|Roughshod Goblin Squad Member|
|3 people marked this as a favorite.|
Players,...and all you have to do now is tell people you have it and welcome them to your groups.
Just not in game. No way to welcome them in game.
...everyone who gets one also has a connection of some kind with someone who is already playing the game. Those recruits are in the social network of Pathfinder Online as soon as they start play.
We had a connection before, that was true. Maybe we can alt+tab out of the game or log off completely and go talk to them again sometime.
We will help you communicate, ...
Those landing pages need to have a very visible very prominent primary point of contact with an email address so people can easily and quickly communicate with a real human to ask questions and make a connection!
Yes, easily and quickly communicating with real humans would be fantastic. If only some technology existed to do this...
Settlements are social first, game mechanics second. The thing people ask about most often in MMOs is how to be a part of a fun, interesting social group. It can be hard to figure out how to make a connection with a group.
Yes, it is incredibly hard to make any connection in game, well put.
Facebook is designed to foster the "sharing" of a social context.
When you tweet and use the #pathfinderonline hashtag or when you use @Goblinworksinc in your tweet, we'll see it and retweet your message to our followers which gives you added visibility too!
One way we can do that is for you, our players, to get engaged with discussions on Reddit in an organic, natural way.
Have a great pitch for why your Settlement is a great group of people to play with and make yourself easily accessible for communication (always leave a contact email or web site in your posts!)
tl;drOP is a 2000 word essay describing the fact that people love to talk to one another and this is the primary reason MMOs work. Builds game with no chat function.