Kalindlara Contributor |
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Yeah if you could actually fly, it would be cool.
Instead it is a strictly worse pounce, great.
It's not really "strictly worse". Even a Serra Angel has vigilance where a Baneslayer Angel doesn't.
Pounce doesn't let me attack someone twice, then bounce 20' to my left and kick someone else in the face. ^_^
Kalindlara Contributor |
LoreKeeper |
Yeah if you could actually fly, it would be cool.
Instead it is a strictly worse pounce, great.
I disagree.
Firstly, it's available from level 5 onward (and by level 6 you can already cover 20ft with it). That is significantly earlier than a barbarian's typical pounce.
Secondly, it can be used at any time inside a flurry, meaning you can perform some attacks - then - flying kick to a different target and perform some more attacks.
Thirdly, from level 15 onwards you can use it twice.
Fourthly, it combos really well with Disorientating Maneuver, granting the same +2 to attack that a pounce(charge) would, but granting that bonus without a penalty to AC, and the bonus lasts until the start of your next turn (meaning AOOs benefit too). As an added bonus, you can trip really well with it (hurricarana!)
Zhangar |
Rynjin wrote:Neither does Flying Kick until 15th level....if by "15th" you mean "6th."
Well, at 15th is when the monk could use a style strike for damage or shenanigans earlier in the attack sequence, and then use flying kick later in the sequence to engage a fresh target. Otherwise he's holding back on the earlier attacks, which might not work out if the opponent's still in good shape.
@ Rynjin - Fair enough. I think you're perhaps both undervaluing the monk abilities (your build would have to be weird for none of the bonus feats to be useful to you (though perhaps the list being done up like ranger combat styles themed around existing style chains would've been better?)) and overvaluing the ranger abilities (for example, ranger magic & animal companion are both pretty weak without additional investments by the ranger).
But yeah, I can understand being annoyed at "brawler with ki" if you liked the (sufficiently archetyped?) core monk to begin with, and wanted the unchained monk to have more in common with the core monk.
Chess Pwn |
@ Rynjin - Fair enough. I think you're perhaps both undervaluing the monk abilities (your build would have to be weird for none of the bonus feats to be useful to you (though perhaps the list being done up like ranger combat styles themed around existing style chains would've been better?)) and overvaluing the ranger abilities (for example, ranger magic & animal companion are both pretty weak without additional investments by the ranger).
The monk bonus feats are limiting. I feel that the generic feats are dodge, Combat Reflexes, Deflect Arrows, Mobility, Improved Critical, and Snatch Arrows. And most of those aren't super impressive. All the others are maneuvers that you'd need to build for, and they cap at improved instead of greater.
Also The animal companion lets a ranger move and shoot arrows, and even if it takes a feat to boost the companion you have a good companion for a feat if you wanted, the monk has no feat it can take to suddenly make a feature good.
Luthorne |
2 people marked this as a favorite. |
It's worth noting that the list of monk bonus feats has effectively been expanded and remains so, though I honestly wish it would be further expanded; Binding Throw (UCom), Hamatulatsu (ISWG), Horn of the Criosphinx (PotS), Improved Ki Throw (APG), Ki Diversity (FG), Ki Throw (APG), and Wings of the Androsphinx (PotS) are all specifically noted as being selectable by a monk as a bonus feat. Amusingly, even though Ki Diversity is a faction feat, monks specifically ignore the prerequisites, so...
Not that I'm saying these are necessarily amazing feats, but they have expanded the basic list of monk bonus feats in various ways, and I hope they do so more often in the future. I wish they would add more qinggong powers, too, so far they've only added mighty fist of the earth and stone shield...
Shisumo |
All the others are maneuvers that you'd need to build for, and they cap at improved instead of greater.
That's almost completely untrue. Improved Maneuver feats without prereqs are awesome. They open up combat options with almost no opportunity cost. If I'm building a sword monk, the fact that I can pick up Improved Trip for free without prereqs is pretty damn sweet, because hey! Temple swords have the trip feature. I have a swashbuckler with a whip who uses trips and disarms fairly regularly, despite having none of the Improved feats, just because he can do it at range and so doesn't worry about provoking. Monks can have that same kind of flexibility if they so choose, leaving it as an option in their toolbox alongside their other choices.
