Character Ideas


Advice


Let's forget for a minute that on average the rogue is under-powered, the monk is a bigger controversy for tabletop RPG than the Kennedy Assassination, and that the Conjuration school is the only wizard school to specialize in.

Let's produce some character ideas that are, while not unable to hold their own in combat, are flawed and fun to roleplay. Use those weird archetypes or specializations that seem fun but are looked down upon by rollplaying munchkin power gamers. I'll go first:

1. A fighter archer that has a serious gambling problem and frequently places bets with his fellow adventurers on whether he'll pull off his impossible sounding trick shots, using the Called Shots mechanic to represent that. "Oi, I bet you 10 gold I can send a shaft right up that drake's left nostril."

2. An invulnerable barbarian with a negative INT mod (and acts like it), who subscribes to the belief surviving defeat in battle makes one stronger (a la super saiyan) and consistently seeks fights with creatures much stronger than it in hopes of suffering a near death experiance and growing stronger. Favors the greataxe, for as the salesman said "It's a great axe!"

3. An Ifrit Efreeti-blooded sorcerer that seeks to one day travel to the City of Brass and make it big, but lacks the... wisdom to realize the danger in forcing his way into a prominent position in his Efreeti motherland. Also refuses to use elemental spells other than his noble fire heritage.

4. A storm druid that is a complete failure with animals of all shapes and sizes, unlike his tribe who specialized in animal care. He instead seeks connection with what he calls "the actual forces of nature" by communing with the sky and storms it calls forth, rather than "filthy hairy beasts that only shed and poo and eat... sometimes in that exact order." (no handle animal, animal companion, or nature's ally summons)

Grand Lodge

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Qlippoth-Spawn Tiefling Aberrant Bloodline Bloodrager, who is a kind hearted soul, but doesn't seem to realize she is a horrible eldritch horror to look upon. She collects cats, and knits sweaters for them.


blackbloodtroll wrote:
Qlippoth-Spawn Tiefling Aberrant Bloodline Bloodrager, who is a kind hearted soul, but doesn't seem to realize she is a horrible eldritch horror to look upon. She collects cats, and knits sweaters for them.

Would that just be craft: knitting or perhaps profession and she is a business owner?

Grand Lodge

Cat lady, who makes cat clothes.

It is a valid Profession.


A bard that grew up in the woods and doesn't really get how pretty she is or what men want with her. (She thinks they're just being nice.) Constantly needing to be rescued by her fellow party members.


Frankly a simple idea of an orc shaman would already do the trick with their mental stat minuses. Orcs have to have some sort of spiritual life after all.


A diabolist with a crippling allergy to sulfur/brimstone. Prays to Asmodeus every day to relieve him of this cruel and unusual affliction.


An oread rogue who has all the subtlety of the balloon from big hero 6.
Has spent every skill point in diplomacy but believes that the absolute truth is the best option, ALWAYS. oh, and lots and lots of skill in heal


A Money lender / debt collector assasin. Gives out loans to those who cant pay them, then exacts repayment by killing them. He uses this as a justification for his murdering sprees.


A dwarf rogue with a love for BIG axes, bit without proficiency for it.


People often criticise druids as being conceptually hippie nature lovers. I've never actually seen one played that way; why not try it? Take the feats which boost wild empathy, mutter about "karma, man", roleplay taking a deep drag on some strange bundle of burning herbs frequently, and earn that tie-dyed purple leather armor.

"Go for the eyes Boo, go for the eyes!"; with the Familiar Folio it is finally possible to play a barbarian with a familiar. Do that and concentrate on the familiar.

Sovereign Court

Abjuration Wizard specialist, who used to be bullied in wizard school, he specialized in abjuration to counter the spells of his colleagues and has now become a wizard specializing on fighting other mages.


blackbloodtroll wrote:

Cat lady, who makes cat clothes.

It is a valid Profession.

I shudder with horror at the sight cat clothes


Umm, a Tiefling Cleric of Asmodeus with ranks in Profession Lawyer?

A gnome craftsman/inventer refugee from halfling Nazis?


A kobold barbarian

A grippli rogue with the Agile Tongue feat and kleptomania

A dwarf sorcerer with a deep love for animals and the wilds (verdant bloodline); took a familiar just so at least ONE animal will converse with him. Doesn't understand why "dwarven platitudes" (yelling demands and expletives; low Cha after all) don't work when dealing with beasts

An oread swashbuckler at sea

A dogmatic human (any class) that will only hyperspecialize and refuses to be versatile and dynamic

A half-orc alchemist who burned out his olfactory senses years ago; he's also the party cook. Doesn't understand why his gramma's chili recipe has sent the other PCs to the latrines or the cleric of Saranrae

A Halfling with ridiculously high Int, low Wis as an arcanist who not only doesn't have Halfling Luck but literally doesn't believe it exists; Luck bonuses do not work for him


avr wrote:

People often criticise druids as being conceptually hippie nature lovers. I've never actually seen one played that way; why not try it? Take the feats which boost wild empathy, mutter about "karma, man", roleplay taking a deep drag on some strange bundle of burning herbs frequently, and earn that tie-dyed purple leather armor.

On the opposite side of this, Darwin, the Apex Predator Druid. This was a character I wanted to play, he would seek out the apex predator in each new environment and try to get one as his animal companion. He wouldn't give a damn about the trees and the balance of nature, just survival of the fittest.

