Savage Rifts: Tales of the New West

Game Master EltonJ

Adventure in Utah, Nevada, Colorado, Idaho and other places deemed to be in the New West. The campaign is set on the Idaho-Utah border.

Original map of North America



Male Human Psion 10/Atlanteologist 10

This is the discussion thread.


Male Human Psion 10/Atlanteologist 10

Okay everyone, a little distinction for our game.

2*d6 is "roll one d6 and multiply by 2", not roll two six sided dice. You roll one d6, and multiply the result by two.


Female Human Parry 8(9) / RATN 4(6) / Toughness 15(6) / 3 Bennies

Dotting. The 2*d6 applies to Cyber Knight damage, yes?


(RETIRED)

I'm here. I think I need to review the rules to specifically understand where that would apply but it makes sense in terms of the notation.


Male Human Psion 10/Atlanteologist 10
Kara Swiftblade wrote:
Dotting. The 2*d6 applies to Cyber Knight damage, yes?

Yes.


Male Human Ley-Line Walker | 6 Pace, 5 Parry, 9 (3) Toughness

I'm here as well! This will be my first PBP on this site though, so sorry if I mess anything up.


Ah..sorry...here I am!!!


Male Human Psion 10/Atlanteologist 10

Alright, we will have a late start.


Male Human Seasoned Power Armour Jock. Pace 6, Parry 5, Strain 6, Toughness 7 (13 in PA) (Armour 5, 16 in PA)

Finally here, sorry I was late.


Female Human Parry 8(9) / RATN 4(6) / Toughness 15(6) / 3 Bennies

So, what's next?


Male Human Psion 10/Atlanteologist 10
Kara Swiftblade wrote:
So, what's next?

just introduce yourself


Female Human Parry 8(9) / RATN 4(6) / Toughness 15(6) / 3 Bennies

Here or in Gameplay?


Male Human Psion 10/Atlanteologist 10
Kara Swiftblade wrote:
Here or in Gameplay?

In gameplay. :D


Male Human Seasoned Power Armour Jock. Pace 6, Parry 5, Strain 6, Toughness 7 (13 in PA) (Armour 5, 16 in PA)

So not to bog down the game with this question, what does uncanny reflexes do for me??


Male Human Psion 10/Atlanteologist 10
Julian Jamieson wrote:

So not to bog down the game with this question, what does uncanny reflexes do for me??

I'm checking the resource materials (Savage Worlds Adventure Edition, and Savage Rifts) so I can answer your question with a ruling. :)

Note: Others who are looking in the rules where they are mentioned can happily suggest a page number.


Male Human Psion 10/Atlanteologist 10

Uncanny Reflexes: A Crazy’s reflexes are superhuman, granting them −2 to be hit by any attack they are aware of as well as +2 on Evasion rolls.

Savage Rifts: Tomorrow Legion's Player's Guide, page 23.

Evasive Maneuvers: While piloting power armor the ace gains the Nimble ability, or Uncanny Reflexes if the armor is already Nimble.

Savage Rifts: Tomorrow Legion's Player's Guide, page 42.

So, your PA is nimble, so you get a -2 to be hit by any attack, as well as +2 on Evasion rolls.


Male Human Seasoned Power Armour Jock. Pace 6, Parry 5, Strain 6, Toughness 7 (13 in PA) (Armour 5, 16 in PA)

Thank you. I could not find them.

Yes, the Samson is nimble.


Sorry guys a bit squashed for time this week...you can DM-bot me if you want to keep the action moving....sorry abouthis!


Male Human Psion 10/Atlanteologist 10

Okay, everyone, I opened a separate recruitment thread here.

You may direct anyone to that thread, Kara.


Quickflex Gunslinger

Posting the quickflex gunslinger's new profile.

Elton, do you care how I fluff the appearance of his guns? It seems fair to assume manufacturers could put western-looking cowlings on their guns to compete with Bandito Arms.


Male Human Psion 10/Atlanteologist 10
Frankie Faro wrote:

Posting the quickflex gunslinger's new profile.

Elton, do you care how I fluff the appearance of his guns? It seems fair to assume manufacturers could put western-looking cowlings on their guns to compete with Bandito Arms.

As long as they work, and fulfill a certain Western aesthetic, you have free reign to fluff the appearance of your guns.


Female Human Techno-Wizard (Novice)

Eltonj:
Looking at the map, I'm thinking of working up a background for Agate and Malachi that has them originally in the area of the map marked as the Colorado Baronies. Agate's Narrative hook result was relating to Alistair Dunscon’s “True Federation.” Since this campaign takes place well west of the Federation, is there something equivalent from the Colorado Baronies that could serve?

