I actually strongly disagree that "it's always worthwhile to pick up a random card at no cost". If it has no useful purpose except as a potential hitpoint, then if I'm not in danger of dying, I'd far rather not dilute the effectiveness of my deck by including it. Plus hopefully its basic and I can banish it and never see it again...
I have some specific examples I'm curious about, using everyone's favorite monster, the Elemental Arachnid (You may play any number of armors during this encounter. Before you act, you are dealt 1 Acid damage, then 1 Cold damage, then 1 Electricity damage, then 1 Fire damage).
1. If I have (only) Reed Snake Armor in hand (reveal to reduce Acid, Cold, Electricity or Fire damage by 3), do I take a total of 3 damage or 0 damage?
The winning condition for the scenario is : "You win the scenario only when the loot Muminofrah's Favor is in a trophy stack."
The Camel Race Finish Line says : "Add this card to a trophy stack associated with one of the highest rolls. Then put the loot Muminofrah's Favor into one of the stacks with the highest number of cards."
This could be the trophy stack associated with the Cultist Charioteers.
Do I still win if the charioteers get the loot? The loot will end up in one trophy stack or another after the Camel Race Finish Line is encountered (and not evaded). So I could progress without getting the loot reward?
Ah, yes, fair enough. The scenario always picks my characters who can only roll d4s the first time she shows up, so I was just assuming that happened to everyone.
Also, isn't the scenario escapable? You have to advance the blessing deck before adding her back, so if she is the last card it would be game over.
We played it today. She showed up late in the game and Enora had to fight her. We hadn't closed Heaven but we did defeat four of the henchmen. With blessings and spending all her mythic charges, Enora was able to win the encounter and we decided to end the scenario since we had encountered a lot of the cards.
Um, I thought you could only spend mythic charges on something you got a mythic bonus on.
Add your number of mythic charges to your something check. Then you may expend 1 or more charges...
I think the "then" means you only get to spend charges if you added the bonus for having charges.
And, yes, the scenario can be very nasty. I haven't died yet, but I've come very close.
Basically the open location cards get rearranged. So if you were at The Ivory Labyrinth, after the rearranged locations you might be at Blackburgh. But the location deck would still be the one that was originally at the Ivory Labyrinth, because only the location cards, not the card piles or characters, move.
I found this scenario very hard for my 6P group, but mostly due to the second scenario rule.
I don't think so, I think each instance of damage would be a different check.
There is a Chimera villain in WotR adventure 2 with 3 checks as well.
Not attempting is the same as failing the check. Still no reason not to attempt the check though - if you succeed you save Arushalae from spending a card, if you fail she gets it anyway.
I think you're giving him to the wrong person.
I think you meant you are Jirelle. Lirianne is the gunslinger.
I have beaten it with several groups, including one solo character (the number of attempts that took is best left unspoken).
I agree it is very hard, probably the hardest scenario I've played in either RotR or S&S. But apart from the solo character, most of my groups have gotten through with an average of probably one fail (some groups got through on the first try, some had a couple fails).
Finding where the villain is so you only fight him once is very helpful.
I have questions regarding the close requirement for this card.
Examine the top card of a random other open location deck, if any. If you did not find a bane, automatically close this location; otherwise, defeat the bane to close this location.
If I find a bane and defeat it, is it removed from that location deck?
If so, if I find a bane that is a henchman and defeat it, can I close that other location?
If so, if I am playing solo, and my first exploration is at the Teleportation Chamber, and I encounter a Henchman, and I defeat it, and I check another location, and it has the Villain, so I encounter it, so I have to temp close my location (since until I defeat the Villain it isn't closed), so I check another random location, and find a Henchman, and defeat it, so I close that location permanently, and I temp close my location, and I defeat the Villain, then have I won on the first turn?
Just got deck 4 last night, and have several questions.
1. Home Sweet Home - this has henchmen of Gholdako, Ghol-Gan Obelisks.
3. The Feast of Spoils
4. Teleportation Chamber - At this location says
Can I confirm the expected behavior?
If you fail to defeat a villain, it escapes normally (since at least its current location will be open).
Mike Selinker wrote:
How about listing the details of the C exclusive cards, especially the boons, so we can proxy them?