
Generic Villain |
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(For the purposes of this thread, a BBEG is the primary villain of an entire campaign.)
As I look through Paizo's past 16 Adventure Paths, up to and including Giant Slayer, I've noticed a dearth of pint-sized bad guys. A quick tally reveals the following sizes of BBEGS:
Size Medium: 12
Size Large: 2
Size Huge or larger: 3
And of course...
Size Small BBEGs: 0
This makes sense to a degree. Most villains are human, so Medium is clearly going to be over-represented. But there are also a few elf, tiefling, and fey bad guys. Why not a halfling or gnome? Is it because no one would take a Small evil mastermind seriously?
Imagine: The PCs have battled their way through hordes of demons, dragons, and undead abominations, survived brutal traps, acquired legendary artifacts, overcome incredible odds, all to reach this point. They now stand in the throne room of their greatest adversary... who happens to be about 3 feet tall. I mean sure, the dude's stats are sky-high, he can cut your paladin to pieces in a round, and commands ungodly magical powers. But can anyone get over the fact that he's physically the same size as a prepubescent child?
My knee-jerk reaction would be to say no. No, please don't ever make the primary villain size Small. But then I thought about it; Paizo has managed to make some incredible adventures and memorable villains, the likes of which I would have previously thought ridiculous. If Pathfinder's authors can pull off:
traveling to Earth to kill a super-powered Rasputin, participating in the trial of an accused intelligent flesh golem, performing in a play where the actors are routinely murdered, and battling a psychotic artificial intelligence from outer space
Than they can definitely make an awesome Small villain. Off the top of my head, I can already think of some past candidates:
-Wotywina Turncoin, the adorably deranged halfling rogue from Rival Guide.
-Tris Darkjester, the gnome arcane archer from the NPC Codex.
-Myskur Marquardt, the halfling saboteur and alchemist from Island of Empty Eyes.
So what say you all?

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I say Paizo has a bit of a size fetish.
Giants appear regularly as the stars of AP episodes - sometimes dominating single books, sometimes becoming the theme of an entire AP.
Kobolds and Goblins: Book 1-and-done.
I think there probably is a question of intimidation factor in the minds of the writers and designers. I note that they'll happily give class levels to all manner of medium and large monsters to make them CR-appropriate, but the little races still disappear after book 1.
Does it bug me sometimes? Sure, but I see it as Paizo's prerogative to establish what they consider to be serious bad guys. If there's a demand for little bad guys, a supply will appear.

Generic Villain |
I think they're probably is a question of intimidation factor in the minds of the writers and designers.
Yeah that's what I think too. Like, I don't think there's some deeply seeded halfling/gnome bigotry going on. Still though, I would be interested to see how Paizo would handle one as its main Adventure Path bad guy.

Atarlost |
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The first small final boss should be a double boss of two kobold dragon disciples, one from sorcerer and the other from oracle. Two level 20 kobolds with NPC wealth each should be CR 21, which is about right for a final encounter for a level 16 party. If the full 10 levels of dragon disciple are used both sides cap out at 8th level spells, which puts some limits on the craziness.

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I was considering this, since the players have not met my BBEG yet, and I want her to be a master of charisma-related skills, behind the scenes maneuvering people to get what she wants. And a halfling is pretty good at those things. I'm also considering ratfolk. Unfortunately I've already set up troglodytes as the main villain species.
But, as noted, many people have a hard time imagining a little person as intimidating.
Hopefully Peter Dinklage's Tyrion will change that. Even in the books I felt like this is really the first little person I've seen that is written just like any other character. It informs him and his experience but doesn't define him. And Peter Dinklage is awesome in that role as he is in every roll I've ever seen him in.

TarSpartan |

But, as noted, many people have a hard time imagining a little person as intimidating.Hopefully Peter Dinklage's Tyrion will change that. Even in the books I felt like this is really the first little person I've seen that is written just like any other character. It informs him and his experience but doesn't define him. And Peter Dinklage is awesome in that role as he is in every roll I've ever seen him in.
My first thought when I read the thread title was "Tyrion Lannister," so I'm glad I'm not the only one to think along these lines. I think a Tyrion-esque Sorcerer or Wizard (can anyone argue that Tyrion doesn't have high INT and CHA?) could be a great BBEG. Especially at the end of an adventure full of scheming and turnabouts.

