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Talk about shooting yourself in the foot...
The game isn't anywhere near feature ready to be encouraging friends to come play it. It would just drive those friends away at this point. We're here because we KNOW it isn't ready and we're okay with that. We want to get in on the ground floor and crowdforge it along the way.
But free trials? Buddy program? Those are things you implement when your game is a few months/years old, active and thriving to encourage new membership. All the bells and whistles need to be in place to hook potential gamers into making the commitment for a purchase. Currently there's nothing addictive about the game that's going to do that, all those elements come later when the city/dungeon/war features are added.
I'm hoping they're not just desperate for subs right now. Maybe a little spooked by the ghost town. But that's normal for beta state games. The masses come when the game is READY. They don't slog through hours of not having fun when they can just wait for it to be done right.

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Gol Phyllain wrote:Apparently basic forum functionality is to much to ask for.PMs. At an absolute bare minimum, until there are PMs on the GoblinWorks site I'll continue to split my time between there and here.
Really? There's a lot missing from the GW forums, but PM's is your number one request?
Please do not PM me about this post! I dislike PM's with a passion. I find them sneaky, like whispering to someone in the presence of others.

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Deianira wrote:Gol Phyllain wrote:Apparently basic forum functionality is to much to ask for.PMs. At an absolute bare minimum, until there are PMs on the GoblinWorks site I'll continue to split my time between there and here.Really? There's a lot missing from the GW forums, but PM's is your number one request?
Please do not PM me about this post! I dislike PM's with a passion. I find them sneaky, like whispering to someone in the presence of others.
Wow. It's like an email. Do you never send a coworker, or a friend, an email about something that doesn't involve everyone in the office or in your friend group? And yes, I have a lot of one-on-one conversations via PM thanks to time zone differences, so it's an important feature for me.

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@Tyncale - I find this interesting. How are PMs in the "presence of others"? By their very nature they are private communication between two people. They might as well be emails. Or text messages.
Forums are gatherings to me where people openly speak their mind. SOme speak more then others, some stay very quiet, but when you speak, everybody gets to read it. People can choose to react or stay silent: they can chose to disagree or agree. All in the open.
Then someone sais something, and one of the attendants "takes it private": he, for some reason, does not want others to hear what he is saying. He breaks the circle, he is excluding the rest of his little private thought. He claims the one that he is PM-ing for himself.
Apparently he wants to say things that can not see the light of day, or rather, that may not be heard by all the rest.
I find this the exact same thing as whispering in company.
I have used Pm's here too when I needed people emails so I could send them an Adventurer reward: you do not want people to flaunt their emails on forums since they get grabbed by bots. So there is a use for PM's.
I just think forums are exactly that: a forum.
a meeting or medium where ideas and views on a particular issue can be exchanged.
"we hope these pages act as a forum for debate"
synonyms: meeting, assembly, gathering, conference, seminar, convention, colloquy, convocation, congress, rally, council, symposium, conclave, congregation,
@Deianara. The beauty of forums is that your message will survive till the next day, so others can still read it. I agree PM's can be used as an email service too. It's the PM's that take something from an open thread into a private conversation that I usually dislike.

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"If you are a member of a Settlement you should be thinking continuously about recruiting new players to the game and bringing those new players into your Settlement activities. You have access to something that is incredibly valuable and that will be the focus of intense competition and activity in the years to come, and all you have to do now is tell people you have it and welcome them to your groups."
Omg, that's so funny, it looks like Jehovah's Witnesses' propaganda. XD

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Yeah guys, start recruiting. Here, I'll give you a pitch you can use:
"Hello friends! Do you like running about a huge, empty map, hoping to find something the least bit interesting to do, because you know fine well there isn't going to be any decent PvP unless you literally whisper the leadership of the other large group that you are about to attack? Then you should play PFO!"
I'll start bringing them subscribers when they bring my friends an experience that doesn't involve begging someone to come out and fight.

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See, you used a few words there, "keep things interesting". That suggests that things were interesting in the first place. To get people to play the game, there actually has to be something that draws them to the game. The current selling points are... crowdforging, I guess?
So if you want to pay $15 a month to make forum posts and hope the developers notice them, then sure, you might be an easy recruit. I guess if you want to pay $15 a month to watch crafting bars fill up, you might also be an easy recruit, except there are games that get people that particular fix, but cheaper and better.

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I need to know: what is so good on having something run on Linux? Do you have better performance of the game? Less crashes?
Or is it more that people like to dabble with Linux and are just happy that they also can run a few games on it?
I must say that I have very, very few problems with my Win 7 installation and I play many games, alpha's, beta's and so forth. So I feel I could not really get a more stable platform then I am currently using.
What is the attraction of Linux?
(this thread was just a heads up, so now we can take it anywhere).

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Golgotha has been a great neighbour so far and they have enriched the game in their way.
No - they haven't been my favourite neighbour when I first saw them next to me after week 1 of the landrush - but I have adapted to them.
It is negativity and the attitude if you don't play the way we like to play that drives away players. We gain a lot more if we are tolerant of other game styles.
And while Golgotha is pretty far away from my personal game style I have to give it to them - they have never tried to impose their style of play on us.
We are better of if we try to work out together how to make this game a success. There is a great foundation - there are glaring bits missing - but in the end we so far have a fantastic community. So how do we grow that and are inclusive to other peoples game styles and don't drive them away. It is too early to try to 'win' the game.

