"Epic" advancement for class Levels


Advice


So i haven't reached the level 20 margine yet in the campaign that I am currently participating in, but I'm not sure what to take after I reach 20th level. I really would like to advance my current class further if it would be possible. Any advice on how to do this would be greatly appreciated. A general purpose idea would be great so that there is something to kinda go off of for other classes.


20 is max unless you house rules it ... only option right now is mythic levels.


Yea tho I did just find some basics that dont involve mythic. since mythic is something completely different from what i was looking for.


Well, there is also Little Red Goblin games take on Epic levels for Pathfinder.


This is frankly going to depend on how your GM wants to do it.

He might let you create an 'extension' to your class beyond 20. He might just use the very minimal epic rules (Which basically only cover casting and that if you get an ability every three (or whatever) levels, that keeps going past 20), he might use Mythic (which isn't really what it was designed for, but hey), or he might require you to take a new class.

When you figure out the system we can help, but as-is this is not something Pathfinder does well natively.


I'd suggest the Legendary Levels product.


If your going 3rd party just go back to 3.5 epic handbook


sirkydor wrote:
If your going 3rd party just go back to 3.5 epic handbook

Sweet jesus, no.

Stay FAR away from that book - Mythic is practically BALANCED compared the ELH.

Honestly, just have your characters multiclass.

The game actually works fine by just continuing onto lv20+. and keep using lv1-20 rules regarding Feats, Spells, etc.

Also, the game DOESN'T go just to 20 - while there aren't Class Levels above 20, Paizo explicitly says that advancing Characters beyond 20 is very possible and occurs in a very specific way:

In order to go from lv20 to 21, you need to earn twice as much XP as you needed to go from lv19 to 20. Double again for 21 to 22, again for 22 to 23, etc.

After a time, you basically stall out at about lv25 due to the sheer amount of XP you need to accumulate. It requires literally over 1 BILLION experience points to go from lv29 to 30.

---

The major differences are that characters probably won't be dungeon-diving as much as they'll be war heroes, and they're'll be large periods of time between leveling.

Lv1-15 works well for your typical small-scale dungeon crawls and bad-guy fighting, but lv16-30 are better suited for characters being commanders of armies, fighting troops and several high-level enemies at a time.

Expect to go for several weeks or months without leveling, and each level will seem to matter a bit less than levels before it, since the power bump granted by leveling matters proportionally less and less the higher the levels you get (it'll feel more like small tick-ups in power, compared to how much each level from lv1-10 matters in terms of boosting your prowess.

The game basically becomes less about leveling your characters and actively PLAYING them, since leveling becomes rarer and less important. As long as the DM can keep coming up with interesting & compelling stories, and learns/knows how to handle high-level fights (meaning don't just throw one enemy against a party - they need to fight scores of characters)


Hahah! I love the 3.0 Epic Level Handbook! ("It's so bad~!")

((Currently running a game with Epic Spells in 'em... so glorious!))

I... I can't find the legendary levels books? (I was going to link them, but both Product Discussion pages have... nothing there.)

Anyone?


I did find the section on the d20pfsrd site that explained advancing a class beyond 20th level and how to figure the EXP needed to advance. I mapped it out to level 30 for all 3 progression speeds.


Keagun Redcrow wrote:
I did find the section on the d20pfsrd site that explained advancing a class beyond 20th level and how to figure the EXP needed to advance. I mapped it out to level 30 for all 3 progression speeds.

I've got it mapped out all the way to 60th I think in a database for a pathfinder character management system I work on every once in awhile. . .

The XP required gets truly insane. A 64Bit signed integer quite literally, cannot contain the number that would specify the XP required for even level 61 or 62 on the Slow and Medium progression speeds.


Yea, my GM is using the Medium progression and thinks that you need 8,400,000 EXP for lvl 23, when it really is 28,800,000. He really thinks he's right on this, but my math is sound.


Keagun Redcrow wrote:
Yea, my GM is using the Medium progression and thinks that you need 8,400,000 EXP for lvl 23, when it really is 28,800,000. He really thinks he's right on this, but my math is sound.