Chess Pwn |
Chess Pwn wrote:All the others are maneuvers that you'd need to build for, and they cap at improved instead of greater.That's almost completely untrue. Improved Maneuver feats without prereqs are awesome. They open up combat options with almost no opportunity cost. If I'm building a sword monk, the fact that I can pick up Improved Trip for free without prereqs is pretty damn sweet, because hey! Temple swords have the trip feature. I have a swashbuckler with a whip who uses trips and disarms fairly regularly, despite having none of the Improved feats, just because he can do it at range and so doesn't worry about provoking. Monks can have that same kind of flexibility if they so choose, leaving it as an option in their toolbox alongside their other choices.
They can be nice, but if they aren't likely to succeed then they aren't worth it. And it's deciding if trying a maneuver is worth giving up an attack. And the idea is that if you're building a sword monk then there are no feats to help you do that better if you wanted. So sure getting better at something to make it more of an option isn't a bad thing, just can be less useful then getting more specific things.
LoreKeeper |
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Monk's are pretty good with maneuvers, both core and unchained, since both perform maneuvers using full BAB. The added advantage is that monks get many attempts - and often just one success is sufficient to effectively beat an opponent.
Disarm, for example, is not always applicable - but when it applies it has tremendous impact on an encounter. Disarm wizard's staff, or the BBEG's uberweapon - and they are left with vastly reduced potency. Many humanoid encounters don't even have a mundane backup weapon leaving them to fight with unarmed attacks (that they do not have training in). Puny.
Likewise trip, and sunder. Together with disarm these can be applied to all attacks, allowing a core level 8 monk 5 attempts (with ki) in a round. The monk's bonus to these is fairly good, and he only needs to get lucky once to effectively "win" the encounter. The law of numbers means that victory is on the monk's side.
Darth Grall |
Monk's are pretty good with maneuvers, both core and unchained, since both perform maneuvers using full BAB. The added advantage is that monks get many attempts - and often just one success is sufficient to effectively beat an opponent.
Disarm, for example, is not always applicable - but when it applies it has tremendous impact on an encounter. Disarm wizard's staff, or the BBEG's uberweapon - and they are left with vastly reduced potency. Many humanoid encounters don't even have a mundane backup weapon leaving them to fight with unarmed attacks (that they do not have training in). Puny.
Likewise trip, and sunder. Together with disarm these can be applied to all attacks, allowing a core level 8 monk 5 attempts (with ki) in a round. The monk's bonus to these is fairly good, and he only needs to get lucky once to effectively "win" the encounter. The law of numbers means that victory is on the monk's side.
I agree, but I'd point out that the unchained monk is significantly better at Manuevers than the core monk, he actually has full BAB(which adds to his CMD over the monk) and there is the maneuver strikes which makes him loads better at it.
I'd also disagree with you on the whole "numbers games" thing. Against some humanoid encounters they're strong if they don't posses a backup, but more often than not humanoid encounters can still counter those tactics. Locked gauntlets/backup weapons aren't that uncommon for martial enemies, trip can be countered by a level 3 arcane spell(flying IIRC stops trips), and Sunder literally destroys your loot. Add in the all too common house rule of crit fumbles, it's not so simply a matter of a Monk winning an encounter by virtue of having more chances to disable someone. Don't get me wrong, the monk is good at maneuvers, but they in my experience don't "win" encounters in and of themselves.
graystone |
I'd say that the new monk is definetly a succes.
Depends on your measure of success. It succeeded in several places and fell down in others. Overall it failed to be what I wanted out of the new monk because of what I perceive to be a dip phobia and the utter failure to address the issue with the ki pool [too small, with new costs, without a recharge mechanic].
If it met all your monk needs, more power to you. To me it seems like the first playtest versions we've gotten of new classes in the past before they got tweaked by feedback...
Liz Courts Community Manager |
Chengar Qordath |
I really don't see how the monk is especially good at maneuvers compared to other classes. Full BAB is nice and all, but the fighter, barbarian, ranger, etc can all get substantial accuracy boosters on top of their Full BAB. Plus MAD hits the monk hard enough that the 13 Int for the great Combat Expertise feat tax is going to be painful. Sure, you can get one maneuver feat without prerequisites, but you will want the rest of the chain if maneuvers are going to be any kind of focus for the character.