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You could leave the game Gol; you wouldn't be missed.
Just the other day I was talking to a visitor on Teamspeak, and I broached the subject of aggressive responses specifically to subjects critical of the game's state (or desiring changes that increase player combat viability) and how it could be negatively impacting those that have accounts, but are waiting for the game to have more of the type of gameplay they enjoy.
While I keep an eye on these forums, I have slowed down posting to just about nil. I post this just to point out that this is an example of exactly what I was talking about.
These types of comments don't encourage me to participate in discussions, and I would be willing to bet it isn't just me.

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Ok, I appologize - you're right it wasn't a very nice thing to say and furthermore it seems you would be missed indeed. I will say that I wouldn't miss the complaining though. I happen to be enjoying the game quite a bit the way it is and am looking forward to the changes and improvements that GW will continue to make. For the most part my interactions with just about everyone in game have been pleasant and positive; the only exception to this being Gol trying (and mostly succeeding) in killing me for no apparent reason.

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There's a reason that the invites are limited and that the only way to get more is for your guest to convert. Those who give theirs out to strangers who give up after ten minutes will only send two invites ever; anyone who sends a lot can do so only because they added new paying players.
It's tricky having the right kind of friends for this game at this state, but I'll be the first to wish "happy free months of play" to any of you who can turn the Buddy Program into a free play machine. GW certainly needs more of the kinds of people who'd join up.

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Deianira wrote:Gol Phyllain wrote:Apparently basic forum functionality is to much to ask for.PMs. At an absolute bare minimum, until there are PMs on the GoblinWorks site I'll continue to split my time between there and here.Really? There's a lot missing from the GW forums, but PM's is your number one request?
Please do not PM me about this post! I dislike PM's with a passion. I find them sneaky, like whispering to someone in the presence of others.
*Goes to PM Tyncale about how Deianira seems pretty shifty*
...Well played, Tynny.
You could leave the game Gol; you wouldn't be missed.
I know you won't, but what will I...be? F%@!.

Savage Grace |

A SEARCH function is what I crave. There are always things I want to ask but find the answer on Paizo search without having to ask.
I'd generate 4 times more unneeded posts on GW if Paizo forums became unavailable and I couldn't determine that a question had already been answered or that an issue had already been crowdforged.
But GW needs to get their game up to snuff more than they need to get their forums up to snuff and they've already acknowledged that they know that.

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I posted this elsewhere... but I think GW should extend the trial to those Kickstarter Backers who's pledge only gets them Open Enrollment. These are people who ALREADY showed an interest in the game and put money towards supporting it. The idea of excluding them from the test process is one that really makes me raise an eyebrow...

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I posted this elsewhere... but I think GW should extend the trial to those Kickstarter Backers who's pledge only gets them Open Enrollment. These are people who ALREADY showed an interest in the game and put money towards supporting it. The idea of excluding them from the test process is one that really makes me raise an eyebrow...
It only costs them 15$ to upgrade to play right now (maybe even less if the current discount code is used), and I think (but only a guess) that would include an additional free month of game. If they aren't willing to pay $15.00 to get in a year early, what is the chance that they are going to be so excited at being in early that they will continue to pay $15/month to play? If they aren't going to convert to a monthly play time, what is the point in letting them in early to consume server resources and help-desk time? Anybody that has OE and really wants to play can ask a friend for a free invite and try it with a temporary account, then decide if they want to convert their OE account.

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Tyncale wrote:Deianira wrote:Gol Phyllain wrote:Apparently basic forum functionality is to much to ask for.PMs. At an absolute bare minimum, until there are PMs on the GoblinWorks site I'll continue to split my time between there and here.Really? There's a lot missing from the GW forums, but PM's is your number one request?
Please do not PM me about this post! I dislike PM's with a passion. I find them sneaky, like whispering to someone in the presence of others.
*Goes to PM Tyncale about how Deianira seems pretty shifty*
...
Well played, Tynny.
Lol. :) I will enable them again, was just making a point. (I know, childish).

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Calidor Cruciatus wrote:I posted this elsewhere... but I think GW should extend the trial to those Kickstarter Backers who's pledge only gets them Open Enrollment. These are people who ALREADY showed an interest in the game and put money towards supporting it. The idea of excluding them from the test process is one that really makes me raise an eyebrow...It only costs them 15$ to upgrade to play right now (maybe even less if the current discount code is used), and I think (but only a guess) that would include an additional free month of game. If they aren't willing to pay $15.00 to get in a year early, what is the chance that they are going to be so excited at being in early that they will continue to pay $15/month to play? If they aren't going to convert to a monthly play time, what is the point in letting them in early to consume server resources and help-desk time? Anybody that has OE and really wants to play can ask a friend for a free invite and try it with a temporary account, then decide if they want to convert their OE account.
My point is that the folks that backed in the Kickstarter would seem to be the most obvious place to find people who would like to play this game. Perhaps you forget that it wasn't just $15 to "get in a year early" when they made their pledges. It was going from $35 to $100. So to turn your negativity into a positive:
What is more likely?A person who ALREADY pledged $35.. gets a free trial and upgrades by spending the extra $15
A person who has never pledged or really followed PFO getting a free trial and paying $50 to join?
And it's not even a question of choosing one or the other. There is no reason you can't do both.

