Some Other Guy
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Do we really think the game developers intended to give level 4 magus a pounce ability? Sorry guys this is common sense.
If the spell text trumps full attack you get a single attack as per the spell. There are no similar spells of similar level and strength. RAI seems clear here. It was intended to provide magus a charge ability with a bonus attack. Not pounce.
They made a 1000g magic item that allows you to pounce for christopher's sake...
All specific text trumps general rules. All of them. A spell that let's your charge without provoking is not worth a second level spell slot for a 2/3 spell caster.
| kestral287 |
... Have we still not established that Spell Combat is not a full attack action?
The text supports that it is not. The FAQs support that it is not. The FAQ that is being used to call it a full attack action supports that it is not.
It's a Full-Round Action. You can move during such an Action if the specific Full-Round Action allows it. No text of Spell Combat specifically disallows movement, ergo it is legal if you have an ability that lets you move. It is that simple. Until and unless you can effectively argue that Rule = Effect, the FAQ is meaningless here. The only "confusion" here stems from a blatant and deliberate unwillingness to read the text of the ability as it is written and understand what the quoted FAQ actually means.
The Dimensional mobility feat line sucks until you get to the end two. If you like, I can start naming a multitude of feats that suck, and are directly outclassed by class abilities introduced at the earliest levels.
Bladed Dash cannot be efficiently combined with Spellstrike against a single target until the Magus gets access to, at best, 4th level spells (10th level). At that point, you can go Spell Combat Bladed Dash -> move, attack, weapon attacks -> Quickened Shocking Grasp (assuming you Lineage'd Grasp). And then you managed to spend a 4th level spell slot to do 6D6+static weapon modifiers. That's one of the least impressive things you could possibly do with a 4th level spell slot. Dash + Spellstrike is really not a problem.
The existing mechanic is worse than what the Summoner can access at level one. It's also worse than what the Monk can access at level 2; Master of Many Styles 2 has Pummeling Charge for all-day Pounce so long as they're punching you. That's an easy dip for any unarmed build (Undone, the guy who wrote the Warpriest guide, absolutely loves it for the Sacred Fist). So... yeah, it's perfectly in line with other classes. You have "convincingly" demonstrated nothing except in your own mind.
Bladed Dash with Unsanctioned Knowledge, Mystic Past Life, etc., is basically a waste of time. It's a decent Paladin or Bloodrager spell, but they don't get Spell Combat so no pseudo-Pounce, and Bloodrager can get, yanno, Pounce instead. It might be a mediocre tool for Eldritch Knights, but EKs have so many problems that they need the help. Eldritch Heritage cannot access the spell, incidentally. It's not on the Sorcerer/Wizard list.
| Pendagast |
Pendagast wrote:you can full attack while mounted too…since you aren't the one moving.No. Need the feat Mounted Skirmisher for that.
you can still do it tho
Rangers can do it at 10th level.
Dimensional savant comes on line at 13th level at the earliest.
Imbicatus
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| 1 person marked this as a favorite. |
That Crazy Alchemist wrote:Pendagast wrote:you can full attack while mounted too…since you aren't the one moving.No. Need the feat Mounted Skirmisher for that.you can still do it tho
Rangers can do it at 10th level.
Dimensional savant comes on line at 13th level at the earliest.
Sohei monks can do it at level one.
| boring7 |
taldanrebel2187 wrote:Do we really think the game developers intended to give level 4 magus a pounce ability? Sorry guys this is common sense.
If the spell text trumps full attack you get a single attack as per the spell. There are no similar spells of similar level and strength. RAI seems clear here. It was intended to provide magus a charge ability with a bonus attack. Not pounce.
They made a 1000g magic item that allows you to pounce for christopher's sake...
All specific text trumps general rules. All of them. A spell that let's your charge without provoking is not worth a second level spell slot for a 2/3 spell caster.
Which items is that?
I'm oozing towards building a martial character that might want that information.
| mplindustries |
| 6 people marked this as a favorite. |
The people in this thread are pissed because I have convincingly argued that the existing mechanic is not in line with other similar game mechanics.
I can't speak for others, but the only thing I might be pissed about is the act that you haven't convincingly done anything, but still brazenly act as if you have.
The problem is that you are leaping on the principle of the thing (OH NO! POUNCE AT LEVEL 4!) and ignoring the reality of it. In reality, it costs a spell slot--a 2nd level spell slot--and you take a -2 penalty to hit on both attacks (though likely cancel that penalty and get a small bonus on one of them). The Magus' two attacs are probably doing something like 1d6+3 or maybe 4 each. 2d6+maybe 8, for 15 average.
