GM Captain Trips - Rise of the Greenskins! - Goblin Adventure Path


Recruitment

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Hello to all brave souls and welcome to my campaign “Rise of the Greenskins!”

This game is intended to be a light hearted and fun approach to your more traditional Play by Post game, and does not intend to ever take itself seriously. It is however a roleplay heavy idea of mine, so the focus is on those players who find themselves on that side of the gaming fence.

Still with me? I can hear the little buggers chanting in the distance...

Goblins chew and goblins bite,
Goblins cut and goblins fight.
Stab the dog and cut the horse,
Goblins eat and take by force!

Goblins race and goblins jump.
Goblins slash and goblins bump.
Burn the skin and mash the head,
Goblins here and you be dead!

Chase the baby, catch the pup.
Bonk the head to shut it up.
Bones be cracked, flesh be stewed,
We be goblins! You be food!

Adventure Background:

In the land of Varisia there is a place of wonders. Of limitless food and yummy bits and all the pickles you can eat! The longshanks call this place Sandpoint, but the goblins call it their next conquest! There are longshanks to eat, dogs to slice, and horses to chop! Too long have the greenskins been kept from their birthright! To rule Sandpoint!

This adventure takes place from an alternate view of the popular adventure path Rise of the Runelords. The players take on the personalities of the goblin tribes from the surrounding area, using Thistletop as their base of operations, and strike out once and for all against the humans in an attempt to take over the village and claim it as their own.

This is a custom game, with a somewhat familiar setting. Many aspects of the adventure path will be changed to fit the theme.

Character Creation:

- You gotta be a goblin! No other race will be considered. You do have the option of playing a “Over-Sized Goblin”, see SRD – Goblin
- Classes are limited to those that would fit a goblin. Core classes preferred.
- Alignment can be evil of course. Good alignment is not permitted. Neutral is ok too.
- 15 point buy for stats. You may be heroes, but you are still goblins! Play up your flaws!
- Starting gold of 25gp for all characters. It sucks to be a goblin!
- Max HP at level one. After that it will be player's choice of a GM roll or half HD +1.
- Two traits of your choice, one must be racial. These have to make sense for a goblin.

Applicants are expected to agree and adhere to the following:

- You must be a daily poster. Preference will be made for those who show higher activity on the boards and a history of PbP activity. I will strive to always keep the game moving and expect players who will do the same. I am usually online during the day and post mostly in that window of time between 6am and 6pm EST, so that is when my most active hours will be. Obviously things happen, so I do understand that at times you might be unable to post, or I also might be otherwise detained. If that happens in the case of a player, I will allow a reasonable amount of time before GMPC'ing you along.

- If a player fails to post within a reasonable amount of time without notifying the group that they will be unavailable they will be moved to inactive status, removed from the active game, and replaced with another applicant. I am taking this one seriously folks and I won't let an inactive player ruin it for everyone else. So understand what you are committing to before you apply. If you will be away a few days, let the group know and give us some standard marching orders for while you are away. The game will go on, but at least others won't be waiting for you.

- You must be willing to ROLE play, not just ROLL play. The GM feeds off of the players, so a good group of role-players helps the game take on a life of its own. You don't have to fill every post with three paragraphs describing how you took your morning coffee, but you should be able to write well and play your character well. If I find all you do is post "I follow Bob, my sword ready" and post a lot of "Gug gug, I'm a barbarian" (unless you are Gug the Barbarian) type stuff, you will be summarily removed from the campaign, tied to a hippogriff, and flown over a field of elven archers for target practice.

Your Application should include the following:

- A complete character stat block, hidden in you post using the spoiler tag or posted as an in-character alias account. If you do not know how to use this tag click on the button below "Submit Post" of your reply that says How to format your text. For a PbP game you should be familiar with all of these tags anyway.

- A character background. The background must be written in the first person, as a goblin would tell it! This is going to help show me who can really play up a goblin for what they really are. Be creative! I can tell you right now that this piece is what will get you picked over someone else. The more effort you put into this, the more I will want you at the virtual table.

- A brief note of your posting habits or schedule. If you are more available or likely to post on specific days or at specific times, let me know. Your posting habits here on the forums will be checked. Your post quality will be examined. And I will probably even look at some of your other characters to get an idea for how you interact with other players and carry yourself in a group. Hopefully this will allow me to provide the best players with the best companions. A win/win for everyone.

How to get picked:

1. Write a great background, make me BELIEVE in your goblin.
2. Do something original
3. Make your character memorable
4. Include everything asked for in the application

How not to get picked:

1. Submit a character outside of my creation criteria
2. Fail to make me BELIEVE in your goblin

That's it! I look forward to seeing what the responses are and to finding that special group of folks who will finally lead these poor goblins to victory after all these years!

Recruitment will last until 3/6/15 or until such time as I see fit.