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Players,
...and all you have to do now is tell people you have it and welcome them to your groups.
Just not in game. No way to welcome them in game.
...everyone who gets one also has a connection of some kind with someone who is already playing the game. Those recruits are in the social network of Pathfinder Online as soon as they start play.
We had a connection before, that was true. Maybe we can alt+tab out of the game or log off completely and go talk to them again sometime.
We will help you communicate, ...
...
Those landing pages need to have a very visible very prominent primary point of contact with an email address so people can easily and quickly communicate with a real human to ask questions and make a connection!
Yes, easily and quickly communicating with real humans would be fantastic. If only some technology existed to do this...
Settlements are social first, game mechanics second. The thing people ask about most often in MMOs is how to be a part of a fun, interesting social group. It can be hard to figure out how to make a connection with a group.
Yes, it is incredibly hard to make any connection in game, well put.
Social Media
Facebook is designed to foster the "sharing" of a social context.
When you tweet and use the #pathfinderonline hashtag or when you use @Goblinworksinc in your tweet, we'll see it and retweet your message to our followers which gives you added visibility too!
One way we can do that is for you, our players, to get engaged with discussions on Reddit in an organic, natural way.Have a great pitch for why your Settlement is a great group of people to play with and make yourself easily accessible for communication (always leave a contact email or web site in your posts!)
tl;dr
OP is a 2000 word essay describing the fact that people love to talk to one another and this is the primary reason MMOs work. Builds game with no chat function.icanteven.gif

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Well most people are using voice communications for the chat function. Everyone is welcome to use the Golarion/Pathfinder University mumble:
Server: golarion.mumble.com
Password: 3093It would be great if we had world chat but in the mean time we can have a shared mumble.
No password. 3093 is the port

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The voice comms argument is getting REALLY old. The game needs a viable chat client and what it currently has is not it.
Game play and features can be subject to Minimum Viable Product, the UI CANNOT be "minimum" or people just won't bother fighting with things where better were developed decades ago.

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I'm more likely to visit the boards here in part because I don't have to log in EVERY SINGLE TIME I visit.
I had the same issue, and eventually figured out a way around it.
In Google Chrome: Settings -> Advanced -> Continue running background apps when Google Chrome is closed
Checking that allows me to close down my browser, re-open it, and not have to login again. I imagine if I shut down my PC and leave it off for 24 hours or so, goblinworks.com will time me out and I'll have to login again, but I'm happy to understand why there was a difference now.

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I'm more likely to visit the boards here in part because I don't have to log in EVERY SINGLE TIME I visit.
I use Firefox, and have been keeping a pinned and protected tab with the GW homepage in it, logged in, which causes Firefox to preserve the session cookies between restart instead of deleting them. I rarely have to log in any more.

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I need to know: what is so good on having something run on Linux? Do you have better performance of the game? Less crashes?
Or is it more that people like to dabble with Linux and are just happy that they also can run a few games on it?
I must say that I have very, very few problems with my Win 7 installation and I play many games, alpha's, beta's and so forth. So I feel I could not really get a more stable platform then I am currently using.
What is the attraction of Linux?
(this thread was just a heads up, so now we can take it anywhere).
Well my computer is a bit old now, and I'm tight for cash. I had vista which bleugh! and was intending to play PFO on that but I wanted to use Linux and dual-boot, but then my wifi and new graphics card messed around so killed Vista and installed ubuntu and both work fine. The graphics card uses an open-source driver and plays games fine so far. The computer boots and and runs so much faster.
Maybe taking the time to learn the operating system is part of it instead of with windows just being a user?
There's less games which is the downside but it was free and opens the door to a whole ton of distros too. It's quite interesting getting to grips with the terminal and reverting back to text and away from GUI. It just seems a bit more straightforward to start with less junk and then tailor and tinker things to what you want.
Probably passing on impressions is the biggest suggestion I can convey: Having spent so much time using windows then realizing there's this wide ecosystem out there it's kinda whoa! should have tried this sooner. Living in a small pond, it's time for this frog to stretch those legs!
I know Win7 has a lot good going for it. But it's more the direction Windows goes and you start thinking "what the f are they doing now?" I think with Linux this happens to and then a new distro is created. I have a lot to learn tbh.
But it would be very good to play PFO on though if not soon then a dual-boot with Win7 is probably the way to go.

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Thanks, AvenaOats, appreciate your answer. that clarifies a lot. I agree it is fun to go back to basics and then build up from there, and actually have a grasp about how it works, and some control over the stuff you want to use.
I know the feeling but with my GUI, I have become all "consumer", I am afraid.