Grand Lodge

A Wayang Investigator, who is a little too thorough in his investigations, and consistently gets mistaken for a peeping tom, thief, pervert, etc.


A Suli Paladin with the mount divine-bond feature. He dumped INT to 7, so with the racial penalty, his INT is 5. He lets his 6 INT mount make all the important decisions because the mount is the brains of the operation.


I love my Ratfolk Master Chymist...he has a Giant Isopod Tumor Familiar, and for flavor I have the tumor crawl to his face like a facehugger, inject feelers into his brain stem, and take over the body for his Master Chymist Mutagen personality.


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Mysterious Stranger / archeologist bard with a thing for damsels in distress, a hatred of nazis, and the belief that every piece of treasure they find belongs in a museum


I got once dwarf rogue(peeping tom).

My next character will be this http://www.beastsofwar.com/wp-content/uploads/2015/03/malifaux-cowgirl-grem lins.jpg

I am going with goblin and take
Ugly Swine (trait) which gives her humanlike head/body proportion
and Misbegotten (drawback) which gives her two heavy orbs of flesh on chest and -2 penalty to DEX skills.

She will be from Jurdan's Volunteer, Cheliax and either gunslinger, brawler or alchemist. Or perhaps bits of all. Depend a lot of the adventure path, what will be used.


Rogue/Brawler who's a mixture of bully stereotypes from the 50s through the 90s.

Bard that's a washed up night club singer. Resorted to using magic such as Hideous Laughter to maintain an audience.

A sorcerer who's an absolute idiot in every way, but enters a trance for the 6 seconds that he's casting a spell, then reverts back shortly there after. ("Hey, look at the big lizard, it's blue! That's the-"*crosseyed*"FIREBALL")

Barbarian who thinks he's a caster.


Pathfinder Adventure Path Subscriber

Since these are always the kind of characters I play/play with, here are some highlights from my games:

- The android occultist with a handy haversack worthy of a soccer mom. (What's that? You need a holy water? An acid? A bag of tricks? A rope of entanglement that we got three books ago? Here you go. Let me just blind that erinyes for you real quick, I have just the thing.)

- The kleptomaniac vishkanya druid with a snake for an animal companion. Snake has become the most respected member of the party.

- My insane half-elf tattooed sorcerer who tried to solve every encounter by putting the enemies to sleep. (He was mythic, so this worked surprisingly well.)

- For a game set in Eberron using Pathfinder rules, I played an extremely CN con artist changeling (3.5 changeling modded into Pathfinder) rogue/alchemist. She won over one of the main enemies by seducing him to their side. Her high point was probably breaking one of the other party members out of jail, during which she knocked out the head constable, impersonated him to free the other PC, then left him in his office with a few empty bottles of strong booze, thereby probably ruining his career forever.

- Extremely grouchy elf hydrokineticist who dipped a level into brawler so he could punch people better.

- The sylph ninja who, by the end of the game, had at least five professions that she had skill ranks in, including Profession (housewife). She also liked mischievously poisoning (sleep poison) other party members and/or people who annoyed her.


Human Paladin with low Wisdom and relatively low Intelligence. Very trusting sole who strives to believe the best in everyone. Terribly gullible, and a complete Dudley Doorite. However, no matter how much it seems like the bad guys have pulled the wool over his eyes, his native goodness and purity always seem to win through in the end.

Dwarf Bard with the chosen instrument: Timpani. He specializes in Two Weapon Fighting, using the timpani mallets has his weapons in combat. Through the adventure, he's always wheeling around his large chosen instrument on its squeaky casters. Between the wheels that are desperately in need of lubricant and the booming of his music, any attempt at Stealth is a lost cause.


A gnome hoaxer bard with power of suggestion and babble peddler. Act like a used car salesman towards the enemies.
"What's that good sir? You want to impale me? Wellllll let me tell you sir that that poor excuse for a sword you're carrying just won't cut it! Luckily for you I happen to have the latest and greatest weapons from the far east! Take this fine weapon. Why yes, it does just look like a stick, but to the right person this weapon reveals itself to be a deadly spear! What's that? You can see it as a spear? Well I'd be happy to give it to you, in return for that sword you're carrying."

A half elf medium who has absolutely no clue what he wants to do with his life. Pretend each day you've decided to be something else ("I've decided I'm going to be a wizard today!"), take improvisation, improved improvisation, the racial trait improvisation, and be able to turn your hand at pretty much anything.


I don't know if it's particularly awesome but we have a guy playing an elf wizard with the Breadth of Knowledge feat. He uses it a lot behind the scenes for skill checks and such, but when using it in a fight for monster lore he always gives a lengthy dissertation on he monster which always starts with "IN THE TIME OF LEGEND..." in a rip off of Christopher Lee's voice.


A guy who doubts the specialness of godly powers (he isn't agnostic in our sense of the word, but he doesn't think that gods are anything special apart from simply being stronger, and that a sufficiently powerful mortal could effectively be a god themselves). He is all about empirical evidence and though he is altruistic he doesn't sub scribe to any particular faith.

This all impresses some god of knowledge and he is gifted with divine powers. He is aware that he has suddenly been given power but he doesn't think it has anything to do with his behaviour and he doesn't become devout, but he figures that since he now has these powers he might as well use them to help people.

So you would play an int-based agnostic paladin.


GeneMemeScene wrote:
he doesn't think that gods are anything special apart from simply being stronger, and that a sufficiently powerful mortal could effectively be a god themselves

Fits in Golarion, as there several mortals have done it.

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