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![]() White Mage of Asmodeus LN
Str:10 Dex:14 Con:13 Int:18 Wis:10 Cha:12 Traits: Precise Treatment/Magic Spell Duel Prodigy/Regional
Lvl 1: Extra Arcanist Exploit - School Understanding/Spell Focus - Abjuration ; Exploits: School Understanding - Forewarned/ Spontaneous Healing Lvl 3: Mage Tattoo ; Exploit: See Magic Lvl 5: Inscribe Magical Tattoo ; Exploit: Potent Magic Lvl 7: Dispel Synergy ; Exploit: Counter Spell Lvl 9: Destructive Dispel ; Exploit: Fast Healing Lvl 11: Ordered Mind ; Exploit: Counter Drain Skills:
A man that lives by the Hippocratic Oath in the ordered society of Chelix. ![]()
![]() Sorry more breakdown what im asking .. exploit is an immediate action. Ordered Mind is a feat that changes the variable on a counterspell.
also if i take improved counterspell an get Parry spell can i use that with Exploit an Ordered Mind? ![]()
![]() True .. but exploit is an immediate action. Ordered Mind is a feat that changes the variable on a counterspell.
also if i take improved counterspell an get Parry spell can i use that with Exploit an Ordered Mind? ![]()
![]() Hello Ive got a White Mage Arcanist of Asmodeus. I going the the counterspell exploit an the greater version.. If i pick up Ordered Mind feat what is the difference? or get improved counterspell? not sure the differences or the reasoning for the multi feats. 1-Whats the pro an cons .. Ordered Mind an Improved Counter spell?
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![]() Hello Ive got a White Mage Arcanist of Asmodeus. I going the the counterspell exploit an the greater version.. If i pick up Ordered Mind feat what is the difference? or get improved counterspell? not sure the differences or the reasoning for the multi feats. 1-Whats the pro an cons .. Ordered Mind an Improved Counter spell?
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![]() Game is set in Chelix. I plan on playing a Dread Vanguard of Asmodeus. Angel-Blooded Assimar of a Foul Brand of Asmodeus on her face. Traits: Foul brand drawback, Called/Faith, Mother's Teeth/ Religion Feasts: 1st Angel blooded
question I have is this how many attacks would i have... Bite/2 wings an class swings ? also would like concept help.. Fallen Angel ? ![]()
![]() 90% of the groups I'm in no one ever takes teamwork feats.
I built a Butterfly Sting/Seize the Moment/Wild flanking Inspired Blade.. (set up artist) With a Two-handed Warrior Power attack/Seize the Moment/Wild Flanking fighter hitting for over 200 damage with a 4x weapon an this is at lvl 9 .. why dont people like Teamwork feats? ![]()
![]() Here is another point murder off 10 guys to save the group .. or die. 99.9% of people would kill them an move on.
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![]() Hello,
Simon Ratoli LN Arcanist White Mage of Asmodeus Stats: 20 point build
Traits Spell Duel Prodigy/Theoretical Magician Feats:
Main focus is going to be counterspelling .. have to wait until after 6th lvl to get the primary feats.. Ordered Mind,Dispel Synergy,Destructive Dispel.. Not sure how to the flush out the character ?
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![]() Critical feats have a requirement an limit
but since they all require a critical hit. Which fall under critical mastery an if they don't. How many can you apply? Some style feats proc on a critical hit .. only stated limit is on critical mastery an under the strikes ![]()
![]() I started the Sundering Strike question an now it has morphed into this: Critical hit : Sundering Strike, Sickening Critical, Witchbreaker Sundering Strike:
Sickening Critical:
unless you have critical mastery an can apply 2 critical feats.. but sundering has it own rules an some feats like Witchbreaker fall under neither. ![]()
![]() Channeling Force Prerequisite(s): Ability to cast at least one force spell, channel energy class feature. Benefit: A swift action, you can expend one use of channel energy to grant your weapon attacks a bonus on damage rolls equal to the number of dice of your channel energy. This extra damage is force damage. This lasts for your next three weapon attacks or until the end of combat, whichever comes first. make sure you spell feats right lol ![]()
![]() Channel Force Prerequisites: Aasimar, channel energy 2d6. Benefit: When you channel energy to deal damage, you may choose to affect only a single target within 30 feet. In addition to dealing damage, if that single target fails its saving throw, you may pull or push the target up to 5 feet for every 2d6 points of channel energy damage you are capable of dealing. You mean Channel Smite Prerequisite: Channel energy class feature. Benefit: Before you make a melee attack roll, you can choose to spend one use of your channel energy ability as a swift action. If you channel positive energy and you hit an undead creature, that creature takes an amount of additional damage equal to the damage dealt by your channel positive energy ability. If you channel negative energy and you hit a living creature, that creature takes an amount of additional damage equal to the damage dealt by your channel negative energy ability. Your target can make a Will save, as normal, to halve this additional damage. If your attack misses, the channel energy ability is still expended with no effect. ![]()
![]() Sundering Strikes states
Do you still deal crit damage or normal damage?
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![]() Wild ability : Armor with this special ability usually appears to be made from magically hardened animal pelt. The wearer of a suit of armor or a shield with this ability preserves his armor bonus (and any enhancement bonus) while in a wild shape. Armor and shields with this ability usually appear to be covered in leaf patterns. While the wearer is in a wild shape, the armor cannot be seen. ![]()
![]() Game is set in Chelix. I plan on playing a Dread Vanguard of Asmodeus. Angel-Blooded Assimar of a Foul Brand of Asmodeus on her face. Traits: Foul brand drawback, Called/Faith, Mother's Teeth/ Religion Feasts: 1st Angel blooded
question I have is this how many attacks would i have... Bite/2 wings an class swings ? ![]()
![]() Metallic Wings (Aasimar) Your wing feathers are made of gleaming metal Prerequisites: Angelic Blood, Angelic Flesh, Angel Wings, Aasimar, character level 11th. Benefit: You gain two wing attacks. These are secondary natural attacks that deal 1d4 points of slashing damage (or 1d3 if you are Small). Aasimar fighter with this feat an BaB of 11 .. with haste would have 6 attacks 11/11(haste)/6/6(wing)/6(wing)/1 correct? an could they meet requirements for Monster Feat Multiattack? ![]()
![]() Hello posting this build for opinions. I'm not a power gamer just like to build interesting ideas. Halfling - Eldritch Guardian/ Shielded Fighter
Basically you an your familiar can provide depending on gear an stuff about 20 points of AC in dodge,luck, an shield bonuses to one ally.All feats listed are combat feasts usable by familiar. Like i said opinions please. Sincerely,
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![]() I'm not going power gamer.. Cautious Fighter, Blundering Defense, Shielded fighter .. give Ac that works with anyone an still be a threat with a strong hit. I was going to go Darning champion order of blue rose but didn't have the feel i wanted.
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![]() Right Cap .. plan is going Estoc shielded fighter with halfling racial feats. Critical build .. vital strike is just extra because i can use it every attack of opportunity.Looking for flat damage that is increased with critical.. power attack an risky striker .. then death or glory an devastating vital strike.
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