FYI: I've based the characters of Agate and Malachi loosely on the main character in the Girl Genius graphic narrative series and someone who became her chief minion. The Girl Genius books take place in a version of Europe that could well fit with the RIFTs game world, including various heads of state who are mostly in the line of the old European system of nobility. In that series, Agatha Heterodyne starts out as an unknown young woman working in the lab of a spark, which is roughly what in the SW RIFTs world is a techno-wizard. Sparks are highly valued by the leaders of the various nations because of the technology they can develop and maintain. Minions are like lab assistants who have a fair degree of know-how but lack the 'spark' to take that knowledge to the next level.

Agatha is eventually discovered to be a spark and her adventures begin as she gets fought over by various people. It is eventually revealed that she is the daughter of a team of Sparks who have since disappeared. This gives her leadership of a powerful city run by sparks.

Anyway, I am not interested in doing some kind of blow-for-blow parallel, but I figure she could have started in one of the baronies and then ended up fleeing the situation. Malachi, as an android, will have a different backstory than anyone in the Girl Genius world. I figured Agate discovers him in a state of disfunction and she brings him back to life and smuggles him out to give him a chance to live free of some state owning him and treating him like property.

Let me know anything that might fit the campaign in any of these regards. If you give me permission, I'll invent something if you don't have something in mind already and don't want to go to the trouble of working it out. Thanks.

If there is a source book with information, I'd be willing to purchase it. A search of the Internet turned up the idea that the Colorado Baronies (one at least) has a connection to techno-wizards. But there is not much detail.


Male Human Psion 10/Atlanteologist 10
Agate Copperdyne wrote:
Looking at the map, I'm thinking of working up a background for Agate and Malachi that has them originally in the area of the map marked as the Colorado Baronies. Agate's Narrative hook result was relating to Alistair Dunscon’s “True Federation.” Since this campaign takes place well west of the Federation, is there something equivalent from the Colorado Baronies that could serve?

One of the Baronies is run by a Mexican vampire. I don't remember which one exactly.

Quote:

FYI: I've based the characters of Agate and Malachi loosely on the main character in the Girl Genius graphic narrative series and someone who became her chief minion. The Girl Genius books take place in a version of Europe that could well fit with the RIFTs game world, including various heads of state who are mostly in the line of the old European system of nobility. In that series, Agatha Heterodyne starts out as an unknown young woman working in the lab of a spark, which is roughly what in the SW RIFTs world is a techno-wizard. Sparks are highly valued by the leaders of the various nations because of the technology they can develop and maintain. Minions are like lab assistants who have a fair degree of know-how but lack the 'spark' to take that knowledge to the next level.

Agatha is eventually discovered to be a spark and her adventures begin as she gets fought over by various people. It is eventually revealed that she is the daughter of a team of Sparks who have since disappeared. This gives her leadership of a powerful city run by sparks.

Anyway, I am not interested in doing some kind of blow-for-blow parallel, but I figure she could have started in one of the baronies and then ended up fleeing the situation. Malachi, as an android, will have a different backstory than anyone in the Girl Genius world. I figured Agate discovers him in a state of disfunction and she brings him back to life and smuggles him out to give him a chance to live free of some state owning him and treating him like property.

Let me know anything that might fit the campaign in any of these regards. If you give me permission, I'll invent something if you don't have something in mind already and don't want to go to the trouble of working it out. Thanks.

If there is a source book with information, I'd be willing to purchase it. A search of the Internet turned up the idea that the Colorado Baronies (one at least) has a connection to techno-wizards. But there is not much detail.

The best book to buy is RIFTS World Book 14: New West. In my earlier work on a New West campaign is having some refugees from Tolkeen establish a city west of the Coalition. I can say that some refugees establish a town in one of the Baronies. Aurora CO seems to be the best place.


Female Human Techno-Wizard (Novice)

Some things I was reading online mentioned the vampire regions, but I got the impression they were further south, in Arizona, New Mexico, and/or Mexico. I'll pick up the book and see what I can suggest.


Quickflex Gunslinger

It's been a while since I last read the books, but I think the American southwest- Arizona, New Mexico- is the Pecos Empire? Which is to say, a mostly lawless area of independent small towns and bands of raiders. In my admittedly old memory of the New West book, the southwest north of the Rio Grande is basically an open book for GMs to set New West stories in.

Though I think one of the weapon manufacturers- Wilks or Bandito?- is based in Area 51 and that's where they get their tech from, but that's a setting secret.

The Vampire Kingdom is a nightmare and I don't think any PC would want to be from there. What I remember reading in that book is it's basically a free-fire zone for PCs because there are just roving packs of feral vampires hunting the countryside outside the cities and the cities are tightly controlled by civilized vampires. Also in Rifts vampires are ultimately controlled by alien intelligences because they love alien intelligences.