Shisumo |
I really don't see how the monk is especially good at maneuvers compared to other classes. Full BAB is nice and all, but the fighter, barbarian, ranger, etc can all get substantial accuracy boosters on top of their Full BAB. Plus MAD hits the monk hard enough that the 13 Int for the great Combat Expertise feat tax is going to be painful. Sure, you can get one maneuver feat without prerequisites, but you will want the rest of the chain if maneuvers are going to be any kind of focus for the character.
A 11th level fighter using a trip weapon will have a total CMB of around +25 with his weapon, +27 or +29 if he spent the feats and point buy to get Combat Expertise, Improved and/or Greater Trip. A monk with a temple sword will be more like +20 or +22, although he can get Improved Trip without worrying about any prereqs. The fighter has the advantage in raw numbers - but the fighter only has three attempts to trip their target in a full attack, at (for example) +25, +20 and +15. The monk, however, gets five attempts, at +20, +20, +20, +15, and +10, and can buy another attempt at +20 if he so desires. What the monk lacks in accuracy he makes up in hordes of attacks; the end result is that the monk is at least as likely as the fighter is to actually end up with the target prone, perhaps moreso.
graystone |
You're only comparing flurry vs single weapons Shisumo. A "fighter, barbarian, ranger, etc" can use two weapons for +23, +23, +18 and +13. So one attack more for the monk at worse numbers. And the monk having free Ki to throw around for an extra attack is iffy as (almost) everything needs Ki now. Drop those numbers by another 2 and you can disarm/trip at 15' (whips).
I'm with Chengar Qordath in thinking monks aren't "especially good at maneuvers compared to other classes".
LoreKeeper |
You're only comparing flurry vs single weapons Shisumo. A "fighter, barbarian, ranger, etc" can use two weapons for +23, +23, +18 and +13. So one attack more for the monk at worse numbers. And the monk having free Ki to throw around for an extra attack is iffy as (almost) everything needs Ki now. Drop those numbers by another 2 and you can disarm/trip at 15' (whips).
I'm with Chengar Qordath in thinking monks aren't "especially good at maneuvers compared to other classes".
Any fighter/barbarian that goes this route (TWF) ends up giving up quite a bit of Strength to pay the Dexterity tax, which means less damage overall. The monk stays as good at fighting as before.
The monk might not be especially good; but he isn't particularly bad either.
Let's look at an example, a CMD 33 opponent with the numbers above
Non-monk: +25/+20/+15
Chance to land disarm: 1 - (0.4 * 0.65 * 0.9) = 76.6%
Monk: +25/+20/+15
Chance to land disarm: 1 - (0.65 * 0.65 * 0.65 * 0.9 * 0.95) = 76.5%
Chance to land disarm with ki: 1 - (0.65 * 0.65 * 0.65 * 0.65 * 0.9 * 0.95) = 84.7%
I'd say it is fairly comparable between monk and non-monk.
Shisumo |
Why is the non-monk attack bonus so low?
I assume LK is just using my numbers. I was thinking BAB +11, Str +7, WF and GWF +2, weapon training +2, and +3 weapon enhancement for the fighter, and the same but only Str +6 (in recognition of monk MAD) and just Weapon Focus for the monk (no Greater, no weapon training).
EDIT: Or apparently I was just using Str +5, because I should have had +21/+21/+21/+16/+11 for the monk. Aw well, math on the fly.
graystone |
graystone wrote:You're only comparing flurry vs single weapons Shisumo. A "fighter, barbarian, ranger, etc" can use two weapons for +23, +23, +18 and +13. So one attack more for the monk at worse numbers. And the monk having free Ki to throw around for an extra attack is iffy as (almost) everything needs Ki now. Drop those numbers by another 2 and you can disarm/trip at 15' (whips).
I'm with Chengar Qordath in thinking monks aren't "especially good at maneuvers compared to other classes".
Any fighter/barbarian that goes this route (TWF) ends up giving up quite a bit of Strength to pay the Dexterity tax, which means less damage overall. The monk stays as good at fighting as before.
The monk might not be especially good; but he isn't particularly bad either.
