Raistlin

Nareth I'grada's page

261 posts. Alias of CampinCarl9127.


Full Name

Nareth I'grada

Race

Human Cleric 1 | HP 10/10 | AC 16/10/16 | Initiative +0 | Perception +4 | Speed 20 ft. | CMB +0 | CMD 10 | Saving Throws F +4, R +0, W +6 |

Classes/Levels

Spiked Chain +4 (2d4) | Spell Availability 1st: 3/3 | Painful Smite 7/7 | Channel Energy 5/5 | Death's Kiss 7/7

Gender

Male

Size

Medium

Age

30

Alignment

LN

Deity

Zon-Kuthon

Languages

Common

Strength 10
Dexterity 10
Constitution 14
Intelligence 10
Wisdom 18
Charisma 14

About Nareth I'grada

Statistics:
Male Human Cleric 1
LN Medium Humanoid (Human)
Init +0; Senses Perception +4
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DEFENSE
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AC 16, touch 10, flat-footed 16 (+6 armor)
hp 10
Fort +4, Ref +0, Will +6 (+2 vs fear/death effects, -2 vs evil spells)
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OFFENSE
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Speed 30 ft. (20 ft. in armor)

Melee Spiked Chain +4 (2d4)
Dagger +0 (1d4)

Ranged Light Crossbow +0 (1d8)
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STATISTICS
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Str 10, Dex 10, Con 14, Int 10, Wis 18, Cha 14
Base Atk +0; CMB +0; CMD 10
Traits Sacred Conduit, Omen, Reincarnated
Drawbacks Haunted
Feats Channel Smite, Guided Hand
Skills (6 points; 2 class, 1 human, 1 favored class, 2 background)
ACP -5
(1) Heal +8
(1) Intimidate +7
(1) Knowledge (religion) +4
(1) Knowledge (history) +1
(1) Profession (torturer) +8
(1) Sense Motive +8
*ACP applies to these skills
Non-Standard Skill Bonuses
+1 Intimidate (trait)
Languages Common

Special Abilities:

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SPECIAL ABILITIES
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Bonus Feat Humans select one extra feat at 1st level.

Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Sacred Conduit Your birth was particularly painful and difficult for your mother, who needed potent divine magic to ensure that you survived (your mother may or may not have survived). In any event, that magic infused you from an early age, and you now channel divine energy with greater ease than most. Whenever you channel energy, you gain a +1 trait bonus to the save DC of your channeled energy.

Omen You are the harbinger of some future event. Whether this event bodes good or ill, you exude an ominous presence. You gain a +1 trait bonus on Intimidate checks, and Intimidate is always a class skill for you. Once per day, you may attempt to demoralize an opponent as a swift action.

Reincarnated You lived a previous life as someone—or something—else. For you, life and death are a cycle, and you have no fear of death. You gain a +2 trait bonus on saving throws against fear and death effects.

Haunted Something from your past—or a dark secret you presently hold—makes it difficult for you to ever be at peace, and your chronic worry that you might fall to evil influence has become a self-fulfilling prophecy. You take a –2 penalty on saves against spells with the evil descriptor.

Aura of Law & Evil A cleric of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity’s alignment (see detect evil for details).

Channel Energy Regardless of alignment, any cleric can release a wave of energy by channeling the power of her faith through her holy (or unholy) symbol. This energy can be used to cause or heal damage, depending on the type of energy channeled and the creatures targeted. An evil cleric (or a neutral cleric who worships an evil deity) channels negative energy and can choose to deal damage to living creatures or to heal undead creatures. Channeling energy causes a burst that affects all creatures of one type (either undead or living) in a 30-foot radius centered on the cleric. The amount of damage dealt or healed is equal to 1d6 points of damage plus 1d6 points of damage for every two cleric levels beyond 1st (2d6 at 3rd, 3d6 at 5th, and so on). Creatures that take damage from channeled energy receive a Will save to halve the damage. The DC of this save is equal to 10 + 1/2 the cleric’s level + the cleric’s Charisma modifier. Creatures healed by channel energy cannot exceed their maximum hit point total—all excess healing is lost. A cleric may channel energy a number of times per day equal to 3 + her Charisma modifier. This is a standard action that does not provoke an attack of opportunity. A cleric can choose whether or not to include herself in this effect. A cleric must be able to present her holy symbol to use this ability.

Spontaneous Casting An evil cleric (or a neutral cleric of an evil deity) can channel stored spell energy into damaging spells that she did not prepare ahead of time. The cleric can “lose” any prepared spell that is not an orison or domain spell in order to cast any inflict spell of the same spell level or lower (an inflict spell is any spell with “inflict” in its name).

Death (Undead) Domain You can cause the living to bleed at a touch, and find comfort in the presence of the dead.