For the same 2nd level slot, you could have just cast Frostbie and hit once for 5d6+3 or 4 (20.5 average) AND staggering the other guy.
Hell, for a 1st level slot, you could have done the same damage without the stagger with Shocking Grasp (and probably gotten a bonus to hit from them wearing metal).
Meanwhile, a level 4 Fighter or Barbarian with a Greatsword and Power Attack is landing 2d6+12 (19 average) on a normal swing.
So, even if you find it outrageous in theory, in practice, in reality, it's WORSE than just having a full BAB and a Greatsword.
| Pendagast |
Pendagast wrote:Sohei monks can do it at level one.That Crazy Alchemist wrote:Pendagast wrote:you can full attack while mounted too…since you aren't the one moving.No. Need the feat Mounted Skirmisher for that.you can still do it tho
Rangers can do it at 10th level.
Dimensional savant comes on line at 13th level at the earliest.
Do what?
| Zwordsman |
unrelated but just read the thread...
When I first read the spell I assumed it was almost specifically to move and attacl with your max attacks.
The "specific trumps generic" and the Dev input pretty one sidedly convinces. I haven't seen much that hasn't been addressed on the other side.
The anti-doesn't work part seems to be missing the specific trumps general part, and sometimes seems more like they are complaining about game balance of it not the rules of it. Two seperate things.
That Crazy Alchemist
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That Crazy Alchemist wrote:Pendagast wrote:you can full attack while mounted too…since you aren't the one moving.No. Need the feat Mounted Skirmisher for that.you can still do it tho
Rangers can do it at 10th level.
Dimensional savant comes on line at 13th level at the earliest.
How does listing the Ranger at 10th level (which gives you Mounted Skirmisher) make make me wrong about saying that you need Mounted Skirmisher?
And Dimensional Savant has nothing to do with being Mounted, not sure why you brought that up.
| LoneKnave |
Some Other Guy wrote:taldanrebel2187 wrote:Do we really think the game developers intended to give level 4 magus a pounce ability? Sorry guys this is common sense.
If the spell text trumps full attack you get a single attack as per the spell. There are no similar spells of similar level and strength. RAI seems clear here. It was intended to provide magus a charge ability with a bonus attack. Not pounce.
They made a 1000g magic item that allows you to pounce for christopher's sake...
All specific text trumps general rules. All of them. A spell that let's your charge without provoking is not worth a second level spell slot for a 2/3 spell caster.
Which items is that?
I'm oozing towards building a martial character that might want that information.
Runner's shirt.
| Pendagast |
Pendagast wrote:That Crazy Alchemist wrote:Pendagast wrote:you can full attack while mounted too…since you aren't the one moving.No. Need the feat Mounted Skirmisher for that.you can still do it tho
Rangers can do it at 10th level.
Dimensional savant comes on line at 13th level at the earliest.
How does listing the Ranger at 10th level (which gives you Mounted Skirmisher) make make me wrong about saying that you need Mounted Skirmisher?
And Dimensional Savant has nothing to do with being Mounted, not sure why you brought that up.
I didn't say you were wrong… my point only being that you can do it (without pounce) that there re a few ways to arrive at full attacking and full movement.
dimensional savant is probably the most fun way…albeit less powerful than others (even if situationally more useful from time to time)mounted combat style ranger is about my favorite way to get there, only because you aren't forced to pick up the stupid prereq feats which are annoying and almost useless.
Imbicatus
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Imbicatus wrote:Do what?Pendagast wrote:Sohei monks can do it at level one.That Crazy Alchemist wrote:Pendagast wrote:you can full attack while mounted too…since you aren't the one moving.No. Need the feat Mounted Skirmisher for that.you can still do it tho
Rangers can do it at 10th level.
Dimensional savant comes on line at 13th level at the earliest.
Sohei monks can take Mounted Skirmisher as a bonus feat at level one.
| Pendagast |
Pendagast wrote:Sohei monks can take Mounted Skirmisher as a bonus feat at level one.Imbicatus wrote:Do what?Pendagast wrote:Sohei monks can do it at level one.That Crazy Alchemist wrote:Pendagast wrote:you can full attack while mounted too…since you aren't the one moving.No. Need the feat Mounted Skirmisher for that.you can still do it tho
Rangers can do it at 10th level.
Dimensional savant comes on line at 13th level at the earliest.
yea…I completely missed that.
too many books to fumble through… missed the part where the standard monk can ignore prereqs for their bonus feats.
Makes sohei almost a mandatory dip for some a character I've been trying to build for a while.
Does the use of armor inhibit their bonus feat like a rangers combat style or no?
Been wanting to build a dwarf mounted skirmisher for a while!
