomes, Svirfneblin, and Pech depending on your definition of dwarf.


MMCJawa wrote:


Typhon exists/existed in Pathfinder already. The Books of the Damned listed him as an Archdevil and former Lord of the First, before being disposed and replaced by Barbatos.

He was actually killed. I guess an article in the defunct Kobold Quarterly said it was Ragathiel.


I would also like to see the following creatures from the Inner Sea Bestiary reprinted

Cayhound
Ceru
Shadow Giant
Monkey Goblin
Lashunta
Deadly Mantis
petrified Maiden
Star Monarch
Syrinx
Thin Man
Vetala Vampire
Vespergaunt
Whirlmaw


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Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I think it's been said before, but collecting and consolidating the creatures from some of the APs is a good idea. There's a couple parts of Jade Regent I only still keep around because of the Oni in them that don't show up anywhere else, for example.

I'd sooner see reprints of creatures who share their books with a bunch of other stuff than essentially gutting stuff like the Inner Sea Bestiary.


They already started taking stuff from the Inner Sea Bestiary so that gate has already been opened;)

I would still like to see a monstrous humanoid that hides in closets and under beds and likes to scare children and maybe kidnap some to turn into monsters. Also they have the ability to use hiding places like closets and under beds to transport themselves to different locations and there home world/dimension.


Dragon78 wrote:
I would still like to see a monstrous humanoid that hides in closets and under beds and likes to scare children and maybe kidnap some to turn into monsters. Also they have the ability to use hiding places like closets and under beds to transport themselves to different locations and there home world/dimension.

+ 1.


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber
Nutcase Entertainment wrote:
Dragon78 wrote:
I would still like to see a monstrous humanoid that hides in closets and under beds and likes to scare children and maybe kidnap some to turn into monsters. Also they have the ability to use hiding places like closets and under beds to transport themselves to different locations and there home world/dimension.
+ 1.

They have that, it's called a bogeyman. Granted, they don't transport to different dimensions but it's heavily implied in the entry.

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