Eustoyriax

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The Bear Ace of Hearts N The character gains the lycanthrope template, becoming a werebear lycanthrope, and as such, remove disease and heal have no affect on this affliction.Is it natural lycanthrope or afflicted lycanthrope?


Angelic skin Makes you neutral until lvl 11


White Mage of Asmodeus LN
Human Age:24

Str:10 Dex:14 Con:13 Int:18 Wis:10 Cha:12

Traits: Precise Treatment/Magic Spell Duel Prodigy/Regional
Human Racial: Bonus Feat, Innovative

Lvl 1: Extra Arcanist Exploit - School Understanding/Spell Focus - Abjuration ; Exploits: School Understanding - Forewarned/ Spontaneous Healing

Lvl 3: Mage Tattoo ; Exploit: See Magic

Lvl 5: Inscribe Magical Tattoo ; Exploit: Potent Magic

Lvl 7: Dispel Synergy ; Exploit: Counter Spell

Lvl 9: Destructive Dispel ; Exploit: Fast Healing

Lvl 11: Ordered Mind ; Exploit: Counter Drain

Skills:
craft: Tattoo, diplomacy , heal , knowledge Arcana , knowledge Local , profession: Doctor , spellcraft

A man that lives by the Hippocratic Oath in the ordered society of Chelix.


Assimar are good with a class that can channel .. good channel feats


Halfling Monk.. Master of Many Styles

Take the Racial Defensive feats Cautious Fighter/Blundering Defense/Uncanny Defense

Style Feats Crane/Archon/Dragon/Monkey/ Wildcard Flexibilty

You can also branch into Qinggong Monk for Lantern (ki) Powers


Sorry more breakdown what im asking .. exploit is an immediate action. Ordered Mind is a feat that changes the variable on a counterspell.
Ordered Mind makes it so you don't have to roll the dispel check. Exploit an Improved you have to roll Dispel Check.
Does Ordered Mind allow to me to used it in place of the Exploit check? or is it for ready action only?
I know i'm getting techincal but timing of action an abilities usable on actions can matter in a fight. Not sure which is used where?

also if i take improved counterspell an get Parry spell can i use that with Exploit an Ordered Mind?


True .. but exploit is an immediate action. Ordered Mind is a feat that changes the variable on a counterspell.
Ordered Mind makes it so you don't have to roll the dispel check. Exploit an Improved you have to roll Dispel Check.
Does Ordered Mind allow to me to used it in place of the Exploit check? or is it for ready action only?
I know i'm getting techincal but timing of action an abilities usable on actions can matter in a fight. Not sure which is used where?

also if i take improved counterspell an get Parry spell can i use that with Exploit an Ordered Mind?


Hello Ive got a White Mage Arcanist of Asmodeus. I going the the counterspell exploit an the greater version.. If i pick up Ordered Mind feat what is the difference? or get improved counterspell? not sure the differences or the reasoning for the multi feats.

1-Whats the pro an cons .. Ordered Mind an Improved Counter spell?
2-An how do the feats work with the exploit?


Hello Ive got a White Mage Arcanist of Asmodeus. I going the the counterspell exploit an the greater version.. If i pick up Ordered Mind feat what is the difference? or get improved counterspell? not sure the differences or the reasoning for the multi feats.

1-Whats the pro an cons .. Ordered Mind an Improved Counter spell?
2-An how do the feats work with the exploit?


Angelskin


Game is set in Chelix. I plan on playing a Dread Vanguard of Asmodeus. Angel-Blooded Assimar of a Foul Brand of Asmodeus on her face.

Traits: Foul brand drawback, Called/Faith, Mother's Teeth/ Religion

Feasts: 1st Angel blooded
3rd Angelic Flesh (Silver)
5th Channel Force
7th Power Attack
9th Angel Wings (not taken until 10 to qualify/or retrained)
11th Metal Wings

question I have is this how many attacks would i have... Bite/2 wings an class swings ?

also would like concept help.. Fallen Angel ?


So teamwork feats are a tool for GM's to wreck parties ... because hitting a PC for 200+ damage at lvl 9 because bad guys work together is the only purpose to explain why you one shot them.


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90% of the groups I'm in no one ever takes teamwork feats.
Only way I've been able to use them is building a character to work with my main.. through a familar or leadership if a GM allows.

I built a Butterfly Sting/Seize the Moment/Wild flanking Inspired Blade.. (set up artist)

With a Two-handed Warrior Power attack/Seize the Moment/Wild Flanking fighter hitting for over 200 damage with a 4x weapon

an this is at lvl 9 .. why dont people like Teamwork feats?


Dread Vanguard of Asmodeus .. killing off Devils that don't fully believe in the path Asmodeus is setting.