Death’s Kiss You can cause a creature to take on some of the traits of the undead with a melee touch attack. Touched creatures are treated as undead for the purposes of effects that heal or cause damage based on positive and negative energy. This effect lasts for a number of rounds equal to 1/2 your cleric level (minimum 1). It does not apply to the Turn Undead or Command Undead feats. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Domain Spells: 1st—cause fear

Destruction (Torture) Domain You revel in the pleasure of causing pain in others, whether to extract information or simply for the sake of causing suffering.

Painful Smite Prior to making a melee attack roll, you can choose to convert all damage from that strike into nonlethal damage, adding your Wisdom modifier to the damage. If you succeed in your attack, as a free action you can make an Intimidate check against your target to demoralize the target. You gain a bonus on your Intimidate check equal to the amount of nonlethal damage dealt by the painful smite. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Domain Spells: 1st—true strike

Spells:

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Spells
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0th (at will)
Detect Magic
Guidance
Stabilize

1st (3/day)
Murderous Command
Shield of Faith
Cause Fear

Gear/Possessions:

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GEAR/POSSESSIONS
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Carrying Capacity
Light 0-33 lb. Medium 34-66 lb. Heavy 67-100 lb.
Current Load Carried 62 lb.

Money 19 GP 0 SP 0 CP
Spiked Chain (25gp) (10 lb.)
Dagger (2gp) (1 lb.)
Chainmail (150gp) (40 lb.)
Iron Holy Symbol of Zon-Kuthon (5gp) (1 lb.)
Spell Component Pouch (5gp) (2 lb.)
Backpack (2gp) (2 lb.)
-Trail Rations x2 (1gp) (2 lb.)
-Waterskin (1gp) (4 lb.)

Background:
Davius was the third son of a noble Chelaxian house, born in 4581 AR. At the turn of the 47th century he fell madly in love with a druid named Lacia I'grada. It was only a minor political scandal since despite the fact a noble was chasing after some wild woman, he was the third son of his house and would be unlikely to become the patriarch of the family. Lacia took Davius on journeys through the wilderness and the seas, giving him an entirely new outlook on life. Although he went through the motions of his noble duties, his passion became the wilds and the simple beauty of the natural world. He assisted Lacia on various environmental preservation tasks and earned a bit of a reputation as an environmentalist.

However their peaceful lives were upended when Aroden died in 4606 AR. Cheliax began to splinter. Robbed of his divine mandate, King Gaspodar lost control of the empire as fractious noble houses challenged the crown and each other for dominance. Two years later House Thrune confronted Davius's house over an old land feud, sparking the beginning of the Chelish Civil war. Davius was forced to fight to defend his family, and for two decades his life consisted of little but war. In 4627 AR he met his death on the battlefield, killed by Thrune-bound devils. But this is not the end of Davius's story.

As Davius went off to the battle that would be his downfall, Lacia discovered she was pregnant. Feeling the hope for new life, she saw the folly in remaining in Cheliax. There was no future here for her family or her soon to be born child. She must find her love and escape to somewhere they can live without all the senseless violence. She followed Davius to where he was sent for battle, and learned that she was too late. She cradled the corpse in her arms, weeping her sorrow, and refused to accept the outcome. She took his corpse and went to gather the required materials, then invoked the magic to reincarnate Davius.

Davius woke to Lacia standing over him. He made to stand and realized his body felt strange, different. Like it wasn't his own. As he searched for a mirror Lacia explained what had occurred and what she did. She showed him the corpse of his previous life, and looking upon his own maimed body he came to the same realization she did. It was time to leave. He had no love for Cheliax or desire for power. All that he wanted was standing right in front of him, offering her hand with their future in her womb.

Davius and Lacia made their attempts to escape, but the House of Thrune was putting its iron grip on Cheliax and attempting to extinguish Davius's house from existence. With the aid of powerful devils even Lacia could not circumnavigate their borders, and in desperation they fled to Nidal. The shadowy nation was not much safer than Cheliax for them, and they found themselves still fleeing Thrune's agents as well as Thrune loyalists from Nidal. For the rest of the civil war Davius and Lacia managed to stay ahead of their pursuers who were more preoccupied on winning the war, and their son Nareth was born and grew to adolescence. The only life he knew was being in fear and on the run, with his parents the only people he could trust.

In 4640 House Thrune cemented their victory for dominance of Cheliax. With their power secured, they redoubled their efforts to hunt down Davius as the last surviving member of his house. The Umbral Court of Nidal made a pact with House Thrune, making their lives even more difficult. Burdened with her husband and child, Lacia could not keep ahead of their infernal and kuthanite pursuers. They made their last stand under the darkness of the Uskwood, the forest running red with the blood of both parents as well as the child. But death would not stop Lacia, and after self-reincarnation she persisted. She found their bodies and reincarnated Davius and Nareth, living in solitude for a brief time before it was discovered what Lacia had done.

