The voice comms argument is getting REALLY old. The game needs a viable chat client and what it currently has is not it.
Game play and features can be subject to Minimum Viable Product, the UI CANNOT be "minimum" or people just won't bother fighting with things where better were developed decades ago.
<Kabal> Kradlum wrote:
I agree with you, but I would add one more and make a correction.
They need to fix it where you keep attacking a downed enemy! I don't mind with no ammo, if I'm paying for those shots I will be pissed at wasting arrows on corpses.
The correction; You attacks will use the worse of your weapon keywords and ammo keywords. So using T1 +0 ammo will be wasting your T2 bow
There are to many towers.
I really hope there are other systems added in b/c quickly the PvPers are going to get bored and either leave or start really messing with towns and driving off PvEers.
Gol Guurzak wrote:
Agreed, however coming into town and killing AFK players b/c you can't find people out amongst the towers it what I was calling selfish. Sorry for the disconnect.
Well for one Settlement warfare isn't really a thing yet so no crafters are NOT legitimate targets, thus the next build is ramping up the Thornguards to put a stop to that crap.
AFK rep gaining is another issue, and is why you see threads asking for ways to combat that issue. Allowing PvP kills in town is not it.
So you're trying to say you can be a-holes b/c the game exists for you to be a-holes in?
Push the bounds past acceptable social behavior and then wonder why no one wants to play with you other than other a-holes that think the same.
That is why every PvP centered game are small niche pits of scum and vitriol.
PFO can work if PvPers can learn to understand PvEers can deal with PvP if it is on their terms or they are taking actions that are putting them at risk. Standing in town should not be risky. Attacking crafters or "bank zombies" is LESS interaction than the killing of mobs you claim to hate. It elicits a response b/c you're being an a-hole not from any desire to PvP. No one likes a-holes other than a-holes.
Maybe that is because people don't want to fight you so that you're entertained. Do you not realize how selfish that is? Things like that is why I can't stand most PvPers. They are just like the kid that will run up on the play ground and kick the other kids sandcastle and stand there daring them to do something about it.
Lemkii Twins wrote:
I'm fairly certain that any of the hexes that have the grey mountain near the minimap (the NPC patrolled ones) have either only T1 or extremely small amounts of T2. I spend 30min or so gathering down east of TK with Forestry 7 and never got a single T2 item in those hexes.
Decius it isn't that it's impossible to get a few of the things to work, it's that only one out of several works at all. That a core mechanic of the role is completely useless. If you really think 3 steps is a good return for a difference of 36 points..
And if you came to the game after the Landrush? "S.O.L. bro wait 2 years and maybe you can get one." isn't really a good answer.
I still agree that being locked out of your skills if not tied to a settlement is crap. There are plenty of reasons to want to not join a settlement and I agree that being not only being stopped from advancement but knocked out skills you do have is not what I had in mind.
There are play styles other than "murder-hobo" that are mostly solo. I don't think they should be effectively locked out of the game.
I personally do have a real big problem with what I can do being directly tied to my settlement. I don't care if I still have the skill and just can't use it, I'm still being denied access to something I earned based on where I stash my loot? Silly.
I think the whole thing with Blackfeather Keep and now Allegiant just goes to show that the idea that settlements should have static leadership needs to be remedied FAST. That or allow people to join and advance the NPC towns similar to PC towns (albeit at a significantly lower rate, say 3:1?) until the systems are put into place to allow coups of settlements or you decide to open up the unclaimed settlements for people to take.
Midnight of Golgotha wrote:
Going out in the country side and doing murder to NPCs isn't really PvE. It's just grinding your face on mobs. That is not going to keep any but the most bloodthirsty PvE'ers occupied for long. The whole issue with themepark MMOs is keeping the content rolling for the PvE crowd to consume. PFO isn't really even giving that right now.
I agree that chat options need love ASAP. I would think they are far easier to get going than a shared bank as that would need to add in UI elements that are not currently in the game.