I have a CE Anti-Paladin of Asmodeus. We have been fighting a lot of Devils an I have qualified for the Devil's Foe Achievement Feat.

So technically againist Devils my weapons are good.. but does it function for an evil character?


Brawler Vital strike build for PFS ... stat dump 4th lvl Ko punch .. killed them or knock them out.
Also if you want to get nasty an have a partner willing .. Power attack,wild flanking, with mythic power attack .. Insane damage


That's why they made Miracle instant PC with gear


Here is another point murder off 10 guys to save the group .. or die. 99.9% of people would kill them an move on.
But this is a game where we try to play outside normal morals .. it truly comes down to the way people want to play their character an if they truly can uphold the Game morals they set for it.


Hello,
I'm wanting to play a caster that doesn't deal direct damage. I know I'm going in a non conventional way but i have played the tak-nuker.

Simon Ratoli LN

Arcanist White Mage of Asmodeus

Stats: 20 point build
str 10
dex 10
con 14
int 16(18 human)
wis 10
cha 14

Traits Spell Duel Prodigy/Theoretical Magician

Feats:
1st Extra Arcanist Exploit - School Understanding/Spell Focus: Abjuration
3rd Exploit- See Magic/Spell Specialization (Dispel Magic)
5th Exploit- Counterspell

Main focus is going to be counterspelling .. have to wait until after 6th lvl to get the primary feats.. Ordered Mind,Dispel Synergy,Destructive Dispel..

Not sure how to the flush out the character ?
Or different ways of doing this?


Critical feats have a requirement an limit
the Strikes have a requirement an there is a limit
where Witchbreaker has the requirement but no other stopping factor.

but since they all require a critical hit. Which fall under critical mastery an if they don't. How many can you apply?

Some style feats proc on a critical hit .. only stated limit is on critical mastery an under the strikes


I started the Sundering Strike question an now it has morphed into this:

Critical hit : Sundering Strike, Sickening Critical, Witchbreaker

Sundering Strike:
Special: You can only apply the effects of one of the following feats to a given critical hit: Bull Rush Strike, Disarming Strike, Repositioning Strike, Sundering Strike, or Tripping Strike. You may choose to use this feat after you make your confirmation roll.

Sickening Critical:
Normal: You can only apply the effects of one critical feat to a given critical hit in addition to the damage dealt.

unless you have critical mastery an can apply 2 critical feats.. but sundering has it own rules an some feats like Witchbreaker fall under neither.


Well then another question arises ... how many things can you add to a Crit :

Sundering Strike/Sickening critical .. there are more but how much can you stack on one crit?


Channeling Force

Prerequisite(s): Ability to cast at least one force spell, channel energy class feature.

Benefit: A swift action, you can expend one use of channel energy to grant your weapon attacks a bonus on damage rolls equal to the number of dice of your channel energy. This extra damage is force damage. This lasts for your next three weapon attacks or until the end of combat, whichever comes first.

make sure you spell feats right lol


Channel Force

Prerequisites: Aasimar, channel energy 2d6.

Benefit: When you channel energy to deal damage, you may choose to affect only a single target within 30 feet. In addition to dealing damage, if that single target fails its saving throw, you may pull or push the target up to 5 feet for every 2d6 points of channel energy damage you are capable of dealing.

You mean Channel Smite

Prerequisite: Channel energy class feature.

Benefit: Before you make a melee attack roll, you can choose to spend one use of your channel energy ability as a swift action. If you channel positive energy and you hit an undead creature, that creature takes an amount of additional damage equal to the damage dealt by your channel positive energy ability. If you channel negative energy and you hit a living creature, that creature takes an amount of additional damage equal to the damage dealt by your channel negative energy ability. Your target can make a Will save, as normal, to halve this additional damage. If your attack misses, the channel energy ability is still expended with no effect.


Fencers Grace new feat


Use the dex power attack one piranha strike


Sundering Strikes states
Benefit: Whenever you score a critical hit with a melee attack, you can sunder your opponent’s weapon, in addition to the normal damage dealt by the attack. If your confirmation roll exceeds your opponent’s CMD, you may deal damage to your opponent’s weapon as if from the sunder combat maneuver (roll normal damage to the weapon separately). This does not provoke an attack of opportunity.

Do you still deal crit damage or normal damage?
Do you reroll the sunder damage or use the attack damage?
Can you add Improve sunder an Greater sunder bonus to the check?
With Greater sunder do you deal damage twice if the weapon is sundered?


Wild ability : Armor with this special ability usually appears to be made from magically hardened animal pelt. The wearer of a suit of armor or a shield with this ability preserves his armor bonus (and any enhancement bonus) while in a wild shape. Armor and shields with this ability usually appear to be covered in leaf patterns. While the wearer is in a wild shape, the armor cannot be seen.