Generic Villain |
I was hesitant to bring up Tyrion Lannister, because that might have suggested political overtones that I didn't want. In other words, I didn't want a "why are there no [enter real-life human here; in this instance, people with dwarfism] in Pathfinder?" But yeah, I think he would be an iconic example of how physically small characters can still be awesome and even intimidating.
Personally, one of my favorite NPCs was a halfling I made for a Rise of the Runelords campaign. He was an agent of the BBEG, a ranger/rogue who took levels in a prestige class from an issue of Dragon Magazine. I forget the specifics, but the PrC was basically cannibal*. He was quick, intelligent, favored ambushes, and loved to latch onto a juicy human and just go to town. We never finished the campaign, but I did allow the PCs to eventually slay my savage little buddy.
*Edit: PrC was Flesheater from Dragon Magazine #300.

Greylurker |

Not that long ago I found myself watching the trailer for the new Final Fantasy MMO expansion (Heavensward) and near as I can tell the main villain for this is one of their Halfling/Gnome race. Sinister looking little guy with a Fu-Manchu mustache, dressed in black with a visor that covers his normally cute looking eyes.
He gives a pretty good impression for a villain. If you want to check it out

TimD |

Gnomes are always the enemy. All other thought is folly.
Also, I'd be curious how many more PCs have likely died to a certain halfling in First Steps compared to most any other iconic means of death out there. That guy has GOT to have racked up one HECK of a body count over the years given how often that scenario has probably been run.
-TimD

Generic Villain |
Another thing I've noticed: when halflings and gnomes are villains, they tend to veer towards the cute-but-creepy, psycho-smiling murder-midget type. See Wotywina Turncoin and Tris Darkjester above. And that's a perfectly fine way to make a Small villain. It's tough to find a more legitimate and serious character, however.
The one Greylurker described might qualify, but I couldn't find a picture of him. My Google-fu is sadly lacking.

tonyz |

Halfing as the Ruler Behind the Throne -- a clever jester, a prime minister, a villain who needs to be counter-manipulated as well as just outfought.
A powerful sorcerer or oracle (or even a mystic theurge build), or even a bard, would be right up their alley. And no one would expect it, particularly if he showed up earlier and helped the PCs a bit...

Generic Villain |
Well its kinda hard to have a Serious terror when you barely reach a person's kneecaps...
I mean, just try and picture this Vicious and evil looking Blackguard... then seeing he can literally be thrown without too much effort..
I agree entirely! And that is also why I would like to see what Paizo could come up with. I've seen James Jacobs say that, when he hears a certain class or build or whatever is "sub-optimal," he takes that as a challenge. Well, halflings and gnomes are definitely sub-optimal villains right?
*EDIT: though instead of a warrior-type, something along the lines of what tonyz said.

Atarlost |
PIXIE DUST wrote:Well its kinda hard to have a Serious terror when you barely reach a person's kneecaps...
I mean, just try and picture this Vicious and evil looking Blackguard... then seeing he can literally be thrown without too much effort..
I agree entirely! And that is also why I would like to see what Paizo could come up with. I've seen James Jacobs say that, when he hears a certain class or build or whatever is "sub-optimal," he takes that as a challenge. Well, halflings and gnomes are definitely sub-optimal villains right?
*EDIT: though instead of a warrior-type, something along the lines of what tonyz said.
Three things that are suboptimal: taking more than 8 levels of dragon disciple on a level 20 build, kobolds, and having two dictators.
Paired kobold dragon disciples are totally the way to go for small villainy.