About Me:

I've been gaming for over 30 years, having started as a much younger man with the original D&D Basic set. Yes, back when Elf was a class. Crazy isn't it? Since those times I've played and GM'ed in more games and campaigns than I could ever count. I've ran AD&D, 2nd Ed AD&D, 3.5 and 4e, Pathfinder, Gurps, Palladium, Mutants and Masterminds, Star Wars, etc. and so on. I am the Venture Captain of Kentucky for the Pathfinder Society Organized Play campaign. Because of this my weekends are usually full and you won't catch me online much. If you go to GenCon, let me know. I love getting together and playing with folks from online games. If you play Pathfinder Society it would be my pleasure to run you through a hard mode of the Waking Rune and splat your character to death! :)


Come on! Yes count me in!

Silver Crusade

goblins are things that haunt the night,
We love the shinies we take in fights
Goblins slice and goblins dice
we be goblins you be mice!

heu heu. Very tempting. Dotting for now, most likely oversized.


Dotting this for sure. Goblin feral gnasher barbarian incoming.


That... is so crazy and hilarious that I have to join in. Oh, what can I conjure up... perhaps a goblin ninja! Or a flame-focused goblin druid!

Wait! Genius! A firebender goblin!!!


I would love to toss my name into the hat. Goblin bard, more along the lines of tribe orator who wants to make a name for himself by not just telling the Clan tales, but also being an active part in them.


Dotting with considerable interest!


Thinking ranged cavalier or ranger perhaps.


"Gretcha wish to join epic adventure! She use many tricks to defeat longshanks! You wait and see!"

See this profile for Gretcha, who I made for a failed "We Be Goblins" with all Occult classes. She is a Mesmerist from the Occult Adventures playtest. I know that might not be QUITE what you are looking for, but she will be SUPER FUN, trust me!!


Tyler Beck wrote:

"Gretcha wish to join epic adventure! She use many tricks to defeat longshanks! You wait and see!"

See this profile for Gretcha, who I made for a failed "We Be Goblins" with all Occult classes. She is a Mesmerist from the Occult Adventures playtest. I know that might not be QUITE what you are looking for, but she will be SUPER FUN, trust me!!

Hah, love the concept. All over it like a cheap suit :)


Question about the game:
What is the status of PC party hats?
Working together as a party, constantly trying to kill each other? Minor hilarious goblins squabbles?

Bart Bighead Statblock:
Bart Bighead
Male goblin antipaladin 1 (Pathfinder RPG Advanced Player's Guide 118, Pathfinder RPG Advanced Race Guide 114)
CE Small humanoid (goblinoid)
Init +4; Senses darkvision 60 ft.; Perception -2
--------------------
Defense
--------------------
AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size)
hp 11 (1d10+1)
Fort +3, Ref +4, Will +0
--------------------
Offense
--------------------
Speed 30 ft.
Melee longspear +2 (1d6/×3)
Special Attacks smite good
Antipaladin Spell-Like Abilities (CL 0th; concentration +2)
. . At will—detect good
--------------------
Statistics
--------------------
Str 10, Dex 18, Con 12, Int 10, Wis 7, Cha 14
Base Atk +1; CMB +0; CMD 14
Feats Quick Draw
Traits pustular, thrill seeker
Skills Bluff +6, Handle Animal +6, Ride +12, Stealth +12; Racial Modifiers +4 Ride, +4 Stealth
Languages Goblin
SQ aura of evil
Combat Gear alchemist's fire, star candle firework (3); Other Gear longspear
--------------------
Special Abilities
--------------------
Aura of Evil (Ex) The antipaladin has an Aura of Evil with power equal to her class level.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Detect Good (At will) (Sp) You can use Detect Good at will (as the spell).
Pustular Your face is covered with unpleasant pimples and outright boils that have a tendency to pop at inopportune moments. Although this makes you particularly ugly, you're also used to discomfort. Whenever you're subjected to an effect that causes the sickened condition, roll twice.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Smite Good (1/day) (Su) +2 to hit, +1 to damage, +2 deflection bonus to AC when used.
Thrill Seeker +5 feet of movement during the first round of any combat.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

Bart from Bighead family. We heads are biggest cuz we're the smartest. Pods on head make Bart head even bigger and even brighter. Bart like eating things ever since he was small goblin. Eating fences, roots, longshanks, even dogs, anything but other goblins.

Bart have bigger destiny that just eating and getting fat though.

Bart chosen one of Zogmugot. One day Bart going to become chief of all goblins.

Step 1: Steal fireworks from Scribbleface before she get exiled. Check!

Step 2: Eat Squeely Nord

Step 3: Become chief of all goblins.

Bart take detour to steal more fireworks from Sandpoint cuz Bart hear they have festival, festival is longshank word for firework storage. Bart know this cuz Bart smart thanks to bighead.

Bart is the best, well maybe Zogmugot better, but Bart close.

Not quite a core class, but close. I tend to be able to post multiple times a day during the week and at least once a day on most weekends. I am the VC of SF so I do occasionally disappear to conventions for the weekend but I tend to give plenty of notice.

