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About Aka, the many-livedCurrent Notes: 10/10 HP, 1st lvl. Eldritch Godling, Orisons: 4, 1st 0/3 Aka, the Many-lived
AC 16, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 Size)
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Speed 30 ft
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Str 10, Dex 14, Con 18, Int 10, Wis 10, Cha 18
Equipment Weapons Sickle
More:
Aka, the many-lived
Female Goblin (Varisian) Godling (Eldritch) 1 Diety: Lamashtu/'Mother' N Small humanoid
Abilities
DEFENSE
OFFENSE
Traits:
Skills (2 + Int + Favored Class first level)
Feats:
Racial Abilities:
Class Abilities:
Ascendancy, Minor: Defiant Magic (Ex): Because the spelllike and supernatural powers of godlings are powered by internal immortal might, rather than drawn from a pool of magic accessed by some mortal heritage or tapped through skill and training, they can be much harder to dispel or suppress. The godling is considered to have special spell resistance that applies only against dispel and antimagic effects. The value of the SR is 10 + the godling’s level. This special SR applies only to antimagic and dispel affects, though it applies to such effects even if they normally ignore SR. When spell-like and supernatural abilities used by a godling first interact with an antimagic field (or any similar area), there is a chance the field fails to suppress the godling’s ability. A caster level check must be made for each spell-like or supernatural ability when it first encounters the antimagic field (including when a godling in an antimagic field attempts to use such an ability). If the caster level check does not exceed the godling’s SR, the spell-like or supernatural ability works normally in the antimagic area. Similarly, when a dispel magic, greater dispel magic, remove curse, or similar magic is used against a spell-like or supernatural ability, the dispelling effect must overcome the godling’s special SR in order to have any chance to dispel or remove the supernatural or spell-like effect. This SR also applies to any similar effect that does not work against gods and artifacts. Ascendancy, Major: Primordial Magic (Su): You can invoke primitive, primal magic effects using the raw, unfiltered magic of the cosmos. You may use any of the effects listed below, fueling each with a spell slot or prepared spell of 1st level or higher. Using this ascendancy is a full round action. • Barrier: You create a force effect which is a translucent barrier of energy. The barrier may be up to one 10-foot-square per caster level, and has 20 hp and 1 hardness per spell slot expended. The barrier has a duration of concentration, +1 round for every 3 levels of the spell slot used to create it. The barrier has a maximum range from you of 25 feet +5 feet/2 caster levels. The barrier may form any simple shape (line, arc, circle), but not complex shapes. You may not create a new barrier while a previous barrier exists (you may dismiss a barrier as a standard action). • Blast: You create a blast of raw energy. This is a ranged touch attack with medium range (100 ft. +10 ft./level). If the target has spell resistance, you must make a caster level check to overcome it. The blast deals 1d4 points of damage per spell slot expended, +1/2 point of damage per caster level. This damage is magic force damage – energy resistances and DR do not apply against it. • Compel: You force one creature within 10 feet per spell slot expended to do your bidding. The creature receives a Will save (DC = 10 +1/2 caster level + highest ability score) to negate this effect. The creature obeys any orders you give, though if a command violates its alignment or puts it in obvious risk it receives an additional save with a +4 bonus. The effect lasts for 1 round, +1 round for every 3 levels of the spell slot used to fuel this power. • Portend: You rip raw knowledge from the fabric of the universe. You gain information about a creature, object, or mystery as if you had made a Knowledge check with a total equal to your caster level + (level of spell slot used to fuel this power x4). For example, an 18th level eldritch godling using a 6th level spell slot to fuel this power to gain information about a dragon learns as much as he would from a Knowledge (arcane) skill check with a total of 42 (18 + [6x4]). • Heal: With a touch you heal one target of 1d8 hit points per level of spell slot used to fuel this spell. • Translocate: You (and up to one creature touching you per 2 levels of the spell slot used to fuel this power) teleport to a location that is well known to you, or that you can see. The maximum distance you can teleport is dependent on the level of spell slot used to create this effect. 1st: 1 foot per caster level 2nd: 5 feet per caster level 3rd: 10 feet per caster level 4th: 100 feet, +10 feet/caster level 5th: 100 feet, +25 feet/caster level 6th: 400 feet, +25 feet/caster level 7th: 100 feet/caster level 8th: 1 mile/caster level 9th: 10 miles/caster level Orisons: Spells: Spells Known are drawn from the Druid Spell List & is considered a divine spellcaster. Charisma is her spellcasting attribute. Spells Known:
Orisons: Create Water, Detect Magic, Read Magic, Stabilize
1st: Obscuring Mist, Speak with Animals Gear:
Explorer's Outfit Masterwork Backpack (Advanced Player's Guide) belt pouch Bedroll Studded Leather Sickle dagger |