What is the highest result in a check you ever had?


Rules Questions and Gameplay Discussion

Silver Crusade

I am just wondering.

We played a two player game of the RotR Deck 6 - Scenario 5 - Assault on the Pinnacle, and Kyra and Valeros got to dump everything they to the last check to defeat Most High Ceoptra. I just say she was defeated... ;)

I assume that the highest results are achieved in combat checks, or at least that is the case in RotR, I have not played S&S and in WotR I have not even gotten into the Myctic Powers.

And also if the groups have 5 or 6 players, multiple characters can assist in the check, so the result of last check of a scenario could be quite high.
I only played two player games, so I can't tell.

Actually the results in WotR might beat the results of the RotR in the long run, but for now... Do you remember how high your best results were? Even about?

I will share mine after couple of comments. =)

Dark Archive

Final boss for hook mountain I got a 36 combat check for Kyra


158


My wife and I have done Runelords and now S&S three times each (to use all the characters, in parties of four). Our highest check to date was near the end of the second Skulls & Shackles run - Oloch landed 115, with support from Damiel, Lirianne, and Merisiel.


We didn't actually count the result, but 13 dice were thrown by Seltiel in a S&S game against the Brinebrood Queen. We had her trapped, so we all went 'eff it' and tossed in everything we had. Blessings from all around, Gunslinger fired in, the works.


I believe the wife rolled a 78 or so with Merisel -- I can't remember the exact sequence of cards, but she pretty much maxed out every die [the statistician in me was astounded] -- and there was only two of us, so no 6+ blessings or anything.


In my team of 4 for RotR, I hit one of the AP6 bosses with a spell - I think holy light, along with Lini's animal reveal, several other allies for 1d6/1d8, Merisel firing a bow into combat, Aid spell from Seelah, a Blizzard and Wand of Inervation from Seoni, and 4 2 die blessings (2 Pharisma, 2 Lashmatu).

So, 9d10, 6d6, 1d8, 3d4 + 14

Expected value is 97 (max 160), actually rolled 135ish


102, Sajan against Karzoug.

I thought that was high until I saw the numbers here.

Contributor

I believe our Damiel got a 90 late in Skull and Shackles.

Your turn to share, Jan!


Two player group, Valeros and Ranzak, RotR, adventure 5, senario 5, die result 67!

Silver Crusade

Ron Lundeen wrote:

I believe our Damiel got a 90 late in Skull and Shackles.

Your turn to share, Jan!

Ok, I got 85 in the second last scenario of RotR against the villain Most High Ceoptra.

But I think I used more resources against the Runelord of Greed, but Kyra just rolled poorly: 1, 1, 1, 1, 2... then bigger numbers.

It was all together 10d10 + 4d6 + 2d4 +16. The average result would be 95 and the maximum 148. Kyra rolled only 77, but that was almost double was was needed.

The group used couple of blessings on the first check also, as the checks were Combat 30 then 40. So if Valeros would have saved his Blessing of Gorum to the final check it could be been 12d10...

As I though, with more support you have more characters to add dice with abilities, items, allies, spells and blessings and the results get even higher.

So MyFly, tell us something about your 158. 6 player group?

PS. Should we start yet another discussion about the difficulty level... ;)


76. Thought it was high, guess not!

Paizo Employee Chief Technical Officer

When my group's number of dice plus modifiers is greater than or equal to the difficulty of the check, we don't bother rolling. I've probably had a couple dozen dice with 5 players though.


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Vic Wertz wrote:
When my group's number of dice plus modifiers is greater than or equal to the difficulty of the check, we don't bother rolling.

We usually don't roll either... unless it's the villain, in which case, we usually want to see how small the left-over pieces are :D

Sovereign Court

Vic Wertz wrote:
When my group's number of dice plus modifiers is greater than or equal to the difficulty of the check, we don't bother rolling. I've probably had a couple dozen dice with 5 players though.

Ugh, thank you! My group is extremely superstitious, and refuse to ever not roll any roll no matter. They do this to, and I quote, "keep the dice gods happy". It's funny the first time or two in a night, but in a single 5-6 hour session of D&D, we end up with probably almost ten and it just gets annoying...

Of course, it's made up for by the hilarity of how they constantly think things get jinxed. In Runelords, our Seoni explored with no other cards, and got a devastated look on her face, to which I sarcastically responded "What, an Ogre"? She revealed the card, and Ogre, and the whole table got mad at me -- apparently the Ogre wasn't really an Ogre until I asked lol


In S&S with four characters we needed to use d12s to count the number of dice of each size that we might roll. And another one for the bonuses. For the more epic encounters multiple d12s didn't have enough sides.


I'm pretty sure the answer is "many"

Check of 30 or so, rolling 25 dice, most of them D8s/D10s or larger.

We roll the dice, because it could still technically be a fail, then do a quick scan, to see whether there's a terrifying number of 1s and 2s. when there isn't we know we've won and don't bother with actually adding up the numbers.