Thanks,
-Pirate Captain Rob


Well, obviously this is not the ultimate form she will take, but we will see just what this life brings Aka.

Dotting so I can find it easier later. Probably a Vanilla Druid. I have found I can play 'Neutral with a complete disinterest in the whole <Morality> thing' better than I can play 'outright evil'.

Silver Crusade

I think. I'll be making a goblin alchemist focused on bombs and fun explosions. That or a sorcerer based on fire spells


Pirate Rob wrote:

Question about the game:

What is the status of PC party hats?
Working together as a party, constantly trying to kill each other? Minor hilarious goblins squabbles?

The only thing I'd like to avoid is outright player vs. player confrontations. There is a common goal to be had, and there are bigger things than you involved that will EAT you if you don't succeed!

Having said that, goblins can never perfectly get along or work in an organized fashion. This should be played up by the party.

Its like having a hand full of marbles and dropping them, they go wherever they want. Plans always fall through, but can goblin luck, wiggliness, and outright insanity win out in the end?

Silver Crusade

Biggs, daring alchemist bombardier.

Hobbies- mixing things (mostly explosive)
Explosions
Fire and fire making
Extreme thrill seeker
Fiery jokes on other goblins
Eating


I have a GOBLIN CAV RIDING A WOLF as a entry. I need to add backstory and such but count me in.

Sczarni

I am thinking about an Investigator, Infiltrator Archetype. Probably goes around on high stilts, and pretends to be a dwarf. Has a fake beard, fake mustache, and everything. Will most likely be a skill-focused character, using heavy aid another in combat.

"Goblin? I am not Goblin. I am a dwarf of the, uh, Stooltoad tribe... clan! Not tribe. Clan! Stupid longshanks and their funny name for tribes..."


Thoughts on Blues or Monkey Goblins?

Dark Archive

Mulling this one over. Looks like fun, but I'll need to be very original. Let me think on this...


Hmm, what to play.


So lets say as an oversized goblin took the hard head big teeth ability, since he is medium would he then have a 1d6 bite?


Aka!!!!!!!! I'm very interested in playing this. I'll have to update this character entirely but would an anti-paladin be allowable? If not, would an inquisitor? I know neither is normally associated with goblins, but I believe that both can be so devoted to the ideas of the evil Goblin deities that it could work. :)


Dotting for interest. This sounds like too much fun to pass up!


dotting for interest.


@Choant - No to both. Regular old melon head goblins. Hard Head Big Teeth would improve to 1d6 on a medium sized goblin.

@Zurk - If you can make it make sense I am open to the idea.


Chief want to know why Eggsucker needs to go? Eggsucker have strong juju, stronger juju than most longshanks. They use long words to make theirs work, but not Eggsucker. Eggsucker's juju comes from his blood and no mistake. No stupid books and no stupid robes to lose stuff in.

Just blood.

Eggsucker always small. Eggsucker always kicked around. Eggsucker always get angry and fight back, but other gobs say "Why you no stay dead. You born dead stay dead."

Eggsucker ask old lazy gobs and learn he born small and dead. Always small, but not stay dead. Eggsucker's blood make him open his eyes and bite and bite until he taste blood. Blood make Eggsucker strong. Just not big.

So Eggsucker use blood to stay alive. Gobs use wolves. Gobs use bombs. Gobs use fire. Eggsucker use blood. While stupid longshanks run around looking for yelling gobs to hit, Eggsucker will use blood to distract them with fireflies. When they look for gobs to shoot arrows at, Eggsucker will call fog to hide other gobs. Lastly when longshanks are distracted, Eggsucker can use blood hand to steal food. How you think Eggsucker get name? Stupid chickens no give me eggs when I ask, so I use magic blood hand.

So now Chief know why Eggsucker should go.

Fully statted out char to follow, but I dropped the bard idea for Sorc with Undead bloodline. I can't get the image of a skull painted goblin scaring the holy poop out of some people in a few levels.


"Fire! Fire! Fire! Chubwart Boomspittle make good companion for Gob Gob party! Melt Longshank flesh!"

Looking to roll a goblin alchemist.


Hee hee hee! You hear longshanks Grandmaster Torch? Me be Minimaster Torch!

Fire, fire burning bright.
Fire, fire give us light!
Longshanks make interesting sound,
When they buildings burning down!

Hee hee hee hee!

Eh? Me past? What me can tell you? Me was little gobling who like fire... lots! Parents say me is pyro; like fire too much. Me light them on fire so they learn like it more.

Fire, fire, crackling sound,
Longshanks town be burning down!
Longshanks scream and longshanks cry,
Before the dawn, longshanks die!

Fire soooo interesting! Give heat, cook meat! Longshank's funny dogs and horses afraid of fire. Smarter than longshanks, me be thinking!

In case it isn't obvious, Torch is an insane (CN) pyromaniac. He delights in fire. No, that's not a strong enough term. If he could figure out some way to become one with the fire, he would!