Generic Villain |
Three things that are suboptimal: taking more than 8 levels of dragon disciple on a level 20 build, kobolds, and having two dictators.Paired kobold dragon disciples are totally the way to go for small villainy.
I'd love to see the PCs' faces when they spend several adventures hunting down a mighty dragon, only to finally enter its lair and discover (surprise) a kobold. Then, after they all laugh their arses off, suprise #2: the kobold wipes the floor with them.

kestral287 |
Atarlost wrote:I'd love to see the PCs' faces when they spend several adventures hunting down a mighty dragon, only to finally enter its lair and discover (surprise) a kobold. Then, after they all laugh their arses off, suprise #2: the kobold wipes the floor with them.
Three things that are suboptimal: taking more than 8 levels of dragon disciple on a level 20 build, kobolds, and having two dictators.Paired kobold dragon disciples are totally the way to go for small villainy.
A kobold with lots of levels in a spellcasting class, in their own lair?
Given their penchant for traps, that's terrifying. That place is going to be a minefield. The kobold snaps his fingers, and a gross of magic missiles nail the Fighter...

Generic Villain |
A kobold with lots of levels in a spellcasting class, in their own lair?
Given their penchant for traps, that's terrifying. That place is going to be a minefield. The kobold snaps his fingers, and a gross of magic missiles nail the Fighter...
I read a funny anecdote that someone linked to on Paizo. This was back in like 2nd edition, and the DM had a megadungeon whose first floor was inhabited by kobolds. The kobolds were run very intelligently though, and made maximum use of traps, narrow corridors, ambushes, etc. The party was so traumatized that they gladly jumped down a pit leading who-knows-where, if it meant not dealing with those kobolds.
So yeah, something like that could definitely work. Would I want the final adventure of an AP populated largely by deadly kobolds? Eh, not so much. Would I like those same kobolds in a high-level stand-alone adventure in the Module line? Yes I would indeed.
Kobolds coming at you from all sides, some trained as duelists, some backstabbing rogues, some riding slurks, and oh so many sorcerers and oracles. That'd be nightmarish.

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I say Paizo has a bit of a size fetish.
Anyone who has played with me would say I also have a size fetish, but for small characters.
And for the most part I agree. You can very easily make a small sized character intimidating, strong, powerful, hopeless, deranged, dangerous, almighty, or anything in between. But it's really hard for some people to take the concept seriously, despite writing supporting the idea, and that really discourages trying to use them as anything other than their stereotypes.
Take a single glance at say, FF14 or WoW. Punting and eating jokes abound, simply because the races are small. Gnomes are literally a joke race that can never be taken seriously by their actual writers (in WoW), Goblins as well just in a negative light.
Hopefully Peter Dinklage's Tyrion will change that. Even in the books I felt like this is really the first little person I've seen that is written just like any other character. It informs him and his experience but doesn't define him. And Peter Dinklage is awesome in that role as he is in every roll I've ever seen him in.
Considering two of the most iconic and popular pieces of fantasy settings, Lord of the Rings, and GoT, feature small characters prominently, and yet the common perception is still this way, I doubt it will change.
Say what you will about the 3-part Hobbit films, they did make me want to play a Halfling Burglar for a bit.

The Dread Pirate Hurley |
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kestral287 wrote:A kobold with lots of levels in a spellcasting class, in their own lair?
Given their penchant for traps, that's terrifying. That place is going to be a minefield. The kobold snaps his fingers, and a gross of magic missiles nail the Fighter...
I read a funny anecdote that someone linked to on Paizo. This was back in like 2nd edition, and the DM had a megadungeon whose first floor was inhabited by kobolds. The kobolds were run very intelligently though, and made maximum use of traps, narrow corridors, ambushes, etc. The party was so traumatized that they gladly jumped down a pit leading who-knows-where, if it meant not dealing with those kobolds.
So yeah, something like that could definitely work. Would I want the final adventure of an AP populated largely by deadly kobolds? Eh, not so much. Would I like those same kobolds in a high-level stand-alone adventure in the Module line? Yes I would indeed.
Kobolds coming at you from all sides, some trained as duelists, some backstabbing rogues, some riding slurks, and oh so many sorcerers and oracles. That'd be nightmarish.
Sound's like you're talking about Tucker's Kobolds.