Let's look at an example, a CMD 33 opponent with the numbers above
Non-monk: +25/+20/+15
Chance to land disarm: 1 - (0.4 * 0.65 * 0.9) = 76.6%Monk: +25/+20/+15
Chance to land disarm: 1 - (0.65 * 0.65 * 0.65 * 0.9 * 0.95) = 76.5%
Chance to land disarm with ki: 1 - (0.65 * 0.65 * 0.65 * 0.65 * 0.9 * 0.95) = 84.7%I'd say it is fairly comparable between monk and non-monk.
I recall ranger being in that list ("fighter, barbarian, ranger, etc"). How much dex did he spend on that TWF again?
If we want to look at a tax, how much wisdom tax did the monk have to pay and how did THAT lower it's strength... At BEST it's a wash and with the ranger it's a lose to the monk...
Ipslore the Red |
LoreKeeper wrote:graystone wrote:You're only comparing flurry vs single weapons Shisumo. A "fighter, barbarian, ranger, etc" can use two weapons for +23, +23, +18 and +13. So one attack more for the monk at worse numbers. And the monk having free Ki to throw around for an extra attack is iffy as (almost) everything needs Ki now. Drop those numbers by another 2 and you can disarm/trip at 15' (whips).
I'm with Chengar Qordath in thinking monks aren't "especially good at maneuvers compared to other classes".
Any fighter/barbarian that goes this route (TWF) ends up giving up quite a bit of Strength to pay the Dexterity tax, which means less damage overall. The monk stays as good at fighting as before.
The monk might not be especially good; but he isn't particularly bad either.
Let's look at an example, a CMD 33 opponent with the numbers above
Non-monk: +25/+20/+15
Chance to land disarm: 1 - (0.4 * 0.65 * 0.9) = 76.6%Monk: +25/+20/+15
Chance to land disarm: 1 - (0.65 * 0.65 * 0.65 * 0.9 * 0.95) = 76.5%
Chance to land disarm with ki: 1 - (0.65 * 0.65 * 0.65 * 0.65 * 0.9 * 0.95) = 84.7%I'd say it is fairly comparable between monk and non-monk.
I recall ranger being in that list ("fighter, barbarian, ranger, etc"). How much dex did he spend on that TWF again?
If we want to look at a tax, how much wisdom tax did the monk have to pay and how did THAT lower it's strength... At BEST it's a wash and with the ranger it's a lose to the monk...
The ranger spent nothing on Dexterity. Combat style feats ignore the prerequisites.
Shisumo |
graystone wrote:The ranger spent nothing on Dexterity. Combat style feats ignore the prerequisites.
I recall ranger being in that list ("fighter, barbarian, ranger, etc"). How much dex did he spend on that TWF again?If we want to look at a tax, how much wisdom tax did the monk have to pay and how did THAT lower it's strength... At BEST it's a wash and with the ranger it's a lose to the monk...
Which was graystone's point... although its an arguable one, since most TWF rangers I've seen still try for at least Dex 15, as waiting for 6th level to get Double Slice (or never getting it at all) is pretty obnoxious for a Strength-oriented build.
Imbicatus |
graystone wrote:The ranger spent nothing on Dexterity. Combat style feats ignore the prerequisites.LoreKeeper wrote:graystone wrote:You're only comparing flurry vs single weapons Shisumo. A "fighter, barbarian, ranger, etc" can use two weapons for +23, +23, +18 and +13. So one attack more for the monk at worse numbers. And the monk having free Ki to throw around for an extra attack is iffy as (almost) everything needs Ki now. Drop those numbers by another 2 and you can disarm/trip at 15' (whips).
I'm with Chengar Qordath in thinking monks aren't "especially good at maneuvers compared to other classes".
Any fighter/barbarian that goes this route (TWF) ends up giving up quite a bit of Strength to pay the Dexterity tax, which means less damage overall. The monk stays as good at fighting as before.
The monk might not be especially good; but he isn't particularly bad either.