Scratch this, misunderstood where the variable came from


20 to 21 is 2,100,000gp
21 to 22 is 4,200,000gp
22 to 23 is 8,400,000gp

RPG Superstar 2012 Top 16

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Hey, that's only 40 balors. Piece of cake going from 22 to 23.

==Aelryinth

RPG Superstar 2012 Top 32

When it comes to leveling past 20 the most important thing is to maintain open communication with your GM. Most classes are easy to expand beyond 20th level if the GM is open to it. And multiclassing is another easy option if he's not- you can almost always figure out another class that makes sense as an extension of your first 20 levels if that's what you want. If they're open to it, you and the GM could always work together to develop epic versions of your base class too... I did that for a campaign I ran a while back and it worked out really well. This comes up so often I should clean up those classes and post them somewhere or publish them, lol.


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Actually, epic needs to start at level 19 if casters are going to progress usefully. Prepared full casters should get 10th level slots at level 19 and spontaneous full casters at 20 and medium casters should get 7th level slots at level 19 that can be used for metamagic. The progression is obvious, but the end is cut off at high level.

If you don't allow casters to get higher slots their save DCs won't keep up and the caster-martial disparity will eventually invert. You probably need to also forgo the increased casting time for spontaneous casters when using only heighten metamagic.

You might also need to allow Loremaster and similar casting progressing prestige classes to have medium BAB if entered using a divine or 6 level casting class to allow them to progress their casting without dropping to wizard BAB.


nate lange wrote:
When it comes to leveling past 20 the most important thing is to maintain open communication with your GM. Most classes are easy to expand beyond 20th level if the GM is open to it. And multiclassing is another easy option if he's not- you can almost always figure out another class that makes sense as an extension of your first 20 levels if that's what you want. If they're open to it, you and the GM could always work together to develop epic versions of your base class too... I did that for a campaign I ran a while back and it worked out really well. This comes up so often I should clean up those classes and post them somewhere or publish them, lol.

On the other hand, the ELH has left such a bad taste in my mouth that I refuse to do the whole "Base Class levels 21-30" deal - instead, characters HAVE to multiclass.

That's never really been an issue for my group. If we play lv20+ games, that leaves players more than enough leeway to multiclass and create pretty varied characters. Even if all else fails, there's always Prestige Classes which can act as continuations of classes: Dragon Disciple may as well be Bloodrager lv21+, Nature Warden is Hunter 21+, etc.

And, if nothing else, taking levels of Fighter is always an option for martials.


I would suggest checking out the following:

Epic level rules for PF

There is also apparently a 1.5 version of it as well on his website.


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chbgraphicarts wrote:
On the other hand, the ELH has left such a bad taste in my mouth that I refuse to do the whole "Base Class levels 21-30" deal - instead, characters HAVE to multiclass.

Boo! You're a spoilsport! Hiss! Get off the stage!


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Atarlost wrote:

Actually, epic needs to start at level 19 if casters are going to progress usefully. Prepared full casters should get 10th level slots at level 19 and spontaneous full casters at 20 and medium casters should get 7th level slots at level 19 that can be used for metamagic. The progression is obvious, but the end is cut off at high level.

If you don't allow casters to get higher slots their save DCs won't keep up and the caster-martial disparity will eventually invert. {. . .}

Of course, a lot of people on these boards would probably be going Yeah -- right on! for that last part. I'm not one of them, but I could see it happening.

If you go to Character Advancement and scroll ~2/3 of the way down to "Advancing Beyond 20th Level", you will see an official ruling for acquiring spell slots beyond level 20, but it isn't very satisfactory. Basically, the Sacred Cow of hard limits should be sacrificed (and this didn't do it, instead offering a kludgey workaround for it). Text in both D&D 3.5 and Pathfinder has held up Wish as the gold standard of ultimate power, but actually, if you read the text of Wish, since most of what it is able to do is pretty well defined (and was such in D&D 3.x), it seems pretty easy to scale it both up and down without breaking anything.


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Advancing Beyond 20th Level Direct SRD link

Beyond 20th Level Direct PRD link

No scrolling needed. :-)

/cevah

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