That Crazy Alchemist
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No, armor has no effect on a monks bonus feat. You can even flurry in light armor thanks to this FAQ.
Yeah, Sohei's are awesome. I'm playing a mounted Hunter in PFS right now that dipped two levels of sohei to grab up Mounted Skirmisher and Trick Riding like 6 levels early.
Nefreet
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6 levels of Sohei and not only can you pick up Mounted Skirmisher, but you can "Flurry of Polearms".
Their ability to grant ki powers to their mount is awesome, too.
Pick up Animal Ally (you can afford the feat tax) and you can be a truly horrifying mounted combatant.
But, now we're getting off-topic.
That Crazy Alchemist
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Bronnwynn wrote:yea… me too does this apply to shields as well?Imbicatus wrote:No, armor has no effect on a monks bonus feat. You can even flurry in light armor thanks to this FAQ.You have no idea how happy that makes me to see that.
It does not.
However, be warned, the author of Sohei said that the Sohei was not intended to be able to use flurry with light armor, and RAW he cannot. It was only the FAQ that says that. One side has RAW and RAI on it's side, the other has the FAQ on it's side. So GM's could really go either way on that one so expect variation.| Bronnwynn |
Actually, it can/could flurry by RAW, even in heavy, the reason being that being unable to use flurry in armor was part of the weapon/armor profs blurb monks had, and sohei replaces that. Author intent was not in any armor, FAQ is a compromise I guess.
You are - frighteningly enough - correct.
Though the author's minted - "Sure, you're proficient with light armor. Just.. don't wear it, unless you wanna lose all class bonuses."
That Crazy Alchemist
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Actually, it can/could flurry by RAW, even in heavy, the reason being that being unable to use flurry in armor was part of the weapon/armor profs blurb monks had, and sohei replaces that. Author intent was not in any armor, FAQ is a compromise I guess.
Well, that's arguable. The debate largely based around whether the proficiencies blurb actually replaces or merely modifies the existing. Archetypes are always supposed to say whether they replace or modify, but that particular one left that part out. Sohei is just a particularly badly written one.
That Crazy Alchemist
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Bronnwynn wrote:Nothing is worse than Tetori. Locked in bonus feats that don't exist. And then there is the Ecclesitheurge who has an entire class ability that doesn't exist.That Crazy Alchemist wrote:Sohei is just a particularly badly written one.Still beats Bolt Ace! Narrowly.
Wow, I never read the Ecclecsitheurge until now. That is pretty crazy.
| Zathyr |
so in your mind, if there are melee combatants between me and that wizard I want to charge, bladed dash lets me by pass the enemy in my lane?Likewise if there is a river, or a wall of force…I can just bladed dash in a straight line instantly, ignoring all obstacles?
I'm not sure about Wall of Force, but when I was playing my Magus, to my mind, the GM's mind, and everyone else at the table, yes to all the others. I would routinely use it to get behind tough enemies to set up flanking. And it's not just my gaming group - there was a thread a while back about casting Bladed Dash while grappled and everyone seemed to think it would work fine so long as you made the concentration check.
I guess it didn't even occur to any of us that the instant movement allowed by the spell might be subject to normal movement rules. But even then the spell isn't overpowered. Useful, yes. Situational, absolutely.
Diego Rossi
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Pendagast wrote:
so in your mind, if there are melee combatants between me and that wizard I want to charge, bladed dash lets me by pass the enemy in my lane?Likewise if there is a river, or a wall of force…I can just bladed dash in a straight line instantly, ignoring all obstacles?
I'm not sure about Wall of Force, but when I was playing my Magus, to my mind, the GM's mind, and everyone else at the table, yes to all the others. I would routinely use it to get behind tough enemies to set up flanking. And it's not just my gaming group - there was a thread a while back about casting Bladed Dash while grappled and everyone seemed to think it would work fine so long as you made the concentration check.
I guess it didn't even occur to any of us that the instant movement allowed by the spell might be subject to normal movement rules. But even then the spell isn't overpowered. Useful, yes. Situational, absolutely.
Bladed Dash
School transmutation; Level bard 2, magus 2
CASTINGCasting Time 1 standard action
Components V
EFFECTRange personal
Target you Duration instantaneousWhen you cast this spell, you immediately move up to 30 feet in a straight line any direction[b], momentarily leaving a multi-hued cascade of images behind you. [b]This movement[b] does not provoke attacks of opportunity. You may make a single melee attack at your highest base attack bonus against any one creature you are adjacent to at any point along this 30 feet. You gain a circumstance bonus on your attack roll equal to your Intelligence or Charisma modifier, whichever is higher. You must end the [b]bonus movement granted by this spell in an unoccupied square. If no such space is available along the trajectory, the spell fails. Despite the name, the spell works with any melee weapon.