Let's look at an example, a CMD 33 opponent with the numbers above
Non-monk: +25/+20/+15
Chance to land disarm: 1 - (0.4 * 0.65 * 0.9) = 76.6%Monk: +25/+20/+15
Chance to land disarm: 1 - (0.65 * 0.65 * 0.65 * 0.9 * 0.95) = 76.5%
Chance to land disarm with ki: 1 - (0.65 * 0.65 * 0.65 * 0.65 * 0.9 * 0.95) = 84.7%I'd say it is fairly comparable between monk and non-monk.
I recall ranger being in that list ("fighter, barbarian, ranger, etc"). How much dex did he spend on that TWF again?
If we want to look at a tax, how much wisdom tax did the monk have to pay and how did THAT lower it's strength... At BEST it's a wash and with the ranger it's a lose to the monk...
If the ranger ignored dex, they have a terrible AC. Medium armor only if they want to use those TWF feats, and Medium armor without an AC or shield is not good.
Similar to a STR Monk, actually.
LoreKeeper |
Ipslore the Red wrote:Which was graystone's point... although its an arguable one, since most TWF rangers I've seen still try for at least Dex 15, as waiting for 6th level to get Double Slice (or never getting it at all) is pretty obnoxious for a Strength-oriented build.graystone wrote:The ranger spent nothing on Dexterity. Combat style feats ignore the prerequisites.
I recall ranger being in that list ("fighter, barbarian, ranger, etc"). How much dex did he spend on that TWF again?If we want to look at a tax, how much wisdom tax did the monk have to pay and how did THAT lower it's strength... At BEST it's a wash and with the ranger it's a lose to the monk...
Not to mention that rangers - unless they're fighting a favored enemy - do not gain a massive bonus to their maneuvers, so use attack stats similar to a monk (with generally less attacks or attacks less likely to hit).
graystone |
Ipslore the Red wrote:graystone wrote:The ranger spent nothing on Dexterity. Combat style feats ignore the prerequisites.LoreKeeper wrote:graystone wrote:You're only comparing flurry vs single weapons Shisumo. A "fighter, barbarian, ranger, etc" can use two weapons for +23, +23, +18 and +13. So one attack more for the monk at worse numbers. And the monk having free Ki to throw around for an extra attack is iffy as (almost) everything needs Ki now. Drop those numbers by another 2 and you can disarm/trip at 15' (whips).
I'm with Chengar Qordath in thinking monks aren't "especially good at maneuvers compared to other classes".
Any fighter/barbarian that goes this route (TWF) ends up giving up quite a bit of Strength to pay the Dexterity tax, which means less damage overall. The monk stays as good at fighting as before.
The monk might not be especially good; but he isn't particularly bad either.
Let's look at an example, a CMD 33 opponent with the numbers above
Non-monk: +25/+20/+15
Chance to land disarm: 1 - (0.4 * 0.65 * 0.9) = 76.6%Monk: +25/+20/+15
Chance to land disarm: 1 - (0.65 * 0.65 * 0.65 * 0.9 * 0.95) = 76.5%
Chance to land disarm with ki: 1 - (0.65 * 0.65 * 0.65 * 0.65 * 0.9 * 0.95) = 84.7%I'd say it is fairly comparable between monk and non-monk.
I recall ranger being in that list ("fighter, barbarian, ranger, etc"). How much dex did he spend on that TWF again?
If we want to look at a tax, how much wisdom tax did the monk have to pay and how did THAT lower it's strength... At BEST it's a wash and with the ranger it's a lose to the monk...
If the ranger ignored dex, they have a terrible AC. Medium armor only if they want to use those TWF feats, and Medium armor without an AC or shield is not good.
Similar to a STR Monk, actually.
LOL Yep, that's kind of my point. If you start saying the fighters/barbarians have a dex tax, without looking at what the monk 'tax' is you're making a bad argument. The monk has a LOT of places it needs stats and too few point to spend on them as it's just as MAD as ever.
Shisumo |
LOL Yep, that's kind of my point. If you start saying the fighters/barbarians have a dex tax, without looking at what the monk 'tax' is you're making a bad argument. The monk has a LOT of places it needs stats and too few point to spend on them as it's just as MAD as ever.
The numbers LK used were for a monk with four points less Strength than the fighter being compared to - so that's baked in, and the monk still wound up with comparable chances of success.
graystone |
graystone wrote:LOL Yep, that's kind of my point. If you start saying the fighters/barbarians have a dex tax, without looking at what the monk 'tax' is you're making a bad argument. The monk has a LOT of places it needs stats and too few point to spend on them as it's just as MAD as ever.The numbers LK used were for a monk with four points less Strength than the fighter being compared to - so that's baked in, and the monk still wound up with comparable chances of success.