Atarlost |
Would I want the final adventure of an AP populated largely by deadly kobolds? Eh, not so much. Would I like those same kobolds in a high-level stand-alone adventure in the Module line? Yes I would indeed.
I think it could work. You take the idea that one tribe expanding pushes another tribe into another tribe and they all go crashing into civilization running from the tribe that's going to crash into civilization next. In this way you get naturally ascending challenge.
The undertone is that somewhere the kobolds are expanding and obviously there's a dragon behind it. In fact let's say there actually is a dragon behind it and the adventurers kill her at the climax of the penultimate book of the AP and the kobold SBEGs spirit away one of her hatchlings and prop him up as a figurehead or just decide that they can be expansionists just fine without a dragon. But until that penultimate book the players don't see any kobolds, or at least not any hostile kobolds. The last book is two casters with level 8 spells, an affinity for traps, and a lot of time to plan. It's going to be "The Best of Planar Ally and Planar Binding" with the non-SBEG kobolds doing low key harassment.

Lord Twitchiopolis |
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Oh, the Kobold monk story. The kobold monk....
High levels, characters are all lvl 16.
Pass a room in a dungeon, spot a kobold in it.
A single.
Lone.
Kobold.
Dressed in monk robes, sitting in silent meditation.
"Do you think he's hostile?"
"I don't know, he's a kobold!"
"Think we can take him?"
"No freakin way! We're lvl 16! This is obviously some kind of trap! Why else would there be a f&*#&ing kobold here?!"
*party passes the room unceremoniously*

Generic Villain |
Sound's like you're talking about Tucker's Kobolds.
Ya! Thar's them.
Kind of off-topic, but does anyone remember Deekin from the Neverwinter Nights game? If you kept him in your party through the expansion, he was practically a kobold demigod by the end. A bard/dragon disciple who could make mincemeat out of balors. And yet he still cringed like a beaten dog if you yelled at him...

T'Ranchule |

Slightly off-topic: one of my World of Warcraft characters is a gnome named Froron, who is based around of Frodo claiming the ring and becoming the Dark Lord in earnest. So naturally he's a Warlock Jewelcrafter.
So yeah, I do believe a halfling can be BBEG, so long as s/he has the right tools to aid (or corrupt) them. Throw in a little fallen hero story for flavour and Bob's your uncle.

Bruunwald |

Huh... I don't collect many modern day pregen adventures and I never play them. I write all my own campaigns. So I never noticed this.
I guess I assumed every GM eventually used a Master-Blaster villain concept (small smart guy, giant dumb guy) as that is a common trope in film and books. Or, that more people remembered Qesnef/Fenseq from White Plume Mountain (though he was actually not really... well, I'll not spoil it). Or that more people used the archetypal tiny mad scientist (another villain trope).
I have, and do.

