The Combat Upgrade hurt the game, rather significantly. If it was needed, the devs went about announcing it and implementing it in the entirely wrong way. The players felt ambushed by it, and that SOE didn't care about their paying customers. With better communication, things might have gone better. But post-CU, the game had a feel of "players vs devs", and that is hard to bring new people into. The other failure of the game was to not factor in top tier crafting and its effects, such as how good composite armor could be if a player was buffed. Had the devs realized that such armor and buffs made players gods among men, perhaps the solo-groups wouldn't have happened and the game would have kept its community spirit.
The takeaway from SWG?
2) Test your code and designs before implementing! Goblinworks could use a little bit of a boost here. Perhaps there is a way to boost the population of the test server? Provide incentives to be there?
Andius, you really hold no relevance here.
Thod says his settlement is growing, even counting in the players who have left.
Your response is effectively "nuh uh!"
Seeing as Thod actually runs a settlement, I'm inclined to believe him.
Didn't you have other games to go be in charge of? I'm sure they're missing you dearly...
Come join Brighthaven in fighting Mordent Spire! Starting Saturday, May 2nd, @3PM Eastern / 12PM Pacific
I'll take "Missing The Point" for 500, Alex.
Taking towers affects non combatants in Golgotha.
Generally Correct Explanations.
Not at all, I promptly did the same thing!
Al Smithy wrote:
We won't attack people just for being in our territory. They must either be a known enemy (rascally Golgothans), or people taking our resources without a previous agreement. We would try to work something out in the second case, but there is no gaurantee that we could come to a solution. And unfortunately, the game only allows one punishment, getting sent to the respawn shrine.
The difference between Lawful Good and Lawful Evil is how the laws are carried out.
Neadenil Edam wrote:
Actually, yes. A group that wanted to play alone and not deal with other settlements (trade, alliances, tribute, banditry, etc), found that the game didn't work for them. Ryan and the devs have made it clear time and time again that very small groups are not viable for PFO, and you need to work with others. If that doesn't work for you, then the core gameplay mechanic doesn't work.
If you are in a small settlement and you need Tier 2 gear, you can ask a larger group if you could buy gear with materials. If someone were to offer us a sizeable amount of coal or the like, I'm fairly sure we could come to some sort of arrangement. Same with recipes etc.
People think they are stuck. The answer is to change your perspective and realize that individuals can work together, groups can work together, and settlements can work together.
That flat out is not remotely true. I enjoy gathering. I enjoy playing with TEO. Doing so does not cause anyone grief (except Cheatle, I annoy him for fun some days).
It's very simple, actually.
If you set up a trade agreement, they will honor it to the letter.
If you pay tribute, they will leave you alone.
They follow their own code and will not break it.
Those are the actions of a lawful state. If you don't have an agreement with them, then there is no law preventing them from doing what they want, hence lawful Evil. "What's yours is mine, unless we have an agreement that says otherwise."
(Golgothans are free to correct my statement)
If there were no risk of PvP for months/years, the game wouldn't have even gotten off the ground.
I'm a gatherer. PvP is not what my character is skilled at, nor is it PvE. I still enjoy PvP, and I rarely die, despite gathering in locations that are said to be dangerous. It's not an endless trampling, for sure.
Sounds like Golgotha had a [s]good[/] evil and productive evening.
I'm sorry that you didn't enjoy the PvP, and knowing Golgotha, they would happily take tribute so that you can avoid it.
Another option would be to reach out to another group and ask for aid or an alliance and see if they could help protect you.
Final option I see is to learn to either avoid PvP (agile feet buff and followthrough foresight gives you a sizeable speed advantage), or to fight the enemy off yourself.
Best of luck to you!
They need to deploy 4.2 in order to be certain that it works properly on the live server. If they jumped to 5.0 and something went wrong, they wouldn't know what caused the problem. It could be changes from 4.2 acting up, it could be 5.0 code reacting badly to 4.2 code, it could be 5.0, they just wouldn't know.
Programming is a really complex thing, and as the old saying goes, "Slow is smooth, smooth is fast."
Regardless of if you think TEO would use information that we shouldn't have, you should also consider you are attacking the integrity of Goblinworks and Paizo when you make such statements. If you have a problem with TEO, so be it, but to attack the people who make the game repeatedly and without any semblance of proof is rather dissapointing.
Attack us if you wish, but leave the developers out of it.
I believe outposts will be different than towers for a simple reason: you couldn't bank towers. If I needed 8 towers to maintain my training and I held 10, I couldn't bank the spare two towers time for a day when I held 6. With outposts, they actively produce resources, and resources can be banked for a rainy day. I can easily see people raiding outposts to build up a buffer for unexpected circumstances or to more rapidly grow their own settlement.
At 5:00 Pacific Standard Time, The Empyrean Order and The Seventh Veil successfully cleared a Tier Two Escalation for the first time in the history of the game! Many thanks to all of the people who turned out to take down the escalation in the last few days, it could not have been done without the effort of each of you. Special thanks to Fierywind who put in a lot of time coordinating the raids on the escalation, our crafters for supplying the many sets of gear, those who guarded the raid groups, and all the dedicated people who scouted the hex for events!
We look forward to future events and clearing further hexes!
If you were so worried about the actions of another group, why not privately talk to them? If anyone has any concerns about TEO's actions, please feel free to contact me here, at our mumble, or on our message boards.
Consider how this thread went, take a look at the tone of the posts, and think of how other groups would interpret them. While you say that you weren't trying to attack other groups (and I believe you), the way you went about this felt like an attack on the integrity of TEO and it's members. Let's all consider this a teachable moment, move on, and be more willing to talk to groups about concerns, rather than broadcasting them to the public first.