The next few decades were harrowing. They were pursued and slain time and time again, but Lacia always persisted and reincarnated her family. After their deaths at the hands of the umbral dragon Visceroth he attempted to eradicate their bodies, which terrified Lacia and spurned her to darker measures. The fugitives had to periodically cut off pieces of their body and hide them away to be the focus of Lacia's magic if she ever failed to retrieve their bodies. Since the severed pieces only remained potent for short periods of time, it became a daily ritual. Cut, bleed, heal, hide. With Lacia's healing magic there wasn't any permanent physical damage, but self-mutilation and repeatedly dying for decades caused an incomprehensible amount of mental distress. Especially for Nareth, who was still a child. Although decades passed, Nareth and Davius spent much more time dead than alive as their corpses waited for reincarnation, and they aged slowly as a result.

This mortifying existence persisted for fifty years. In 4790 AR the Black Triune finally managed to keep the fugitives in their grasp. Mykos Roarik and members of his Adamant Company butchered Davius and Lacia, but captured Nareth alive. Mykos had been doing his research and understood how Lacia's powers worked, and knew that while preventing Davius and Nareth from returning was as simple as eradicating their bodies, to rid the world of Lacia he would need to kill her twice in rapid succession. He used magic to reach out to her, and showed himself as he burnt Davius's body to ashes. He threatened to do the same to Nareth is she didn't come forward to Pangolais within a week. Lacia schemed for days but found no alternative. In this time Mykos enacted a contingency plan: In case he somehow failed, his mission was to eradicate Davius's house from existence. Nareth was tortured and his mind altered with magic to forget everything about his father and the noble house he came from.

Lacia was forced to accept Mykos's ultimatum and came to Pangolais in a righteous fury. Animated trees and summoned elementals and befriended animals came down upon the city, sowing chaos and confusion as Lacia brute-forced her way through the city's defenses. Most of her success came from surprise as Mykos didn't expect such an organized and powerful assault. Before the city could properly organize its defenses and respond Lacia managed to reach Nareth. Her plan was to use a stolen teleportation scroll to get them both out, but during her battle through the torture cells a kuthanite cleric had struck her with a dimensional anchor. With a sad smile to her only child, she invoked the magic and placed her hand on his cheek. The last thing Nareth saw before the magic whisked him away was a tear running down his mother's face as the kuthanites fell upon her like wolves.

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It had been fifteen years since Nareth was saved by his mother. She had teleported him across the world, to the far reaches of Golarion where the arms of Cheliax and Nidal were weak. As time passed the hunt went cold, the rulers of the nations deciding the memory erasure was acceptable since it accomplished their objective.

Nareth had not been idle in this time. The only life he knew was pain and fear and secrecy with his mother being the only friendly face. It took him years to understand that not every person he met was out to get him, and he eventually adjusted to the rest of the world. He researched the nations that hunted him and his mother so viciously, learning of their evil pacts and their histories. He wanted to understand what drove entire cultures and nations of people to be so malicious.

What interested him most in the history of Cheliax and Nidal was The Shadowbreak. In the 44th century Nidal was conquered by Cheliax's and became their ally. There was a great flowering of trade and culture between the two nations, incrementally pulling Nidal's southern neighbor closer to the outlook and ideals of the Midnight Lord. This increase of Nidalese values in Cheliax was great, and was marked by a moderation of the Kuthite's cruelest excesses as well as the exchange of ideas between scholars in both countries.

Perhaps it was his perverse upbringing, but Nareth saw the Shadowbreak as a proven example of how the influence of evil deities could be moderated to form fair and strong civilizations. He didn't look at things as "good and evil", but rather a grey scale with no true heroes or villains. Corrupt and malicious people will always exist, it is human nature and folly to expect otherwise. The only choice we have in the manner is how we moderate the malicious tendencies of humanity. That is the rightful purpose of lawful-evil deities like Zon-Kuthon, to channel and direct the pain and suffering of the world to those who deserve it, and away from the innocent. With this new worldview in mind, Nareth made his return to Golarion.

Appearance and Personality:
Nareth has an unremarkable stature, standing just a little taller than the average man. His build is average, but his hair is bone-white and his eyes are an intense dark brown. His heritage seems impossible to place. Although he doesn't strike an imposing figure, his presence is somehow off-putting.

Nareth has a bleak life outlook, although he would describe himself as realistic or pragmatic. He cares little about the philosophy of good and evil but thinks society is vital to curtailing the darker aspects of humanity. He thinks to live is to suffer and that human nature will always have malicious tendencies, and all we can do is organize our societies to make sure good people suffer less and bad people suffer more.