UnArcaneElection |

A Halfling mastermind? How about so could a whole party of Halflings[/url]a whole party of them? Individually, a Halfling Jinxing Witch could already be a very scary villain mastermind, but why stop there? Give your mastermind a whole party worth of action economy friends. If they can be a scary PC concept, they can be scary villain masterminds too. Here is an edited version of the concept I have for Giantslayer, but with slight tweaking it should work for a villain mastermind cabal:
1. Mouser Tower Antishieldadin: Mouser Swashbuckler 1 + Tower Shield Specialist Fighter 5 or 6 + Profane Shield (optionally also Warrior of the Unholy Blot) Antipaladin (convert the obvious corresponding Paladin archetypes -- have this be explicitly a fallen Paladin) rest of the way up (or 4 levels if you take the Stalwart Defender option), not necessarily in that order; not taking the Battle Herald option, because the party will have a separate Bard. Makes enemies have a really hard time hurting any of the party; can get into an enemy's face unexpectedly to make them less effective, and is surprisingly hard to take out, but too painful to ignore (get Risky Striker to help with this), and can even make enemies waste AoOs simply by having insanely high AC. (Of course, to help with that last part, get Dodge as soon as you have a feat to spare -- this is needed anyway if you take the Stalwart Defender option.)
2. Bard (or maybe Skald) built primarily for buffing and secondarily for archery (or slinging, but making this decent requires a hefty feat tax, if I remember correctly). Makes the party more effective, and helps to put the hurt on enemies that won't close to melee, including flyers. Also can help alleviate the Witch's shortage of spells per day significantly (Use Magic Device is a good skill investment for this). (Since Ninja doesn't have Trapfinding or Trap Sense, and Filcher Rogue doesn't have Trap Sense, if you think you need these, search for a Bard archetype that does these, as long as it doesn't hurt party buffing too much, although all the ones I checked from the above list that offer a Trapfinding equivalent do hurt party buffing, although some of them can debuff decently.)
3. Underfoot Adept Monk built for Monkey Shining (the whole Monkey Style Feat chain), with a 1 level dip in Mouser. Trips up your enemies and makes them vulnerable to the Ninja. Also does decent melee damage in its own right (get Risky Striker to help with this) and is hard to take out. (Problem: As far as I know, NONE of the existing Monk archetypes work with Monk Unchained, which came out well after my original post. If allowed your choice of pre-Unchained Monk or Monk Unchained, it might still be worthwhile to use pre-Unchained Monk so that you can use Underfoot Adept.)
4. Ninja (not sure if you can add useful Rogue archetypes to this) built for Dirty Tricks, with a secondary focus on ranged Sneak Attack. (Substituting this the Halfling-specific Rogue archetype is another possibility, which doesn't trade out Trapfinding but still trades out Trap Sense.) Use a combination of Vanishing Trick (caution: high Rogue Talent tax if you are a Filcher Rogue instead of a Ninja) and Dirty Tricks (and eventually the Circling Mongoose feat) to make enemies susceptible to Sneak Attack even when you can't get help with a flank from an ally. Primary melee damage dealer (assisted by the Monk), but can eventually also Snap Shot Sneak Attack if the opportunity arises. Can also provide some Anti-Air. (Not sure how Rogue Unchained works with Ninja. One thing from Pathfinder Unchained that DOES help with this is stacking Fractional Bonuses, which improves the option of taking the Halfling Opportunist prestige class, since both this and your base class are 3/4 BAB, and at the completion of this you will have 5 levels in each, which is one of the worst possible combinations of class level numbers without stacking Fractional Bonuses.)
5. (And here's the boss) Witch specializing in debuffing (focus Hexes mainly on this, but leave room for Healing and eventually Major Healing) including Jinxing (focus feats on this), with secondary focus on AoE damage and battlefield control, eventually including Area Jinx. Really hoses single powerful enemies, and eventually multiple powerful enemies, by making them ineffective and vulnerable. Can deal with swarms in an emergency (if properly prepared). (Caution: This will be your only 9/9 spellcaster -- make sure you get spells to cover your primary spellcasting needs of both types, and note that shortage of spells per day may be a problem, so get the obvious reservoirs of frequently used spells; if you allow this cheese for PCs, have the Witch use Hex Vulnerability together with the Healing and eventually Major Healing Hexes.)
(Edited to give more fitting names to the somewhat custom Antipaladin archetypes needed in #1 above.)

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I have two thoughts on possible small-size bad guys, one of which I'll share.
Halflings are more nimble than humans, stealthier than just about any race that is allowed inside of city walls for any length of time, and are physically gifted for the most part. Why, then, don't they just take over the local thieves' guild?
A halfling-exclusive thieves' guild that ruthlessly put down competitors would be a nightmare in an urban campaign. Run by Masterminds and staffed to the gills with rogues and alchemists, they'd be the bane of any law enforcement agency, and a fantastic foil for PCs - will the big folk dare a guildhouse where they'll have to crouch the whole time, laden with traps and murder holes?
In terms of narrative, it opens up interesting story explorations of how and why criminal organizations form, the reasons they might create rules of exclusivity, and how those rules help or hurt. I'd play that game every day and twice on Sunday.

Generic Villain |
Ever seen the Leprechaun movies? Classics of their time.
That series was a special kind of insanity. You know they could never make something like that today - especially the outer space and 'in da hood' ones.
There is one great halfling evil character I can think of.
** spoiler omitted **
I think she is a fantastic villain if played well, and can even be redeemed by particularly hard headed PCs.
Ah, I forgot about her. A few other halfling/gnome villains from the AP line:
-Aberten Vittershins, halfling sorcerer/harrower from Infernal Syndrome.
-Luonim the Vast, gnome bloatmage from The Asylum Stone.
-Jabbyr, the axe-crazy gnome from Escape From Old Korvosa.
-Tamir, the halfling wizard from The Jackal's Price.
But honestly, those four (plus the few others noted above) are all I could find in the AP line. It's kind of eye-opening how few gnomes and halflings there are.
And just so we're clear, I personally don't have a problem with this - I'm not trying to lobby Paizo to include more little people. But when you consider the sheer number of villainous NPCs that have been statted in Pathfinder, it is striking how few of them are gnomes or halflings.

