Goblinworks Blog: Closing the Gap to Early Enrollment


Pathfinder Online

251 to 273 of 273 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Goblin Squad Member

TEO Cheatle wrote:
I don't know, at think at this point it is something most people are looking forward to. I don't think they have a huge choice in the matter of IF, but when it gets put in, since its a core feature.

There are plenty of "core features" missing, and not just those associated with PF TT but also with PFO's stated (future) features.

I've actually been reading through a lot of materials from both Pathfinder TT RPG and D&D 5th edition. Alignment is there, but I would not claim it to be a core feature. In either case, you can play the games without any consideration of alignment and the outcome would be unaltered.

Goblin Squad Member

Alignments can be discussed to death, but I think it can be nifty if treated in the right way. One of the greatest objection (it seems to me) is that is a restriction to what you can do and what equipment to use, which makes a certain type of gamer froth and bawl.

As this group tend to have a certain .... overlap with min/maxers I'm seldom interested in discuss it.

Having said that, I can live without it, but it makes the world much more bland generic fantasy than Pathfinder/D&D which is a pity.

Goblin Squad Member

Unless you are involved in alignment restricted feats or there is some kind of settlement/alignment/faction contradiction problems, even when they do add it, I have a feeling that it will have little actual bearing on your play.

Aside from the above, the only conflict is in writing a settlement restricted word on your character sheet or acting in a way that moves your alignment into a range that conflicts.

Goblin Squad Member

Unless you have a DM that hand waves alignment, it has a bearing on most games.


4 people marked this as a favorite.
Ryan Dancey wrote:

We just have to keep reiterating the idea that people are seeing this game in Year 2 of a 5 year development cycle. Most people have never seen a game in this state before. It's so far out of context that they don't know how to evaluate it on its merits. (And based on the comments some people have made that they think we should be "further along", a lot of people have no realistic idea of how amazing the progress on this project has been so far).

I was expecting you guys to be further along, and sometimes still do. I think people have to look at the fact that ALL of the feats we see and use takes time to program and incorporate into the game. For example, Power 1 and Power 2, in the computers eyes are two different feats. (This is just my speculation on how it is programmed, may or may not be designed this way. Then again Power 1 could be the parent class and the rest could be the children classes, not sure cause I am not the one doing it.)

Bugs happen, A LOT, most of they're obvious, sometime not, sometimes they're hard to figure out and, sometimes they are so mind-blowingly easy to solve that one would easily overlook them.

Then I look at the size of the landscape and it blows me away at the length of time it takes to get from point A to point B. (I hate it so much, it actually turned into a love, traveling from one settlement to another SHOULD take a long time.)

I think the devs shouldn't add anything new in terms of features at this point and hammer out some of these bugs, work on in-game documentation, and animations. (The lack of in-game documentation has been a little pet-peeve of mine.)

I'm rather sick of people complaining about how this [insert whatever] isn't done or isn't done like [insert game title].

The thing I like about this game is the vastness of options and once the bugs get dealt with and the current features are usable but not perfected.

I believe they are trying their hardest to get these things solved, and I think they are doing a great job. I would also like to see more updates on what's happening and what is going to be worked on throughout the week in regards to bugs, fixes, and what not.

All in all, keep up the great work and please keep us up to date.

Goblin Squad Member

TEO Cheatle wrote:
Unless you have a DM that hand waves alignment, it has a bearing on most games.

lol .. getting smacked with Dictum by a caster 10 levels above your HD being a case in point.

Goblinworks Executive Founder

1 person marked this as a favorite.

A hostile caster 10 levels above you is strong evidence of a bad DM or suicidal PCs.

Goblin Squad Member

1 person marked this as a favorite.
DeciusBrutus wrote:
A hostile caster 10 levels above you is strong evidence of a bad DM or suicidal PCs.

Old school sandbox :D

Goblin Squad Member

DeciusBrutus wrote:
A hostile caster 10 levels above you is strong evidence of a bad DM or suicidal PCs.

You'd be surprised at how many of those there are...

Goblin Squad Member

DeciusBrutus wrote:
A hostile caster 10 levels above you is strong evidence of a bad DM or suicidal PCs.

Not necessarily :D

In one Greyhawk module we played with pirates ... yarrr ... a friend of mine with a highish level Druid wild shaped into a parrot (with parrot hit dice more or less) just to be funny. Then they got ambushed and whacked with Dictum :D

Goblin Squad Member

How did Ya'll diverge to discussing TT alignment?

Goblin Squad Member

The first thing I'm doing in my next D&D Campaign is removing access to Resurrection, unless you can survive a dungeon crawl that is 10+ levels above your party's average level.

Goblin Squad Member

Bluddwolf wrote:

The first thing I'm doing in my next D&D Campaign is removing access to Resurrection, unless you can survive a dungeon crawl that is 10+ levels above your party's average level.

Reincarnation is more fun anyway :D

Goblin Squad Member

Actually, reviving on one of the Nine Planes of Hell, with Benito Mussolini as your guide would be interesting.

Goblin Squad Member

Bluddwolf wrote:
Actually, reviving on one of the Nine Planes of Hell, with Benito Mussolini as your guide would be interesting.

