Full Name |
Grunyar Thunderhelm |
Race |
Dwarven |
Classes/Levels |
Pal 1 |
Gender |
M |
Size |
Medium |
Age |
85 |
Special Abilities |
Slow and Steady, Darkvision, Defensive Training, Greed, Hatred, Hardy, Stability, Stonecunning, Weapon Familiarity |
Alignment |
LG |
Deity |
Torag |
Languages |
Dwarven, Common |
Occupation |
Former Brewer/Merchant, Now a traveling Guardsman |
Strength |
15 |
Dexterity |
11 |
Constitution |
17 |
Intelligence |
12 |
Wisdom |
15 |
Charisma |
16 |
About Grunyar Thunderhelm
Grunyar Thunderhelm
Male Dwarf Paladin 1
LG Medium humanoid (humanoid, dwarf)
Init +2; Senses Darkvision 60, Perception +8
DEFENSE
AC 17 Touch 10 FF 17 (+7 Armor, +0 Dex)
HP: 13 (1d10+3)
Fort +5 Ref +0 Will +4
OFFENSE
Melee: +3 (Dwarven Waraxe 1d10+3 (x3))
Ranged: +1
Special Attacks: Smite Evil 1/day
STATISTICS
Str 15, Dex 11, Con 17, Int 12, Wis 15, Cha 16
Base Atk +1; CMB +3; CMD 13
Skills: Perception +8, Profession (Brewer) +6, Sense Motive +8
Feats:
Simple and Martial Weapon Proficiency
Armor: Light, Medium, Heavy and Shields (except Tower) Proficiency
Alertness: +2 to Perception and Sense Motive checks.
Traits:
Reactionary:
Benefit: You gain a +2 trait bonus on Initiative checks. {Combat Trait}
Militant Merchant:
Benefit: You gain a +1 trait bonus to Perception checks made to determine surprise, and Perception is always a class skill for you.
Class Abilities:
Aura of Good:
Detect Evil:
Smite evil: 1/day.
Racial Abilities:
Ability Score Racial Traits: +2 Con, +2 Wis, -2 Chr
Darkvision (60 feet): You can see in the dark (black and white only).
Defensive Training: +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Greed: +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hardy: +2 Racial bonus on saving throws vs poison, spells, and spell-like abilities.
Hatred: +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
Stability: Dwarves recieve a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Stonecunning: +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Weapon Familiarity: Proficient with battle axe, heavy pick and warhammer. Treat all weapons with the word Dwarven as martial weapons.
Languages: Common, Dwarven, Gnome
Combat gear: Dwarven Waraxe, Chainmail, Light Steel Shield
Other gear: Backpack, Beltpouch
Carrying Capacity
Light 66 lbs. or less
Medium 67-133 lbs.
Heavy 134-200 lbs.