I thought the argument was that monks where so much better than others at maneuvers? That doesn't sound like "comparable". If in fact it's been a debate that monks are ok at maneuvers, then you have my apologies as I misread it.
Frosty Ace |
There are a couple archetype that make the Monk an absolute beast at maneuvers, but that isn't really compatible with Unchained.
One of the reasons I think the monk is more suited to maneuvers than other characters is that they have the mobility to reach the targets who will be the most susceptible to that specific maneuver. Grabbing "that" caster over there. Disarming/tripping "that" archer WAAAAY over there. Dirty Trick blinding "that" beast with pounce and a clear shot at our squshies growling over there. Let the monk handle potential threats while the dwarf fighter in adamantium full plate full attacks that Ogre right there.
Honestly if you're going to just stand in front of someone, you may as well attack most of the time, but using maneuvers to effectively control the battlefield is, in my opinion, something the monk can more easily do that others due to speed (Which I wish was untyped), which the class is flavored to be anyways (And something 5e got right). Actually, there is an airwalk type of ki power, right? That helps them in their whole, "Being where they are needed" flavor.
Chengar Qordath |
Shisumo wrote:I think actually both were being argued by various people.AH, ok then. I'll agree with comparable.
About where I stand as well. They're certainly not terrible at maneuvers compared to other martials, but they're nothing special either. Their maneuver-focused archetypes can be very good at maneuvers, but so can the other maneuver-focused martials like the Lore Warden or a strength surging Barbarian.
Shisumo |
My original point, which lead us down this particular side discussion, is that Improved Trip, Disarm, Grapple, etc., are good class features for the monk because he can skip the prereqs and because he's getting them for free anyway. That's not because a monk who splashes maneuvers is unstoppable, or even better than a similarly-conceived martial from a different class, but because he's good enough with them to make them an option he's likely to appreciate having available on occasion, at almost no opportunity cost. What I was saying all the way back then was that you don't have to make a maneuver-focused monk to get some use out of a free, no-Int 13-or-Combat-Expertise-needed Improved Trip or Disarm every now and again - so the suckage of the monk bonus feat list is somewhat overstated.
kyrt-ryder |
Zhangar wrote:It's "in line" but that doesn't make it a GOOD feature. There was no reason besides "People might dip the class and actually have good Will saves for once!" to lower it.The Unchained monk not having all good saves did surprise me, but it's in line with how other other full BAB classes are built.
Heh. Paladin's the only full BAB class that actually has good will save progression. I had to go looking through them all to see if there were ANY that did.
If Barbarians and Rangers are dipping Monk for the saves and unarmed boost [and perhaps Evasion if going two levels] they've weakened themselves overall.
Slightly better saves does NOT make up for higher level class features.
Speaking as someone who has desperately attempted to make a dipped PC work [and was able to do so somewhat via a combination of 3.5 Unearthed Arcana Bloodlines and a few Martial Initiator Levels], I can speak from experience that although the character was 'functional' I had a massive amount of Class Feature Envy of my party mates [except the Rogue, no envy there.]
rainzax |
Dragon Style allows monks to both charge through difficult terrain and to charge through allies.
Thinking I'm going to just let (modified) Flying Kick allow the monk to initiate a (mini) charge in the middle of a flurry. Meaning a Flying Dragon Kick would be permitted through difficult terrain and allies.
Cheers.
Imbicatus |
Rynjin wrote:Zhangar wrote:It's "in line" but that doesn't make it a GOOD feature. There was no reason besides "People might dip the class and actually have good Will saves for once!" to lower it.The Unchained monk not having all good saves did surprise me, but it's in line with how other other full BAB classes are built.
Heh. Paladin's the only full BAB class that actually has good will save progression. I had to go looking through them all to see if there were ANY that did.
If Barbarians and Rangers are dipping Monk for the saves and unarmed boost [and perhaps Evasion if going two levels] they've weakened themselves overall.
Slightly better saves does NOT make up for higher level class features.