Going with a Barbarian. Not sure about archetypes though. Anyway, Introducing Madboy Dogeater

You wants to know why you shoulds send Madboy Dogeater on raid? Madboy tell you. Madboy knows no fear. Madboy no shake because of horse of dog. Horse and dog shake because of Madboy. Madboy no need fire or fancy squiggles and dances to kill longshanks. All Madboy need is Madboy's teeth! Madboy rip and tear and dine on longshanks big and small. Madboy kill dozen horses with pinky! Madboy eat a hundred dogs and still be hungry!

"But Madboy," you says, "You can't eat a hundred dogs!"

Madboy says you stupid! Madboy says Madboy eat you too!

Madboy eat anything! Even yucky green stuff because Madboy is strongestest and bestests of goblins!

Silver Crusade

Two goblin alchemists lol :p


man I want to be in this game sooo bad always wanted to play a goblin ..ill se what I come up with

edit

im feeling a barbarian or alchemist I know all wont get in just wondering if you would allow multiple alchemist in your game?


I have no problem with multiples of any class.


1 person marked this as a favorite.

I wanted to throw an update with some additional options available to my little green delights.

Must eat the longshanks!

Goblin Feats:

Big Fire (Combat)
You can make a big blaze with a small torch.
PREREQUISITES: Fire Hand (ARG), goblin
BENEFIT: Torches that you wield in melee deal an amount of fire damage equal to your Intelligence modifier (minimum 1). NORMAL: A torch wielded as an improvised weapon deals 1 additional point of fire damage.

Combat Buffoonery (Combat)
Intentionally or not, you make for a confounding combatant.
PREREQUISITES: Int 13, Combat Expertise, Tangle Feet (ARG) Perform (buffoonery) 6 ranks, goblin
BENEFIT: You can use your Tangle Feet feat against creatures of equal size. In addition, when you succeed on an Acrobatics skill check to move through an opponent’s threatened space, you can make a Perform (buffoonery) skill check as a part of the same action. If you do, the DC of the Acrobatics skill check associated with your Tangle Feet feat is equal to the result of your Perform (buffoonery) skill check.

Foolhardy Fighting (Combat)
Your victories are seldom achieved on purpose.
PREREQUISITES: Perform (buffoonery) 1 rank, goblin
BENEFIT: You may ignore the Intelligence score prerequisite for the Combat Buffoonery, Combat Expertise, Greater Dirty Trick, Greater Feint, Improved Dirty Trick, and Improved Feint feats. In addition, you may substitute your total ranks in the Perform (buffoonery) skill for your Combat Maneuver Bonus, if higher.

Freak Out (Combat)
You exist in a state of panicked hostility.
PREREQUISITES: Combat Reflexes, goblin
BENEFIT: Whenever you attempt an attack of opportunity and miss, you may choose to try again. If you do, you are denied your Dexterity bonus to Armor Class until the start of your next turn once your attack is resolved. This additional attack of opportunity does count against the number of attacks of opportunity that you may make each round.

Inexplicable Survivor (Combat)
You have a tendency to fall down at the most fortuitous times.
PREREQUISITES: base attack bonus +2, goblin
BENEFIT: You may fall prone as an immediate action. If you do, you gain a +2 dodge bonus to Armor Class against the next melee attack made against you before the start of your next turn, and the usual penalties to Armor Class associated with the prone condition do not apply against that attack.

Splashing Embers (Combat)
You can toss a torch as though it were a splash weapon.
PREREQUISITES: Dex 19, Fire Hand,* Throw Anything, goblin
BENEFIT: Torches that you throw deal 1 point of fire damage as splash damage, as though they were splash weapons. A torch thrown in this way sputters out upon impact and is destroyed.
SPECIAL: If you also possess the Burn! Burn! Burn!* feat, the bonus damage granted by that feat does apply to the splash damage that your torch deals.

Dog-Sniff-Hate
Unlike many goblins, you’re not particularly afraid of dogs. You know what dogs smell like, and that smell makes you mad. Very mad.
Prerequisite: Goblin, Skill Focus (Perception)
Benefit: You gain the scent ability, but only against canines (including dogs, goblin dogs, wolves, worgs, yeth hounds, and any similar creature, subject to GM approval). Against these creatures, you gain a +1 morale bonus on attack rolls and a +2 morale bonus on weapon damage rolls.

Goblin Traits:

Attention Deficit
You have an awfully hard time paying attention; a habit that somehow seems to prove more useful than disadvantageous. You gain a +2 trait bonus on saving throws against any effect that would cause you to become fascinated.

Dumb Nose
You have a blunted sense of smell. You are immune to the stench special attack, and you gain a +2 trait bonus on saving throws against all other scent

Just Say No!
Nobody has ever been able to make you do anything. Thanks to your incredible stubbornness, you gain a +2 trait bonus on saving throws against enchantment spells.

Yes, sir! Right away, Sir!
You have a rare gift for doing what you’re told. Rare, indeed! As long as you can see and hear one allied hobgoblin, bugbear, or barghest, you gain a +1 trait bonus on attack rolls with melee weapons. To gain this benefit, your ally must be actively giving you orders in the Goblin language.

