I am finishing Wrath adventure deck 4 and thinking what card feat should I take after I finish the last adventure.
The rulebook says that you can pick cards from the box if you do not have enough cards to build your deck between the games.
"You may use any cards from the base set as well as from adventure whose adventure deck number is at least 2 lower than the adventure you are currently playing."
Ok, I finished the Deck 4, starting to play Deck 5, should I pick cards B to 3 or just B to 2?
The power text of the Class Deck Harsk is following: "At the ([ ] start or) end of the your turn, you may examine the top card of your location deck."
If I have the "[x] start or" box checked, can I examine a card at the start of my turn, move and then examine a card at the end of my turn. Normally you can use an ability, like Harsk's "recharge the weapon instead of discarding" as many times as you like, but my question comes because the word "or". The power says that you examine at the start OR at the end of a turn.
But not both?
Well, the rulebook says "Cards Don't Have Memories." So even if it would be this OR that, the card would not remember that the ability is already used.
This might be a bit of nit-picking, but Ekkie's PDF character sheet has separate boxes for extra skills: Melee is in it's own separate box, not together with Strength (and same with Dexterity & Acrobatics/Stealth).
In all other character sheets, these secondary skills are in the same larger box as the main skill.
The Ekkie PDF can be found here: Ekkie details
Oh, I missed that. It was not found in the downloads page -> Community Use Package: Pathfinder Adventure Card Game Character Sheets
Ranzak is there, so Ekkie could be added?
I'm hoping we get Arueshalae before the weekend, but they might be busy with GenCon.
Well, hopefully we will get a sheet soon. Until then, we'll have to stick with the cards...
Ron Lundeen wrote:
Ok, I got 85 in the second last scenario of RotR against the villain Most High Ceoptra.
But I think I used more resources against the Runelord of Greed, but Kyra just rolled poorly: 1, 1, 1, 1, 2... then bigger numbers.
It was all together 10d10 + 4d6 + 2d4 +16. The average result would be 95 and the maximum 148. Kyra rolled only 77, but that was almost double was was needed.
The group used couple of blessings on the first check also, as the checks were Combat 30 then 40. So if Valeros would have saved his Blessing of Gorum to the final check it could be been 12d10...
As I though, with more support you have more characters to add dice with abilities, items, allies, spells and blessings and the results get even higher.
So MyFly, tell us something about your 158. 6 player group?
PS. Should we start yet another discussion about the difficulty level... ;)
I am just wondering.
We played a two player game of the RotR Deck 6 - Scenario 5 - Assault on the Pinnacle, and Kyra and Valeros got to dump everything they to the last check to defeat Most High Ceoptra. I just say she was defeated... ;)
I assume that the highest results are achieved in combat checks, or at least that is the case in RotR, I have not played S&S and in WotR I have not even gotten into the Myctic Powers.
And also if the groups have 5 or 6 players, multiple characters can assist in the check, so the result of last check of a scenario could be quite high.
Actually the results in WotR might beat the results of the RotR in the long run, but for now... Do you remember how high your best results were? Even about?
I will share mine after couple of comments. =)
I am just wondering... Do you get to choose the mystic path to her also? You get the feats like the other players as Vic mentioned, but mythic path is not a feat. Do you get to choose the mythic path for her?
Sounds good! And I am going to pick a party (of 2) without any healers. Hopefully the game is difficult enough then...
PS. Or will this be a big mistake?
Andrew L Klein wrote:
CD Kyra is the only one who can do this infinitely, anyone else needs to have discards to explore in their hand, and cards to fight. It's really not a problem.
And most people won't even notice the change of exploiting this option...
HOW COULD I MISS THAT?!?!?
AND I WAS PLAYING WITH CLASS DECK KYRA!!
Ok, calm down Jan. Be glad that you did not. Things like that ruin the game.
They are just joking. The card is included in the box, but not used in any scenario. Right?
I actually believe you. But if I have to choose: pirates or no pirates, I will choose the latter.
Meaning Wrath of the Righteous is soon coming out.
I also have had the same experience. Playing RotR two players with Kyra and Valeros. I think I have lost once in 35 games...
After couple of adventure packs I started to add +2 to every combat check. Valeros and Kyra (from the Cleric Class Deck) are both excellent fighters, so all the monsters were just too easy. Going into Adventure Decks 4 and 5 I started to lose some encounters, because you do not get better equipment so often anymore. All the other checks are hard enough for the group.
But that was not enough. I still could just sit back and heal when needed, not a problem to lose a fight or two in a scenario.
So we are now playing two player games with one extra location (like in three player game) and +2 difficulty to all the combat checks. Ìt's better now, it was so easy that I started to lose interest of playing the game. But it could be even more difficult. Like playing with two extra locations. That would force me to burn my allies and blessing to searching through the location decks and I could not save them for the combats. As I said, we still haven't lost any scenarios even with this added difficulty.
Yes. If the story is there, why not to add it to the card game? A small booklet won't increase the price much. Or even downloadable material for the fans would up the value of the product.
I wonder is this intentional?
I just managed to save her from the Black Magga and thought that she could help Kyra to heal her companions. My Kyra had Father Zantus with him to help with the healing, if we are doing well, she could discard him to heal with her ability and get Father Zantus back to her deck with later heals instead of burying him.
I thought that Evangelist would be helping her along the Father Zantus in her healing efforts but no...
Evangelist does not have the Divine trait 'cos shes not unique, or she not experienced enough as a cleric? Her abilities seem to be quite good though.
Captain Bulldozer wrote:
I was searching an answer to this exact question. Can I play Cure to play Blessing of Pharasma to a check.
I can only play a spell if the card affects your check.
Ron Lundeen wrote:
I really did not notice those OP scenarios before, but that's because I am allergic to Pirates (and Zombies) and I am staying away from Skulls and Shackles because of that. Hopefully they'll have scenarios like that released with Wrath of the Righteous after it is released.
And oh... I would like to have more story, especially when there is no space limitations like in cards. Maybe a bit, just a bit more story in your next Adventure Path then. ;)
Ron Lundeen wrote:
...and done! I've thrown together a website to host this. It's the Shield of Rannick adventure path, and it's hosted at welbybumpus.com. (Right now, it's the only product there, but it's nice for me to have a place I can put more!)
Wow! Looking very good! I agree with you that with so many cards it is possible to create many more adventures. And you showed us how it is done. Great!
I bet you have the adventure and the events in your mind and what you wrote down to the PDF is only a fraction of the world that you are seeing within.
Byron Campbell and Neil Edmonds made an excellent Adventure Guide for Rise of the Runelords – Base Set to add more story in the game.->
Hopefully someone from Paizo reads this and they will add a story booklet to the new Wrath of the Righteous - Base Set. The cost of the component (it could be like the rulebook) is low compared to the value what it would give enlivening the experience of the players!
So Ron, I encourage you not to follow the example Paizo has given us in the Rise of the Runelords – Base Set (I have not played the Skull 'n Shackles) and add a bit more fluff to your great looking adventure path. If it can be done with little effort, if you already have the story in your head, why not to add a bit more text to Adventure and scenario explanations?