Paizo Employee Chief Technical Officer

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Andrew L Klein wrote:
Of course, it's made up for by the hilarity of how they constantly think things get jinxed. In Runelords, our Seoni explored with no other cards, and got a devastated look on her face, to which I sarcastically responded "What, an Ogre"? She revealed the card, and Ogre, and the whole table got mad at me -- apparently the Ogre wasn't really an Ogre until I asked lol

I believe that phenomenon is known as "Schrödinger's Ogre."

Sovereign Court

Well I don't like it. I was promptly yelled at and hit lol


I have an awful daughter that insists on rolling her dice one by one.
Usually she gets a 12 out of d12 or 20 out of d20 on her first dice and doesn't bother rolling the others.
Cause she's irritating AND lucky. I hate her.

So we'll never know how high we could have been...


166 (or thereabouts, I don't have my notes)

6 player group, against a villain in RotR.

Our designated villain-slayer was Amiri, so even if can't recall the exact cards, I'd wager it was something like:

Weapon + Discard Weapon + Berserker + 6 Blessings (pro'ly at least 2 Lamashtus/Strengths)+ Lem's Assistance + Valeros assistance + Wand of Evervation + at least 1 Strength spell + maybe Fire cloud + ranged weapon assist...

And yeah, we don't usually bother throwing if we have (4 dice + 6) for a Combat 9 goblin, but against a villain it makes for a satisfying scenario finish. Pity that's one of the things that probably started all the 'too easy' complaints so we got the nigh-unplayble WotR...

Sovereign Court RPG Superstar 2011 Top 32

I was playing 1-2D at Gen Con and we had the scenario down to one last open location with the villain, and we were all (3 of us) there. One of the other players had clearly not gotten used to Mythic stuff yet, because he pulled the villain and was trying to figure out a good way to beat a 17 then 19 check. I told him I'd handle the second check, he could just focus on the first. He made it fine, then I managed to finagle a dice pool of about 3d20+2d12+1d10+1d8+1d4+7, and rolled something in the mid 70s, getting 2 20s and a 15 on the d20s. I figured that's not bad for a tier 2 Merisiel. I think the villain may have evaporated. Was nice after I played the entire first half of the scenario with no weapons in hand.

Spoiler for dice pool breakdown:

Spoiler:
Some sort of magic longbow for d12+d10+Ranged, 3d12 from two blessings, d20 from a Councilor's Ring, d4 from a Sage's tome, d8 from the Banner of Valor, Trickster upgrade 2 d12s to d20s. Mwahahaha boom.

Liberty's Edge

Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Players reporting here should specify # of players.

In our 4 player group:

While facing Xanthir Vang in the finale of part 3 of WotR, Seelah used her mythic charges to roll 4d20s plus her various bonuses to roll above a 50 for the first check. She gave all her charges to Adowyn, who, through the process of a Desna blessing, and other various cards, ended up with 8 dice, with 7 d20s, and a +18 bonus. for the finale check, all d20s rolled in the high teens, except 1.

Rolls, +18 bonus:
d6=2
d20s
18
16
17
16
15
15
6
Total: 123

You've never seen a Skirmishing Spear puncture wormflesh like that!

Our previous high was 87 by Seelah back in RotR, or high 80s by Jirelle in S&S. Glad to have finally broke 100.


I think when you use Mythic Marshal only 1 charge goes to another person, not every charge you spent.
"and if you succeed at the check, choose another character at your location to get a charge."


Scripted wrote:

I think when you use Mythic Marshal only 1 charge goes to another person, not every charge you spent.

"and if you succeed at the check, choose another character at your location to get a charge."

The text on the card is:

Mythic Marshal wrote:
Then you may expend 1 or more mythic charges; if you do, after you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and if you succeed at the check, choose another character at your location to get a charge.

Is "choose another character... to get a charge" part of the phrase pertaining to "for each charge expended"? It looks to me like it is. If it was not intended to be, I would think they would have used different punctuation.

Paizo Employee Chief Technical Officer

Added to FAQ.

Liberty's Edge

Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

4 player group - WoTR part 5, after facing the Corrupted Herald (a 45 and 50 check), and Seelah making two checks, 45 and 55, Balazar needed a 65, and just rolled 10d20+21 for Padrig against Baphomet - 151 baby!

Liberty's Edge

Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

4 player group - Justifiable Deicide

Deskari was Padrig's amuse-bouche.

Seelah a not too shabby 101, then
Adowyn a robust 124, then
Balazar/Padrig a whopping, record-setting 324!

Send a message if you want to know how I got to 324. Let's just say the fact you get to build your hand before Deskari made for a very nice strategy preparation session, and we found some cards that really helped. Gaining mythic charges through the last scenario was big too. Rolled 21d20s + 10 other dice +27.

BTW, we went 24/25 with henchmen checks (almost perfect, lost to Stringy Fiend by a couple with Kyra). Also, due to Book of the Damned, had 9 extra turns if we needed it (didn't - still had 15 turns left after defeating Deskari).


Sliska Zafir wrote:

Gaining mythic charges through the last scenario was big too. Rolled 21d20s + 10 other dice +27.

Did you remember to discard Mythic Charges in excess of the Scenario's Deck number while Ending each turn?


They probably did. I got to over 350 with Balazar, definitely without accumulating mythic charges. Time stop, Verbovezzor etc - there is a lot of abuse you can put out when you know its the last check.

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