KahnyaGnorc |
From Fairy Tales to LotR, smaller people are seen as heroic, not villainous. Additionally, the big, strong folks are typically bad guys (it is seen as more heroic for a smaller hero to take on a bigger villain, than vice versa).
Finally, when you are talking about a 4+ on one fight (as many BBEG fights are), having the 4+ heroes gang up on a smaller foe evokes imagery of bullying as opposed to heroics.

Greylurker |

Have you taken a look a John Wick's Wicked Fantasy setting.
The Halflings in that world have a base class all their own called the Butler.
Basically the Butler solves his family's problems for them. He sees that their meals are prepared, their cloths are cleaned and the house kept in order.
He also removes annoying pests like politcal and business rivals.
Always present but never seen, cleaning up the family mess behind the scenes.
Even without the class the idea translates fairly well into a regular Pathfinder game.
Imagine a wealthy family, slowly rising up in society. Their rivals disappear, their scandels get cleaned up quietly and they always seem to end up on the right side of any business venture. From all outward appearances the Family must be in charge of some massive guild of thugs and assassins but in reality they are nice well meaning family who can't beleive their stroke of good luck.
Meanwhile the Halfling butler quietly goes about his daily business making certain things go well for them, regardless of who needs to be crushed underfoot, because that is what loyalty is all about. Seeing to the Tea, arranging the master's appointments for the day, balancing the books and slitting the occasional throat.
All in a day's work

Greylurker |

Greylurker wrote:That sounds incredibly cool. You definitely painted a picture - I'll have to check that out.Have you taken a look a John Wick's Wicked Fantasy setting.
The Halflings in that world have a base class all their own called the Butler.
I do recomend it, it's a very neat book. He basically takes 10 of the common races for Pathfinder/D&D and gives each of them a new twist while remaining true to the normal image of the race.
I particularly like the chapters on Goblins and OrcsAnd the Dwarves. lol there is a single page with just three words big and bold as can, be that really sums up the Dwarves.
Dwarves Like Beer

UnArcaneElection |

From Fairy Tales to LotR, smaller people are seen as heroic, not villainous. Additionally, the big, strong folks are typically bad guys (it is seen as more heroic for a smaller hero to take on a bigger villain, than vice versa).
Finally, when you are talking about a 4+ on one fight (as many BBEG fights are), having the 4+ heroes gang up on a smaller foe evokes imagery of bullying as opposed to heroics.
That's why you don't have just one Small-sized villain mastermind -- you have a whole party of them, and THEY do the ganging up on big strong folks, noble or otherwise.

Kobold Catgirl |

I have two thoughts on possible small-size bad guys, one of which I'll share.
Halflings are more nimble than humans, stealthier than just about any race that is allowed inside of city walls for any length of time, and are physically gifted for the most part. Why, then, don't they just take over the local thieves' guild?
A halfling-exclusive thieves' guild that ruthlessly put down competitors would be a nightmare in an urban campaign. Run by Masterminds and staffed to the gills with rogues and alchemists, they'd be the bane of any law enforcement agency, and a fantastic foil for PCs - will the big folk dare a guildhouse where they'll have to crouch the whole time, laden with traps and murder holes?
In terms of narrative, it opens up interesting story explorations of how and why criminal organizations form, the reasons they might create rules of exclusivity, and how those rules help or hurt. I'd play that game every day and twice on Sunday.
I have always been a fan of the Boromar Clan from Eberron. :)

PathlessBeth |
I admit to being horribly bigoted against Gnomes, and I don't at all blame Paizo for leaving them to less important roles.
Why would you need any humanoids besides Dwarves anyway?
You'd hate my campaign setting!
Gnomes are the most common humanoid race and the default. There are no humans, so the races commonly called half-elf, half-orc, and half-dwarf are gnome/(elf, orc, or dwarf) hybrids. In many regions of the continent where most of my campaign is centered, gnomes make up as much as 85% of the population:)