Guard Captain Blacklock

Jakaal's page

Goblin Squad Member. Organized Play Member. 276 posts. No reviews. 2 lists. No wishlists. 1 Organized Play character.


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I don't care what RAW says about double weapons and spikes, either an item is wholly magical or not. Otherwise I want either edge of my long sword enchanted differently.

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lol I think it's more an issue of Forgetful Neutral.

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Didn't you get a scolding from Ryan last time you posted a link to one of these? They wanted to keep the responses to the list of people they emailed the survey to.

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Basically if you can see someone on the mini map you can use local to talk to them. that is it

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The voice comms argument is getting REALLY old. The game needs a viable chat client and what it currently has is not it.

Game play and features can be subject to Minimum Viable Product, the UI CANNOT be "minimum" or people just won't bother fighting with things where better were developed decades ago.

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Sometimes you just want a good argument...

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Which is crap b/c the capacity is already miserably low. I mean only 110Lbs and the character can't move? what are they twigs?

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Tyncale I think the first three sentences of your quote from Stephen indicate they already intend to work more like you said than what I said. I hope so for the same reasons as Kradlum, my main is a ranger (or trying to be).

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<Kabal> Kradlum wrote:

First things first: They should not bring in ammunition until they have fixed other things:

As a rogue, if they are going to make me manage the use of my primary weapon, they need to have fixed the other rogue features so they work properly first, so I do the damage I am supposed to do.

If I am going to have to carry 200 arrows, they need to sort out gear that can improve encumbrance (quivers, packs)

Arrow costs look about right. Any archer should be able to be self-sufficient in arrows without having to take any crafting/refining skills as I think everything can be made with level 0 free recipes.

I agree with you, but I would add one more and make a correction.

They need to fix it where you keep attacking a downed enemy! I don't mind with no ammo, if I'm paying for those shots I will be pissed at wasting arrows on corpses.

The correction; You attacks will use the worse of your weapon keywords and ammo keywords. So using T1 +0 ammo will be wasting your T2 bow

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its supposed to be 20150204 year month day

That new year habit of typing last years number...

Heck, some systems that use that format also include the 24 hour format time at the end,either in GMT or local. 201502040751

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Kobold Cleaver wrote:
Then again, if I were you, I wouldn't want to do this. :P

SHOTS. FIRED.

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There are to many towers.
Plain and simple.
The people that want to PvP that the WoT was for are not willing to to spend the time to go out and try to find the handful of towers that might be open at a given time.

I really hope there are other systems added in b/c quickly the PvPers are going to get bored and either leave or start really messing with towns and driving off PvEers.

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Gol Guurzak wrote:

Sandcastles != PFO. Sandcastles = towers.

The core of Phyllain's post was "We can't get people to come out and fight at towers".

Of course I don't think and did not mean to imply that the purpose of PFO is PVP. What I meant was that the purpose of the War of Towers is PVP, and that it's not at all selfish to want that purpose to be fulfilled.

Agreed, however coming into town and killing AFK players b/c you can't find people out amongst the towers it what I was calling selfish. Sorry for the disconnect.

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Well for one Settlement warfare isn't really a thing yet so no crafters are NOT legitimate targets, thus the next build is ramping up the Thornguards to put a stop to that crap.

AFK rep gaining is another issue, and is why you see threads asking for ways to combat that issue. Allowing PvP kills in town is not it.

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...

So you're trying to say you can be a-holes b/c the game exists for you to be a-holes in?

Push the bounds past acceptable social behavior and then wonder why no one wants to play with you other than other a-holes that think the same.

That is why every PvP centered game are small niche pits of scum and vitriol.

PFO can work if PvPers can learn to understand PvEers can deal with PvP if it is on their terms or they are taking actions that are putting them at risk. Standing in town should not be risky. Attacking crafters or "bank zombies" is LESS interaction than the killing of mobs you claim to hate. It elicits a response b/c you're being an a-hole not from any desire to PvP. No one likes a-holes other than a-holes.

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True Hark, it is also the closest AH to Forgeholm that isn't in a functionally abandoned PC settlement.

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Because TK doesn't favor anyone?

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Maybe that is because people don't want to fight you so that you're entertained. Do you not realize how selfish that is? Things like that is why I can't stand most PvPers. They are just like the kid that will run up on the play ground and kick the other kids sandcastle and stand there daring them to do something about it.

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I have to say that was a better read than some of Audocet's posts...

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oh and I'll totally be after your yew and maple...

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Jakaal wrote:
** spoiler omitted **

Shia Labeouf:
Except his death I hate that guy. ...even though he didn't suck balls THIS time.
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I run around on my ranger/gatherer and work low to mid level escalations solo as I'm picking logs.

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Lemkii Twins wrote:

The issue has to do with being rank 7+ suddenly cutting in half or more the amount of T1 materials you can gather.

Two things can help with this. Make some hexes T1 resource only. Hexes around NPC settlements are a good start, but I am not sure of the metal/coal availability around NPC settlements.

Second is jigger the ratio of found materials so it is not as significant a drop.

If the "solution" to a problem is to NOT increase a skill, then there is a problem with the design of the skill/mechanic.

