Mogmurch

Minimaster Torch's page

286 posts. Alias of WhtKnt.


Full Name

Minimaster Torch

Race

Goblin

Classes/Levels

Alchemist (blazing torchbearer) 8 || HP 51/65 (65/65 non-lethal) || AC 20/16 Tch/16 FF || F+9 R+11 W+3 (+6 vs. poison) || CMB +4 CMD 19/17 FF || Init +4 || Perception +10, darkvision || Bombs: 8/11 remaining

Gender

Male

Size

Small

Age

22

Alignment

Chaotic Neutral

Deity

Atheist

Location

Mobile

Languages

Common, Dwarven, Gnome, Goblin

Occupation

Pyromaniac

Strength 9
Dexterity 16
Constitution 13
Intelligence 16
Wisdom 10
Charisma 8

About Minimaster Torch

Minimaster Torch
Goblin alchemist (blazing torchbearer) 8 (Pathfinder Player Companion: Dungeoneer's Handbook, Pathfinder RPG Advanced Player's Guide 26, Pathfinder RPG Bestiary 156)
CN Small humanoid (goblinoid)
Init +4; Senses darkvision 60 ft.; Perception +10
--------------------
Defense
--------------------
AC 20, touch 16, flat-footed 16 (+4 armor, +1 deflection, +4 Dex, +1 size)
hp 65 (8d8+22)
Fort +9, Ref +11 (+4 competence bonus to avoid catching on fire or to put yourself out when on fire), Will +3; +6 bonus vs. poison
Resist poison resistance
--------------------
Offense
--------------------
Speed 30 ft.
Ranged +1 light crossbow +12 (1d6+1/19-20) or
. . bomb +12 (4d6+3 Fire)
Special Attacks bomb 11/day (4d6+3 fire, DC 17), explosive torch
Alchemist Spell-Like Abilities (CL 8th; concentration +11)
. . At will—spark[APG] (DC 9)
Alchemist (Blazing Torchbearer) Extracts Prepared (CL 8th; concentration +11)
. . 3rd—elemental aura[APG] (DC 16), fire trail[ARG], thorn body[APG]
. . 2nd—bull's strength, cat's grace, cure moderate wounds, protection from arrows, venomous bite
. . 1st—adhesive spittle[ACG] (DC 14), cure light wounds, enlarge person (DC 14), firebelly (DC 14), monkey fish[ACG]
--------------------
Statistics
--------------------
Str 9, Dex 18, Con 14, Int 16, Wis 10, Cha 8
Base Atk +6; CMB +4; CMD 19
Feats Burn! Burn! Burn![ARG], Fire Hand[ARG], Instant Alchemy, Throw Anything, Torch Handling
Traits advantageous distraction, unstable mutagen
Skills Appraise +10, Craft (alchemy) +13 (+21 to create alchemical items), Disable Device +15, Fly +13, Heal +4, Knowledge (arcana) +12, Perception +10, Ride +8, Sleight of Hand +8, Spellcraft +12, Stealth +23, Swim +0, Use Magic Device +9; Racial Modifiers +4 Ride, +4 Stealth
Languages Common, Dwarven, Gnome, Goblin
SQ alchemy (alchemy crafting +8), discoveries (explosive bomb, infusion, wings[UM]), everburning flame, intense light, mutagen (+4/-2, +2 natural armor, 80 minutes), swift alchemy
Combat Gear wand of cure light wounds, alchemist's fire, smokestick; Other Gear +2 leather armor, +1 light crossbow, crossbow bolts (30), belt of incredible dexterity +2, cloak of resistance +1, ring of protection +1, ring of sustenance, trollbone[ACG], backpack, belt pouch, everburning torch, ink, inkpen, masterwork thieves' tools, 100 gp
--------------------
Special Abilities
--------------------
Alchemy +8 (Su) +8 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 4d6+3 (11/day, DC 17) (Su) Thrown Splash Weapon deals 4d6+3 fire damage.
Burn! Burn! Burn! +1d4 fire damage when using nonmagical or alchemical sources of fire.
Darkvision (60 feet) You can see in the dark (black and white only).
Everburning Flame (Ex) All torches are considered everburning but still shed heat and can be a weapon.
Explosive Bomb (Su) The alchemist’s bombs now have a splash radius of 10 feet rather than 5 feet. Creatures that take a direct hit from an explosive bomb catch fire, taking 1d6 points of fire damage each round until the fire is extinguished. Extinguishing the flames i
Explosive Torch (Ex) The torchbearer's torch deals 2d6 fire damage and sets the target on fire.
Fire Hand Considered proficient with torches and gain+1 attack with weapons that deal fire damage.
Infusion When created an extract can be used by anyone, but takes up a slot until used.
Instant Alchemy You perform spontaneous alchemy faster.
Intense Light (1/day) (Ex) Torches shed more light in the Torchbearer's hand and can give off a blinding flash.
Mutagen (DC 17) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 80 minutes.
Poison Resistance +2 (Ex) +6 to save vs. Poison.
Swift Alchemy (Ex) You can construct alchemical items in half the normal time.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
Torch Handling In your grasp, a simple torch becomes a beacon.
Wings (8 minutes/day) The alchemist gains batlike, birdlike, or insectlike functional wings, allowing him to fly as the fly spell for a number of minutes per day equal to his caster level. These minutes do not need to be consecutive, but they must be spent in 1-min
--------------------
Hee hee hee! You hear longshanks Grandmaster Torch? Me be Minimaster Torch!

Fire, fire burning bright.
Fire, fire give us light!
Longshanks make interesting sound,
When they buildings burning down!

Hee hee hee hee!

Eh? Me past? What me can tell you? Me was little gobling who like fire... lots! Parents say me is pyro; like fire too much. Me light them on fire so they learn like it more.

Fire, fire, crackling sound,
Longshanks town be burning down!
Longshanks scream and longshanks cry,
Before the dawn, longshanks die!

Fire soooo interesting! Give heat, cook meat! Longshank's funny dogs and horses afraid of fire. Smarter than longshanks, me be thinking!