I don't think I ever read the Federation of Magic book but isn't Alistair Dunscon positioned in the game as an evil version of Emperor Prosek? Like he's a 'to fight evil you must embrace evil' kind of guy. Or is that Coalition propaganda?

It's been so long since I read these books, this is making me want to go open up that box and read. :)


Male Human Psion 10/Atlanteologist 10
Frankie Faro wrote:

It's been a while since I last read the books, but I think the American southwest- Arizona, New Mexico- is the Pecos Empire? Which is to say, a mostly lawless area of independent small towns and bands of raiders. In my admittedly old memory of the New West book, the southwest north of the Rio Grande is basically an open book for GMs to set New West stories in.

Though I think one of the weapon manufacturers- Wilks or Bandito?- is based in Area 51 and that's where they get their tech from, but that's a setting secret.

The Vampire Kingdom is a nightmare and I don't think any PC would want to be from there. What I remember reading in that book is it's basically a free-fire zone for PCs because there are just roving packs of feral vampires hunting the countryside outside the cities and the cities are tightly controlled by civilized vampires. Also in Rifts vampires are ultimately controlled by alien intelligences because they love alien intelligences.

I don't think I ever read the Federation of Magic book but isn't Alistair Dunscon positioned in the game as an evil version of Emperor Prosek? Like he's a 'to fight evil you must embrace evil' kind of guy. Or is that Coalition propaganda?

It's been so long since I read these books, this is making me want to go open up that box and read. :)

I don't think I have Federation of Magic, but you summed him up beautifully.


Male Human Seasoned Power Armour Jock. Pace 6, Parry 5, Strain 6, Toughness 7 (13 in PA) (Armour 5, 16 in PA)

I don't know if I can find my books, but any possibility of someone posting the gear and guns from the New West book.

Then the fun of converting it to the SWADE system. :)


Female Human Techno-Wizard (Novice)

I picked up the New West Rifts World Book 14, which has the information I was looking for on the Colorado Baronies.

This book has some weapons and armor descriptions, but I have no easy way to share that, except maybe a Google doc.

I'm working on some notes on all the powers that my Techno-Wizard can use in creating short term gadgets per the Arcane machinist rules. In the SWADE power descriptions, some of the ranges are listed as a Cone Template. The cone template is described as 18 yards long and can affect up to 3 targets, which suggests the wide area is similar to the Medium blast template, which is 8 yards wide.

I think SW has had some variation in template descriptions. On the Internet I can find descriptions of things like a small, medium, and large cone. Were these part of earlier editions eliminated in favor of a single cone template in SWADE? I just want to know the extend to the power when the range is listed as a cone template.


Female Human Parry 8(9) / RATN 4(6) / Toughness 15(6) / 3 Bennies

The web pages I found that referenced small cones all seem to be third-party materials. I don't think "standard" SWADE has smaller cone sizes.

But, along the way I did find some alternatives to the SWADE constant "number of people affected by templates" when using theater-of-the-mind :

SBT: d3
Cone/MBT: 2d4
LBT: 2d6

Which makes more sense to me than the small constants in SWADE. I mean, an LBT covers 113 square inches, and it can hit at most 4 people???


Male Human Psion 10/Atlanteologist 10

After I roleplay with Malachi and the rest, are you ready to go to the next day?


Quickflex Gunslinger

Sounds good.


Female Human Techno-Wizard (Novice)
Frankie Faro wrote:
Who's our Face?

I'm not sure we have an obvious choice in terms of attributes and stats. Three have spirit at d8. Frankie has our highest persuasion skill, but that's just a d6.

Agate is smart but a little socially awkward. I'm prepared to play her as the group's face if people want, although it's a little early to know what everyone wants.


Quickflex Gunslinger

This is my first time playing Savage Worlds, so I want to see if I understand this right. For social encounters, the roll-er rolls their Persuasion skill against the target's Spirit trait. So we might want to have someone be the team's representative for talking to people and have someone else be the team's representative for being talked to.

So like an offensive Face and a defensive Face?


Female Human Parry 8(9) / RATN 4(6) / Toughness 15(6) / 3 Bennies

Persuasion is a non-opposed roll, which means the "persuader" just rolls their die and looks at the result.

Note that Persuasion isn't mind control, it just changes the "attitude" of the target.

Years ago, after getting some on-line feedback from some expert SW players and one of the system developers, I created a one-page write-up about Persuasion which the dev said was ok. You can read it HERE.

So, no "defensive Face".


Quickflex Gunslinger

I just want to point out that 200 pounds of rice is only 4 bags of rice. Or 10 if you're getting the small ones at the grocery store. That's why Frankie is being so skeptical. That's a suspiciously large amount of money to carry 4 bags of rice!