I'm fairly certain that any of the hexes that have the grey mountain near the minimap (the NPC patrolled ones) have either only T1 or extremely small amounts of T2. I spend 30min or so gathering down east of TK with Forestry 7 and never got a single T2 item in those hexes.

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Fury:
Everybody dies...except the one a+%@*@$ you wanted to die.

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Savage Grace wrote:
Darn, I'm going to have to exercise more and eat better if I want to max my characters. ;-)

Thats... like, effort and such. If I wanted that I wouldn't be the lazy SOB I am. :P

...and likely wouldn't play video games near as much!

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Admittedly the north is sparse but we can rally when we need to.

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Dang, I was secretly hoping Forgeholm could pick up the WW but I understand. Lol

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I say again, that if an ability is so strong that it is "mandatory", it is to strong.

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IDK that anyone else from Forgeholm would welcome ya Cal but I'll open my hearth if'n ya come by.

Or poke Gale, I'm sure he'd welcome another of similar outlook!

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Gaskon wrote:
One more suggestion, run the game in windowed mode, not full screen. That seems to improve performance for a lot of people.

Which sucks, I hate windowed mode.

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Yeah the UI needs work. The request and agreement for the UI to show a count of points from each type of achievement or to somewhere show the full real number of your stats has been "in the pipe" for MONTHS and yet nary a word in the patch notes about it yet.

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The fact that Energetic Field is faster than Agile Feet is a problem stacked on the other problems with Energetic Field. When an ability is considered mandatory it is to good.

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Decius it isn't that it's impossible to get a few of the things to work, it's that only one out of several works at all. That a core mechanic of the role is completely useless. If you really think 3 steps is a good return for a difference of 36 points..
I can't think of anything that isn't vulgar to say there.

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Man, Encino Man was a terrible movie...

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You can do et!

I bet 3s he busts a knuckle on the 3rd one

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I'm 97% sure that Blackfeather Keep consists only of the owner, his wife, a spare account they have and the 3 characters of those.

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Thod wrote:
Doc || Allegiant Gemstone Co. wrote:


I didn't get to vote on anything. I had no say or influence.
Where have you been during the landrush? It wasn't that hard to get a settlement - 8 votes was all that was needed.

And if you came to the game after the Landrush? "S.O.L. bro wait 2 years and maybe you can get one." isn't really a good answer.

I still agree that being locked out of your skills if not tied to a settlement is crap. There are plenty of reasons to want to not join a settlement and I agree that being not only being stopped from advancement but knocked out skills you do have is not what I had in mind.

There are play styles other than "murder-hobo" that are mostly solo. I don't think they should be effectively locked out of the game.

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PMing is done by clicking on someone's profile name and then hitting the link there for send private message up right next to first profile pic at the top.

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I mostly agree that transportation is fine. I just want a way to get the thousands of ore a member thoughtfully mined... 30 hexes away back to our settlement with out spending all of my time in game for weeks moving ore.

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Except from what I understand defenders being in the tower doesn't even slow the capture unless they can completely remove all attackers.

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I personally do have a real big problem with what I can do being directly tied to my settlement. I don't care if I still have the skill and just can't use it, I'm still being denied access to something I earned based on where I stash my loot? Silly.

I think the whole thing with Blackfeather Keep and now Allegiant just goes to show that the idea that settlements should have static leadership needs to be remedied FAST. That or allow people to join and advance the NPC towns similar to PC towns (albeit at a significantly lower rate, say 3:1?) until the systems are put into place to allow coups of settlements or you decide to open up the unclaimed settlements for people to take.

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With how hard expendables are to get, I don't blame people farming them off of the starter quests then. WAY to rare I think.

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...

I might just like ya'll if I keep seeing such behavior.

...strange.

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Buy orders should also be listable by poster, in which case you can post a buy for 0c and the person wanting to give you that item could fill your buy order.

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Nihimon I'm cool with that being a replacement if you could post buys for 0c.

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Midnight of Golgotha wrote:

While I'll say the FUN is almost purely PvP, it seems one could ignore it and PvE endlessly.

We'll soon see what effect husks have on that, though.

Seeing a group PvE-ers waddling back to town with full bags of monster loot is going to make some PvP-ers salivate.

Going out in the country side and doing murder to NPCs isn't really PvE. It's just grinding your face on mobs. That is not going to keep any but the most bloodthirsty PvE'ers occupied for long. The whole issue with themepark MMOs is keeping the content rolling for the PvE crowd to consume. PFO isn't really even giving that right now.

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I agree that chat options need love ASAP. I would think they are far easier to get going than a shared bank as that would need to add in UI elements that are not currently in the game.
I don't see that it should be hard to add 2 tabs to the chat frame. Or heck roll Hex into Local (hex isn't that much bigger than local anyway) and just add one tab.

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TEO's "solution" only works for large groups so that isn't really a solution for 90% of the settlements.

Linkshells are an item that gives you access to a chat channel that is semi secure in that you need one of those items and a password to join the channel.

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I think there isn't supposed to be but functionally there appears to be.

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Phaeros is one of the larger companies yes, Keeper's Pass is I believe the home of the Circle. Also a very large settlement.

Edit: dang got sniped. Stupid mobile phone keyboard.

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