Balloon Headed
Your head is particularly wide and large, even for a goblin. You gain a +1 bonus on Perception checks, and Perception is always a class skill for you. Any Escape Artist checks that requires you to squeeze your head through a tight space take a –8 penalty.

Pustular
Your face is covered in unpleasant pimples and outright boils that have a tendency to pop at inopportune moments. Although this makes you particularly ugly, you’re also used to discomfort. Whenever you’re subjected to an effect that causes the sickened condition, you may make two saving throws to avoid the effect (if a saving throw is allowed), taking the better of the two results as your actual saving throw.

Goblin Bravery
You have a worrying propensity for overconfidence in combat. When facing an enemy that’s larger than you, if you have no allies in any adjacent squares, your posturing, bravado, and cussing grant a +1 trait bonus on attack rolls with nonreach melee weapons.

Bouncy
Your bones, flesh, and skin are a bit more elastic than those of most goblins—when you fall, you tend to bounce a little better than them as a result. Whenever you take falling damage, the first 1d6 points of lethal damage suffered in the fall are automatically converted to nonlethal damage. You also gain a +2 bonus on all Reflex saves made to avoid unexpected falls.

Goblin Alternate Racial Traits:

Magic Panic
Some goblins possess a fear-response that is…different than that of most creatures. A goblin with this racial trait takes no penalty on attack rolls for being shaken, and gains a +2 bonus on weapon damage rolls as long as you are shaken. Such goblins still incur the usual penalties on other checks. This racial trait replaces the skilled trait.

Sticks and Stones
Horsechoppers and dogslicers are fine, but sticks and stones are just as good. Goblins with this racial trait gain a +2 bonus on damage rolls with simple and improvised weapons. Additionally, such goblins incur only a -2 penalty on attack rolls with improvised weapons. This racial trait replaces the skilled trait.

Goblin Class Archtypes:

The Firebug - Goblin Rogue Archtype
Arson is a hobby that most goblins share, but some goblins become more fixated than others. For some, healthy curiosity gives way to macabre obsession. Enter the firebug; a green-skinned sneak that would rather set you ablaze than slit your throat.

A firebug has the following class features.

Flint and Steel (Ex): A firebug’s sneak attack deals fire damage, and a firebug must wield a piece of steel or a steel weapon in one hand and an alchemically-prepared wedge of flint in the other in order to deal sneak attack damage. A firebug can prepare such a flint wedge with 1 hour of work. Wielded as an improvised weapon, the wedge deals damage equivalent to a dagger. Against an opponent denied its Dexterity bonus to AC, a firebug may simply ignite the creature as a standard action, dealing his sneak attack damage normally. Whether ignited or damaged normally, a creature that takes fire damage from a firebug’s sneak attack must succeed on a Reflex saving throw with a DC equal to the damage dealt or catch fire. This ability alters sneak attack.

Burned (Ex): A firebug gains fire resistance and a bonus on Craft (alchemy) skill checks equal to half his rogue level (minimum 1). This ability replaces trapfinding.

Pyromaniacal Glee (Ex): At 3rd level, the DCs for any spell-like ability that the firebug gains from the minor magic or major magic rogue talents are increased by +1, as long as that spell-like ability has the fire descriptor. This bonus increases to +2 at 9th level, and to +3 at 15th level. Additionally, the firebug may use such spell-like abilities one additional time per day each. This ability replaces trap sense.

Silver Crusade

Biggs Sparklefeet rough crunch and concept:

alchemist (firebomber)
Stats:
Goblin,
Traits: Just say no, ?????
Stats:
Str: 08-2
Dex: 18 +4
Con: 12
Int: 18
Wis: 10
Cha: 05 -2

Feats: Throw anything, point blank shot

Concept- Heh, heh, This'll be a blast!
Biggs says as me mixes a strange potion together in front of the other goblins, who are watching mostly because of the shiny and sparkly things he is using.

Totally safe! Full-proof the goblin gaurentee! hehehehe.
finally he picks of a sphere shaped device and begins to toss it around with glee.

I finally did it! HEHEHEHE. he throws the bomb and it explodes infront of the other goblins, the fire causing all of them to jump in glee.

he turns towards you.
see? does this look dangerous to you? Then ingests one of the bombs, you hear a muffled explosion then smoke wafts from his mouth.

hehehe! This will be a blast! explode them longshanks reel good!

will flesh it out tonight after work.


Let us burn the world so that the purple smoke rise and we breathe it in and eat the longshanks! I ride to war on Groinko the Pig, he sent by the Shadows, which talk only to me, because I so smart! I have sekrit powers and I can make people run squealing like little longshanks, so listen to me and do what I say or I make you regret it forever! That food? Give!


Creekit the Smarter Than You wrote:
Let us burn the world so that the purple smoke rise and we breathe it in and eat the longshanks! I ride to war on Groinko the Pig, he sent by the Shadows, which talk only to me, because I so smart! I have sekrit powers and I can make people run squealing like little longshanks, so listen to me and do what I say or I make you regret it forever! That food? Give!

