I have PBS and precise shot already. My GM just made the party Mythic Tier 1 and trying to fill in my Mythic feats that I gained. Unfortunetly, most of my regular feats dont have Mythic options, but I have 1 free regular feat that I got to refund, so I'm trying to fill it with something that will further benefit this ability.
Regarding SU, my GM believes that a Warlock's powers should provoke AoO. However, there's no clear answer that we can find. "SU don't usually provoke AoO," we don't understand which circumstances would provoke. When does a SU provoke an AoO? And would a Warlock provoke? Thank you for any help provided.
Yea I planned on advancing far along in Warlock, I was trying to see if there was anything that would compliment the class later on. But there really isn't. Tho my GM did make advancement tables for all party members for their classes, up to level 40. Its pretty legit for how he did it. At this rate, I'll probably be sticking too Warlock at least until level 20, and either continue on in it, or pick a martial class, to boost my martial prowess.
Nefreet, Yes that helps. My GM and I figured it out by playing around with the build, plus all the replies to this thread. Between all that, we found a 3rd Archtype that could still apply and was super beneficial. Quite amazing how this Rogue turned out. Once all said and done, it is capable of delivering almost every attack as a FF attack or gaining his SA damage on every attack.
Well Im using the Adamant published Warlock, so I dont have to worry about SR since all my School Abilities are NOT spells, and are not effected by SR. My biggest asset is the Arcane Bolt, which can be compared to the Eldrich Blast, but does Elemental damage and a much longer range. So I was looking for something that I could use that with, but nothing seems to really work out for it. Was thinking about the Magus, but then realized that its Spellstrike ability wouldnt stack with my Warlock abilities.
So as this character gains levels, if he advances in Rogue, he would have to specify which Archtype he was advancing as. Cuz I know that when you take a different Archtype, you basically start over in the class, tho giving the way he is now, I dont think it would matter too much. So lets say he reaches level 9 and wants to advance in as a Rogue, he would need to specify which variant he is advancing as, since the Archtypes basically rename the class to the Archtype, hence why you can take multiple archtypes, as long as they dont cross replace the same abilities.
So one of the players in my group is making a Rogue and with some help from other members, we've concocted quite the interesting build for him. Overall he is lvl 8, we gave him 4 lvls Scout, 2 Knife Master, and 2 Assassin. So my question is, does the Sneak Attack from the Rogue Archtypes stack with each other? As it doesnt specify unlike the other classes like Assassin and Stalker and other variable classes of the sort.
So i haven't reached the level 20 margine yet in the campaign that I am currently participating in, but I'm not sure what to take after I reach 20th level. I really would like to advance my current class further if it would be possible. Any advice on how to do this would be greatly appreciated. A general purpose idea would be great so that there is something to kinda go off of for other classes.
Ok, so this is kind of a continuation from my last post on this subject, but most of the school abilities don't have lasting durations, as in they don't specify as to how long they last. So I took Blurry Form and Heroic Touch, neither of which specify as to how long they last before wearing off. Based on the wording of it, it sounds like they stay active until; I choose to deactivate them. I wwould like some input to this.
Ok, cool, so there is absolute purpose to the Arcane Flurry (Su) once i reach 12 lvl, and not be super overpowered. Tho there I do admit, its a little botched in determining save DCs for some of the abilities. The DC is 10 + spell level +CHA modifier, but this variant doesnt really cast spells, so what would be used in place of the "spell level" for this purpose?
Ok, so I have built a Warlock using the build on the pfd20srd site, as my DM is allowing 3rd party classes that have been approved by PF. So my question then is, upon reaching higher levels could I fire multiple Arcane Bolts based off my BAB as a Full Round Action? Or am I still limited to only being able to use it once a round?
That is very helpful GM_Beernorg. The idea is inspired from the Van Helsing movie. Just as I believe the Inquistor class was based off of Van Helsing. The Tech Guide is a newer guide and ive skimmed it over, but it didnt make too much sense of fitting in to the settings of my groups campaigns. Tho now thanks to you, I will go through it again and a little more thoroughly.
Ok, so the repeating x-bow with the endless ammunition enchantment would be the best way to go. Tho it is a bit excessive, tho awesome. I know i read somewhere on one of these messageboards of a lesser version of this. It was an ammo case with a bigger ammo capacity, but not endless. This would be more realistic, and seem a lot more fair to the other players.
Ok, so this may be in the wrong forum, and if so i apologize in advance. So im looking for a setof rules into creating custom gear, what goes into building such items, like figuring out base price, determining what it does and any special qualities it may have. Im looking to create non-magical gear that could later on potentially be enchanted, but that part isnt important as the creation of the items.
So i've had quite the enjoyment of seeing the Inquisitor as originally being based off of Van Helsing, basically. Seeing as its a monster hunter and has quite the arsenal to be proficient with. So my question is, is it possible to create a gas powered or steam-punked Repeating Crossbow that can fire more than the potential 5 bolts a round, with appropraite BAB and feats? |