If your going defensive .. another potion is going Rapier or something with a good crit range.. Combat Expertise for defense an butterfly sting to set up your allies.


Does the a Magic sword? Wear Magic Armor? If so he is going againist his hated of magic. Tell him to use all non magic gear an fight him. He will change his toon quick.


Game is set in Chelix. I plan on playing a Dread Vanguard of Asmodeus. Angel-Blooded Assimar of a Foul Brand of Asmodeus on her face.

Traits: Foul brand drawback, Called/Faith, Mother's Teeth/ Religion

Feasts: 1st Angel blooded
3rd Angelic Flesh (Silver)
5th Channel Force
7th Power Attack
9th Angel Wings (not taken until 10 to qualify/or retrained)
11th Metal Wings

question I have is this how many attacks would i have... Bite/2 wings an class swings ?


Metallic Wings (Aasimar)

Your wing feathers are made of gleaming metal

Prerequisites: Angelic Blood, Angelic Flesh, Angel Wings, Aasimar, character level 11th.

Benefit: You gain two wing attacks. These are secondary natural attacks that deal 1d4 points of slashing damage (or 1d3 if you are Small).

Aasimar fighter with this feat an BaB of 11 .. with haste would have 6 attacks

11/11(haste)/6/6(wing)/6(wing)/1 correct?

an could they meet requirements for Monster Feat Multiattack?


Well Path of War 3rd party so the crack rocks will be built in. Just depends on how far your GM lets the crack rock roll.


For example Rod of Flailing:
The wielder can gain an extra attack (with the second head) at the cost of making all attacks at a —2 penalty (as if she had the Two-Weapon Fighting feat).
What would it cost to give that to something like a glove or weapon?


Story feat Champion look into it. Also order of the blue rose. if your going for style with lance meh .. otherwise rapier for crit chance better an with blessed weapon nasty.


There is a unique familiar called Kami, Shikigami. It has the merge with ward ability as a special ability. What happens when it merges with the ward. Since the Fighter is the ward for this ability?


Occultist Drow .. Blasphemous Covenant/racial with Bloodline abyssal/Eldritch Heritage feats ... lvl 20 you summon 3 Demon, Nalfeshnee that stay until killed or dismissed.


If your going 3rd party just go back to 3.5 epic handbook


Exploit School understanding Divination Forewarned... plus you can put points in an gain the touch boost for allies. Stay alive exploit<<


20 is max unless you house rules it ... only option right now is mythic levels.


Hello posting this build for opinions. I'm not a power gamer just like to build interesting ideas.

Halfling - Eldritch Guardian/ Shielded Fighter
Lvl 1 Cautious Fighter/ Familiar
Lvl 2 Familiar gains combat feats
Lvl 3 Blundering Defense / Active Defense
Lvl 4 Improved Unarmed Strike
Lvl 5 Combat Expertise / Shield Fighter
Lvl 6 Archon Style
Lvl 7 Uncanny Defense
Lvl 8 Archon Diversion
Lvl 9 Archon Justice / Shield Buffet
Lvl 10 Shield focus
Lvl 11 Covering defense
Lvl 12 Greater Shield Focus

Basically you an your familiar can provide depending on gear an stuff about 20 points of AC in dodge,luck, an shield bonuses to one ally.All feats listed are combat feasts usable by familiar.

Like i said opinions please.

Sincerely,
SirKydor


True unless you have feats that get around the rules like Death and Glory.An some 3.5 ones I'm using .. That's why I'm looking for Pathfinder only stuff I can make adjustments from 3.5 to pure Pathfinder. No since mention the 3.5 feats because there not usable now.


I'm not going power gamer.. Cautious Fighter, Blundering Defense, Shielded fighter .. give Ac that works with anyone an still be a threat with a strong hit. I was going to go Darning champion order of blue rose but didn't have the feel i wanted.
That's why I'm looking for one hit boosts. Vital Strike works with attack actions.. Attacks of Opportunity are an attack action.


Right Cap .. plan is going Estoc shielded fighter with halfling racial feats. Critical build .. vital strike is just extra because i can use it every attack of opportunity.Looking for flat damage that is increased with critical.. power attack an risky striker .. then death or glory an devastating vital strike.
Estoc I mean the weapon.


I know about Piranha not mixing. Vital strike defensive warrior one swing with big sting.Using halfling feats to protect a caster.


Why don't you go inquisitor or a arch type the gets Stalwart. Then you have all 3. I think there are now like 7 arch types that have it besides the one class.


Divine Intervention is one that i know of.


Are there any other Damage boosting feats? I know there's Death an Glory an others like that. 3.5 also had Lady's Gambit hp for hit an damage. Looking for Pure pathfinder feats for Society play. Build i have can do 3d3+80 at lvl 6 with one swing. looking for more options.
Sincerely,
Sir Kydor


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