Speaking as someone who has desperately attempted to make a dipped PC work [and was able to do so somewhat via a combination of 3.5 Unearthed Arcana Bloodlines and a few Martial Initiator Levels], I can speak from experience that although the character was 'functional' I had a massive amount of Class Feature Envy of my party mates [except the Rogue, no envy there.]
It really depends on where you spend most of your time. If you primarily play under 12, the dip is going to be more useful than being pure in most situations, especially for martial classes.
graystone |
so the suckage of the monk bonus feat list is somewhat overstated.
I can say for myself, that list sucks for the monks I'd make. The majority of them are ones I wouldn't normally pick up. That's not to say I can find some use for them, but given the tiny amount of them I'd most likely end up with the exact same feat on any monk I make.
On the improved feats, I generally don't bother with them unless I focus on that maneuver. I'd rather dodge, Combat Reflexes, Improved Critical, Snatch Arrows, or deflect arrows as they are much more useful in more situations. It why, for me, the list sucks.
Edit: Horn of the Criosphinx is a sweet feat I wouldn't mind taking with this new weapon friendly monk, though it's a grandfathered feat and NOT one on the list.
Epic Meepo RPG Superstar 2009 Top 16, 2012 Top 32 |
Shisumo wrote:Dragon Style allows monks to both charge through difficult terrain and to charge through allies.Thinking I'm going to just let (modified) Flying Kick allow the monk to initiate a (mini) charge in the middle of a flurry. Meaning a Flying Dragon Kick would be permitted through difficult terrain and allies.
A flying kick is not a charge attack, so you can move through difficult terrain and allies while using flying kick even if you aren't using Dragon Style.
graystone |
Medusa's wrath is awesome, especially for an unchained monk. Headbutt, spin kick, and stunning fist will all trigger it, and with the higher accuracy and less overall attack, two bonus attacks at your highest BAB is great.
True, I missed that one. Even with a primary weapon user, your Flying Kick unarmed attack will trigger it. hmmm... There's JUST enough decent feats for me then. I'd still love a much expanded list.
Morzadian |
2 people marked this as a favorite. |
At the very least Style feats should have been included on the list.
Style feats is to Monks what combat feats is to Fighters, and I can't possibly see why they weren't added to the Monk bonus feat list. Definitely going to be one of my house rules, and if enough of us house rule it, it will become RAW, through errata or another hardcover.
kyrt-ryder |
My original point, which lead us down this particular side discussion, is that Improved Trip, Disarm, Grapple, etc., are good class features for the monk because he can skip the prereqs and because he's getting them for free anyway.
The problem here is that getting these feats for free does nothing to open up their follow-up feats.
A monk who takes advantage of- for example- Improved Trip as a Bonus Feat must still have at least 13 int and take Combat Expertise in order to take Greater Trip with a standard feat after reaching +6 BAB.
Now if the Monk could take Improved Trip at level 2 and Greater Trip at level 6 [and if the taking of these feats negated the requirement of 13 int and Combat Expertise for other Trip-related feats] then we'd have something here.
rainzax |
rainzax wrote:A flying kick is not a charge attack, so you can move through difficult terrain and allies while using flying kick even if you aren't using Dragon Style.Shisumo wrote:Dragon Style allows monks to both charge through difficult terrain and to charge through allies.Thinking I'm going to just let (modified) Flying Kick allow the monk to initiate a (mini) charge in the middle of a flurry. Meaning a Flying Dragon Kick would be permitted through difficult terrain and allies.
Epic Meepo,
I've been house-ruling that Fast Movement already lets the monk move the listed bonus speed as part of a full-flurry, including interspersing attacks. With the advent of the Unchained Monk, suddenly this becomes possible using Flying Kick, and consequently Flying Kick becomes redundant (for me). So I have been searching for a new "function" for it, and have asked people here for ideas. Shisumo reminded me of Dragon Style when I suggested minimizing terrain and ally obstacles for a charge. Posting here amounts to thinking aloud in the wrong forum gardening for cross-pollination.Imagine being able to gain the benefits from a mini charge (+2 attack) mid-flurry so long as you remain in your flurry-restricted area (10-60 feet, depending on level) would be worth taking competitively side-by-side other Style Strikes.