Creekit! Yous smart goblin! Yous know Groinko too small for ride on! Small pig and small goblin no go anywhere! Poor Groinko, hims sink in mud with Creekit on hims back! Now, if yous smartest of goblins yous find fat goblin dog to rides! Or yous can try rides on Squealy Nord! Harhahrahaa!


GM Captain Trips wrote:

I wanted to throw an update with some additional options available to my little green delights.

Must eat the longshanks!

** spoiler omitted **...

Must... avoid... making... goblin... bard...

Nope. Goblin Bard it is...! Thank you for posting this. I had not seen the "Buffoonery" line of feats before. But, yes... just yes.


GM Captain Trips wrote:

Creekit! Yous smart goblin! Yous know Groinko too small for ride on! Small pig and small goblin no go anywhere! Poor Groinko, hims sink in mud with Creekit on hims back! Now, if yous smartest of goblins yous find fat goblin dog to rides! Or yous can try rides on Squealy Nord! Harhahrahaa!

Groinko no big fat saddleback piggo? Me kick Groinko to the curb! Sorry Groinko, me just jokes, no give Creekit stink eye!


Creekit the Smarter Than You wrote:


Groinko no big fat saddleback piggo? Me kick Groinko to the curb! Sorry Groinko, me just jokes, no give Creekit stink eye!

That would be more along the lines of an animal companion, not a familiar :)


I found new motivation in the creation of my favorite goblin, Kutme Stabya.

Check him out. Complete and ready for submission.


Kutme Stabya wrote:

I found new motivation in the creation of my favorite goblin, Kutme Stabya.

Check him out. Complete and ready for submission.

No drawbacks in this one. Two traits; one goblin, one other.


GM Captain Trips wrote:
Kutme Stabya wrote:

I found new motivation in the creation of my favorite goblin, Kutme Stabya.

Check him out. Complete and ready for submission.

No drawbacks in this one. Two traits; one goblin, one other.

OK Dropped Hedonistic and Hidden hand. Updated!


Daily update on applicants

If your name isn’t on this list that means either your application wasn’t obvious, you dotted (which I’m not tracking as an application), or there was something fundamentally wrong with your character concept. If you feel you should be on this list, but aren’t, feel free to contact me via PM and we can discuss. Also note that unless the application is in the form requested in my original post it will not be included in these updates. If you have questions about that please re-read my requirements.

Gobbos!

Gretcha Crazyeyes – Mesmerist
Bart Bighead – Anti-Paladin
Eggsucker – Sorcerer
Minimaster Torch – Alchemist
Creekit the Smarter Than You – Witch


Bart Bighead have bigger head than rest of competition.

That make Bart biggest and bestest goblin.

As a note I've got way too many aliases already, will happily make one if accepted but would rather not until then.


Okay, Madboy is Statted up and nearly ready to rumble.

Stats:
Madboy Dogeater
Goblin barbarian (titan mauler) 1 (Pathfinder RPG Advanced Race Guide 114, Pathfinder RPG Ultimate Combat 30)
NE Small humanoid (goblinoid)
Init +2; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 16, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 size)
hp 14 (1d12+2)
Fort +3, Ref +2, Will +0
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Offense
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Speed 30 ft.
Melee greatclub +4 (1d8+3)
Special Attacks rage (5 rounds/day)
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Statistics
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Str 14, Dex 15, Con 13, Int 10, Wis 11, Cha 8
Base Atk +1; CMB +2; CMD 14
Feats Power Attack
Traits dog-sniff-hate, hard to kill
Skills Intimidate +3, Perception +4, Ride +5, Stealth +13, Survival +4; Racial Modifiers +4 Ride, +4 Stealth
Languages Goblin
SQ big game hunter
Other Gear hide shirt, greatclub
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Special Abilities
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Big Game Hunter (Ex) +1 to hit and +1 dodge bonus to AC vs foes larger than self.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Dog-Sniff-Hate You gain the scent special quality (Bestiary 304) but only against canine creatures, like dogs or wolves, including monstrous hounds such as hell hounds, yeth hounds, and even werewolves. You gain a +2 trait bonus on attack rolls against dogs
Hard to Kill When dying, your penalty to stabilize is only 1/2 your negative Hp.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (5 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.

Madboy's Introduction:

You wants to know why you shoulds send Madboy Dogeater on raid? Madboy tell you. Madboy knows no fear. Madboy no shake because of horse of dog. Horse and dog shake because of Madboy. Madboy no need fire or fancy squiggles and dances to kill longshanks. All Madboy need is Madboy's teeth! Madboy rip and tear and dine on longshanks big and small. Madboy kill dozen horses with pinky! Madboy eat a hundred dogs and still be hungry!

"But Madboy," you says, "You can't eat a hundred dogs!"

Madboy says you stupid! Madboy says Madboy eat you too!

