Petty Alchemy RPG Superstar Season 9 Top 16 |
Alex G St-Amand |
The conspiracy theories are a little silly. If I were DMing and I saw them, I'd probably get somewhat offended to be honest. You could get character ideas by typing a lot less in Advice anyhow.
Maybe you didn't notice and no one told you but, 'bad GMs' (or at least, GMs who get bad reputations) are a growing concern here (on paizo.com) due, among other things, to GMs lacking in commitment. So if I GMed, then disappeared for a few days without warning, I would understand the players thinking stuff like that, even if I was offended/insulted by it.
nate lange RPG Superstar 2012 Top 32 |
Petty Alchemy RPG Superstar Season 9 Top 16 |
Flakiness is a big part of online gaming regardless of the site, and especially for PbPs. It's understandable to think someone may have flaked (and it may be what happened), but there's not much to gain by making those accusations (besides offending the person, and what's the point of that?).
Requesting that someone check in is perfectly cordial however.
Alex G St-Amand |
Flakiness is a big part of online gaming regardless of the site, and especially for PbPs. It's understandable to think someone may have flaked (and it may be what happened), but there's not much to gain by making those accusations (besides offending the person, and what's the point of that?).
Requesting that someone check in is perfectly cordial however.
Yes and no, paizo.com allow someone to see another user posting history, quite a few GMs give the "busy" answer instead of just admiting they lost interest or that they are way over their heads, other give no warning, and just abandon the game.
jerrys |
Here is a submission for Joshua Larkin, beaurocrat-turned-insurgent (inquisitor/ranger).
He fervently maintains his innocence to anyone who he thinks might care, but astute listeners may notice that he never quite specifies what he is innocent of. He has a tendency to speak in evasions or misleading truths, rather than outright lies.
Larkin was a minor dignitary in the local government. He was subverted, some time ago, by a member of a diplomatic mission (or perhaps a covert agent) from a neighboring lawful evil nation. Since then he has been acting as a spy, trying to foment revolution, but was recently found out due to bad luck. The neighnoring nation is now probably as pissed at him as the Talingarders, for he is guilty of the one unforigivable crime -- Failure!
His (now quite faint) hope is to win his way back into the good graces of his former benefactors, by acting on his own to accomplish some tremendous feat (dissolve the kingdom, assassinate the king and his heir, or something similarly preposterous).
(I don't know much about the setting -- asking for some help to fill in details (which nation, which religion it has, which domains are available, etc).)
NE Human
Gestalt Inquisitor (Mephistopholes?) 1 / Urban Ranger 1
str 14
int 12
wis 16
dex 14
con 13
cha 14
F: 3 = 2 +1
R: 4 = 2 +2
W: 6*= 2 +3 +1t [+2 vs charm/compulsion]
HP: 15 = 10 + (1c+1fc)*1 +3t
Init: +2
AC: 12
BAB: +1
Club: +3 1d6+2 20x2
Feats/Abilities/Traits:
T: Birthmark (holy symbol; +2 vs charm/compulsion)
T: Weathered Emissary (+1 surv/ling, ling is class skill)
T: High Treason (+1 will save)
H: Toughness
1: Alertness
B1: Deadly Aim
R1: FE: Humans +2
R1: Track: +1
R1: Wild Empathy: +2 (+lvl+cha)
I1: Domain: Knowledge - Lore Keeper (touch attack, knowledge result 15+lvl+wis=19)
I1: Monster Lore (+wis to kn when identifying monsters)
I1: Judgment 1/day
I1: Stern Gaze (+lvl/2 intimidate and sense motive)
Domain... I don't know what dieties or domains are available.
I'd love to have Travel(Trade), or perhaps Knowledge(Thought). What is available?
Skills: (6+1i+1h+2b) * 1
Perception 9*= 1 +3 +3 +2a [+FE]
Survival 9*= 1 +3 +3 +1t [+1 track] [+FE]
Sense Motive 10*= 1 +3 +3 +2a +1sg [+FE]
Intimidate 7 = 1 +3 +2 +1sg
Bluff 6*= 1 +3 +2 [+FE]
Diplomacy 6 = 1 +3 +2
Kn(Religion) 5*= 1 +3 +1 [+wis vs monsters] [+FE]
Kn(Local) 5*= 1 +3 +1 [+wis vs monsters] [+FE]
Disable Device 6 = 1 +3 +2
Disguise 6 = 1 +3 +2
Linguistics 2 = 0 +1 +1t
Spells (lvl:known:perday:savedc)
0:4:-:13: Sift, Detect Magic, Light, Create Water
1:2:2:14: Cure Light Wounds, Disguise Self
Languages: Common, Infernal
============
25 pt buy
str 14 5
int 12 2
wis 14 5 +2race
dex 14 5
con 13 3
cha 14 5
Nareth I'grada |
Johnny_Panic |
Hi everyone, you may be interested in this very very similar recruitment thread.
Gestalt Way of the Wicked recruitment
With GM of the Wicked Path,