Poor old Benito, trying to fight a war with an army of poorly educated conscripts from the socialist south led by an elite corp of aristocratic officers from the North with money.

Neither group had any real enthusiasm for fascism and and generally speaking his whole army more or less felt they were on "the wrong side" (for different reasons) in the war :D

It was never going to end well for him.

Goblin Squad Member

Our party once found a dagger of reincarnation - anyone killed with it immediately reincarnated as a monster of the DMs choosing. Needless to say, we all immediately fell on it. Our party for the rest of the campaign was a Nightmare, a Formian, a couple less interesting ones that I forget, and a were-badger.

Goblin Squad Member

Kadere wrote:
Our party once found a dagger of reincarnation - anyone killed with it immediately reincarnated as a monster of the DMs choosing. Needless to say, we all immediately fell on it. Our party for the rest of the campaign was a Nightmare, a Formian, a couple less interesting ones that I forget, and a were-badger.

He's a nice guy. I would a been like Stench Kow, Stench Kow, Stench Kow, Jelly Cube and...Stench Kow.

Goblin Squad Member

T7V Avari wrote:
Kadere wrote:
Our party once found a dagger of reincarnation - anyone killed with it immediately reincarnated as a monster of the DMs choosing. Needless to say, we all immediately fell on it. Our party for the rest of the campaign was a Nightmare, a Formian, a couple less interesting ones that I forget, and a were-badger.
He's a nice guy. I would a been like Stench Kow, Stench Kow, Stench Kow, Jelly Cube and...Stench Kow.

4th ed kinda threw out the rulebook on playable monster races. Their approach seemed to be if we can make money out of letting players be beholders or dragonborn then go for it.

That said, it is unlikely any playable monster could come close to being as ludicrously OP as a 3.5 Faiths Of Eberron Planar Shepherd:

Planar Shepherd wrote:

You and your animal companion ignore any harmful effects derived from your chosen plane's elemental or energy traits, as well as any natural environmental affects associated with the plane.

Planar Wildshape: When you attain 9th level, you become able to use wildshape to change into an elemental or outsider native to your chosen plane, For example, if you chose the plane of Mabar, you could become a barghest. In addition to the normal effects of wild shape, you gain all the elemental or outsider's extraordinary, supernatural, and spell-like abilities.

Plane Shift (Sp): On reaching 4th level, you can travel freely between your chosen plane and the Material Plane. You can bring up to eight other creatures with you, provided all link hands with you.

Planar Bubble (Su): Beginning at 5th level, you can create an area around yourself that emulates the environment of your chosen plane. This area mimics all traits of your chosen plane, including physical traits, elemental and energy traits, alignment traits, and magic traits.

Planar Self: At 10th level, you are a focus for the energies of your chosen plane. You become an outsider native to your chosen plane and gain damage reduction 10/magic.

Liberty's Edge Goblin Squad Member

Neadenil Edam wrote:
Bluddwolf wrote:
Actually, reviving on one of the Nine Planes of Hell, with Benito Mussolini as your guide would be interesting.

Poor old Benito, trying to fight a war with an army of poorly educated conscripts from the socialist south led by an elite corp of aristocratic officers from the North with money.

Neither group had any real enthusiasm for fascism and and generally speaking his whole army more or less felt they were on "the wrong side" (for different reasons) in the war :D

It was never going to end well for him.

Socialist south? Where? The South was Burbon nostalgics. And the nobles (North or South) were anything but elite (at least with the meaning of good quality soldiers).

And Bluddwolf was citing a fantasy book, BTW.

Goblin Squad Member

Grass

Scarab Sages Goblin Squad Member

Diego Rossi wrote:
Bluddwolf was citing a fantasy book, BTW.

Was it the Hell series of anthologies from the mid-to-late 80s? I remember that one of the stories in the first book featured Yuri Andropov's arrival in Hell after his brief stint as leader of the Soviet Union. Che Guevara was somewhere in Hell's hinterlands leading a guerrilla war against Satan. I don't recall Mussolini appearing, but I dropped the series after the first couple of books.

Goblin Squad Member

Good lord, I had no idea Heroes in Hell was still going. 17 books and counting.

EDIT: aha, there was a 22-year gap in there.

Liberty's Edge Goblin Squad Member

KarlBob wrote:
Diego Rossi wrote:
Bluddwolf was citing a fantasy book, BTW.
Was it the Hell series of anthologies from the mid-to-late 80s? I remember that one of the stories in the first book featured Yuri Andropov's arrival in Hell after his brief stint as leader of the Soviet Union. Che Guevara was somewhere in Hell's hinterlands leading a guerrilla war against Satan. I don't recall Mussolini appearing, but I dropped the series after the first couple of books.

No: Inferno (1976) by Niven and Pournelle .

I didn't liked it but I was sixteen year old. The authors are good writers, so maybe re-reading it with the eyes of an adult will change my impression.

1 to 50 of 273 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Paizo / Licensed Products / Digital Games / Pathfinder Online / Goblinworks Blog: Closing the Gap to Early Enrollment All Messageboards

Want to post a reply? Sign in.