Madboy eat anything! Even yucky green stuff because Madboy is strongestest and bestests of goblins!


Madboy's Background, as seen by Madboy:

Madboy was born many moons ago. Madboy was sired by Great Goblin Wolf. Wolf told Madboy's momma that he was servant of Bark Breaker. Madboy destined to be great goblin hero! Maybes even greater Goblin Hero-God! Madboy have hunger of Goblin Hero-God too!

But Madboy no like cowardly Venklevore. Madboy no steal from mighty heroes. Madboy hunt for food and be like mighty hero! Madboy killed three dogs by time first winter had passed. Madboy ate dogs too! Madboy still hunger so Madboy kill and eat horse! Tribe call Madboy Dogeater because he eat dogs firstest. When Madboy still whelp Madboy lead pack of wolves in hunt! Madboy called bestest hunter by wolves. Even Madboy was less hungry. Madboy kill and eats many dogs since.

"But Madboy," you says, "Aren't you afraid of Dogs and Horses?"

Madboy says shutup stupid! Madboy no afraid of nothing! Dogs and Horse afraid of Madboy! Madboy will prove it on raid too!


Posting Habits:

Most posts will likely come at night and on the weekends from me. I live in Alabama and i'm on CST. I had to take a break for a couple of months for personal reasons, but I should be able to let you know if that is going to happen or is happening. I'm GMing three other games that I've restarted and I tend to get along well with most people.

Madboy is a departure for me, so I'm not sure how well he's going to mesh with the other characters.


AdamWarnock wrote:

Okay, Madboy is Statted up and nearly ready to rumble.

Hah! Madboy such stupid gob! Madboy has knows dat Dog Sniffins is for feets and not for trates! Madboy no sniffs dogs till Madboy lerns better peekie skills! Hims gonnas get eats by dogs!


Kutme Stabya tellz storyz in Goblin and Varisian. Check the goblin version.

Backstory in Goblin:

“AH haaaa! You reading Kutme Stabya’s story. I knewz you would. Kutme born right where we standing… ok ok not really… Kutme born near BIGGG CITTY, where the longshanks live.”

Kutme straightens up and speaks slowly in Varisian, “They call the city, Sandpoint.”

Then after a bit of quiet he reverts to goblin,
“Don’tz look at me like that. I knowz tell Lie. I CUT YOU! Datz how I gotz me name you knowz. KUTME STABYA! You listenz first times I tell it. See deez blades YES YES youz do. No fangfile, or sticker here.”

“ Me knowz how to use dem too. Ole masta Dolgo da longshank show’dz me years ago. He show’dz me lotza tings. He showdz me lockpickin, and other sneakyz tings. Poow ole Doldo croak’dz season or so go. Kutme sad… SHUT UP! I CUT YOU!”

Kutme Stabya swings his dogslicer blades left hand and then right hand trying to intimidate rather than hit his target.

”Izz got em many many Skillz you seez. Izz fasder dan youz or anyz fat head. You needz me. I canz get you stuffz and you letz me go with youz. Ok Ok soz you wantz to knowz more of mez.

Kutme’z is sneaky. Seez me disappear andz reappear. YES YOU DO! Oh waitz maybe you dontz I am good. Very Good.

Everz heard of Junker's Edge? Datz whatza longshanks callz it. Kutmez favorite place. Spentz me whole life searching da Edge. Dez got gizmapops, fatheadz smashers, gingamajewas, haha and all typez of longshanks tingz.

I sellz to mez friendz. Yez I gotzem friendz. longshanks and such but noez needz for fatheadz like youz. haha

OK OK Maybez I needz youz. Wez get rich youz and mez, YEZ?

Kutme bounces about speaking of money. Now he wants more and Sandpoint is the focus of his hunt but knows he needs friends to prosper in Sandpoint.

Backstory in Longshank Varisian:

Kutme Stabya was born near the city of Sandpoint in Varisia. He got his name as a child because he had a tendency to strike out at those around him usually with a sharp object like a fangfile or stick. His brutality was not unusual for a goblin as aggressive goblins tended to live longer and stand higher in the social circles. However, leading the pack was not Kutme's way for he liked to watch others instead. You could always find him sneaking about in the shadows away from the others. This hurt his ability to gather friends and led him to a life of learning.

As he grew older this possession of knowledge grew, you could say it became a part of the him. It was not so much the gathering of information but more the understanding of humans and their knickknacks. He would spend days as a child at Junker's Edge going through the humans trash. He would take things he liked out and trade them for money, food, or whatever he needed but kept a collection of books that had pictures so that one day he might read them, learn from them. He wanted to learn the real value of these things. Over time this frequent contact with the traders would pay off as it taught him a means of communication the goblins did not use, common.

This language would become very valuable to young Kutme as he used it in trading with Humans and merchants closer to Varisian cities like Sandpoint. Some of his findings although not very valuable were wanted among his peers and holding them scarred him. He knew if he were to live longer or wish to hold more valuable things he must learn to defend himself better. He tried training himself with old rusty daggers he found and he got into quite a few fights with those old rusty blades; but, he needed a trainer.