Quickflex Gunslinger

This is my first time playing SW so I'm trying to learn the rules. What does this mean in the Persuasion skill description mean?

"When used to Support allies (page 106) it's an unopposed roll. If the target is resistant, it's an opposed roll vs. the target's Spirit."

Is this a Support allies situation?


Male Human Psion 10/Atlanteologist 10
Frankie Faro wrote:

This is my first time playing SW so I'm trying to learn the rules. What does this mean in the Persuasion skill description mean?

"When used to Support allies (page 106) it's an unopposed roll. If the target is resistant, it's an opposed roll vs. the target's Spirit."

Is this a Support allies situation?

Yes it is. Did you get that from SWADE?


Female Human Parry 8(9) / RATN 4(6) / Toughness 15(6) / 3 Bennies

That line comes from page 33 of SWADE. The line itself is referring to the Support rules on page 106.

Support is an action where a character doesn't actually do anything against their opponent directly, but makes a roll in order to (hopefully) add a bonus to *another* character's direct roll.

So if Kara was the one trying to Persuade the merchant, and Frankie was trying to help her, his massive roll would add a +2 bonus to her roll.

But since Frankie was trying to influence the merchant directly himself, this was definitely *not* a "Support" situation.

However, the wording of Frankie's quote is unclear. Is it two separate situations :

1. When used to Support allies (page 106) it's an unopposed roll.
2. If (in an ordinary situation) the target is resistant, it's an opposed roll vs. the target's Spirit.

Or is the second sentence referring to the first sentence :

1. When used to Support allies (page 106) it's an unopposed roll.
2. (When used to Support allies,) if the target is resistant, it's an opposed roll vs. the target's Spirit.

If it's the first scenario, then I've been doing Persuasion wrong for years!

I'm going to make a quick post on Reddit for clarification.


Quickflex Gunslinger

Yeah, I read it as the first, hence my confusion about the TN and what I was saying about Spirit.


Female Human Parry 8(9) / RATN 4(6) / Toughness 15(6) / 3 Bennies

Reddit confirms that it's the first interpretation, so yeah - anyone who is trying to *be* persuaded gets an Opposed Spirit roll. I've been playing SWADE a lot over the past five years, and never realized that!

So, in theory the group should have a "defensive Face", but you can only increase *any* Attribute die once per Rank (so only five times over the life of a PC), and you're definitely going to want to increase some Attributes other than Spirit.

So unless your initial build has a high Spirit (which would be *very* detrimental to many other aspects of the character), it'd be really hard to get a high Spirit over time.


Female Human Parry 8(9) / RATN 4(6) / Toughness 15(6) / 3 Bennies

P.S. - I just checked, and in the previous version of SW ("SWD"), Persuasion was *not* an Opposed Roll, so my thinking may have just been a holdover from that, which I played for 6 years...


Female Human Techno-Wizard (Novice)

I much prefer to conduct fighting encounters with a map. I can compose one once I know the general terrain features to put on it and how far away we start from the monster. I have plenty of time and resources for this if it helps.


Male Human Psion 10/Atlanteologist 10
Agate Copperdyne wrote:
I much prefer to conduct fighting encounters with a map. I can compose one once I know the general terrain features to put on it and how far away we start from the monster. I have plenty of time and resources for this if it helps.

Okay, that will help.


Female Human Techno-Wizard (Novice)

I have a generic combat map already set up. I'll put a link to it in Agate's header should you wish to make use of it. I actually created a couple using Google maps for current northern Utah/Southern Idaho, just to give people a sense of distances from important landmarks. I'm assuming travel is easiest using what's left of the old Interstate roads, unless those were damaged in conflicts.

I will be very busy the next few days with minimal posting time, so feel free to 'bot my characters if things pick up before I get back to posting.


Female Human Techno-Wizard (Novice)

Melee Map 1
I've made some desert areas with grid overlay that can be copied, pasted, and enlarged to suit the situation. A roadway section is available if an encounter happens on a section of the old Interstate roads. PC icons on the left. Everyone should be able to edit as needed.

Salt Lake City to Boise Map
North Utah/South Idaho Map
These are just copies of Google maps to show the location of cities that are still in use if we want to mark where we are on the map.

Use these maps if helpful. Editing options are usually limited if using a touch screen interface like a cell phone. There is an undo button near left side of toolbar, in case you accidently move the map or want to reset an icon after moving it. Images can be added for other features. Just copy and paste or use the import image button. Arrows, polygons, textboxes, etc. are also available.

I'll be away from home the next two nights, so 'bot me as needed.

Community / Forums / Online Campaigns / Play-by-Post Discussion / Savage Rifts: Saga of New Salt Lake Discussion All Messageboards

Want to post a reply? Sign in.