Movement, not teletransportation.
You can move in any direction, so it can be straight up or over a chasm, but you can't move though solid objects or an enemy.| wraithstrike |
The spell strongly implies that you can move through enemy occupied squares.
Quote:You must end the bonus movement granted by this spell in an unoccupied square. If no such space is available along the trajectory, the spell fails.
It is still normal movement not teleporting. Nothing implies that you can phase through people or objects.
Saying you can move from point A to point B, does not mean you can ignore anything in between point A to point B unless you have a rule saying you can.
| Zathyr |
Well at the very least you can move through allied squares normally and enemy squares with a successful acrobatics check (with no risk of Attacks of Opportunity thanks to the spell). I can certainly see some GM variation now on exactly what you can and can't do with Bladed Dash. My point was that even with an interpretation where it's almost but not quite teleportation, it's still not overpowered.
| Ravingdork |
_Ozy_ wrote:The spell strongly implies that you can move through enemy occupied squares.
Quote:You must end the bonus movement granted by this spell in an unoccupied square. If no such space is available along the trajectory, the spell fails.It is still normal movement not teleporting. Nothing implies that you can phase through people or objects.
Saying you can move from point A to point B, does not mean you can ignore anything in between point A to point B unless you have a rule saying you can.
I've heard of people using it to zip straight up into the air to attack flying enemies. Guess they were wrong too.
| _Ozy_ |
_Ozy_ wrote:The spell strongly implies that you can move through enemy occupied squares.
Quote:You must end the bonus movement granted by this spell in an unoccupied square. If no such space is available along the trajectory, the spell fails.It is still normal movement not teleporting. Nothing implies that you can phase through people or objects.
Saying you can move from point A to point B, does not mean you can ignore anything in between point A to point B unless you have a rule saying you can.
Well that's kinda what we're saying. This specific rule says that you can.
And you actually can move through an enemy's space with acrobatics, so clearly it's 'possible' to do so, and this spell lets you do it. It's not 'phasing' through anything.
RAI I think it's absolutely clear. RAW I would agree is a bit cloudy.
| wraithstrike |
wraithstrike wrote:I've heard of people using it to zip straight up into the air to attack flying enemies. Guess they were wrong too._Ozy_ wrote:The spell strongly implies that you can move through enemy occupied squares.
Quote:You must end the bonus movement granted by this spell in an unoccupied square. If no such space is available along the trajectory, the spell fails.It is still normal movement not teleporting. Nothing implies that you can phase through people or objects.
Saying you can move from point A to point B, does not mean you can ignore anything in between point A to point B unless you have a rule saying you can.
At what point did I say that was not possible?
| chaoseffect |
I thought you were implying that it couldn't take you where you couldn't go normally.
To me it looks like you would be unable to move 30 feet into the air unless you already could. It seems to me you would need to use Force Hook Charge, a slightly higher level spell with its own additional benefits and downsides, to do that.
| _Ozy_ |
This is what I imagine Asuna from Sword Art Online uses a lot. That dashing attack thing that bypasses a lot. It's not teleporting but she's really good at moving over most terrain
Nice reference.
Yeah, zip through a crowd of enemies, attack one along the way, end up in an unoccupied square. It would be pretty bizarre to reference the unoccupied square thing at the end if occupied square traversal were only allowed for allies along your path, especially considering how the spell references attacking enemies along the way.
That's why I think RAI is pretty clear.
| wraithstrike |
Zwordsman wrote:This is what I imagine Asuna from Sword Art Online uses a lot. That dashing attack thing that bypasses a lot. It's not teleporting but she's really good at moving over most terrainNice reference.
Yeah, zip through a crowd of enemies, attack one along the way, end up in an unoccupied square. It would be pretty bizarre to reference the unoccupied square thing at the end if occupied square traversal were only allowed for allies along your path, especially considering how the spell references attacking enemies along the way.
That's why I think RAI is pretty clear.
You can do that by moving adjacent to them, and when the devs intend for you to break a rule they normally say it directly.
Example:
Dragon Style (Combat, Style)
You call upon the spirit of dragonkind, gaining greater resilience, mobility, and fierceness from the blessing of these great beings.Prerequisites: Str 15, Improved Unarmed Strike, Acrobatics 3 ranks.
Benefit: While using this style, you gain a +2 bonus on saving throws against sleep effects, paralysis effects, and stunning effects. You ignore difficult terrain when you charge, run, or withdraw. You can also charge through squares that contain allies. ......
Now of course they could have forgotten to mention it, but as written nothing is allowing you to go through an opponent's square.