He saved and saved as he sought out a real trainer so that he could protect his findings. After several weeks of bouncing about the wilds around Sandpoint he met an aging human obviously cast out from the city now starving in the wild. This man, Dolgo, was just the right person to help the now teen Kutme. Over the course of a little more than a year this man taught Kutme a new language, Varisian, lock picking, and a new skill, two handed knife mastery while he provided Dolgo with food, shelter, and other requested items. Kutme hid the man and ensured he got what he wanted. In the end Kutme felt like a real expert thief but his training stopped when the old man died, the wild just too much for his body to stand.

Ambitions high, Kutme continued training, searching for goods, and trading them. Kutme wanted more though as he watched the goblin heros come into camp with their dogslicers and big stories which made him jealous. Sure occasionally his ventures in the junkyard yielded a broken dogslicer but he hoped one day to own his very own dogslicer and be a hero in his own right.

This ambition led to more frequent trips for goods and more failure. When he went out hunting and came back with nothing of value or could not trade something Kutme was devastated. This feeling would only last half a day or so but he didn't like it. Afterwards he would almost always end up in a fight. His confidence pushed to the limit as he brazenly ambushed his targets to make his own stories.

Then just a few weeks ago his blade mastery combined with this art of trash digging finally paid off. He found this bag of rocks, shiny rocks, that he traded to a traveling merchant for a set of dogslicers and some gold. Nothing in the world could be nicer than that which was exactly what a man following him thought. After the exchange was made and young Kutme headed back into the wilds to tell his story he was attacked. Kutme defended himself well moving aside of the mans strikes and ending the threat. "Dogslicers and an adventure!" Kutme took off running all the while thinking I can't wait to get back to tell it.

Now he wants more and Sandpoint is the focus of his hunt but knows he needs friends to prosper in Sandpoint.


GM Captain Trips wrote:

I wanted to throw an update with some additional options available to my little green delights.

Must eat the longshanks!

** spoiler omitted **...

I admit that I was sorely tempted to rebuild my character in the wake of this new information, but I just really like the idea of a pyromaniac alchemist.


Croakers goes off to gather some more herbs for his spells. While mucking through the woods picking various plants he begins to sing to himself. His favorite goblin song of all time.

"Goblins kick and goblins bite
but Croakers goin' ta have all the might.
Mr. Jumpy will lead the way
so all the Licktoad follow Crokers one day.
Plants and and animals are my friends
'cause other stupid goblins follow stupid trends.
One day Croakers gonna have so much power
all the goblins bring presents for me ever hour."

I will have to double check him against recruitment guidelines but this is one I had prepared for a previous RotL from the goblins perspective.

I'll work on the backstory from his perspective soon as well.


Raw Maw sits and shovels food into his huge maw at an alarming rate around the swallows and belches,

Raw Maw's backstory:
"Glurrpshsh. Mwnanawaaaggllp. CHOMP CHOMP CHOMP! So, youz wantz hear story of Raw Maw? GUlp! Raw Maw tell you. Raw Maw born one day, so hungry. SO HUNGRY! I eatz my way out of Mother. SHmmorrshp! Huurk! I eatz whole world, I EAT YOUR FAMLY! Next day after born, Raw Maw find other goblin, eat himz, he bony but tasty. Raw Maw once bite horse and ride for hours till horse die from getten eatz. Raw Maw always big gob, almost 5 feets." the grossly dining goblin beams proudly at this and he is almost five feet tall, with alarmingly muscular arms and a round fat belly, probably from eating so much.

Sometimes he rolls forward on his stomach to chomp at food that's a bit out of his reach. In a deep voice(for a goblin) he continues. "BURP! heh heh. I'z fast and strong, loud shouter, running en eatzing, bouncing on longshanks til theyz dead. Then I eatz em up, eatsz em up whole. Raw Maw is going on raid, other gobs to small to stop Raw Maw, I getz the bestestes longshanks foods all for self!"

Crunch:
Raw Maw Razzortooth
Oversized goblin barbarian (feral gnasher) 1 (Pathfinder RPG Advanced Race Guide 116)
CE Medium humanoid (goblinoid)
Init +2; Senses darkvision 60 ft.; Perception +3
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Defense
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AC 14, touch 11, flat-footed 13 (+3 armor, +1 Dex)
hp 14 (1d12+2)
Fort +4, Ref +1, Will -1
--------------------
Offense
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Speed 40 ft.
Melee bite +4 (1d6+4)
Special Attacks rage (6 rounds/day)
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Statistics
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Str 16, Dex 12, Con 15, Int 12, Wis 8, Cha 7
Base Atk +1; CMB +4; CMD 15
Feats Power Attack
Traits bloody-minded, restless hunger
Skills Acrobatics +4, Climb +6, Intimidate +3, Perception +3, Stealth +4, Survival +3, Swim +6
Languages Common, Goblin
Other Gear studded leather
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (6 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.

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